retrofitMP 2.0 download:http://www.twcenter.net/forums/downl...o=file&id=2098
Factions:
1 - Russia - Lord Ayedren
2 - Denmark - Peka
3- Scotland- VisceralJouster
4 -Hungary - Mergor
5-Portugal - Saleska2
6- Sicily - Jdhoile
7- Egypt - ArBo
8- Turks - Kilicarslan33
9- Moors - DEAD
10- France - DEAD
11- HRE - Wieza22
12- Venice- Ramble12
13 - Byzantium - DEAD
The Rules
ADMIN:
Captainnorway
CO-ADMIN
-Dragon
- Time to play your turn is 24h. The Admin may grant a 24h extension if needed.
- If you are late with no notification you will be subbed or skipped by the admin. Do not expect the admin to spend a lot of time on your turn. Once you have been subbed/skipped it is final. Do not ask to replay if you do not like the results.
- If you need to be subbed/skipped too often you will be replaced.
- No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague.. (no use of exploit list in tavern)
-No exploiting the AI
Military rules
- No Jihad or Crusades allowed.
- Battles can be played manually or be auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Not allowed to sally out if the result is a defeat.
- You are not allowed to post a losing Naval Battle.
- Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port.
- You need at least 1:2 odds or higher to win a naval battle
-no blockading ports from another port
Agent rules
- Spies need 15% to enter forts/settlements. screenshots required. If a spy is already in a settlement it had to leave and re-enter
-Assassins can do everything except sabotage as long as they have 30% for success, however faction leader and faction heir cannot be killed by assassins, but any other family member can be killed, if the chance is higher than 60%.
- Princesses can steal through marriage other factions family members/generals only if they have 30% of chances.
- Merchants can seize other merchants only if they have 30% of chances. No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort/military-unit securing a resource).
Settlement rules
- When receiving a region through diplomacy all units except 1 must be disbanded.
Destroying buildings is not allowed in these 3 situations:
- If the settlement is under siege
- A far superior army is one turn away from the settlement. *exception: your starting regions
- You have not yet held that settlement for 3 turns
-You are not allowed to exterminate settlements