Although not very important, naming a character is quite necessary for some people like me.
Unfortunately, the there's no such thing in the game like choosing a name for our character, especially family member, especially someone special like future faction leaders. As I played the Turks, I don't really want my sultan would named Sultan Kuchuk or other weird names. I want my Sultan get cool names like Mehmed, Bayezid, Selim, etc. The game choose name randomly for all character.
So, here's begin the theory.
- The game choose name randomly -
Random means there's same possibility for each name. If a faction have 20 name, then each name have 1/20 possibility to get choosen.
So the solution is to duplicate the name we want, so the possibility for that name increased. Simple..
This is how it done:
1. Make sure you have descr_names.txt in data folder, if not, then you need to unpack or something, there's million of articles for that.
2. descr_names.txt stores all names for all faction's character. You probably don't need much to learn the structure and syntax of this file, it's easy to use.
3. Find your wanted name. And make sure it belongs to the right faction, one name could belongs to many factions, like name Henry, English have it, so do France and HRE.
4. At the end of the name list, copy-paste the name.
Here's the example:
My wanted name in Alfred.
5. Copy-paste the name as much as you want. The more you paste, the higher possibility that name will get choosen.Code:faction: england characters Alfred Ambrose Anselm ........ Walter William Alfred Alfred Alfred Alfred Alfred Alfred Alfred Alfred Alfred Alfred Alfred Alfred Alfred Alfred Alfred
6. Use this method when you want to train an agent or the time you sure your heir would get child.
7. Just before you end your turn, restart the game. End your turn right after.
8. In child case, you would probably won't get that name because your child is a girl, for this matter, just reload the game and end turn again untill you get the name.
9. After you get the name, undo the changes in descr_names.txt and restart the game again, so your future agent and child won't all named Alfred.
This method works not for just firstname, it works for surname, byname, and woman too.
You can also use this method to increase the possibility of marriage proposal. Just duplicate a woman name. In the next turn you will get marriage proposal for unmarried family member instead of adoption proposal.
Some of you probably doubt my method and thought it dangerous for editing descr_names.txt without restart the campaign. But I proved this method as safe.
I played as Turks, and I have Sultan Murad, Sultan Mehmed, Sultan Bayezid, Sultan Selim, and Sultan Suleyman, all in order just like the real life Ottoman Empire.
Note:
Actually we can never be sure when our character would get child. Sometime it get frustating. For some of you who want, there's a way to cheat this.
While selecting a married family member, type in console:The next turn, this character will have 99% to have child.Code:give_trait this Fertile 3 give_trait this WifeIsFertile 3 give_trait this WifeIsCharming 3 give_trait this HaleAndHearty 3


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