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Thread: Judex-Rex - The original thread

  1. #261
    CJiaBa's Avatar Libertus
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    Default Re: Judex-Rex - The original thread

    Already available 4 options - 2 simple and 2 decorated for the elite and officers.

    Spoiler Alert, click show to read: 







  2. #262
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Version 0.3.7 - not updatable!

    Power and hatred of the West:
    - Added new unions of barbarians (now it will be harder to beat them)
    - Strengthened aggression of many tribes of the barbarians towards the Western Roman Empire (now they hate you!)

    Correction of the types of units in the armies at the start of the campaign by types of troops:
    - The Roman factions now have 10-11 armies, 7 borderline \ limitanei and 3-4 mobile\ comitatensis, which contain the correct units of only one group

    Historical combat formation:
    - The characteristics of the combat formation Wedge were radically changed (it was previously useless) - for units with Contus
    - Added a new combat formation Flying-wedge
    (has slightly smaller characteristics in comparison with Klin), for units with Lance

  3. #263
    legio_XX's Avatar Ordinarius
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by grif View Post
    Version 0.3.7 - not updatable!

    Power and hatred of the West:
    - Added new unions of barbarians (now it will be harder to beat them)
    - Strengthened aggression of many tribes of the barbarians towards the Western Roman Empire (now they hate you!)

    Correction of the types of units in the armies at the start of the campaign by types of troops:
    - The Roman factions now have 10-11 armies, 7 borderline \ limitanei and 3-4 mobile\ comitatensis, which contain the correct units of only one group

    Historical combat formation:
    - The characteristics of the combat formation Wedge were radically changed (it was previously useless) - for units with Contus
    - Added a new combat formation Flying-wedge
    (has slightly smaller characteristics in comparison with Klin), for units with Lance

    Very nice Grif! I wish I wasn't working so much right now so I could play your game, I have been reading Harry sidebottom's Blood and steel novels and I need to play some rome!
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

  4. #264
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Very nice Grif! I wish I wasn't working so much right now so I could play your game, I have been reading Harry sidebottom's Blood and steel novels and I need to play some rome!
    Now is the time to play! Chapter 4 - it's worth it, soon release!



    Version 0.3.8 - not updatable!


    New playable faction Roman insurgent.



    Magnus Maximus, raised the uprising in 380 AD, which means - you still have time - to gather forces to later capture Britain and Gaul, or maybe the whole empire !?
    This faction makes it possible to start a campaign for the Roman faction, as if from the very beginning!
    You do not have provinces, no city, no big army and loyal military leaders!
    Four detachments of cavalry, this is all that is available to you at the beginning of the game!

  5. #265
    CJiaBa's Avatar Libertus
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    Default Re: Judex-Rex - The original thread


  6. #266
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Version - 0.3.9

    Added Schola - 4 units




    Schola Scutariorum



    Schola Gentilium



    Schola Armaturarum



    Schola Scutariorum Clibanariorum



    You probably thought - here they are best of the best, elite of the elite, the horse guard of the emperor, the power and fearlessness the empire - the last of the Roman units!
    .. but you're wrong, that's not all!

  7. #267
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Release: Chapter 4



    _______Judex - Rex_______
    Chapter IV - Late Roman Empire




    Version - 0.4

    Upgrade units: 2 Upgrade units

    The new Latrus helmet from the comrade Charig (Finland)
    Added 4 more brand new helmet models
    Slightly adjusted the balance of all other units, in particular: the number of throwing and small arms, charge, attack force, range of movement
    Added a branch for the construction of garrison buildings for ERI
    The branch of construction and all the characteristics of the military buildings and buildings of the governors have been changed
    The conditions for technology for the construction of all military buildings have been changed
    Significantly reduced the number of moves to open all technologies!
    Added an technology upgrade from for replacing units: Comites iuniores, Comites seniores - to units: Comites Catafractarii Bucellarii iuniores, Comites Catafractarii Bucellarii seniores
    Fixed a bug in selecting the faction Roman insurgent in the custom
    Completely changed sets of units in the custom battle in factions:
    ________WRI - basic units
    ________Roman insurgent - AOR units
    ________ERI - Auxilia and Named Units




    Comites Catafractarii Bucellarii iuniores
    Comites Catafractarii Bucellarii seniores



    Now everything! We have done a great job!
    We went to this \ did a year and 3 months! The Roman faction is completely ready! Made more than half of the planned in Judex-Rex!


    The words are asking ...



    The way was long, but the gods blessed us!
    And in the Battle of Adrianople - we made the Romans!
    You can be sure - my fellow tribesmen! This is the end of the Roman Empire!

  8. #268
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    And now rest! I went on vacation until the end of the month!

  9. #269
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Ready submod:
    12 moves per year

    But the minimum number of soldiers - does not work for a while!
    We will do only after the vacation!
    Disconnect it, explicit ERRORS, if it was installed earlier!

  10. #270
    CJiaBa's Avatar Libertus
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    Default Re: Judex-Rex - The original thread

    BandHelm

  11. #271

    Default Re: Judex-Rex - The original thread

    Resist and Bite For Empire !!!!


    Epic MOD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    The best for attila !!!!!!!!!!!!

  12. #272
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Ragnarhati
    Thank!


    And so, I'm back!

    Done a new correct description of the mod version 0.4! Everyone must read - here!
    Now the units of the Roman factions are in a separate closed topic - here.

  13. #273
    mhawari's Avatar Miles
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    Default Re: Judex-Rex - The original thread

    Will you add another nomadic tribe to become playable ?

  14. #274
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by mhawari View Post
    Will you add another nomadic tribe to become playable ?
    I think yes.
    We will do this later, when we are engaged in nomads, Sarmatians.

  15. #275
    mhawari's Avatar Miles
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by grif View Post
    I think yes.
    We will do this later, when we are engaged in nomads, Sarmatians.
    this is just my advice, what if you also add other nomadic tribe's like kidarite, sveta hunas, and avars.


    for their own kidarite In 360-370 CE, they established the Kidarite kingdom in the eastern regions of the Sasanian Empire, when they replaced the Kushano-Sasanians in Bactria and northwestern Pakistan.

  16. #276
    mhawari's Avatar Miles
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    Default Re: Judex-Rex - The original thread

    Hey mr grif, I see the kingdom of lakhmid still held by the king of Al-Numan, perhaps should be replaced with Imru 'al-Qays II ibn' Amr. Because this mod started in the year 367AD

  17. #277
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by mhawari View Post
    this is just my advice, what if you also add other nomadic tribe's like kidarite, sveta hunas, and avars.
    for their own kidarite In 360-370 CE, they established the Kidarite kingdom in the eastern regions of the Sasanian Empire, when they replaced the Kushano-Sasanians in Bactria and northwestern Pakistan.
    We'll probably put the Kidarite. The problem is that the map is small, there is no such territory. Maybe we'll make a horde ...
    The rest of the factions will not. Mod is designed for historical events of no more than 50 years. And the Avars and the White Huns appeared much later.

    Quote Originally Posted by mhawari View Post
    Hey mr grif, I see the kingdom of lakhmid still held by the king of Al-Numan, perhaps should be replaced with Imru 'al-Qays II ibn' Amr. Because this mod started in the year 367AD
    Thanks for the info! We will fix it!

  18. #278
    mhawari's Avatar Miles
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    Default Re: Judex-Rex - The original thread

    Umm mr.grif I've tried this latest mod version, and I started playing with the faction "Roman Insurgent", and somehow when I started feeling like this faction has a very difficult situation, even I'm confused to start from where. Given the amount of income owned only about 2600, and the number of troops are small. I think would not it be better if you want to add "Expedition" feature on this one faction ?? (sorry stuff I wrote a little rough)

    Last edited by mhawari; September 04, 2017 at 06:16 AM.

  19. #279
    grif's Avatar Semisalis
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    Default Re: Judex-Rex - The original thread

    I think this is not entirely appropriate. This is a person who has retired, but he has few supporters (3 units).
    This faction is for fans of the game's very very hard.
    It is difficult to play, but it is possible to win. Here is my game, 381 year.


  20. #280
    mhawari's Avatar Miles
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    Default Re: Judex-Rex - The original thread

    Quote Originally Posted by grif View Post
    I think this is not entirely appropriate. This is a person who has retired, but he has few supporters (3 units).
    This faction is for fans of the game's very very hard.
    It is difficult to play, but it is possible to win. Here is my game, 381 year.


    Wow hahaha...maybe I'm too underestimating the ATW player .. Okay it's up to you anyway, I think maybe if feature "Expedition" there may be more interesting ..


    Oh btw, have you consider to Reskining "Faction Leader" ?
    Last edited by mhawari; September 04, 2017 at 10:46 AM.

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