Already available 4 options - 2 simple and 2 decorated for the elite and officers.
Spoiler Alert, click show to read:
Already available 4 options - 2 simple and 2 decorated for the elite and officers.
Spoiler Alert, click show to read:
Version 0.3.7 - not updatable!
Power and hatred of the West:
- Added new unions of barbarians (now it will be harder to beat them)
- Strengthened aggression of many tribes of the barbarians towards the Western Roman Empire (now they hate you!)
Correction of the types of units in the armies at the start of the campaign by types of troops:
- The Roman factions now have 10-11 armies, 7 borderline \ limitanei and 3-4 mobile\ comitatensis, which contain the correct units of only one group
Historical combat formation:
- The characteristics of the combat formation Wedge were radically changed (it was previously useless) - for units with Contus
- Added a new combat formation Flying-wedge
(has slightly smaller characteristics in comparison with Klin), for units with Lance
"ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"
Now is the time to play! Chapter 4 - it's worth it, soon release!Very nice Grif! I wish I wasn't working so much right now so I could play your game, I have been reading Harry sidebottom's Blood and steel novels and I need to play some rome!
Version 0.3.8 - not updatable!
New playable faction Roman insurgent.
Magnus Maximus, raised the uprising in 380 AD, which means - you still have time - to gather forces to later capture Britain and Gaul, or maybe the whole empire !?
This faction makes it possible to start a campaign for the Roman faction, as if from the very beginning!
You do not have provinces, no city, no big army and loyal military leaders!
Four detachments of cavalry, this is all that is available to you at the beginning of the game!
Version - 0.3.9
Added Schola - 4 units
Schola Scutariorum
Schola Gentilium
Schola Armaturarum
Schola Scutariorum Clibanariorum
You probably thought - here they are best of the best, elite of the elite, the horse guard of the emperor, the power and fearlessness the empire - the last of the Roman units!
.. but you're wrong, that's not all!
Release: Chapter 4
_______Judex - Rex_______
Chapter IV - Late Roman Empire
Version - 0.4
Upgrade units: 2 Upgrade units
The new Latrus helmet from the comrade Charig (Finland)
Added 4 more brand new helmet models
Slightly adjusted the balance of all other units, in particular: the number of throwing and small arms, charge, attack force, range of movement
Added a branch for the construction of garrison buildings for ERI
The branch of construction and all the characteristics of the military buildings and buildings of the governors have been changed
The conditions for technology for the construction of all military buildings have been changed
Significantly reduced the number of moves to open all technologies!
Added an technology upgrade from for replacing units: Comites iuniores, Comites seniores - to units: Comites Catafractarii Bucellarii iuniores, Comites Catafractarii Bucellarii seniores
Fixed a bug in selecting the faction Roman insurgent in the custom
Completely changed sets of units in the custom battle in factions:
________WRI - basic units
________Roman insurgent - AOR units
________ERI - Auxilia and Named Units
Comites Catafractarii Bucellarii iuniores
Comites Catafractarii Bucellarii seniores
Now everything! We have done a great job!
We went to this \ did a year and 3 months! The Roman faction is completely ready! Made more than half of the planned in Judex-Rex!
The words are asking ...
The way was long, but the gods blessed us!
And in the Battle of Adrianople - we made the Romans!
You can be sure - my fellow tribesmen! This is the end of the Roman Empire!
BandHelm
Resist and Bite For Empire !!!!
Epic MOD !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The best for attila !!!!!!!!!!!!
Ragnarhati
Thank!
And so, I'm back!
Done a new correct description of the mod version 0.4! Everyone must read - here!
Now the units of the Roman factions are in a separate closed topic - here.
Will you add another nomadic tribe to become playable ?
this is just my advice, what if you also add other nomadic tribe's like kidarite, sveta hunas, and avars.
for their own kidarite In 360-370 CE, they established the Kidarite kingdom in the eastern regions of the Sasanian Empire, when they replaced the Kushano-Sasanians in Bactria and northwestern Pakistan.
Hey mr grif, I see the kingdom of lakhmid still held by the king of Al-Numan, perhaps should be replaced with Imru 'al-Qays II ibn' Amr. Because this mod started in the year 367AD
We'll probably put the Kidarite. The problem is that the map is small, there is no such territory. Maybe we'll make a horde ...
The rest of the factions will not. Mod is designed for historical events of no more than 50 years. And the Avars and the White Huns appeared much later.
Thanks for the info! We will fix it!
Umm mr.grif I've tried this latest mod version, and I started playing with the faction "Roman Insurgent", and somehow when I started feeling like this faction has a very difficult situation, even I'm confused to start from where. Given the amount of income owned only about 2600, and the number of troops are small. I think would not it be better if you want to add "Expedition" feature on this one faction ?? (sorry stuff I wrote a little rough)
Last edited by mhawari; September 04, 2017 at 06:16 AM.
Last edited by mhawari; September 04, 2017 at 10:46 AM.