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Thread: What makes EB2 great?

  1. #21

    Default Re: What makes EB2 great?

    Quote Originally Posted by bordinis View Post
    ( not the recruitment policy which is to too much democratic in EB2 which evaporates everything that distincts every faction betveen each other)
    What are you talking about? Every faction has different recruitment through their government buildings. Not even the Seleukids and Ptolemaioi have the same ones, and they're right next to each other coveting the same lands.

    Then there's the regionality of every recruitment source, which is often different to that of an alternative recruitment source in the same place. The Seleukids holding lots of Anatolia and channeling units into Syria will have different armies to the Ptolemaioi sending their armies from Egypt. A Hellenistic colony in India doesn't give you the same units as a Hellenistic colony on the Black Sea.
    Last edited by QuintusSertorius; August 26, 2016 at 08:07 AM.

  2. #22
    Julio85's Avatar Biarchus
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    Default Re: What makes EB2 great?

    It is very historical accurate, always new in any situation and in all the releases, a lot of engines that make a very complete and challenging experience.

    the only problems that sometimes has is the lack of economic growth, with starting armies that bust the factions treasury in few turns....
    (this is made for replicate the historical conditions at the beginning of the start date, so I understand and I am agree on it).
    a second small problem is the very low income given by most of the buildings, that usually it is not in favour of a develop the cities and the faction.

    But this is something that I notice in all the mods so it is not a big deal, but in my opinion is not historical a factions that has no money at all and go in debt with the army that has....

  3. #23
    z3n's Avatar State of Mind
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    Default Re: What makes EB2 great?

    Speaking from a perspective from some time ago, which then inspired me to join the developer team, what makes EBII great is that it takes everything that EB did and does it twice as well.
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  4. #24

    Default Re: What makes EB2 great?

    Bloodthirsty nude warriors

  5. #25

    Default Re: What makes EB2 great?

    Quote Originally Posted by z3n View Post
    Speaking from a perspective from some time ago, which then inspired me to join the developer team, what makes EBII great is that it takes everything that EB did and does it twice as well.
    Except in the matters of combat. EB1 (and by extension Rome 1) will always be superior to EB2(and Medieval 2)in matters of combat mechanics. You won't find lethality, the importance of formation and guard mode, an effective infantry charge and secondary weapons in EB2.
    Last edited by Tactics Mayers; August 28, 2016 at 10:42 PM.

  6. #26

    Default Re: What makes EB2 great?

    Quote Originally Posted by Tactics Mayers View Post
    Except in the matters of combat. EB1 (and by extension Rome 1) will always be superior to EB2(and Medieval 2)in matters of combat mechanics. You won't find lethality, the importance of formation and guard mode, an effective infantry charge and secondary weapons in EB2.
    Yes ofcourse.

  7. #27

    Default Re: What makes EB2 great?

    That depends on the game, not the mod. I wonder why they messed up.

  8. #28

    Default Re: What makes EB2 great?

    Quote Originally Posted by Rad View Post
    That depends on the game, not the mod. I wonder why they messed up.
    Simple, because CA only cares about spiffier graphics, not better gameplay.

  9. #29

    Default Re: What makes EB2 great?

    Still, downgrading the quality?
    That's not stupid, that's advanced stupid.

  10. #30

    Default Re: What makes EB2 great?

    It's easily one of the most intricate and complete overheals of M2TW, up there with TATW and, in my opinion, exceeding it when you consider the unique scripts, features, environments, models and animations.

    The main problems I do have with it are just the result of the sheer scope of the mod: several features not completely implemented, loyalty system can be a bit dodgy, unit stats a bit shabby and a few other minor things. The only thing that disappointed me is the lacklustre BAI, as others. Again, understandable given that it's hardly finished and polished but it does make battles painfully easy or unimmersive, especially compared to mods like SS and TATW which have had the time to perfect their BAI. It might be worth the wait until the mod is completely done, as it'll be perfect in my eyes and possibly the greatest one for this game.
    Quote Originally Posted by A.J.P. Taylor
    Peaceful agreement and government by consent are possible only on the basis of ideas common to all parties; and these ideas must spring from habit and from history. Once reason is introduced, every man, every class, every nation becomes a law unto itself; and the only right which reason understands is the right of the stronger. Reason formulates universal principles and is therefore intolerant: there can be only one rational society, one rational nation, ultimately one rational man. Decisions between rival reasons can be made only by force.





    Quote Originally Posted by H.L Spieghel
    Is het niet hogelijk te verwonderen, en een recht beklaaglijke zaak, Heren, dat alhoewel onze algemene Dietse taal een onvermengde, sierlijke en verstandelijke spraak is, die zich ook zo wijd als enige talen des werelds verspreidt, en die in haar bevang veel rijken, vorstendommen en landen bevat, welke dagelijks zeer veel kloeke en hooggeleerde verstanden uitleveren, dat ze nochtans zo zwakkelijk opgeholpen en zo weinig met geleerdheid verrijkt en versiert wordt, tot een jammerlijk hinder en nadeel des volks?
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    Bij een bries of bij een storm.
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    Als ik oud ben wil ik zingen.

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    Quote Originally Posted by Jörg Friedrich
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  11. #31

    Default Re: What makes EB2 great?

    Actually, I do believe the BAI is very much close to finished/complete in the eyes of z3n AFAIK.

    Don't misunderstand me, I really like/respect TATW and had a lot of fun with it...But I didn't really feel their BAI was better than EBII's as regards strategems. What made battles much harder in TATW were the much higher unit stats/morale AFAIK, which made routs much rarer and some units nearly invincible(seriously...a few Dunedain BG cav can overpower almost any unit, and can even solo some armies--even trolls have trouble with them). Not to mention lots and lots of AI stacks. I played as Orcs of Gundabad, probably one of the weakest factions in the game...The only way I found myself able to survive their early game was by spamming wargs against everyone's much more numerous stacks and exploiting force diplomacy. My units were too crappy in comparison to almost every other factions, even after my faction got it's military into gear(unlocking a few new heavier orc units), wargs were often my only saving grace. Protip: as a first time TATW player DO NOT PLAY THE ORCS OF GUNDABAD...They put the bad in Gundabad. Try another more balanced faction...

    I hope any TATW fans/team members don't take that comment too harshly. I really enjoyed playing TATW(a great mod with tons of features), but SS, TATW and EBII's goals with regards to the BAI/CAI are quite different from one another. For example, routs are intentionally a bit easier to create, because that's when it's believed that most casualties actually occurred on the field.

    Again, sorry if that remark was offensive. TATW is a fantastic mod that depicts one of my favorite childhood fantasy universes very well, and it deserves tons of respect for doing that and for being such a wonderfully fun mod overall.

    Haven't played Stainless Steel, myself, yet, unfortunately.
    Last edited by Genghis Skahn; August 31, 2016 at 10:15 AM.

  12. #32

    Default Re: What makes EB2 great?

    EB2 is making it very difficult for me to play other mods or even other games. I just wish those damn crashes will be fixed someday.
    Cant wait to play again.

  13. #33
    dogukan's Avatar Praeses
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    Default What makes EB2 great?

    I expected much better responses for this thread

    I am sort of a veteran, fell in love with the mod ages ago on rtw.
    I having a similar problem now with ebii-r2tw now though, like the one ı had with eb-mtw2 back in the day.
    That is the new things that come with the new game setting a new standard while the eb having extreme amount of depth and immerson.

    Currently, i wish ı was playing the ebii campaign with rtw2 battles.
    In terms of battles, with its graphics and new tools as well as engine, r2 has an awesome infrastructure.
    Dei mod also balances the units and of course introduces the very well researched units from EB games.
    Luckily for me, ı have an old rig so I dont touch rome2 for now
    But dei and fote mod are very promising. I played them a while and it only ended up hurting my loyalty to eb as i constantly compare what ı am missing.
    One last advantage to rome, despite a worse campaign map is the battles being more decisive due to army system. The battles have more charactet in R2tw and are more challenging. Huge decisive battles are more realistic imo and more immersion giving.

    Now what makes eb great?

    Roleplaying aspect, huge character immersion. A great trait system which makes you give attention to each character allowing you to write your own story for them.

    In connection with this, the whole campaign map.
    R2tw really screwed this up with almost an unmoddable map focused on graphics. I like that it brings new alliance and vassal mechanics but that is about it. Its cities lack character and feels more arcadish. It is more gameplay focused as you "tailor" provinces to a task. Eb however has a great map with regions that have s lotmof character.
    You truely feel like you are creating an economy and developing regions while sometimes transforming a society. This roleplay aspect is reinforced with lots of detailed information written all over the place. The abstractions are made extremely well. It is great to read all that stuff and imagine your city, its people and economy(bias here as ı am an economic history-development grad )

    The government system fits well onto this all perfectly along with reform that brings depth to game. It gives you further goals in the game and immerses you.
    The reforms and events are also tied to your actions and character on the campaign map...so it is far better than a ticking technology screen and more realistic.

    The units eb brought in is something we take for granted now but it was huge back in the day. The stupid faction colors going away and armies that well represent localities was great...all this research is like encylopedia now and is available to new mods such as dei. Eb doesnt have the advantage on this anymore but it opened a whole new page in this kind of gaming.
    Rosters and AOR as well as army compositions eb did was simply amazing. Unfortunately, this isnt for the average gamer who is there for pure consumption of pop culture references.

    As for challenge...eb starts of extremely challenging but like many strategy games it gets easy aa tou get strong which kill immersion.
    Simply pıt, the stakes go low and you outwit the ai on all levels.
    R2tw sorted this out with huge decisive battle systems which is its advantage. The more rigid map also means less room for ai stupidity.
    So challenge persists...
    I remember as romand my armies getting whacked in gaul by huge hordes in massive battles.


    Overall, ı d wish for a r2tw battle system with eb campaign play- with some innovations from r2tw/attila being in eb.
    The nomad system in attila for instance.

    Its too bad that so many good features are not all in one


    Here is an paradox game comparison:
    If EB2 is HOI3 blackice mod, rt2w is HOI4.
    You want depth but also the new features...and sadly, ı have to admit, the graphics also takes its toll. Gaming is part art after all


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    Last edited by dogukan; September 26, 2016 at 03:49 AM.
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
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