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Thread: Kingdom of Heaven units for Medieval Kingdom

  1. #1

    Default Kingdom of Heaven units for Medieval Kingdom

    This unit submod adds a bunch of Kingdom of Heaven crusade units along with others (totaling 18) to the Kingdom of Jerusalem and Cyprus faction in medieval kingdoms. Originally it was for the vanilla game only but I have made it compatible with medieval kingdoms as it obviously fits the era better than the vanilla game.

    Thanks to Ltd for permission to use medieval kingdoms models
    Thanks to Wiid for permission to use some crusade models
    Anyone else



    Pictures below:

















    Download link:
    http://steamcommunity.com/sharedfile.../?id=748321736
    Last edited by Centurio (Latin); August 25, 2016 at 07:34 AM.

  2. #2
    Vamandrac's Avatar Foederatus
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    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Nice sub mod for those looking for a movie experience in battles. Are there any plans to remove the X on the shields that looks like it has been painted over or add proper unit cards?

  3. #3
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Just a tip. Start the battle next time, pause it and then press K to hide all the UI. That'll mean the screenshots are a lot cleaner.
    You can also press N and the camera will zoom in on where your cursor is pointing then you can scroll in/out to change the field of view. This is good for focusing on specific things eg the King.
    Looks nice though.



  4. #4

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Quote Originally Posted by Caligula the Mad View Post
    Just a tip. Start the battle next time, pause it and then press K to hide all the UI. That'll mean the screenshots are a lot cleaner.
    You can also press N and the camera will zoom in on where your cursor is pointing then you can scroll in/out to change the field of view. This is good for focusing on specific things eg the King.
    Looks nice though.
    Alt+Crtl+K and you get the "movie-like" UI


    Hey Centurio, you got there some nice two handed sword models, where did you get them? And may I use them for some units for the MK 1212 mod?
    Last edited by Baron279; August 25, 2016 at 03:36 AM.

  5. #5

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Quote Originally Posted by Baron279 View Post
    Alt+Crtl+K and you get the "movie-like" UI


    Hey Centurio, you got there some nice two handed sword models, where did you get them? And may I use them for some units for the MK 1212 mod?
    The two handed swords i got from kingdom under heaven a final crusade which is another crusade mod on steam. And yeah you can use them for whatever you like

    Btw thanks for the screenshot tips guys
    Last edited by Centurio (Latin); August 25, 2016 at 04:27 AM.

  6. #6
    Påsan's Avatar Hva i helvete?
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    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Those look like Zweihandelers on 13th century knights though. Its a 16th century weapon.

    Totally fine on a movie-inspired unit mod. but if you want to include it in the main mod be sure to put it on late-late units.
    Last edited by Påsan; August 25, 2016 at 09:49 AM.

  7. #7

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Eh, it's too fantasy inspired to be put into the main game. It's a nice sub mod though.

  8. #8
    Kjertesvein's Avatar Remember to smile
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    Default Re: Kingdom of Heaven units for Medieval Kingdom

    The director of those movies probably thought the 13th century Bearing Swords were swords used for war, while they actually were city swords. A display of artisan power and authority, according to Matt Easton.

    In any case, nice job OP. And I'm excited for what ever Baron brewing up for the Swiss.

    ~Wille
    Last edited by Kjertesvein; September 24, 2016 at 11:13 AM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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  9. #9

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Quote Originally Posted by Slytacular View Post
    Eh, it's too fantasy inspired to be put into the main game. It's a nice sub mod though.
    Completely agree, this is just for those who like the movie and want the units.


    Also quick update, i've given the mounted knights of ibelin 100 morale so they should fight to the death as in the movie they charged a large body of saracen cav with their much smaller one and I doubt any of them expected to survive as Balian's right hand man said; "We cannot attack that and live".

    Ibelin Knights and Baldwin IV Jerusalem are now the only units who will fight to the death.

  10. #10

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Added Deus Vult ability, each crusade unit will have access to it.


  11. #11

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Would be nice if you could also add some KoH inspired units to the Ayyubid sultanate as well .
    Last edited by Filips Augustus; August 25, 2016 at 03:54 PM.

  12. #12

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Nice job!
    Shogun 2, no thanks I will stick with Kingdoms SS.

  13. #13
    Påsan's Avatar Hva i helvete?
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    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Deus Vult should totally add a charge bonus

  14. #14

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    could be used for bridges passing, too

    https://www.youtube.com/watch?v=re9bZEzNZwE#t=5m5s

  15. #15

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    i want other link to download mod from moddb

  16. #16
    WhatAnArtist's Avatar Foederatus
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    Default Re: Kingdom of Heaven units for Medieval Kingdom

    In the tenth image, is that meant to be King Baldwin IV with that iron mask? If so he looks awesome, great job.

  17. #17

    Default Re: Kingdom of Heaven units for Medieval Kingdom

    Fantastic! Looks incredible. Will it be possible to use these types of units in the campaign map (once the campaign is finished of course)? Are you planing to adapt it?

    How terrible it must be to face us; the sons of the wolf and the bear! Even now fear works in the bowels of our foes! I do not fight with a cool head today, I admit it. My eyes see only a red mist. I do not want them to run from battle, I want their heads on our pikes by evening! We go now to our bloody business!

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