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Thread: Animations

  1. #21

    Default Re: Animations

    Today I came a cross the video with behind the scenes of creating the battle of five armies movie.
    Movement and fighting styles of factions are explained in-depth, those of Elves, Dwarves and orcs specifically.

    Even if the complex matched combat anims will not be realized, I suppose it is quite realistic to have the different marching/running represented to some extent.

    https://www.youtube.com/watch?v=_ylXAux7Z0M
    ---------------------------------Check out my mod --------------------------------

  2. #22

    Default Re: Animations

    If the mod includes this animations mod can be epic But animations priority are not too high.

  3. #23

    Default Re: Animations

    Hello!
    I'm a Rome2 modder and I'm desperately trying to modify some of the animations, but I have no experience in the field and keep finding problems. I noticied you have animators who can do this stuff pretty easily. May I contact someone for some advice? Who should I ask?

  4. #24
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: Animations

    Leave your question here.

  5. #25

    Default Re: Animations

    In Maya 2013, opening "sword_and_shield_examples.fbx" I get these warnings:

    1) Warning: BindPose - Incomplete BindPose [nodes parents] (80)
    Spoiler Alert, click show to read: 
    The following parent and/or ancestor node(s) is/are not part of the BindPose definition.
    CH_2:MAN:ref_skeleton
    CH_2:MAN:ref_righteye
    CH_2:MAN:null_face
    CH_2:MAN:ref_hips
    CH_2:MAN:ref_tongue
    CH_2:MAN:ref_lefteye
    CH_2:MAN:drive_jaw
    CH_2:MAN:ref_jaw
    CH_2:MAN:ref_leftleg
    CH_2:MAN:ref_rightleg
    CH_2:MAN:ref_rightshoulder
    CH_2:MAN:ref_leftshoulder
    CH_2:MAN:ref_righthandthumb
    CH_2:MAN:ref_righthandindex
    CH_2:MAN:ref_righthandmiddle
    CH_2:MAN:ref_righthandring
    CH_2:MAN:ref_righthandpinky
    CH_2:MAN:ref_lefthandthumb
    CH_2:MAN:drive_rightbrow_in_2
    CH_2:MAN:drive_rightbrow_in_1
    CH_2:MAN:ref_rightbrow_in
    CH_2:MAN:drive_leftbrow_in_2
    CH_2:MAN:drive_leftbrow_in_1
    CH_2:MAN:ref_leftbrow_in
    CH_2:MAN:drive_rightbrow_mid_2
    CH_2:MAN:drive_rightbrow_mid_1
    CH_2:MAN:ref_rightbrow_mid
    CH_2:MAN:drive_rightsocket
    CH_2:MAN:ref_right_socket
    CH_2:MAN:drive_leftsocket
    CH_2:MAN:ref_left_socket
    CH_2:MAN:drive_rightbrow_out_2
    CH_2:MAN:drive_rightbrow_out_1
    CH_2:MAN:ref_rightbrow_out
    CH_2:MAN:drive_nose
    CH_2:MAN:ref_nose
    CH_2:MAN:ref_rightnostril
    CH_2:MAN:ref_right_up_eyelid
    CH_2:MAN:ref_right_low_eyelid
    CH_2:MAN:drive_uplip_mid
    CH_2:MAN:ref_uplip_mid
    CH_2:MAN:drive_uplip_right
    CH_2:MAN:ref_uplip_right
    CH_2:MAN:drive_right_mouthcorner
    CH_2:MAN:ref_right_mouthcorner
    CH_2:MAN:ref_leftnostril
    CH_2:MAN:drive_rightcheek
    CH_2:MAN:ref_rightcheek
    CH_2:MAN:ref_rightcheekbone
    CH_2:MAN:drive_lowlip_right
    CH_2:MAN:ref_lowlip_right
    CH_2:MAN:drive_lowlip_mid
    CH_2:MAN:ref_lowlip_mid
    CH_2:MAN:ref_rightear
    CH_2:MAN:ref_leftcheekbone
    CH_2:MAN:drive_lowlip_left
    CH_2:MAN:ref_lowlip_left
    CH_2:MAN:drive_left_mouthcorner
    CH_2:MAN:ref_left_mouthcorner
    CH_2:MAN:drive_leftbrow_mid_2
    CH_2:MAN:drive_leftbrow_mid_1
    CH_2:MAN:ref_leftbrow_mid
    CH_2:MAN:drive_leftbrow_out_2
    CH_2:MAN:drive_leftbrow_out_1
    CH_2:MAN:ref_leftbrow_out
    CH_2:MAN:ref_left_up_eyelid
    CH_2:MAN:ref_left_low_eyelid
    CH_2:MAN:drive_uplip_left
    CH_2:MAN:ref_uplip_left
    CH_2:MAN:drive_leftcheek
    CH_2:MAN:ref_leftcheek
    CH_2:MAN:ref_leftear
    CH_2:MAN:ref_lefthandindex
    CH_2:MAN:ref_lefthandmiddle
    CH_2:MAN:ref_lefthandring
    CH_2:MAN:ref_lefthandpinky
    CH_2:MAN:ref_weapon02_mesh
    CH_2:MAN:ref_weapon_02
    CH_2:MAN:ref_weapon03_mesh
    CH_2:MAN:ref_weapon_03

    2) Error: Missing Skin Cluster
    Spoiler Alert, click show to read: 
    The plug-in could not locate the following skin cluster elements: /empty/

    3) Warning: Skin Definition (1)
    Spoiler Alert, click show to read: 
    The imported scene has no initial binding position (Bind Pose) for the skin. The plug-in will compute one automatically. However, running the 'Go To Bind Pose' command may create unexpected results.

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