GREYWATER WATCH
Greywater Watch is the seat of House Reed, the Marsh Kings of the Neck. Few but Crannogmen have ever visited its humid halls, for it is said the very crannog on which the castle is built moves. None can find the Greywater Watch without prodigious luck or a Crannogman guide, and those who are foolish enough to venture into the swamps and marshes of the Neck without a guide don't tend to come back.
Bonuses |
Wandering Castle: Greywater Watch is built on one of the strange floating islands found in the swamps of the Neck, and is notoriously difficult to find. Any wishing to siege the castle must roll to see if they can find it (20% chance). If they do not, they may try again in a year. |
Bonuses |
Dangerous Swamps: Greywater Watch is surrounded by bogs and marshlands, almost impossible to navigate without a local guide. Any army wishing to pass through the neck must either have the permission of whoever holds Greywater Watch or lose a % of their men dependent on a d15 (so up to 15%) |
Military |
Professionals |
1500 Raider Infantry
900 Raider Archers
900 Raider Cavalry
600 Outriders |
Militia |
2000 Points
1000 Heavy Infantry |
Levy |
4'500 Points
3'000 Light Infantry
1'500 Archers |
|
Vassals |
Landed
Silvereed - House Fenn of Silvereed.
Churwell - House Marsh of Churwell
Greycronn - House Blackmyre of Greycrann
Moat Cailin - House ??? of Moat Cailin
[/B]Non-Landed
House Quagg
House Boggs
House Cray
House Peat
House Greengood
|
Buildings and Edicts |
Tier I
Militia Armory
Tier II
Tier III
Tier IV
Edicts
Militias
Military Infrastructure |
Trade |
1)Greywater Watch ---> Churwell
2)Greywater Watch ---> N/a |