Hello -- thanks to all modders out there for your great work.
Wondering if there's any kind of "campaign attrition" mod out there, wherein an army in the field gradually loses men b/c of disease & desertion; or if not, can a skilled modder consider writing one?
I've always thought this was a surprising omission in the TW series: the fact that almost all pre-modern armies experienced constant "shrinkage" due to sickness & desertion.
An attrition mod could have some or all of the following features:
*Attrition rate expressed as a percentage (%) or a hard number of men lost, either per stack or per total armed forces, per turn;
*Army support levels/cost adjustable by player: he assigns more or less money to support armies in the field; more = lower attrition, less = higher attrition (reflects effects of food supply, army payroll, etc)
*Attrition rate affected by region, season, & distance: armies in regions w/ higher farm output & advanced roads have lower attrition; winter turns = much higher attrition; distance from nearest "friendly" region; etc
*Effects of plague outbreak: plagues already exist in the game; they should affect army stacks in regions where the plague occurs
*"Supply Troops": maybe a player can assign a percentage of his troops to a supply function representing forces patrolling roads, escorting supply trains, foraging, etc? Higher percentage of troops assigned to supply = lower attrition rate.
I'm sure many of you will think of other interesting/useful features.
It really is kinda odd that the whole notion of attrition is absent from the TW games, other than the basic unit upkeep; logistics and sanitary conditions often had far greater effect on the outcomes of military campaigns than the actual battles did.
I know it's much easier for me to suggest a mod like this than it is to write one Anyone think this a good idea? Weyland