I had the same problem with the fullscreen and could fix it.
But now my game looks stretched in campaign and battle mode.
Does anybody have a solution for that problem?
Thank you for your help!
My ebii:
Code:
[video]
windowed = 1
borderless_window = 1
campaign_resolution = 1366 768
battle_resolution = 1366 768
movies = 1
My medieval2.preference:
Code:
[video]
anisotropic_level = 4
anti_alias_mode = off
antialiasing = 0
assassination_movies = 0
autodetect = 0
battle_resolution = 1366 768
bloom = 1
building_detail = high
campaign_resolution = 1366 768
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = normal
event_movies = 1
gamma = 137
grass_distance = 50
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
infiltration_movies = 1
model_buffers_per_node = 4
no_background_fmv = 0
reflection = 1
sabotage_movies = 1
shader = 2
show_banners = 1
show_package_litter = 1
skip_mip_levels = 0
splashes = 1
sprite_buffers_per_node = 4
stencil_shadows = 1
subtitles = 0
terrain_quality = custom
texture_filtering = 2
unit_detail = higher
vegetation = 1
vegetation_quality = normal
vsync = 1
water_buffers_per_node = 4
widescreen = 0