Originally Posted by
Sirlion
Since this topic is very interesting to me, how about this: you use regular infantrymen with the "cavalry" cathegory of units in the database tables. You replace the cavalrymen animations with regular foot anims in the appropriate fragment. Then, you create a new horse, midelled as a simple box, and place it in a less invasive position like behind the soldier or slightly ahead. Then you guve this new horse an invisible texture. Changing the walking speed is the same as regular units so no problem there. This would also mean that you'll have specialized infantrymen protecting the artillery on the field and able to perform flanking moves - because they will use formations normally employed by standard cav.