The aim of this mod is to bring brutality of fantasy battle into the game
The realgoal of this mod is to make the battle seem out of the Intense battlefield fantasy picture while retain much balance as possible.
As of the version right now isn't that much for "real" strategic play but more of a someone looking for something new and refreshing.
So any feedback and suggestion is very important for me.
>Features<
- Feels the impact of the battlefield, Bodies will fly, Infantry will get knock around.
- Visually power level, See an elite units crushing weakling in new ways.
- Infantry charge will have better visual effect of the impact point.
- Heavy units will less likely to get knockdown while weakling like goblin and skeleton will be easily knockdown
- Adjusted infantry and Cavalry running/acceleration speed to make the battle looks more intense.
>Compatibility< I tried to use less files as possible (battle_entities,melee_weapon) here is the list of the mod i tested that can and cannot be used with.
>Compatible with Unit size mod, Texture mod, any campaign mod, Formation mod, Cataph's closer to TT, item/armor/ward stats change mod.
>Not Compatible with Radiousunits(sub mod maybe), Mostly battle mod, Unit damage stats mod.