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Thread: Ayyubid Units RELEASED for BC 2.4.2: Unit Model Improvement Project

  1. #261

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    all photos are not showing please update that ....



  2. #262

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Hey guys!
    Thank you Dolen for the great work and very quick question: I just came back on BC after some time and wanted to ask whether this submod gets along with the Jizya one. I read in install instructions that you need a fresh and clean install but since the two submods change different aspects of BC I thought it was worth asking.
    I hope the issue has not been addressed before, I couldn't find anything about it.
    Thanks

  3. #263

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    I'm afraid they are not compatible with each other.

  4. #264
    Khevsur's Avatar Senator
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    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Last edited by Khevsur; August 07, 2017 at 05:13 AM.

  5. #265

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    I've been unable to find almost any artist representation and pictures of actual armor in the museum of the Georgian warriors.
    Although it would take quite a lot of time until I start working on the Georgian roaster, it would help a great deal if someone could provide me with such materials.

  6. #266
    Khevsur's Avatar Senator
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    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    I'll give you All material and Georgian roseter


    This is my facebook page
    https://www.facebook.com/profile.php?id=100013865626741

  7. #267

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Quote Originally Posted by Khevsur View Post
    I'll give you All material and Georgian roseter


    This is my facebook page
    https://www.facebook.com/profile.php?id=100013865626741
    Thanks a lot!

    The Seljuk of Rum and Ghulam units are to be released soon.

  8. #268
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Dolen can I make a question If you allow me to do so? Why imported Warband horses in to this game?
    Their legs look strange ...
    Also do you have a writen permision to use game material of a real game company?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #269

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Why imported Warband horses in to this game?
    I have already explained why.

    do you have a writen permision to use game material of a real game company?
    They are not real game companies, but modders.

  10. #270
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Quote Originally Posted by Dolen View Post

    I'm not planning to use marka horses, because 1) they don't include the kinds of horse for Islamic and other various cultures, 2) the texture quality is not good enough not to seem strange when seen with human models.
    Its true that MARKA horse model does not have an "Arabic" head version.
    But about their textures and how strange they look with human models...Have you seen enough MARKA horses to have this idea?
    Quote Originally Posted by Dolen View Post
    They are not real game companies, but modders.
    The Warband Arabic horses were not made by modders (i have the game long enough to know it) but they were included in the original game.
    Anyway...its all about personal taste...
    But here some examples of how realistic MARKA horses can be:
    http://s26.postimg.org/obozay8xl/00189.jpg
    http://s26.postimg.org/d4cgrug1l/00044.jpg
    http://s26.postimg.org/qu978het5/10001.png
    http://s26.postimg.org/v013r8rax/New_horse_1.png
    http://s26.postimg.org/xq2fqyy0p/0003.jpg
    In this last pictures nottice the vains and the muscular system of the horses ussing the proper narmal mapping.



    EDIT: If you change your mind you can create your own version of marka horses ussing my tutorial(see my sig).
    Last edited by AnthoniusII; August 17, 2017 at 06:00 AM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  11. #271

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    The Seljuk of Rum and Ghulam units are to be released soon; this is very good news!

  12. #272

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Oh yeah, very good news !

  13. #273

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Really nice, i can't wait !

  14. #274

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Every day coming here to check progress

  15. #275

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Any news ?

  16. #276

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    I've been making another variation for Turkmen warrior.


  17. #277

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    very noice unit, i like your graphic models
    it's for seljuk of rum faction or for all of turcs ?

  18. #278

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Beautifull looking unit. However, pls consider giving it more armor types, helmets, etc.. This would improve diversity within unit greatly, and it would look perfect. Keep up good job

  19. #279

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Quote Originally Posted by OkamiTroll View Post
    very noice unit, i like your graphic models
    it's for seljuk of rum faction or for all of turcs ?
    It's the model for "Turkomen Askari" (if I have named it correctly).
    It should be recruitable for most of the Turkic factions.

  20. #280

    Default Re: ERE units RELEASED for BC 2.4.2: Unit Model Improvement Project

    ok, and so do you work on the Seljuk Lancers ?

    Keep up good job

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