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Thread: Neutral Start, No Wars! Released.

  1. #1

    Default Neutral Start, No Wars! Released.

    Aimed at people who desire a more randomly developing campaign, which changes from new game to new game, comes a mod which makes nearly all factions relationship neutral.

    -No war
    -No trade
    -No NAP's
    -No vassals or allies

    Everyone starts Neutral.

    Exeptions:
    -Aversion is not modified, there is mods doing this if you want it!
    -Empire and secessionists are still at war, i've made them neutral but in-game they are still largely at war. Nothing i do seem to change this. It's likely hardcoded meh.
    -Chaos MUST be at war with everyone or the game will crash
    -Beastkin also start at war with alot of factions, attempts to make peaceful start failed yet again

    Works perfectly with
    -No Aversion mods
    -Random Personalities
    -A More Aggressive Ai (with No Aversion complimenting it).

    Does not work at all with:
    -Mods editing startpos files, yes this includes faction unlocker mods and praters Bretonnia.

    Can be subscribed at http://steamcommunity.com/sharedfile.../?id=733216234

    Have fun :3
    Last edited by zhiphius; July 28, 2016 at 01:10 PM.

  2. #2

    Default Re: Neutral Start, No Wars! Released.

    I'm gonna' give this a shot in my next campaign. Looks really interesting and adds a ton of RP-possibilities!

    I'll throw out a bug-report if I find anything that doesn't quite work.

    "What if the Empire and the Sylvanians could put their differences aside?"

  3. #3

    Default Re: Neutral Start, No Wars! Released.

    Cheers =) i will need to redo the mod once beastmen comes i suspect, but we'll see

  4. #4

    Default Re: Neutral Start, No Wars! Released.

    The empire and secessionists are scripted to be at war. Its in the same script files that govern vassals, confederations, chaos and no trading for greenskins.

    I think its script/campaign/main_warhammer/wh_start.lua if I remember.

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  5. #5

    Default Re: Neutral Start, No Wars! Released.

    Are there no victory conditions or is the invisible victory conditions a bug?

  6. #6

    Default Re: Neutral Start, No Wars! Released.

    Oh thanks dresden, i'll see if my mediocre skills can find that

    @N0vaxz: I think that happens because of how the editor packs the startpos.esf, not sure what i can do about that. I have no intention of learning startpos editing outside of the game editor (Dave).

    You can set victory conditions yourself though "Hum today i wanna make it a point to help chaos rule the map!" or "Today i wanna ally with all orcs and wipe out the vampires". whatever floats your boat basically.

  7. #7

    Default Re: Neutral Start, No Wars! Released.

    Mod updated for beastmen DLC and patch.

    Please find the new version here: http://steamcommunity.com/sharedfile.../?id=733216234

    -Ziphius
    Last edited by zhiphius; July 28, 2016 at 01:10 PM.

  8. #8

    Default Re: Neutral Start, No Wars! Released.

    About the script and sessionists part which Dresden mentioned, i had a look at it. I found the line but dare not alter it as i have NO FRIGGIN CLUE how to do scripts
    PFM won't let me edit it anyway. And i can't find it in dave.

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