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July 05, 2016, 10:10 PM
#1
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July 09, 2016, 06:36 PM
#2
Re: Import general model from mod to vanilla
Ok, so you want to import a AGENT model I presume, likely a general? Changing the model of the agent is quite simple, as It uses the same uniform variant system as the battle models.
To do this you have to extract two things. The .unit_variant file from the variantmodels folder, and the used models in the unitparts folder.
To make your general spawn at a certain time in a certain place though will require scripting. You will have to modify the scripting.lua in your desired campaign.
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July 15, 2016, 07:53 PM
#3
Libertus
Re: Import general model from mod to vanilla
hey, I really appreciate you getting back to me but i actually kind of found a work around for what i wanted to do with the save parser tool and the more characters mod. that said, i'm going to give your suggestion a whirl just for my own experience.
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