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Thread: Converting .TEXTURE to .DDS when the unpacker arrives.

  1. #1

    Default Converting .TEXTURE to .DDS when the unpacker arrives.

    Hi All

    Playing around with the files that came with mt_unit_xmls.rar (sorry can't find the download link again), converting the uncompressed .TEXTURE files to .DDS files is fairly simple. You just strip the first 48 bytes from the .TEXTURE file and save the result as .DDS file. So extracting the .TEXTURE information to a DDS is fairly simple. However finding out the information to put back into a TEXTURE file may be more difficult, but probably do-able.

    For anybody else that wants to have a guess at the .TEXTURE header information, the values for the EN_Peasant_Padded_england.TEXTURE are :-

    (by 32 words)
    1
    48
    0
    7562340
    1237572
    51208848
    1235648
    576
    0
    2084197989
    3
    1024(depth/width of texture)

    My guess (and it's just that) would be that it would be pretty safe to use a silmilar header for a similar texture -ie cloth for cloth, mail for mail, etc. But when the unpacker comes out we'll know more .

    Cheers

    GrumpyOldMan

  2. #2

    Default Re: Converting .TEXTURE to .DDS when the unpacker arrives.

    Interesting! An early tool for converting .textures would help the modding community a lot!

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