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Thread: Hotseat auto resolve defensive battles

  1. #1

    Default Hotseat auto resolve defensive battles

    hello Im new to the game, and have been enjoying playing good vs evil hotseat campaigns
    I noticed when you attacked by AI npc you cannot participate in the battle and are not notified a battle even happened, as it autoresolves for you
    Ive been looking around for some fixes and have found threads on the subject but cannot find anything that works
    Would someone mind sharing their config file that disables the defensive battle auto resolve for any version of the Mod? please and thanks

  2. #2
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Hotseat auto resolve defensive battles

    Check in the multiplayer/hotseat forum how folks handle it, because hotseats been played for years; http://www.twcenter.net/forums/forum...l-War-Hotseats

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  3. #3

    Default Re: Hotseat auto resolve defensive battles

    I posted on there but no bites. Anyone please help me out

  4. #4
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Hotseat auto resolve defensive battles

    EDIT: see below
    Last edited by Ngugi; July 01, 2016 at 03:08 PM.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  5. #5

    Default Re: Hotseat auto resolve defensive battles

    In your TATW config file, under the [hotseat] section, add this line: "turns = false"

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