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Thread: 4tpy/garrison script

  1. #1

    Default 4tpy/garrison script

    Does anyone know if this will be possible for M2TW?

    First of all, the 4tpy script would be wonderful on a zoomed in map, and also to avoid the constand winter battles. I dont like seeing snow half the time I play... they rarely fought in snow. And none of the promotional screenshots had snow... its just not as good.
    Now this would make for an extremely long game on vanilla, but with a mod that allows starting in different eras, it would be very nice.

    And the garrison script from SPQR mod. This eliminates the easiness of sieges. As it is, the AI never leaves enough men in its cities and castles to defend them. The script would make a certain number of units appear there when you move your army right next to the settlement. It makes for a slower and tougher game, as you cant blitz very easily.


    Retired moderator of TWC
    | Under the patronage of Atterdag

  2. #2

    Default Re: 4tpy/garrison script

    Yes both questions ))
    1 imperial_campaign - timescale 2.00 - to 0.25 - 4 sesons 1 winrer /3 sammer
    2 my new garrison skript (but it test version, and for ai and player, but with my new strat AI its be good later))
    http://www.twcenter.net/forums/showthread.php?t=72569

  3. #3
    Trajan's Avatar Capodecina
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    Default Re: 4tpy/garrison script

    Moved to Text Editing and Scripting.

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