Results 1 to 5 of 5

Thread: Information Thread for Potential New Kislev Units

  1. #1

    Default Information Thread for Potential New Kislev Units

    Information Thread for Potential New Kislev Units

    The Kingdom of Kislev, sometimes known as the Realm of the Ice Queen or simply as Kislev, is the most northernly Human civilization within the Old World, a powerful and war-driven nation that is known far and wide for having one of the greatest horsemens to ever roam the plains of the southern realms. From the World’s Edge Mountains to the East and the Sea of Claws in the West, Kislev stands at the very frontiers of Human civilization, a land covered in wide-open steppes and thundering icy rivers, where lonely villages stand isolated in the empty wilderness, while mighty cities rise from the landscape like great islands of stone. The climate is harsh and unforgiving, and only the strongest, most determined people can survive here.
    http://warhammerfantasy.wikia.com/wiki/Kislev


    Military, Magical and Technological Regiments and Other Notables

    Leadership, Lords & Other Character Types
    Spoiler Alert, click show to read: 
    Ataman = Atamans bear great responsibilities, for all important local matters are decided by them, especially those concerning security and law. Further, if there are no local priests, atamans also take on the responsibility for the spiritual wellbeing of their people, leading religious rites and ceremonies.
    http://warhammerfantasy.wikia.com/wiki/Ataman

    Chekist = The chekist of Kislev are the Tzarina’s secret police. Their existence is not secret, and they have a lot of open members, but they also have spies searching for signs of corruption and opposition to Katarin’s rule. "Armoured in distinctive black uniforms, the chekist are universally dreaded by all citizens of Kislev, for once a person enters their lair, they are known as “disappeared” and will, in all likelihood, never be seen alive again."
    http://warhammerfantasy.wikia.com/wiki/Chekist
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 86

    Droyaska = "Blademaster; a title bestowed upon a master swordsman whose skill is above all others"
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 9
    The Ambassador by Graham McNeill - Chapter 2

    Ice Mages = The wizards of Kislev practice a form of magic radically different from the magic used by the wizards of the Colleges of Magic in the Empire. They often ride with Kislevite armies to unleash their terrible spells against the foes of Mother Kislev. May ride horses or a monster. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Kovnik = "He deployed many of the newly mustered state troops into the Ostforts along the northernmost border and then led a sizeable force into Kislev, joining with Pitr Sergeyev, a great Kovnik (Captain) of Erengrad."
    https://i.imgur.com/kfFJbkU.png

    Rotamaster = These are known to lead knightly troops, sometimes they are adventurers too.
    https://i.imgur.com/TzGfGig.png White Dwarf 244

    Shaman = A unit from the Warmaster game.
    https://www.scribd.com/doc/239418950...azine-Issue-02

    Stelniks = "Gospodars are, for the purposes of Ungol law, considered to be one family. That means any crime committed by a Gospodar against an Ungol may be avenged on any other Gospodar. This part of Ungol law is something Katarin thoroughly dislikes. In response, she has established a group of Gospodars who track down the real criminal and take the punishment if they fail. These stelniks, as they are called, are often convicted criminals given a chance to work off their penalty. They often follow the bounty hunter career."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf


    Erengrad
    Spoiler Alert, click show to read: 
    Merchant Princes = "The Kingdom of Kislev has no offical Fleet or Armadas at her disposal, and the only fleets of ships located anywhere near these coastlines are owned by independent Merchant Princes in the Trade-City of Erengrad."
    http://warhammerfantasy.wikia.com/wiki/Kislev


    Cults of Kislev
    Spoiler Alert, click show to read: 
    "Kislev is a land of many religion as well as local superstition. Having an ancestry dating back to the marauder tribes of the north, such as the Dolgans and Khazags, much of Kislevite religion revolves around the worship of foreign gods that had originated in the Eastern Steppes but were brought to Kislev by the arrival of different human tribes. Within Kislevite religion, there a variety of foreign and local gods that the Kislevites worship, but perhaps the three most common and most well known are the worships of Ursun, Dazh and Tor."
    http://warhammerfantasy.wikia.com/wiki/Kislev


    Cult of Dazh
    Spoiler Alert, click show to read: 
    "Dazh is the God of Fire and Sun and whose worship is primarily based within the cold, frigid lands of Kislev. It was Dazh who took the secret of flame from the sun and gave it to the ancient warrior chiefs of the tribesmen. Without Dazh’s fire, the long winters of the north would be fatal, and tributes and prayers are regularly offered up to him. In more civilised lands, he rules over the hearths of homes, and is also the patron of guests and the needy. Thus, hospitality to those who call engenders safety for a household, while a poor host or hostess may find that their fire will not start, or that their roof springs an unexpected leak."
    http://warhammerfantasy.wikia.com/wiki/Dazh

    Alari = "You ask Dazh to illuminate the night, and he answers with his warrior-consorts— the Alari. The northern sky lights up with eerie fires as the Alari dance. This illumination is enough light to see by."
    http://warhammerfantasy.wikia.com/wiki/Dazh

    Arari = "Thus, if Dazh needs to communicate, he sends his firebirds or the Arari as messengers. The Arari are great fire spirits that dwell in Dazh’s golden palace. When they are not serving him, they often dance, producing a colourful display in the northern sky."
    http://warhammerfantasy.wikia.com/wiki/Dazh

    Bell Cannon of Dazh = "Meanwhile, at Bohsenfels, the North Kislev Alliance led by Alexi Makarev has broken through the few attackers remaining at the castle. From here it is the Boyar's intention to attack the rear of the armies at Brass keep, or perhaps to move further south to aid in the fighting beyond the Middle Mountains. His attack was aided by the arrival of the Gryphon Legion from the west, and support by cannons sent from the city of Kislev. Forged from the bells of the city's cathedrals, these cannons are believed to be blessed by the gods, although the frail brass of the cannons is liable to crack and break under intense firing." Important: Kislev armies may take Great Cannons as Rare choices. Attacks by these blessed cannons are considered to be magical, but they are at –1 to rolls on the Misfire table.
    http://warhammerfantasy.wikia.com/wiki/Dazh
    https://www.tapatalk.com/groups/orcg...os-t26684.html Loremaster's Journal Week 6 - Storm of Chaos Event

    Faithful of Dazh = "Dazh is the kindest of all the Kislev Gods and the one most concerned with man’s welfare. In return, he places a great emphasis on proper behaviour. The followers of Dazh are the most dedicated of all the Kislevite priests, and their religion is the most formalised. The faithful also place in the fire pieces of parchment bearing special prayers to Dazh to intercede on their behalf."
    http://warhammerfantasy.wikia.com/wiki/Dazh

    Priest of Dazh = "Priests of Dazh are warm-hearted individuals who take deep pride in their hearths and homes, and many bedeck themselves in sacred gold. Those who call upon Dazh often prefer heat to cold and may feel uncomfortable when the sun sets."
    http://warhammerfantasy.wikia.com/wiki/Dazh

    The Rota of the Dawn = "The cult does possess a lay order of lancers, however. Called the Rota of the Dawn, they are employed to guard Dazh’s temples from raiding Kurgan and Beastmen. They also act as bodyguards to high-ranking members of the priesthood. Members of the Rota of the Dawn are drawn from rotas based in the southern capital. Thus, these knights have a reputation for not knowing a great deal about survival in the oblast."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 39

    War Altar of Dazh = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Kalita
    Spoiler Alert, click show to read: 
    "Kalita is the Kislevite approximation of Handrich, the Empire God of merchants and money. However, since gold is the metal of Dazh and silver of Tor, Kalita is associated less with money and more with trade goods and materials. His symbol is the horse or the pony, laden with barrels and crates. Kalita watches over caravans and trade routes, ensuring the goods reach their destination, the roads are not closed by blizzards, and the wheels of commerce continue to turn—something not at all reliable in the harsh climate of the north.

    Kalita is only worshipped in the cities and even then only by merchants. He has no temples or any real cult to speak of, and he is only remembered by small symbols or statues on the desks and walls of the counting houses and guildhalls. He is usually depicted as a wealthy, young nobleman and is considered a member of Dazh’s court. He appeals to Dazh to hold the snows or darkness at bay for that extra hour or day of travel. Sometimes he is successful; sometimes he is not. us, the saying “to trust in Kalita” implies a risky business venture."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 42

    Cultists of Kalita = Fanatical devotees to Kalita.
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 42

    Priests of Kalita = Priests to the god Kalita.
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 42

    War Altar of Kalita = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Salyak
    Spoiler Alert, click show to read: 
    "Salyak is the Kislevite goddess of healing and comfort and bears much in common with Shallya of the Empire. Like Shallya, Salyak is depicted as a woman in white or a white bird, and those of her order are charged to tend to the sick whenever possible. Salyak is more of a mother of mercy than a maiden, however, and intercedes less than her Empire counterpart.

    Salyak teaches common sense and sound care but will not save those whose time has come. Most prayers to Salyak come from young mothers and nursemaids. Salyak knows how to calm a baby to sleep, how to make sure he eats and sleeps well, and watches over him to make sure he grows up to be a great warrior. Salyak also knows how to dull the pain or remove a shattered limb when the boy grows up and comes back from battle. “Salyak’s Mercy” is the name of a drink given to dying soldiers; it is a mix of koumiss, mandrake, and hemlock that ensures they die quickly and without pain."
    http://warhammerfantasy.wikia.com/wiki/Salyak

    Cultists of Salyak = Fanatical cultists of Salyak.
    http://warhammerfantasy.wikia.com/wiki/Salyak

    Priestess of Salyak = "Temples to Salyak are mostly found in cities, where there is some access to the requirements of her ministrations and some chance of them working. Uniquely for Kislev, Salyak’s priests can be either male or female. Some say the priestesses of Salyak are responsible for raising the next generation of Kislev’s warriors and, thus, are vital to the land holding out against Chaos."
    http://warhammerfantasy.wikia.com/wiki/Salyak

    Soldiers of Salyak = "Temples to Salyak are mostly found in cities, where there is some access to the requirements of her ministrations and some chance of them working. Uniquely for Kislev, Salyak’s priests can be either male or female. In general, the males tend to the soldiers, while the females work as nursemaids."
    http://warhammerfantasy.wikia.com/wiki/Salyak

    War Altar of Salyak = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Taal
    Spoiler Alert, click show to read: 
    "The Cult of Taal and Rhya is the sanctioned cult of Talabecland and is wildly popular in the northern and eastern parts of the empire. Talabheim is fervent in it’s worship of both Taal and Rhya. Taal represents power and majesty of nature, both the physical world of stone and wood and the primal urge of life. Rhya is a nurturer of the land. They dislike firearms and other works of science."
    http://warhammerfantasy.wikia.com/wi..._Taal_and_Rhya

    Brotherhood of the Bear = A military order of Ranger-Templars that follow Taal and specialise in skirmish actions in forests and rough terrain. Wear light armour, shields, bow and ride warhorses. Can wield double-handed weapons. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Cultists of Taal = Common for cultists to adorn their hair and dress with leaves, flowers, sticks and jewellery carved from natural, organic materials. They tend to wear the garb of a hunt.
    http://warhammerfantasy.wikia.com/wi..._Rhya#Cultists

    Horned Hunters = The rites of Taal demand great physical, emotional, and mental fortitude for its practitioners. The Horned Hunters are deeply zealous and shun the city. Unlike Taal’s Chosen, the Horned Hunters give up much in the way of a material life. They shun normal clothing and wear animal skins, loincloths or less. They undergo extensive tattooing.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    Kin of Taal = The largest sect of this cult, they are comprised of men who wish to embody aspects of masculinity at its basest level. They’re tasked with protecting “Men’s Secrets” and the mysteries of the wild. They spend a great deal of time consuming alcohol and using hallucinogenic substances. They lead men into the forest to host wild hunting parties.
    http://warhammerfantasy.wikia.com/wi...and_Rhya#Sects

    Priest of Taal = It is said that every priest of taal is born during the darkest phase of the moon. Those who are accepted into the service of Taal are loners by nature and spend their time wandering the untamed forests of the Empire.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    War Altar of Taal = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    Wardens = They are stalwart defenders of Taal and Rhya’s sacred locations, protecting them from incursions of Beastmen, Greenskins and ignorant citizens of the Empire such as poachers. They are known for their quiet, serious and mysterious behaviour. They are enforcers of secret rites.
    http://warhammerfantasy.wikia.com/wi...and_Rhya#Sects


    Cult of the Ancient Widow
    Spoiler Alert, click show to read: 
    "Then a great spirit—called “The Ancient Widow,” “Kislev,” or simply “The Land”—whispered to a Gospodar shaman-priestess. It promised her great power if she swore to seize a distant, frozen realm where the spirit was trapped by the Daemon Gods. The shaman, desperate to aid her people, readily agreed and was granted the power of winter in return. With the Ancient Widow’s guidance, the shaman quickly mastered her new powers and used them to gather what she needed to fulfil her promise. Soon, she had bound the disparate Gospodar clans into a single people and placed herself above them as their first Khan-Queen. This done, she took her people and began her search for the Ancient Widow’s land.

    After generations of bloodshed on the Endless Steppe, a descendant of the Khan-Queen led the Gospodars across the Worlds Edge Mountains. There, wide-eyed, she encountered a vast snow-covered plain pulsing with icy power. She immediately collapsed to the ground and wept frozen tears, for she knew her search had finally ended. By this time, there were many women wielding the Khan-Queen’s cold magic, so when the Gospodars blew their horns of war, the native Ungols, Ropsmenn, Ostermarkers, and Ostlanders had little chance against them."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 45

    Apprentice Witches = Every year, ice witches emerge from the frozen oblast to assess shivering Gospodar girls. The rare girl demonstrating magical talent is taken away and is unlikely to see her family again. Barely old enough to be called women, these apprentices-to-be are led into the depths of Kislev’s cruel winter, and there, they are taught the ways of the Khan-Queens of old. Those who survive are forever changed: they are cold, aloof, mature well beyond their years, and very aware of their insignificance beside the might of the Ancient Widow’s glacial heart.
    http://warhammerfantasy.wikia.com/wiki/Apprentice_Witch

    Bell Cannon of the Ancient Widow = "Meanwhile, at Bohsenfels, the North Kislev Alliance led by Alexi Makarev has broken through the few attackers remaining at the castle. From here it is the Boyar's intention to attack the rear of the armies at Brass keep, or perhaps to move further south to aid in the fighting beyond the Middle Mountains. His attack was aided by the arrival of the Gryphon Legion from the west, and support by cannons sent from the city of Kislev. Forged from the bells of the city's cathedrals, these cannons are believed to be blessed by the gods, although the frail brass of the cannons is liable to crack and break under intense firing." Important: Kislev armies may take Great Cannons as Rare choices. Attacks by these blessed cannons are considered to be magical, but they are at –1 to rolls on the Misfire table.
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf
    https://www.tapatalk.com/groups/orcg...os-t26684.html Loremaster's Journal Week 6 - Storm of Chaos Event

    Ice Maidens = When apprentice witches finish their training, they are released from their mistresses to seek a deeper understanding of Ice Magic. To do this, they must mirror the Ancient Widow as closely as possible, so they swear vows of chastity before forging forth with cold determination in their hearts. They can be found in unlikely places as they quest for understanding, but most commonly they wander the frozen oblast, facing kyazak the land’s spirits with resolve. An ice maiden’s vow of chastity ends when she gains insight into her wintry magic and becomes a full ice witch; however, for some, this understanding never comes, and they remain forever alone.
    http://warhammerfantasy.wikia.com/wiki/Ice_Maiden

    Ice Witches = The Ice Witches are a female-only Sisterhood of powerful sorcerors within the lands of Kislev. Women of great magical power, of whom the Tzarina is their most famous member, they command the very elements and bring to bear the might of the land in defence of their great nation. They are a strange breed, being physically and spiritually linked to the seasons, growing weaker in the summer and stronger in the winter.
    http://warhammerfantasy.wikia.com/wiki/Ice_Witch

    War Altar of the Ancient Widow = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of the Ungol
    Spoiler Alert, click show to read: 
    "Ann ancient tradition of magicians survives among the Ungols, and their influence extends even to the Gospodars. The wise women keep the oral lore of the tribes, mediate with the spirits of the steppe, and keep a vigilant eye out for the taint of Chaos. Among the Ungol, almost no one questions the wise women. There are no traditional stories of what happens when you do. Some groups of Gospodar provide new cautionary tales every year of those who ignored the hags’ advice, and Ungols tell tales of the latest disasters to happen amongst their conquerors. e longer a group has lived on the steppes, the less likely they will disregard a hag’s advice, but there are always a few who harbour grave suspicions about the source of the women’s knowledge."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 42

    Hags = Few Ungol women develop magical powers without first demonstrating “the sight.” Thus, most hag witches—women who can invoke the spirits of Kislev—were wise women first. Their powers are said to be a blessing and a curse, for although the hags can undoubtedly aid their local communities, the spirits demand a high price for their compliance: premature ageing. Because of this consequence, most wise women dread the possibility of the spirits answering their call.
    http://warhammerfantasy.wikia.com/wiki/Hags

    Hag Mothers = Most eke out simple lives in rustic huts far from the communities they watch over. These hag mothers rarely leave their haunted homes, forcing those seeking their aid to undertake arduous journeys to reach them. However, a few hag mothers do wander, following wherever the spirits lead them and sharing their knowledge. Although most appear impossibly old and bent—their twisted spines creaking alarmingly at the smallest movement—many retain their youthful vigour and can be unexpectedly spry.
    http://warhammerfantasy.wikia.com/wiki/Hag_Mother

    Spirits = "In addition, the wise women are close to the spirits and, thus, could send them to plague their enemies. Some threaten to do exactly that in disputes between villages, and a few can even make good on their threats. Thus, even the wise women who do not have personal magical power may have access to supernatural backing, and that backing does not have the best interests of Humans at heart." These are further expanded in the sub-section below.
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 43

    The Tainted = "Rather, the tainted are taken to remote, hidden communities, where they are enslaved and forced to lend their assistance to the hags for whatever sinister purpose they might have. Most tainted do meet their end quickly through brutal torture or the exhaustion of their life energy for some ritual or another. Those with the stamina to endure the hag’s cruel caress are eventually sent north to nd their deaths ghting in the Chaos Wastes. The wise women justify their actions with the excuse that the only way a tainted soul can be purified is to fight against the forces that inspired the corruption, and so they instruct the tainted to fight and die for Kislev."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 43

    War Altar of the Spirits = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Spirits
    Spoiler Alert, click show to read: 
    Domovoi = "The Domovoi, or “kindly grandfather,” is the most common of all Kislevite spirits, a well-meaning, though thoroughly mischievous, spirit that can take the appearance of an old, withered peasant with a long, grey beard or even a cat or a mouse. One cautionary folk tale of Kislev tells of a man who tried to rid his house of the Domovoi only to be suffocated by it in his sleep."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50

    Leshii = "The Leshii is known to hide woodcutters’ axes just when a vicious bear or wolf is approaching, so it is customary for woodcutters to carry a spare knife (known as a Leshii blade) for just such occasions. Particularly comely girls are often forbidden to walk alone near forests for fear that a Leshii might carry them off to an unknown but doubtless unpleasant fate."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50

    Polevoi = "When working in the fields, peasants often ask for the blessing of the Polevoi and the Poludnitsa, spirits of nature
    said to bestow fertility on the soil of farms that honour them. Similarly, it is considered good luck to offer these spirits a little grain from the harvest to ensure they do not become angry and render the soil barren."

    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50

    Poludnitsa = "When working in the fields, peasants often ask for the blessing of the Polevoi and the Poludnitsa, spirits of nature
    said to bestow fertility on the soil of farms that honour them. Similarly, it is considered good luck to offer these spirits a little grain from the harvest to ensure they do not become angry and render the soil barren."

    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50

    Ryzhnyi Khoziain = "The Ryzhnyi Khoziain is one of the most feared spirits of Kislev, for no folk tale dares describe it other than as an evil, winged spirit that howls across the steppe on the darkest, coldest nights. None who have seen the Ryzhnyi Khoziain have lived to tell of it, and chilling tales persist of riders discovering entire villages vanished overnight, no trace remaining of its inhabitants or livestock. Unlike many other Kislevite spirits, there appears to be no way to placate the Ryzhnyi Khoziain, and all peasants can do when they hear its mournful howling is close their eyes and pray to the Gods that it will pass them by."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50

    Rusalka = "This spirit may also be linked to the Rusalka, which is said to be the spirit of a drowned maiden that is angry at her untimely death and seeks to drown passers-by to present to the underworld in exchange for her own life."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50

    Vodianoi = "The Vodianoi is a particularly evil and dangerous water spirit who entices people to the edge of rivers or pools and drowns them for its own vulgar enjoyment. It often appears as a naked old man with a long beard and green hair who sits at a river’s edge and begs for help (a plight most Kislevites could not ignore), but in the north of Kislev, there are more outlandish tales of it appearing as a creature that is half-fish, half-Human and drips with slime—though how such a repulsive creature is able to entice people to approach it is never explained."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50


    Cult of Tor
    Spoiler Alert, click show to read: 
    "Tor is the god of thunder and lightning in the Old World. He is also worshipped as a warrior god, and is revered in the nation of Kislev. He is portrayed as a muscled, square-jawed warrior. He wields a massive axe with a haft of oak, and uses it to cleave the sky to create the thunderbolts for which he is famed.

    A warrior god, Tor is the most active of the Kislevite gods, and quite frequently his name is used as a curse on others. For example, the phrase ‘Ty Tor!’ means ‘By Tor!’ and is an exclamation of surprise. On the other hand, ‘Do Tor!’ means ‘Tor’s Bolt!’ and is an entreaty for the god to unleash his anger upon the enemy."
    http://warhammerfantasy.wikia.com/wiki/Tor

    Axemen of Tor = "As so much of Kislevite life is nought but battle and war, Tor is a constant companion, and no axeman goes into the fray without uttering a prayer to him. Tor’s followers typically wield axes, large or small, and many carve a stylised lightning bolt onto their weapon arm, or into their weapon’s hilt. It is also common to braid patches of hair or beard into a zigzag fashion. Silver is Tor’s metal, which Kislevites believe is made when his lightning hits the ground. Devout followers tie pieces of silver thread around their axe blades or weave it into their beards."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 40

    Bell Cannon of Tor = "Meanwhile, at Bohsenfels, the North Kislev Alliance led by Alexi Makarev has broken through the few attackers remaining at the castle. From here it is the Boyar's intention to attack the rear of the armies at Brass keep, or perhaps to move further south to aid in the fighting beyond the Middle Mountains. His attack was aided by the arrival of the Gryphon Legion from the west, and support by cannons sent from the city of Kislev. Forged from the bells of the city's cathedrals, these cannons are believed to be blessed by the gods, although the frail brass of the cannons is liable to crack and break under intense firing." Important: Kislev armies may take Great Cannons as Rare choices. Attacks by these blessed cannons are considered to be magical, but they are at –1 to rolls on the Misfire table.
    http://warhammerfantasy.wikia.com/wiki/Tor
    https://www.tapatalk.com/groups/orcg...os-t26684.html Loremaster's Journal Week 6 - Storm of Chaos Event

    Cultists of Tor = "Tor is usually represented by the symbol of a thunderbolt, or an axe with a thunderbolt for a haft. Silver is considered the favoured metal of Tor, and it is usual for a famed warrior to have threads of silver woven into his moustache or beard as a sign of thanks to the storm god."
    http://warhammerfantasy.wikia.com/wiki/Tor

    War Altar of Tor = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    Warrior-Priest of Tor = "Priests of Tor are often taciturn and belligerent, and many wield war axes detailed in sacred silver. Those who call upon Tor can be quick to anger, and many are drawn to high locations, such as mountains or tall towers. Prayers to Tor involving thunder, lightning or rain, are known to occasionally bring on a full storm."
    http://warhammerfantasy.wikia.com/wiki/Tor


    Cult of Ursun
    Spoiler Alert, click show to read: 
    "Ursun, also known as the Great Bear, or Father Bear is the God of Bears and Strength and the patron god of Kislev. His worship was first introduced by the Gospodars, but bears are such a major part of Kislevite life that the religion was absorbed almost instantly. Bears continue to be a vital part of society to this day, and the religion is now inseparable from the Kislevite culture. Worship of Ursun is not a state religion as the worship of Sigmar in the Empire is, but the fate of Kislev is linked in many minds to the fortunes and favour of Father Bear. The Cult of Ursun is the main religious organization that mandates the worship of Ursun."
    http://warhammerfantasy.wikia.com/wiki/Ursun

    Bell Cannon of Ursun = "Meanwhile, at Bohsenfels, the North Kislev Alliance led by Alexi Makarev has broken through the few attackers remaining at the castle. From here it is the Boyar's intention to attack the rear of the armies at Brass keep, or perhaps to move further south to aid in the fighting beyond the Middle Mountains. His attack was aided by the arrival of the Gryphon Legion from the west, and support by cannons sent from the city of Kislev. Forged from the bells of the city's cathedrals, these cannons are believed to be blessed by the gods, although the frail brass of the cannons is liable to crack and break under intense firing." Important: Kislev armies may take Great Cannons as Rare choices. Attacks by these blessed cannons are considered to be magical, but they are at –1 to rolls on the Misfire table.
    http://warhammerfantasy.wikia.com/wiki/Ursun
    https://www.tapatalk.com/groups/orcg...os-t26684.html Loremaster's Journal Week 6 - Storm of Chaos Event

    Cultists of Ursun = "Devout followers of Ursun wear bearskin cloaks, or wear a bear’s paw as a talisman. Amongst the northern tribes, it is not uncommon for Ursun cultists to wear a bear’s skull over their helmets, or fixed to the front of their shields."
    http://warhammerfantasy.wikia.com/wiki/Ursun

    Chief Priest of Ursun = "Despite his wild nature, Ursun is as popular in the cities as he is in the oblast. This status is mostly because the previous Tzar was also the high priest of the Cult of Ursun, the first to claim that title in over four hundred years. During the Great War against Chaos, the Cult of Ursun was scattered to the winds. The Bear God was still revered, but with so many cities and towns devastated, the central cult vanished. When Tzar Boris had his encounter with Urskin the Great Bear, he knew he was chosen by Ursun, took the God’s name as his, and brought the faith back to Kislev. His daughter, Katarin, did not follow in the role of high priest but is no less dutiful to Father Bear."
    http://warhammerfantasy.wikia.com/wiki/Ursun

    Keepers of the Hunt = "Boris also ordained a group known as the Keepers of the Hunt. This loose connection of warriors and woodsmen ensure all bear hunts around the capital are performed according to Ursun’s strictures. However, their authority is limited, and with the Tzar gone, their numbers are dwindling."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 37

    Priest of Ursun = "Priests of Ursun tend to be wild individuals, and many wear sacred skins and holy bear bones. Those calling upon Ursun are often uncomfortable around the trappings of civilisation and frequently grow lethargic in winter."
    http://warhammerfantasy.wikia.com/wiki/Ursun

    The Circle of the Bear = "With its new prominence under Tzar Boris, the cult gained two new orders. The first is a warrior group known as the Circle of the Bear. Membership in its prestigious ranks is reserved only for winged lancers who demonstrate great courage and great devotion to Ursun. The Circle swears total obedience to Father Bear, but when lacking such divine guidance, they take orders directly from the Tzarina."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 37

    The Sons of Ursan = Knights riding great war-bears, carrying shields and lances. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    True Keepers = "Within the Keepers of the Hunt is a sub-cult called the True Keepers, and with the death of the Tzar, their zeal for their holy mission has only increased. They see noblemen and druzhinas using dogs, traps, and guns, sleeping bears being killed, whole carcasses left to rot in the snow, and nobody stopping it. They believe the only way to end such atrocities is with blood and have begun hunting down and murdering the perpetrators, using the same techniques the offenders used to hunt bears. So far, only a few nobles have failed to return from their hunts, but very soon, this trouble will boil over."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 37

    War Altar of Ursun = "These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics."
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Infantry
    Spoiler Alert, click show to read: 
    Archers (Armour Piercing) = "A yard-long arrow with a sharp, heavy head of tempered steel designed to punch through armoured Chaos marauders."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 96

    Archers (Incendiary) = "A four-foot-long arrow with a ammable head used to set enemy buildings (and enemies) alight and sow panic amongst ranks of troops."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 96

    Archers (Screamer) = "A yard-long arrow with a hollowed, bone head. When fired, air passes through the head, creating a screeching noise that can be used to signal allies or distract enemies or game."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 96

    Armoured Kossars = ”A group of armoured kossars marched down the centre of the street, resplendent in scarlet and green and armoured in a mix of iron and bronze breastplates. They carried wide-bladed axes and had short, recurved bows slung at their sides. All wore furred colbacks and had thick scarves tied around the lower portion of their faces.”
    Ursun’s Teeth by Graham McNeill - Chapter 3

    Burghers = A relatively new class that is nestled somewhere between the poor and nobility. They arose in the cities and many are wealthy. Burghers are troops that come from this class, they have better paid equipment than State Troops but fill similar roles.
    http://whfb.lexicanum.com/wiki/Burgher
    http://warhammerfantasy.wikia.com/wiki/Kislev

    Cossacks = Same as mounted Cossacks but lacking horses. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Kislev Archers = Much the same as above, but with bows. From Warmaster magazine.
    https://www.scribd.com/doc/239418950...azine-Issue-02

    Kislev Axemen = A unit listed for Warmaster; huge axes, long fur-trimmed coats and a mandatory beard.
    https://www.scribd.com/doc/239418950...azine-Issue-02

    Kossars = ”Kossars in long, padded coats and green taards emerged from within and blocked the gateway with long-hafted axes and shouted oaths. Fierce-looking men with helms of bronze and long, drooping moustaches, they pushed the wailing refugees back without mercy.”
    Ursun’s Teeth by Graham McNeill - Chapter 1
    From White Dwarf Issue 288

    Kreml Guard = Hand-picked elite of the kislevite infantry. They form the bodyguard of the Tzars and watch over the palace of the Kreml. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Streltsi = Kislevite infantry trained in the use of hand guns and drilled in special formations unique to these. They are also armed with a short halberd. The Streltsi are the foremost masters of firearms in Kislev, using weapons once viewed with fear and superstition. Soldiers from across Kislev travel to Erengrad to earn the crossed "berdische and musket" badge, which is awarded to any who train with the Streltsi for more than two seasons. The streltsi can shift suddenly from a disciplined line of calm, almost machine-like handgunners to a raging horde of axe-wielding berserkers in an instant, often terrifying even those foes brave enough to cross the wall of gunfire they lay down.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15
    http://warhammerfantasy.wikia.com/wiki/Streltsi

    Palace Guard = "In the presence of the Tzarina, there are certain rules that must be followed. Ensuring proper etiquette are the Tzarina’s palace guards, dangerous men of peerless skill in arms, and a resilience that rivals even the courageous Dwarfs of the Worlds Edge Mountains. While the rules of court are strictly enforced, Katarin keeps them simple. She wants people to keep them, not have an excuse to punish those who break them."
    http://warhammerfantasy.wikia.com/wiki/Kislev

    Tsarevich Pavel Society = Following Pavel’s lead, they seek to remove the stain of Vampirism from the noble families. Their motives are not always true, as they care only about those Vampires who threaten the purity of noble blood and their own chances of inheriting, which would drop if their parents became immortal. They’re vampire hunters for Kislev.
    http://warhammerfantasy.wikia.com/wi..._Pavel_Society

    Warriors = Kislev is a hard land and a source of tough, sturdy warriors of great courage. Can wield; Great Weapons, Light Armour
    https://i.imgur.com/eP75nBH.jpg 3rd Ed. Armies Book


    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hell Shafts = The arrowheads are forged from the iron of old coffin nails and incantations of exorcism are intoned while they are hammered into shape.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book


    Erengrad
    Spoiler Alert, click show to read: 
    Erengrad Streltsi = "An adaptation of the halberd designed by the Erengrad Streltsi. Known as the Bardiche in the Empire, the Berdysh’s ve-foot haft has a large, two-foot axe-blade incorporating a rest for steadying a handgun. A Berdysh can be planted in soft ground for a half action, providing a +5 bonus to Ballistic Skill Tests when making aimed shots from firearms steadied upon it."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 96

    Tilean Mercenary Companies = "The whole area is controlled by merchant companies, mercenary companies, and crime families who send agents on short-term postings and replace them at least twice per year."
    http://warhammerfantasy.wikia.com/wiki/Kislev

    Tilean Merchant Companies = "The whole area is controlled by merchant companies, mercenary companies, and crime families who send agents on short-term postings and replace them at least twice per year."
    http://warhammerfantasy.wikia.com/wiki/Kislev


    Kislev
    Spoiler Alert, click show to read: 
    Black Guard of Morr = "Such work is dangerous to both body and soul, and the Furnace’s men are desperately trying to get assistance from the Tsarevich Pavel Society or the Black Guard from Kislev in keeping down this menace."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 77

    Expatriate Dwarfs = Some dwarfs live in Kislev.
    https://i.imgur.com/NevdNT0.png White Dwarf 152
    https://i.imgur.com/0GTcNsf.png White Dwarf 152
    https://i.imgur.com/DQkjFfg.png White Dwarf 152
    https://i.imgur.com/VL1TMls.png White Dwarf 152
    https://i.imgur.com/DQkjFfg.png White Dwarf 152

    Knights of the Bokha Palace = "One entire wing is fashioned from ice; its frosty battlements and glittering flying buttresses shimmer with Ice Magic, and on a sunny day, its beauty is breathtaking, resembling a vast ice sculpture rising from the ground. Armoured knights with helms crafted in the shape of snarling bears patrol the palace’s perimeter at all times, and though the palace is exquisite to look at, its defences are every bit as formidable as the city walls."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 77

    Knights of the Winter Gardens = "Raised at the same time as the ice wing of the palace, this icy garden is a wondrous demonstration of the Ice Queen’s power. Everything in this garden is crafted from magical ice: glittering, diamond-like flowers and trees of frosted glass. Gravel pathways wind their way between a host of exquisite sculptures of ice—carved trees, exotic birds, and legendary beasts. In the Winter Gardens, it is always midnight, no matter the season or time of day beyond its icy hedges. Moonlight bathes the garden in a monochrome brilliance, the silence and sense of isolation a physical thing within this icy wilderness of dragons, eagles, and bone-chilling cold. The Tzarina’s knights patrol the glittering undergrowth, and on certain days of the year, the Tzarina allows her subjects to enjoy the gardens."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 77


    Praag
    Spoiler Alert, click show to read: 
    Ogre Guards = "Ogres are also common, as many find work as guards on eastern caravans. Business has been subdued of late, but nothing can stop the merchants of Praag."
    http://warhammerfantasy.wikia.com/wiki/Kislev

    The Furnace Men = "When it became common knowledge that the dead walked the streets, the people of Praag began burning their dead rather than burying them. This incineration is done in the chambers of a huge furnace that was previously used for ring cannon balls. The men who work in the Furnace also resemble ironmongers—large, strong men who have a habit of lacking eyebrows. As the undertakers of the city—and the watch being notoriously lazy and corrupt—it has fallen to them to deal with the Undead when they rise. Armed with their foundry hammers, the Furnace’s men march through the streets at night, smashing any Skeleton or Zombie that isn’t where it’s supposed to be. Such work is dangerous to both body and soul, and the Furnace’s men are desperately trying to get assistance from the Tsarevich Pavel Society or the Black Guard from Kislev in keeping down this menace."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 77


    Cavalry
    Spoiler Alert, click show to read: 
    Boyars = The Boyars are the middle-rank nobility of Kislev, the nobles who hold real power. They are all Gospodars, and the rank is universally hereditary. Across most of Kislev, the boyars are the most powerful individuals. They are close enough and have enough followers to tell atamans what to do, and any higher authorities are a very long way away. Most boyars allow atamans a great deal of independence, provided that taxes are paid in full and on time because they have more interesting things to do than deal with the petty disputes of a bunch of peasants.
    http://warhammerfantasy.wikia.com/wiki/Boyar

    Chekist = ”A score of horsemen dressed in black and lacquered leather breastplates and long, bronze-tipped cudgels rode into the street. They fire flintlocks over the heads of the crowd and rode into its midst, their cudgels cracked skulls and breaking bones wherever they went.”
    The Ambassador by Graham McNeill - Chapter 3

    Chekist (Carbines) = ”Reluctantly, Kaspar broke eye contact with the swordsman, seeing Vladimir Pashenko and ten mounted Chekist, all with short-barrelled carbines aimed at them.”
    The Ambassador by Graham McNeill - Chapter 4

    Druzhina = Bands of Kislevite nobles and retainers sometimes venture abroad to offer their services as mercenaries. Their armour tends to be old fashioned, but resembles Imperial knights as they acquire equipment from the battlefield. Can wield; Shield, Heavy Armour
    https://i.imgur.com/wdu7W0t.jpg 3rd Ed. Armies Book
    https://www.scribd.com/doc/221544459/Citadel-Journal-15
    http://whfb.lexicanum.com/wiki/Druzhina

    Gryphon Legion = This knightly order was formed as a token of eternal friendship between Kislev and the Empire. They are trained and garrisoned in the Empire, but when Kislev is throated the reigning Tsarina can call them back to defend Kislev. It’s from Citadel Journal. Wears heavy armour, shield and barded horses. They can wield double-handed weapons and can carry lances.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15
    https://deckbox.org/system/images/whi/cards/9-4.jpg Warhammer Invasion Cards

    Horse Archers = ”Each volley was fired with lethal accuracy, thudding through the sandbags or hammering into the wooden stakes just below them. Any men being attacked by these warriors would be suffering terribly under such a punishing barrage, losing dozens of men with each volley.”
    The Ambassador by Graham McNeill - Chapter 6

    Kislev Border Patrol = Briefly mentioned in the Citadel Journal in the Hellmounts section.
    https://www.scribd.com/doc/223220763/Citadel-Journal-41

    Knights of the Gryphon Legion = Listed on page 57 of the 3rd edition of Warhammer Tabletop. “These are the secular orders of knights including such regiments as the Gryphon Legion of Kislevite origin.”
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Knights of the Silver Bear = ”Pointing to where a score of bronze-armoured knights rode through the crowd, their swords cutting a path through the mob towards them. Their breastplates were emblazoned with a silver bear and their helms crowned with long-fanged skulls.”
    The Ambassador by Graham McNeill - Chapter 7

    Knights of the Winter Palace = ”The carriage through the wrought iron gates of the palace grounds, passing between rows of armoured knights with helms crafted in the shape of snarling bears. The sheer scale of the royal palace became even more apparent as they neared, its defences every bit as formidable as the city walls themselves.”
    The Ambassador by Graham McNeill - Chapter 2

    Knights of the Winter Sun = "This building stands out in the streets of Kislev, for its architectural style is markedly different from the structures around it, more in keeping with the elaborate domes and spired roofs of Tilean and Estalian temples. The Temple of Myrmidia is a gathering place of warriors, and it echoes with tales of glory and the clash of weapons, for here a warrior may test his mettle before setting off to war. The building is crowned by a bronze statue of the Goddess Myrmidia, and her temple is hung with glittering swords of ice and carved eagles of bronze. Bas-reliefs of shields and spears adorn much of the exterior, as well as marble statues of great warriors from Kislev’s past. Knights from the Order of the Winter Sun protect the temple, an order founded some years after the Crusades when a group of Knights of the Blazing Sun travelled northwards and paused in Kislev before riding to their doom in the Troll Country. A frieze of solid ice in the heart of the temple commemorates this noble sacrifice, and it has become customary for warriors setting off northwards to take a chip of ice from this frieze as a token of good luck. Thankfully, the ice grows back moments later, or there would be little left of the frieze!"
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 80

    Mounted Cossacks = Cossacks are a tribe of fierce kislevite warriors that dwell in the most northernmost part of kislev and guard the border to the Chaos Wastes. They hate the ruinous powers. It’s from Citadel Journal. They use bows, ride horses and can carry spears.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Mounted Huns = Huns are a savage and wild tribe of nomads that roam the steppes of Kislev. They often make great nuisance of themselves by raiding and pillaging, but they are recruited into the armies of the Tzars. They prefer to close in quickly to the enemy, bloodshed has an intoxicating effect on them. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Sibyrian Hunters = The Taiga is infamous for it’s harshness. The men who live here are a hardy breed and are hunters of unsurpassed skill. No-one is their equal in moving silently and stalking the deadly grizzly bears of Kislev. Wield a bow and light armour. Can have throwing axes. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Steppe Horse Archers = A Warmaster unit from the Warmaster magazine.
    https://www.scribd.com/doc/239419438...azine-Issue-04

    Ungol Horse Archers = Ungol Horse Archers are masters of the bow and saddle and are celebrated as some of the finest light cavalry within Kislevite military and perhaps that of the entire Old World. Their skills with scimitar, spear, and horse bow are expertly honed hunting kyazak on the Endless Steppe, a land they constantly patrol at the order of the Tzarina. Among the embattled Ungol of the Troll Country, all able-bodied individuals are required to fight, especially when Chaos Marauders attack. Thus, it is common to find women among rotas of northern horse archers, a tradition southern Kislevites sometimes find difficult to accept.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Ungol Lancers = "He leads a band of mounted warriors, including some lancers (not winged) and horse archers, and he has won many notable victories over the forces of Chaos."
    http://warhammerfantasy.wikia.com/wiki/Nyvena

    Winged Lancers = High-ranking kislevite fight on horseback and carry tall lances, but their most distinguishing feature is the tall winged banner which they wear upon their back or attached to their saddle. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Winged Lancers (Screamer) = A Winged Banner with hollowed-bone decorations that emit shrill, eerie shrieks when wind passes through them. Characters charged by a mounted winged lancer with a Screamer Banner must pass a Willpower Test or only be able to take a half action on their next turn. A character can only be a ected by this banner once per encounter.
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 97


    Artillery and Wagons
    Spoiler Alert, click show to read: 
    Erengrad Cannons = "The Cannoneers’ Guild has prospered since then and is closely affiliated with the Shipwrights Guild. Erengrad cannons are not up to the standard of those made in Nuln, but they are substantially cheaper and lighter, which makes them better suited to ships. And most captains would rather have two Erengrad cannons than one Nulner."
    http://warhammerfantasy.wikia.com/wiki/Erengrad

    Kislevite War Wagon = Mentioned in the Warmaster Magazine. Can have cannons or archers.
    https://www.scribd.com/doc/239418196...azine-Issue-01
    https://www.scribd.com/doc/239418950...azine-Issue-02
    https://i.imgur.com/EKuCFcM.png White Dwarf 272
    https://i.imgur.com/0wCzefw.png White Dwarf 272

    Mortar = It’s a mortar. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Oblast Elk Sleigh = "Along with the bear and the steppe pony, the oblast or ice elk is one of the three creatures vital to stanitsa life. They closely resemble the deer of the Empire but are larger and have much larger horns. Wild ones are hunted for their meat but are extremely elusive, and such hunts can often take weeks to complete. In some stanitsas, they are domesticated to pull sleighs, ploughs, or mill-wheels, and sometimes they’re even used as pack animals."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 139

    Urugan Cannon = It’s a cannon. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15


    Siege Train
    Spoiler Alert, click show to read: 
    "The only realistic solution to breaking massive fortifications is to employ a formidable siege train which includes siege engines of gigantic proportions capable of smashing down the strongest walls, gates and towers quickly. These machines are so huge that they cannot easily be constructed in the field. Instead, they must be manufactured in advance, often in pre-fabricated sections which can be transported in wagons, on ships, or stored until needed in fortresses."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Giant Battering Ram = "The giant battering ram is cut from the tallest and strongest tree in the realm and shod with a massive iron or bronze head. Hundreds of men are needed to pull the ropes that swing the ram to strike a gate or fortress wall. One blow will smash great oak doors like matchwood or crumbles masonry into powder, collapsing towers and walls like sand castles. The hides of a thousand beasts form its canopy, protecting the operators from the arrows of the defenders."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Great Cannon = "The great cannon is a cannon so big that the ruler will have to make special measures to get hold of enough metal to make it. All the bells in the realm or all the cannons of the fleet may have to be melted down to provide enough bronze to cast a single great cannon. It is so monstrous that hundreds of oxen are required to pull it."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Monstrous Stone Thrower = "This is a catapult operated by a massive counterweight which swings a long shaft and hurls a boulder a very great distance. The huge boulder will smash any ramparts that it strikes. The catapult is made of thick timbers to withstand the stress and strain, but the parts can be transported individually on wagons and are lashed togehter into a catapult in the siege lines."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Siege Tower = "Hundreds of wagons are required to carry the pre-fabricated timbers that make up the siege tower, and when these are put together the siege tower will be raised higher than any known wall. Bolt throwers shoot out of port holes on each of its many levels. A drawbridge or spiked corvus is ready on the top of the tower to be dropped on the enemy battlements allowing attackers to swarm across, constantly reinforced by a steam stream of soldiers."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155


    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Half-Charge = ”The crew decides to employ a smaller charge of powder to reduce the chances of a destructive malfunction. Their shots will be less effective, but they are almost sure of not blowing up their cannon.” For Cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Grapeshot = ”Seeing the enemy are a bit too close for comfort, the crew loads a deadly canister full of copper coins, nails, etc…” For Cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Chained Shot = ”Invented for naval warfare, this ammunition consists of two cannonballs linked by a chain, capable of inflicting horrible damage on massed regiments of troops as well as on large creatures.” For cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Multiple Rocks/Shrapnel = ”These projectiles split/explode during their descending trajectory, showering the unfortunate troops below with a terrible rain of death.” Catapults and Mortars.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Incendiary = ”These missiles are made of a concoction of highly flammable liquids that ignite on impact and transform the area hit into a blazing inferno.” Catapults and Mortars.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Gruesome = ”Sometimes a regiment has to endure the shocking experience of being hit by the remains of former comrades or of civilians slaughtered by the enemy and transformed into grisly projectiles.” Catapults only.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Aiming Device = ”One of the many works of the genius Leonardo da Miragliano was the development of optics applied to targeting devices for artillery.” Bolt Throwers.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239


    Beasts & Monsters
    Spoiler Alert, click show to read: 
    Bears = "The common or southern bear is the same species that roams the northern lands of the Empire. These large, brown beasts are the least dangerous, despite reaching seven feet when on their hind legs."
    http://warhammerfantasy.wikia.com/wiki/Bears
    https://i.imgur.com/EKuCFcM.png White Dwarf 272
    https://i.imgur.com/0wCzefw.png White Dwarf 272

    Cave Bears = "Larger, stronger, and with grey-speckled fur are the cave or mountain bears. Unlike their forest-dwelling cousins, cave bears are strictly carnivorous and are far more territorial and given to violence. Many an adage turns on the bad temper or destructive fury of a cave bear."
    http://warhammerfantasy.wikia.com/wiki/Bears
    https://i.imgur.com/EKuCFcM.png White Dwarf 272
    https://i.imgur.com/0wCzefw.png White Dwarf 272

    Drovers = The tireless drovers overseeing these transfers can travel many hundred of miles with their herds, and some even visit distant markets in Ostermark or Ostland. Most drovers employ vicious dogs to help direct and guard the herds, and the distinctive barks and whistles used to control these hounds are a familiar sound on the oblast.
    http://warhammerfantasy.wikia.com/wiki/Drover
    https://i.imgur.com/6V6fKzG.png Warhammer 3rd Edition Rulebook

    Great White Bears = Great White Bears guard the iron gates of this formidable place and the time of its inhabitants is devouted to the learning of the arts of war.
    http://warhammerfantasy.wikia.com/wiki/Sons_of_Ursa
    https://i.imgur.com/0wCzefw.png White Dwarf 272

    Hawks of Miska = Great blue hawks of the World’s Edge Mountains. It’s from Citadel Journal.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Herd Dogs = "A scruffy, intelligent dog used by drovers to herd their animals. Use the Dog statistics found in WFRP, except increase its Intelligence by +3."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 97
    https://i.imgur.com/6V6fKzG.png Warhammer 3rd Edition Rulebook

    Ice Bears = "Finally, in the far north live the enormous ice bears. These creatures use their white fur to hunt invisibly on the tundra. They are frequently man-eaters and can smell such prey from miles away. To hunt and slay an ice bear is a deed worthy of many songs; to tame one, as Boris Ursus did, is a deed of legend."
    http://warhammerfantasy.wikia.com/wiki/Bears
    https://i.imgur.com/EKuCFcM.png White Dwarf 272
    https://i.imgur.com/0wCzefw.png White Dwarf 272

    Indrika = "Indrika can rear up and bring both front legs down hard, creating powerful vibrations. At the same time, it opens up its massive chest and throat and expels a deep baritone call. The combined effect of the vibrations, the call, and the echoing effect of the valleys below means this bellow can be heard more than twenty miles away. Indrika use this to communicate and also to cause avalanches. They are intelligent enough to realise small avalanches at regular intervals prevent larger ones that would destroy the trees from which they get the mosses and lichen they feed upon. Thus they are seen by the Ungol tribes as caretakers of the mountains and their fellow creatures. When frightened or angered, however, they can also use their voices to cause terrible destruction."
    http://warhammerfantasy.wikia.com/wiki/Indrika

    Sibyrian Beast-Tamers = Kislevites who can bring Giant Wolves or Bears to the battlefield.
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Trained Bears = There are also bears who are specifically trained for combat by men who train and use bears in combat for a trade, known simply as "Bear Handlers". It can take years for a human to win their trust and obedience, but the effort to train one is well worth it. Once bears reach this stage they prove themselves many times over as loyal friends and useful allies in bad situations.
    http://whfb.lexicanum.com/wiki/Trained_Bears
    https://i.imgur.com/EKuCFcM.png White Dwarf 272
    https://i.imgur.com/0wCzefw.png White Dwarf 272


    Regiments of Renown
    Spoiler Alert, click show to read: 
    Badenov's Band = "The Warhammer universe explodes with adventure and sudden violence as Badenov's Band, rogues and brigands all, takes on all comers as they roam the Old World. Led by their raven-haired commander Torben Badenov, whose lust for glory is only surpassed by his ferocity in battle, the motley gang roams the wretched towns and haunted forests fighting until every last unholy creature they encounter joins the dead or the damned."
    http://www.goodreads.com/book/show/2...and_the_Damned

    Bolgasgrad Rota = "Bolgasgrad is a fairly large stanitsa, dominated by Gospodars and proud of its rota of winged lancers."
    http://warhammerfantasy.wikia.com/wiki/Bolgasgrad

    Brotherhood of the Bear = Tzarina Taira Pavlovna formed this unusual knightly order four centuries ago as an answer to the pleas of the Kislevites who lived on the borderlands and were constantly harassed by marauding Orcs and Chaos Warriors. These men were trained in ambush and guerrilla warfare and their superior equipment and careful training have guaranteed many victories during the years.
    http://warhammerfantasy.wikia.com/wi...od_of_the_Bear

    Corber’s Outriders = Matthias Corber was little more than a brigand, working the Erengrad-Salkalten road. However, the survivors of his robber band - all of whom ride to war alongside him - believe that the cataclysm has awoken a nobler side of their leader’s nature.
    http://warhammerfantasy.wikia.com/wiki/Matthias_Corber

    Defenders of Alexandronov = ”The castle is constantly manned by the most fanatical defenders of Kislev and each man who aspires to join either the Kreml Guard or Gryphon Legion must first serve here for a period of six months.”
    http://warhammerfantasy.wikia.com/wi...e_Alexandronov

    Gerslev Riflemen = "The ruling boyar, Irina Putortin, is trying to put together a unit of riflemen to supplement the winged lancers that are the city’s pride, especially after the rota was reduced to one quarter of its full strength in the Chaos Incursion. Most Kislevites see this as yet another sign of a provincial town that does not know its place."
    http://warhammerfantasy.wikia.com/wiki/Gerslev

    Jolnirsson's Thunder-Blessed = "Perhaps most famous is Mikhail Jolnirsson, kovnik of the Praag city guard. Mikhail was struck by lightning not once but twice as a young esaul and concluded he is particularly blessed by the thunder God. He has therefore bedecked his barracks with countless images of the bolt and the axe, and he commands his men to display the symbols on their uniform. The lightning strikes have addled Mikhail’s brain slightly. The best example is his recent conclusion that a third strike will nally show him what Tor has chosen him for, impelling him to spend a lot of time in storms, wearing a tall, conical, iron hat."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 41

    Riders of the Dead = "Every Gospodar settlement annually raises a rota of winged lancers. Each spring, eager young men muster alongside veterans and don armour at their rotamaster’s command. To the sound of weeping womenfolk, they ride, their winged banners uttering behind them. Until their return, they are known as the “Riders of the Dead,” for they are mourned as if already deceased."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 106

    Shadow Bands of the Oblast = "Despite this, Kislev is not without small woods and forests, some of which are rumoured to be the homes of isolated Wood Elf communities. Such rumours are perhaps not without substance, as there are many folk tales that speak of shadowy bands of archers who have emerged from the forests to save Kislevite warriors from certain death at the hands of Beastmen."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realms of the Ice Queen: Page 7

    The Sons of Ursa = No other regiment in the Imperial army of Kislev typifies them more than the Sons of Ursa. Heavily armoured knights atop War Bears, they are a symbol of Kislev itself. They venture forth from their fortress monastery in times of great need to take their place at the front of the army as their most feared and respected warriors.
    http://warhammerfantasy.wikia.com/wiki/Sons_of_Ursa

    Ulrika Magdova = ”Ulrika was one major character in the Gotrek and Felix series, as she was Felix's second lover, and possibly his most beloved one. She first appeared during *the dwarven expedition through the Chaos Waste into Karak Dum,in the book Daemonslayer*in Middenheim's Elector Count's throne room. She is the daughter of a Kislevite March Boyar, who is a close friend of Gotrek during the first Expedition to the Wastes. She is described as having close cropped hair, with furred and leather armor clothing during her first appearance.”
    http://www.solegends.com/citle/citle...trek/index.htm
    http://warhammerfantasy.wikia.com/wi...Ulrika_Magdova


    Kislev
    Spoiler Alert, click show to read: 
    The Automatons of Murtok Fabor = ”Famed throughout the Old World, the exquisite works of the master artificer Murtok Fabor are much sought after, and it is in the chill shadow of the Winter Gardens and the Korotovsky theatre that the master has his workshop. His clockwork contraptions, mechanical eggs, and lifelike automatons have delighted children and adults the length and breadth of the Old World. The secrets of their construction have baffled the most gifted members of the Altdorf College of Engineers as to their workings, some even going as far as to say that such things are impossible without the use of magic, which no self-respecting engineer would ever countenance.”
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 78

    Mist Warriors of Ursun’s Teeth = ”All down the length of the valley the strange mist closed with the battling Kurgans and bellowed war-cries turned to shouts of panic as the tribesmen saw what approached them. Ghostly figures of mist charged them with shadow-formed axes and swords. Shaped from their most deathly fears, the mist warriors attacked the Kurgan warriors, and though their bodies and weapons were fashioned from mist and smoke, they slew whatever they struck.”
    Ursun’s Teeth by Graham McNeill - Chapter 11

    Palace Guard = ”Slowly the guests ascended between ranks of Kislevite knights, chosen from among the most handsome men of the Palace Guard, grand-looking giants, who stood expressionless in their burnished armour of bronze.” Of the Knights of the Winter Palace.
    The Ambassador by Graham McNeill - Chapter 2

    Palace Guard (Halberd) = ”One such door that was firmly shut before them was the door that led to the chambers of the Tzarina’s chief advisor, Pjotr Ivanovich Losov, and was guarded by an armoured knight who carried a silver-bladed halberd.” Of the Knights of the Winter Palace.
    The Ambassador by Graham McNeill - Chapter 9


    Praag
    Spoiler Alert, click show to read: 
    Butcher's Bigfeast = ”Squatting behind unfortuate merchant houses in the West Side is a small, but very noisy, Ogre ghetto. Very few Ogres can stand city life, but they sometimes need a place to stay until the next trade caravan heads west. They bunk in this area and dine at Butcher Bigfeast’s hall. Previously a tanning house, the boiling pots are now used for cooking stew, and the long tables are filled with the roar of hungry diners. The serving sizes abound that Humans are also on the menu, but Ballison Bigfeast and his staff —a proud Halfling clan—vigorously deny such accusations."
    are immense, dining lasts for hours, and whole stanitsas are supported by Bigfeast’s constant need for livestock. Rumours”

    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 78

    Glubograd War Machines = ”More famously, during the time of Z’ra Zoltan, the area under the Citadel and the Old Town was filled with vast catacombs on the idea that when the walls broke, retreating underground might be the only escape. The catacombs were never used, but apparently, great war machines and sorcerous defences were constructed and cunning devices installed to provide sun and water and food in case a siege ever lasts for years again.”
    http://warhammerfantasy.wikia.com/wiki/Praag

    Royal Guard of Praag = ”But one there was who feared neither flame nor sorcery, for did he not wear the amulet of brass-throned Khorne? His name was Sleban Foulheart, his blade was a whirlwind that cleaved a swathe of death before him and even the battle-hardened Royal Guard turned to flee.”
    https://drive.google.com/file/d/0BwD...dEUWxJZkE/view The Quest of Kaleb Daark

    Stalgrad Militia = ”With Zoltan, the loyal Stalgrad Militia and the fierce mountain men of Khez, with their slings and stone flails.”
    https://drive.google.com/file/d/0BwD...dEUWxJZkE/view The Quest of Kaleb Daark

    The Fierce Mountain Men of Khez = ”With Zoltan, the loyal Stalgrad Militia and the fierce mountain men of Khez, with their slings and stone flails.”
    https://drive.google.com/file/d/0BwD...dEUWxJZkE/view The Quest of Kaleb Daark


    Man O' War Navy
    Spoiler Alert, click show to read: 
    Though these units are technically for the Empire from Man O' War, they definitely would suit Marienburg due to cultural/militaristic similarities.

    Greatship = Developed in response to the Bretonnian Galleon, the mighty Greatship is a floating arsenal bristling with guns and packed with heavily armed Imperial soldiers. It has a thunderous broadside of three batteries of cannon as well as forward and rear-firing guns.
    http://www.collecting-citadel-miniat...atship_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf

    Griffon Riders = The Griffon Riders are an ancient Order of Knights, who centuries ago brought back the first clutch of six griffon eggs from the Southlands as tribute for their Emperor. These six eggs proved to be worth more than a dozen Greatships filled with gold; from them the lineage of all Imperial Griffons can be traced down through the years.
    https://i.imgur.com/seAxNJx.png Warhammer 3rd Edition Rulebook
    http://www.collecting-citadel-miniat..._Rider_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Hellhammer = The Hell-hammer is a somewhat peculiar adaptation of the highly successful Imperial Wargalley, which is one of the finest ships afloat. The Hell-Hammer takes this sturdy, well-proven design and adds one important modification; an immense gun mounted on its main deck.
    http://www.collecting-citadel-miniat...hammer_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Ironfist = The Ironfist is the second Imperial adaptation of the trusty Wargalley. Most if its hull is taken up with a huge mortar, whose squat muzzle points ominously skyward. Ironfists don’t often venture far out to sea as their principal role is the demolition of enemy coastal towns.
    http://www.collecting-citadel-miniat...st_Release.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Ironfist Mortar = A huge mortar.
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Wargalley = They are swift, lightly armed ramships used for patrolling the river Reik and the Empire’s dangerous coasts. Their crews are generally wild, free spirited adventurers ever ready to risk all in furious attacks against the odds.
    http://www.collecting-citadel-miniat...galley_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf

    Wargalley Seamen = Their crews are generally wild, free spirited adventurers ever ready to risk all in furious attacks against the odds.
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf

    Wolfship = The sleek Wolfship is the most powerful Imperial ship of the line. Great batteries of cannon jut from its high forecastle, overlooking the titanic ram with which it spears its foes. Powered by the wind and dedicated oarsmen selected from the strongest soldiers, it seeks out the Empire’s seaborne foes.
    http://www.collecting-citadel-miniat...lfship_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf


    Added Units:

    None yet

    Added RoRs:

    None yet

    Removed Units:

    None yet
    Last edited by PaulH; August 14, 2022 at 07:05 AM.

  2. #2

    Default Re: Information Thread for Potential New Minor Faction Units

    Special and Named Characters

    Here is contained a full list of every possible Legendary Lord or Legendary Hero that I could find for Kislev, excluding those who are long dead such as Ivan the Terrible. I have split them into whether they suit being Lords or Heroes, so it is easier to know which they are best suited to being added to, if someone wished to add them to the game. Without further ado, here we go.

    Erengrad
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Boyar Alexi Makarev = "North of the border, a dispossessed noble of Erengrad has begun to rally the scattered forces of the Tzarina. Alexi Makarev, son of a now-dead Boyar of Erengrad, has issued a call to arms to all men of Kislev. As the armies of D'Aggorn the Exalted press closer to Kislev itself, while Praag itself is almost besieged once more, it is a time for the people of Kislev to once again rise against adversity and protect their homes, as they have done for countless years."
    The Loremaster's Journal

    Dazhda Kudrov, Guildmaster of the Cannoneer's = "The Cannoneers’ Compound was utterly destroyed during the sack of the city. It did take a fair chunk of the invading army with it, as the last guildmaster, Dazhda Kudrov, detonated the guild’s entire store of gunpowder and shot as the enemy approached."
    http://warhammerfantasy.wikia.com/wiki/Erengrad

    Gaspar Synpavla, The Watcher of the Flame = "It stands on top of a hill, where the hills to the east dip into a valley, so there are clear views both east and west. Doors in the wall of the temple frame both the rising and setting sun, and these are the only entrances. The eternal flame burns in the centre of the temple and is carefully tended. The Watcher, Gaspar Synpavla, claims to have kept the flame alive throughout the occupation of the city, and no one can prove he didn’t; about half the city’s population actually believe him."
    http://warhammerfantasy.wikia.com/wiki/Erengrad

    High Priest Nadyezhda Dochtalika Vdovyn = "High Priest Nadyezhda Dochtalika Vdovyn has been blessed with miraculous powers by her God, and after her courageous performance during the Spring Driving, her authority is absolutely unquestioned. Even those residents who have little to do with the sea regard her with something approaching awe. She has yet to do anything with that authority beyond exhorting people to continue to respect Manann."
    http://warhammerfantasy.wikia.com/wiki/Erengrad

    Kazahaila Yevschenko, Ice Witch = "After fifty strict years maintaining Frosthome and a score of apprentices, the noble-born Kazahaila disappeared in the oblast over twenty years ago. However, when Erengrad, the city of her birth, was sacked, rumours circulated that the uncompromising witch had returned. If true, she would be at least a hundred years old, so many of her old opponents dismiss the claims as ridiculous; however, the rumours persist, and as Kazahaila was always an opponent of the bloodlines from Kislev city, she could prove to be a difficult thorn in the Ice Queen’s side."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 47

    Tatiana Olgadoch, Commander of the Chekist = "The second was from Tatiana Olgadoch, a local commander for the chekist who appreciated the centrality of the business."
    http://warhammerfantasy.wikia.com/wiki/Erengrad

    Ulka Boyozi, Chief Priest of Ursun = "Chief Priest Uika Boyozi is very enthusiastic about the holidays of Ursun, particularly Waking Day. This large celebration was performed without fail before the sack of the city, and Boyozi put a great deal of effort into the first one afterwards, arguing it symbolised the reawakening of the city, as well as that of Ursun. As a result, the main square has become the centre of the celebration, and it has become even more popular."
    http://warhammerfantasy.wikia.com/wiki/Erengrad

    Heroes
    Spoiler Alert, click show to read: 
    Kovnik Pitr Sergeyev = "He deployed many of the newly mustered state troops into the Ostforts along the northernmost border and then led a sizeable force into Kislev, joining with Pitr Sergeyev, a great Kovnik (Captain) of Erengrad."
    https://i.imgur.com/kfFJbkU.png

    Namo, Standard Bearer of Makarev = "Though Makarev himself was not at the battle, a countryman named Namo bore the Boyar's flag aloft as the Kislevite noble's champion. The Winged Lancers proved devastating against the northmen, and some rumours claim that Namo himself captured Dahn Chytzen's standard during the fighting."
    The Loremaster's Journal

    Champions
    Spoiler Alert, click show to read: 
    Harbourmaster Radii Synvasalisa = "The harbourmaster of Erengrad is Radii Synvasalisa. It is the most immediately powerful post in the city, as Synvasalisa has the authority to stop any ship from mooring, to inspect any ship at any time, and to levy the customs imposed by the government. Most previous harbourmasters gained the post by virtue of massive bribery. Synvasalisa gained it by being the only qualified member of the Harbour authority to survive the sack. He claims to have kept up a constant campaign of harassment against the occupying horde, and this is, in fact, only a slight exaggeration. He survived by being stealthy, alert, intelligent, and unscrupulous."
    http://warhammerfantasy.wikia.com/wiki/Erengrad


    Kislev
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Tzarina Katarin = Her power is drawn from the land of Kislev itself, giving her command of the harsh and cold elements. Katarin is the greatest of the Ice Witches, and is so suffused with the power of Ice Magic that even her flesh is cold and pale.
    http://warhammerfantasy.wikia.com/wi..._the_Ice_Queen

    Lords
    Spoiler Alert, click show to read: 
    Boyarin Alexei Kovovich = ”The man was broad and powerful, his thick furs and armour obviously expensive. He wore a peaked helmet edged with gold that marked him as boyarin, one of the Kislevite nobility, and his ruddy, bearded features spoke of a hard life spent outside.” Isn’t a fan of the Empire.
    The Ambassador by Graham McNeill - Chapter 2

    Boyar Irina Putortin of Gerslev = "The ruling boyar, Irina Putortin, is trying to put together a unit of riflemen to supplement the winged lancers that are the city’s pride, especially after the rota was reduced to one quarter of its full strength in the Chaos Incursion. Most Kislevites see this as yet another sign of a provincial town that does not know its place."
    http://warhammerfantasy.wikia.com/wiki/Gerslev

    Daryna Borinado Bokha, Ice Witch = "Rumours circulate of witches lost to the ice, unfortunates driven insane by the Ancient Widow’s frozen magic. When the Ice Queen sent messengers to check on the progress of her young cousin, Daryna, they encountered a horrific scene. Even though it was summer, the isolated palace and all its lands were frozen solid, along with the ice witch responsible for Daryna’s training. The girl was never found, and some claim if she ever is—and is harmed—the Ice Queen’s wrath would be terrible to behold."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 47

    March-Boyar Ivan Petrovich Straghov = From the Gotrek & Felix novels, his daughter is Ulrika Magdova.
    http://whfb.lexicanum.com/wiki/List_...lix_characters

    Pjotr Ivanovich Losov, Chief Advisor to the Tzarina = ”Two bronze-armoured knights with bearskin cloaks flank a thin, ascetic featured man shrouded in a blue cape with a leather colback planted on his head. Unusually for a Kislevite, he was clean-shaven and his lips curled in distaste as his eyes flickered to the unconscious Loeb.”
    The Ambassador by Graham McNeill - Chapter 2

    Prince Ivan Radinov, Captain of the Gryphon Legion = Ivan Radinov is the younger brother of the ruling Tzarina Katarin. While his sister oversees Kislev with icy efficiency, Ivan spends his time on daring adventures. He is nominally the Cavalry Commander of the Gryphon Legion, but he rarely spends much time in their barracks headquarters, he prefers his freedom and dangerous lifestyle, but when a real threat emerges and his beloved sister is in danger, Ivan leads his knights in defence of Mother Kislev.
    https://www.scribd.com/document/2215...del-Journal-16

    Stepan Rasin, Clanchief of the Cossacks = He is the young and rash Clanchief of the Cossacks. He is a stubborn man who refuses to give up. If he sees a mountain he feels he must climb it, if there is a task or test that seems impossible, Stepan will not rest until he completes it. He is one of the Tzarina’s most trusted subjects.
    https://www.scribd.com/document/2215...del-Journal-16

    Watcher Ydeski = "The e Cult of Dazh has more potential political in uence, thanks to its tighter organisation, but under Watcher Ydeski it does not use this in uence for much of importance, concentrating mainly on the enforcement of minor commands of the God."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 27

    Heroes
    Spoiler Alert, click show to read: 
    Father Ludwig Rachezücker = Dependable, passionate, and persuasive, he is both a powerful preacher and a tireless worker behind the scenes. He fervently believes in expanding the Cult of Ulric throughout Kislev to the greater benefit of all.
    http://warhammerfantasy.wikia.com/wi...ig_Rachezücker

    Ilja of Murova = If you ask an inhabitant of the Taiga who is the strongest man in the land, you will invariably get the same answer; Ilja of Murova. Once, by personal request of the Tzarina, he wrestled a great grizzly bear unarmed and emerged victorious. He stands over seven feet tall.
    https://www.scribd.com/document/2215...del-Journal-16

    Master Artificer Murtok Fabor = ”Famed throughout the Old World, the exquisite works of the master artificer Murtok Fabor are much sought after, and it is in the chill shadow of the Winter Gardens and the Korotovsky theatre that the master has his workshop. His clockwork contraptions, mechanical eggs, and lifelike automatons have delighted children and adults the length and breadth of the Old World. The secrets of their construction have baffled the most gifted members of the Altdorf College of Engineers as to their workings, some even going as far as to say that such things are impossible without the use of magic, which no self-respecting engineer would ever countenance.”
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 78

    Pavel Korovic, Kislevite Liaison to the Imperial Ambassador = ”The tremendous crash of the door slamming open startled him from his melancholic reverie and he spun, reaching for his sword. A hulking figure with an enormous grey beard filled the doorframe, carrying a bottle of clear liquid in one hand.”
    The Ambassador by Graham McNeill - Chapter 1

    Sasha Fjororovich Kajetan = ”A handsome warrior with a long waxed moustache and oiled topknot bounced lightly on the balls of his feet in the centre of a circle of warriors. He had a lithe, dancer’s physique together with the narrow hips and powerful shoulders of a swordsman. He carried two exquisite blades and wore loose fitting scarlet cavalry troos.” Was a commander in the Gryphon Legion and poised to lead it, a Droyaska but also the Butcherman.
    The Ambassador by Graham McNeill - Chapter 2

    Ulrika Magdova = A Kislevite noblewoman and the daughter of march-boyar Ivan Petrovich Straghov, Gotrek and Felix first encountered Ulrika in Middenheim on the first leg of the dwarfen airship Spirit of Grungni's voyage into the Chaos Wastes. A passenger on the airship returning home to Kislev, Ulrika was a source of fascination to Felix, who soon became enamoured of her.
    http://whfb.lexicanum.com/wiki/List_...lix_characters

    Urskin = His force surrounded Boris and his white bear, Urskin, and killed Boris in a flurry of spear points. Urskin carried the body away to the Kislev lines. Feydaj has not been captured or killed as Urskin the bear is still hunting him in an attempt to exact revenge for his master's death.
    http://whfb.lexicanum.com/wiki/Feydaj

    Vladimir Pashenko of the Chekist = ”He wore his hair long, pulled back in a long scalp lock, and his moustache was clipped short on his upper lip. His eyes were coal-dark and expressionless, his bearing that of a warrior.”
    The Ambassador by Graham McNeill - Chapter 3

    Vladimir Stormbringer, Personal Advisor to the Tzarina = Personal advisor to Tzarina Katarin of Kislev, Stormbringer joins Bernhardt's quest to stop the Undead once they invade Kislev.
    http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen


    Champions
    Spoiler Alert, click show to read: 
    Olesya Pimenova, the Handler = "She is terse, fierce, and has no patience for time-wasters or cowards. She's an indestructible old woman who wouldn't think twice about staring down a rat ogre, if one was unlucky enough to cross her path. Rumours are as always rife, however, and far fetched tales have been spreading across town, claiming that Olesya's either a hedge wizard, a noble on the run or a chaos cultist, or all of the above."
    http://warhammerfantasy.wikia.com/wiki/Olesya_Pimenova


    Praag
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Chief Priest Urosh of Ursun = "Normally, this temple is open and welcoming, if rarely busy. Two winters ago, however, Chief Priest Urosh sent all his subordinates away except one and did not appear for Waking Day or any other ceremony. His temple falls into disrepair above him, but he will not leave his inner sanctum and talks to no one."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 76

    Grand Wizard Walpurgis = An old fire wizard in Praag, he guards the body of the goddess Arianka.
    https://drive.google.com/file/d/0BwD...dEUWxJZkE/view The Quest of Kaleb Daark

    Tzar Saltan of Praag = "Their bitter ruler, Tzar Saltan, has waited a long time to vent his righteous fury on the minions of Chaos and Nastasya's arrival is the best midwintersday present he could hope for." Uses the Black Blade and Spellshield.
    https://www.scribd.com/document/2231...del-Journal-20

    Watcher Andrya Uneslav of Drazh = "As a result, most of the cult leaders are blind. Andrya Uneslav is the current watcher, and he is famed for his unerring perception of people and sounds, despite his condition. It is said that if a pin drops in his temple, Andrya can tell you which way it is pointing."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 76

    Heroes
    Spoiler Alert, click show to read: 
    Nikodim Petrovich, Ice Mage = Listed as a defender of Praag alongside Tzar Saltan against the corrupt Kislevite princess Nastasya.
    https://www.scribd.com/document/2231...del-Journal-20

    Zoltan of Praag = Listed as a king. We know that they don’t have kings now.
    https://drive.google.com/file/d/0BwD...dEUWxJZkE/view The Quest of Kaleb Daark

    Champions
    Spoiler Alert, click show to read: 
    Ballison Bigfeast = ”Squatting behind unfortuate merchant houses in the West Side is a small, but very noisy, Ogre ghetto. Very few Ogres can stand city life, but they sometimes need a place to stay until the next trade caravan heads west. They bunk in this area and dine at Butcher Bigfeast’s hall. Previously a tanning house, the boiling pots are now used for cooking stew, and the long tables are filled with the roar of hungry diners. The serving sizes abound that Humans are also on the menu, but Ballison Bigfeast and his staff —a proud Halfling clan—vigorously deny such accusations."
    are immense, dining lasts for hours, and whole stanitsas are supported by Bigfeast’s constant need for livestock. Rumours”

    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 78

    Kovnik Mikhail Jolnirsson = "Perhaps most famous is Mikhail Jolnirsson, kovnik of the Praag city guard. Mikhail was struck by lightning not once but twice as a young esaul and concluded he is particularly blessed by the thunder God. He has therefore bedecked his barracks with countless images of the bolt and the axe, and he commands his men to display the symbols on their uniform. The lightning strikes have addled Mikhail’s brain slightly. The best example is his recent conclusion that a third strike will nally show him what Tor has chosen him for, impelling him to spend a lot of time in storms, wearing a tall, conical, iron hat."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 41


    Stravtrosgrad
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Boyar Streltski = "Streltski blocked the swing of an axe, thrusting his sword into the guts of his opponent. His jewel-studded weapon was an ancient heirloom, handed down from father to son over many generations. Many were the foes it had slain and once again the blood of those who would threaten Kislev ran down the blade."
    https://i.imgur.com/9hSrD3i.png White Dwarf 272
    https://i.imgur.com/70BMWy5.png White Dwarf 272


    Ungol
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Nyvena, Ungol Warlord = "He leads a band of mounted warriors, including some lancers (not winged) and horse archers, and he has won many notable victories over the forces of Chaos. He rose to prominence during the Storm of Chaos and has continued his battle against the Ruinous Powers ever since. A valorous warrior in his own right, he is also a skilled leader of men, and his reputation stands high. The Tzarina offered him the rank of druzhina, but he turned it down, saying it was a Gospodar rank, and he was of the Ungol."
    http://warhammerfantasy.wikia.com/wiki/Nyvena

    The Sea Hag = "History has forgotten the name of the witch now called the Sea Hag. Once she advised Khan Wieran’s defence against the Gospodars when Erengrad was still the Ungol capital of Norvard. However, her curses were nothing to the freezing magics of the invading ice witches, and after a bitter war, her people were driven into the Sea of Claws and slaughtered. Legends claim she lives there still, under the waves, sending the spirits of her people to curse the Gospodars with undiminished rage."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Page 44

    Heroes
    Spoiler Alert, click show to read: 
    Suren the Dead = "The criminal is driven out into the oblast, branded on his face with a mark indicating that it is a legal duty to deny him hospitality. This act is basically a death sentence, and in most cases, the criminal is driven out naked and with no possessions, which guarantees a swift death. However, in some cases, the criminal is allowed full equipment, particularly if his family is very popular or if the judge feels he was justified in his actions. It is still essentially a death sentence, but a few people manage to survive alone on the steppes. Suren the Dead is a legendary example; certainly, his exploits in support of his family and against the raiders from the north have been exaggerated in the telling."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realms of the Ice Queen Page 32

    Champions
    Spoiler Alert, click show to read: 
    Baba Khubleya = "When Khubleya was born, the spirits were said to have gathered in unseen numbers, clamouring to take her youth. She was an extremely ugly babe, having wrinkled skin, wisps of white hair, and rotten, black teeth. The wise women recognised the blessed birth and immediately took her away to be trained. Now eight years old, Khubleya is an extremely powerful fortune teller, and Ungols travel from far and wide to have their fortunes told by the wizened child."
    http://warhammerfantasy.wikia.com/wiki/Baba_Khubleya

    Baba Osuleg = "Said to live in an isolated hut made from the bones of fallen Ungols, the hideous Baba Osuleg trains a large community of the tainted deep in the Troll Country. However, Osuleg recently developed a mutation, and her centuries of service will mean nothing if the wise women find out. So, Osuleg is making preparations to hold them off, as her work is more important than an extra limb or two, and cannot be allowed to stop."
    http://warhammerfantasy.wikia.com/wiki/Baba_Osuleg

    Baba Pogodya = "Baba Pogodya isn’t mad, but she is obsessed with her goal and has no compunction whatsoever in killing to achieve it. Old and withered even more than other hags—and now missing her eye and hand—she casts a terrifying and commanding presence. Those who come up against her fury and her uncompromising will are deeply shaken by the experience."
    http://warhammerfantasy.wikia.com/wiki/Baba_Pogodya

    Bara Doya, Hag Witch = "Through blood runs power of land...If concentrate...can feel Ancient Widow in every beat of heart, in every breath. Kislev is Land, Land is Kislev!.. We are Kislev!..."
    http://warhammerfantasy.wikia.com/wiki/Kislev


    Unaffiliated
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Baba Yaga = Deep in the forests in the heartland of Kislev lives the Baba Yaga, meagre as a skeleton, stronger than iron and more powerful than any other witch. Her power is tied to the land, and when Kislev is threatened, Baba Yaga will rouse and cast great enchantments over her chicken legged house, riding it to battle.
    https://www.scribd.com/document/2215...del-Journal-16

    Bad Vlad of Praag = A famous mercenary leader
    https://i.imgur.com/8WTcW9J.jpg 3rd Ed. Armies Book

    Boyarin Kurkosk = ”I’m told the boyarin is a great warrior and he gathers nearly fifty thousand men to his banner.”
    Ursun’s Teeth by Graham McNeill - Chapter 1

    Michal Kurek = A Rotamaster who has explored Mordheim.
    https://i.imgur.com/TzGfGig.png White Dwarf 244

    Tordimir Lubovasyn, Commander of the Gryphon Legion = "The current commander, Tordimir Lubovasyn, is loyal to the Tzarina but does not want her meddling in his running of the Legion; he is not convinced she truly understands the needs of his soldiers. He has agreed to inform the Tzarina of all contracts undertaken by the Legion but has resisted asking for permission, even formally. Tordimir has an unimpeachable reputation for valour, and the Legion is fiercely loyal to him, so the Ice Queen treads carefully."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen

    Vajena Ursolavnuka, Ice Witch = "Vajena has watched over the land to the north of Volokva for thirty years. Her mistress died during her training—frozen solid by the magic she was trying to teach her apprentice—so Vajena was never fully educated in the ways of the sisterhood. Since this time, Vajena has given into the frigid magic and has become cold, harsh, and unfeeling. She allows none to trespass in her land and has even killed two ice witches who investigated her territory."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 47

    Heroes
    Spoiler Alert, click show to read: 
    Gustav the Bear = A kislevite hero
    https://deckbox.org/system/images/whi/cards/3-23.jpg Warhammer Invasion Cards

    Militsa Lushadoch Gmelin, Ice Witch = "Long ago, many Gospodar clans lived upon the Endless Steppe. Like today, it was a vast province and was lashed with the terrible energies of Chaos. The Gospodars were beset by all manner of foul foes, and the Deamon Gods offered surcease from these attacks if the Gospodars would but bow their head in worship. But the Gospodars were stubborn."
    http://warhammerfantasy.wikia.com/wiki/Kislev

    Champions
    Spoiler Alert, click show to read: 
    Artur Jasinski = A champion of Kislev who has explored Mordheim.
    https://i.imgur.com/TzGfGig.png White Dwarf 244

    Vitalia Kovash, Kislevite Winged Lancer = "You look down on us and think we are little better than barbarians, but you should be glad we are, for without us here, the northern tribes would be dining on the flesh of your children in your burning homes. But for the courage that flows in our veins would your lands be theirs. Look down on us? You should get on your knees and thank us every day!"
    http://warhammerfantasy.wikia.com/wiki/Kislev

    Vukotich, The Iron Man = Most of Vukotich’s background is shrouded in mystery; the only person who truly knows his past is the man himself, and he’s not telling. Suffice to say, Vukotich is a Kislevite and a hardened mercenary who has fought many campaigns and has travelled far and wide
    https://i.imgur.com/puIEtzK.png White Dwarf 118


    Added Characters:

    Vukotich, the Iron Man (Unaffiliated - Champion)

    Removed Characters:

    None yet
    Last edited by PaulH; August 14, 2022 at 07:06 AM.

  3. #3

    Default Re: Information Thread for Potential New Kislev Units

    Reserved for Suggested Unit List

  4. #4

    Default Re: Information Thread for Potential New Minor Faction Units

    Magical Weapons, Armour, Amulets, Scrolls and Other Items

    This section deals in those magical items that can be used by this faction. This is by no means a full list, I doubt I'll ever get that, but it will provide modders with information if they wish to add new magical weapons, armour and items into the game to be used.

    Common Magic Items
    Spoiler Alert, click show to read: 
    If you follow the link below you will find dozens of magical items that are commonly found in the Old World (and beyond).
    https://www.twcenter.net/forums/show...1#post15255257


    Magic Weapons
    Spoiler Alert, click show to read: 
    Pistols of Prince Boydinov = ”This matchless brace of pistols was owned by the remarkable Prince Boydinov of Erengrad who first introduced black powder weapons to the Army of Kislev. They served him well until his life ended in a tragic game of ‘Kislevite Roulette’. His own pistols were the instruments of his death.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Leshii Blade = "The Leshii is known to hide woodcutters’ axes just when a vicious bear or wolf is approaching, so it is customary for woodcutters to carry a spare knife (known as a Leshii blade) for just such occasions. Particularly comely girls are often forbidden to walk alone near forests for fear that a Leshii might carry them off to an unknown but doubtless unpleasant fate."
    http://khorne.ru/2nd/wfrp_web/Realm_..._Ice_Queen.pdf Realm of the Ice Queen Page 50

    The Black Blade = ”The Black Blade is a scimitar of unknown metal, but its potency in combat cannot be denied.
    https://www.scribd.com/document/2215...del-Journal-16

    Blood Edge = ”This is the dreaded magic sword that Koshei the Immortal made to be the bane of the Goblinoids. Unfortunately, it passes some of the madness of its maker to its user, making him thirst for the blood of his enemies.”
    https://www.scribd.com/document/2215...del-Journal-16


    Magic Armour
    Spoiler Alert, click show to read: 
    Jekatarina’s Ice Armour = ”This enchanted armour was fashioned out of pure magic and ice by Tzarina Jekatarina III. It is enchanted against all physical damage, but a very powerful blow may shatter it.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Armour of Alexandr = ”This armour was made for Tzar Alexandr Njevski by the Dwarfs. It is chainmail of unrivalled beauty and strength, and on every link of armour is inscribed the words ‘The Gods are with us and thus we cannot fail.’ Tzar Alexandr never suffered a wound in battle while wearing this armour.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15


    Arcane Items
    Spoiler Alert, click show to read: 
    Battle Stone of Le Marquis = ”Michel d’un Doigt was a Bretonnian wizard famous for the nine enchanted gem stones he created. The Battle Stone is a glimmering red ruby that fills its bearer with vigour and energy.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Bufo’s Hex Scroll = ”This scroll may be used to cancel out the spell of an enemy wizard and turn him into a toad.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    Freezing Death Spell Jewel = ”This jewel is carved of ice that never melts, and is freezing to the touch. When its power is invoked, it releases a lethal blast of icy shards at the Wizard’s foes.”
    https://i.imgur.com/WcvB14W.png White Dwarf Issue 187

    Lifestone of Ashraaz = ”The Lifestone of Ashraaz is a jet black gem that is worn round the neck of its bearer. When invoked, a beam of light shoots out of the stone and bathes the bearer and his opponent in a pool of yellow light. When the light fades the bearer’s wounds have been magically transferred to his enemy.”
    https://i.imgur.com/O9IGyJF.png White Dwarf Issue 194

    Power Stone of Le Marquis = ”Michel d’un Doigt was a powerful Bretonnian wizard who laboured long and hard to create a series of enchanted gem stones for use by the chivalric knights of that realm.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    The Crown of Kislev = ”This crown was first worn by Maria Morevna, the second ruling Tzarina of Kislev. Maria was famous for her magical powers and the enchantments she cast over the Crown persist to this day.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    The Mystic Shield of Brag = ”This scroll of parchment contains a powerful anti-magic enchantment that may be used by a wizard to block the spell of an enemy spellcaster.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194


    Enchanted Items
    Spoiler Alert, click show to read: 
    Boots of Seven Leagues = ”Young Prince Ivan used these boots to escape the dreaded sorcerer Koshei the Immortal when he rescued Vasilisa the Wise from his clutches.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    The Apple of Kislev = ”The Apple of Kislev is a stunningly beautiful piece of jewellery and is the traditional symbol of the ruler of Kislev. The Tzar or Tzarina may give it to his or her representative, increasing the fortunate Boyar or General’s status. The ruler him/herself might also carry it into battle.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15


    Talisman
    Spoiler Alert, click show to read: 
    Holy Relic = "In this age of superstition and religious fanaticism, holy objects are important part of life. Relics abound in the Old World; hairs of Sigmar, pieces from Ulric's hammer, teeth of Daemon Princes, all are sold to men needing encouragement before battle and charms against sorcery."
    https://i.imgur.com/EzPRfhJ.png White Dwarf 227


    Magic Standards
    Spoiler Alert, click show to read: 
    Njevski’s Screeching Back Banners = ”The most respected warriors of the noble Winged Lancers may sometimes be given the honour of riding to war carrying the mystical Back Banners such as those owned by the mighty warrior, Tzar Alexandr Njevski. They emit a piercing howl which strikes fear into the hearts of their most hated enemies.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    The Holy Icon of Miska = ”The Holy Icon is normally kept in the shrine of Miska in Kislev, but in times of war it is brought out and its divine presence has a mystical effect on the battle prowess of Kislevite troops fighting under its watchful gaze.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    Banner of the Valkyrie = ”The Banner of the Valkyrie flutters violently as though in a storm, even when the winds are calm.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA


    Cult of Ulric Magic Items
    Spoiler Alert, click show to read: 
    Liber Lupus = Listed as one of the Ulric holy books.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Ulric

    Teutognengeschichte = Listed as one of the Ulric holy books.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Ulric

    The Ulric Creed = Listed as one of the Ulric holy books.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Ulric


    Kadon’s Scrolls of Binding
    Spoiler Alert, click show to read: 
    When a storm of magic breaks, it isn’t merely battlefield sorcery that increases in power. All manner of spells and items dormant for decades suddenly crackle into vibrant life, eager to have their power unleashed on an unsuspecting world. Chief among these are Kadon’s Scrolls of Binding; each scroll was crafted with a particular beast in mind. These came from the Warhammer Supplement: Monstrous Arcanum, in the chart in that book it listed each monster for each faction as either Abhorrent, Binding Scroll or Kinship, these monsters here are all but those that are Abhorrent to this faction. The Scrolls of Binding that may be used vary from race to race, the following are those that may be used by this faction:

    Binding Scrolls
    Spoiler Alert, click show to read: 
    Arcane Phoenix
    Basilisk
    Bonegrinder Giant
    Carmine Dragon
    Dark Emissary
    Dread Maw
    Emperor Carmine Dragon
    Emperor Magma Dragon
    Fenbeast
    Flamespyre Phoenix
    Frostheart Phoenix
    Focus Familiars
    Giant
    Great Eagles
    Great Magma Dragon
    Great Stags
    Great Warpfire Dragon
    Great Wyvern
    Hippogryph
    Incarnate Elemental of Beasts
    Incarnate Elemental of Fire
    Lammasu
    Magma Dragon
    Manticore
    Merwyrm
    Mournfang
    Pegasus
    Power Familiars
    Preytons
    Rhinox
    Sabretusk
    Sciowyrm
    Snow Trolls
    Spell Familiars
    Stonehorns
    Thundertusk
    Truthsayer
    Unicorn
    Warhawks
    Warpfire Dragon
    Warrior Familiars
    Wyvern
    Yhetees
    Young Magma Dragon
    Young Warpfire Dragon
    Young Wyvern
    Zoats


    Kinship
    Spoiler Alert, click show to read: 
    Bears
    Demigryph
    Dragon
    Emperor Dragon
    Frostfiend
    Golems
    Great Dragon
    Griffon
    Hawks of Miska
    Young Dragon


    Special Character Items
    Spoiler Alert, click show to read: 
    Tzarina Katarin
    Spoiler Alert, click show to read: 
    Fearfrost = ”Fearfrost was forged by Miska the Slaughterer in the early days of Kislev. The blade is the heirloom of the Tzarinas of Kislev. Only a Tzarina can wield it, and if any man were even to touch the blade he would instantly be frozen to death. The intense cold radiating from the weapon will slay anyone it cuts.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15

    The Holy Axe of Miska = ”This axe was made by Miska the Slaughterer for her second husband (the first one was killed and eaten by Miska in her fury) Mikhail Gregorov. It is an exceedingly heavy weapon and its strikes leave destruction in their wake.”
    https://www.scribd.com/doc/221544459/Citadel-Journal-15


    Mythic Items

    Spoiler Alert, click show to read: 
    Dawnstar Sword = ”Legend goes that this blade was forged in the first rays of light to strike the world. The energy of this auspicious enchantment remains embedded deep within the burnished blade, waiting to be called forth once more in a blaze of glory.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Blade of Last Resort = ”This sword has ever had a twisted sense of humour, seeking out overmatched heroes and aiding them against a chosen foe. However, the Blade of Last Resort draws its strength from a victor’s glorious lifeblood; those that best an opponent with its aid themselves have scant moments to live.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dodecahedron of Continental Drift = ”Said to have been left behind by the Old Ones, this peculiar object can be used to remake the world. Each alteration to the Dodecahedron’s external matrix is reflected on the land around the user. Its ill-considered use can easily prove catastrophic…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Fozzrik’s Floating Fortress = ”Though Fozzrik’s magical aptitude led him to become a wizard, he never lost his love for architecture. Many of the Old World’s cities have been built around immaculate structures that Fozzrik created from stone and sorcery, but more prized by far are his floating fortresses - buildings that move under their own power and sprout defences to repel intruders.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Woodwaker’s Wand = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Living Deadwood Staff = ”Arboreonecromancy is a little-practiced branch of wizardry - any mystic crazed enough to attempt it normally transfers his attentions back to raising zombies and skeletons, rather than undead trees. However, legends tell of the Archmage Sycamo, ‘The Daemon Carpenter of Estalia’, who not only perfected a method of reanimating trees from their residual elements, but also filling them with astounding vigour. Much of Sycamo’s work has, fortunately, been lost to the intervening aeons, but the Living Deadwood Staff never stays missing for long…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Giantkin Helm = ”After constantly being told ‘We expect big things from you’ by his Elector Count father, Heinrich von Roth spent much of the family fortune commissioning an artefact that would help him achieve greatness. Alas, he was to learn that when dealing with wizards, precision of diction is just as important as largesse of payment.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Windcatcher Prism = ”This peculiar bauble was crafted long ago, its purpose very much tied to storms of magic. Once a particular Wind of Magic rises to a certain cataclysmic level, the Windcatcher Prism absorbs and rechannels a portion of its power, bestowing the bearer - and his immediate allies - with an avataric aspect of the ascendant Wind of Magic.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Paranoth’s Piquet Fence = ”Paranoth was a famous travelling mage, who trod every road ‘twixt Cathay and Naggarond. Naturally, only a particularly foolish wizard would journey such roads without defences, so Paranoth wove himself a sorcerous fence to defend his encampments whilst he and his companions slept.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Rockcharmer’s Flute = ”Androgast Gildheim was the first man in the Empire to master this granite flute, but its origins lie hidden in the mists of time. Some say that the Rockcharmer’s Flute was used to destroy the old Dwarfen realms, others that it sank the fabled realm of Seidon. However, the most popular tale concerns a drunken Halfling, the Rockcharmer’s Flute, a jug of lamp oil, a plate of sausages and the accidental creation of the Grey Mountains.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Wyssan’s Weighted Dice = ”This set of weighted dice is one amongst many forged by Arctovian Wyssan over the course of a long and (unsurprisingly) successful wagering career. At the bearer’s command, these skull-marked cubes play havoc with the laws of causality; turning certainty into bleak misfortune.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Arabyan Puzzlebox = ”This elegantly crafted container houses many hundreds of glittering gemstones, each with the power to harness the Winds of Magic if used in the correct manner. Alas, the user can never truly be sure that the compartment he has opened will contain the gems he needed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Black Book of Ibn Naggazar = ”Ibn Naggazar was a brilliant, if somewhat maniacal, Arabyan sorcerer. Whilst it is unknown whether his madness sprang from isolation, too many attempts at creating intoxicating ‘elixirs’ or the honeyed promises of whispering Daemons, there can be no doubt that he was utterly insane. No rational wizard would create a book inked on the skin of his closest family, much less constantly follow its advice.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic


    Added Items:

    None yet
    Last edited by PaulH; October 12, 2019 at 06:41 PM.

  5. #5

    Default Re: Information Thread for Potential New Kislev Units

    Lore Information Regarding Kislev

    When a series is being continuously updated for a quarter of a century there is bound to be a massive amount of lore that has been created for it. This is an attempt to collate important snippets of lore that I have found during my research into units. I am presenting these in note form rather than in quote form due to the sheer amount of information that is potentially able to be displayed here, but I hope that it will prove useful or interesting to you regardless.

    General Information
    Spoiler Alert, click show to read: 
    - In the northern wastes of Kislev banishment is as terminal as a death sentence.
    - The most heinous crime imaginable to a Kislevite is to turn to chaos.
    - Kislev today is made of a number of semi-autonomous city states.

    Citadel Journal Issue 20

    - The Boyars were the nobles of Kislev, descended from the great families that had settled the harsh lands to the north-east of the Empire.
    - Their forefathers had conquered trolls and other foul beasts to scrape a living from the barren frozen wastes.
    - Life in Kislev is tough, but the people have adapted to the harsh conditions.
    - Many kislevites put their faith in spirits such as the Domovoy.

    https://i.imgur.com/9hSrD3i.png White Dwarf 272

    - They’re a fierce looking people, shorter than folk in the Empire but carrying themselves proudly.
    - They are well dressed in fur cloaks and woollen colbacks.

    The Ambassador by Graham McNeill - Chapter 1


    The Ice Queen
    Spoiler Alert, click show to read: 
    - Scandal and intrigue abound in the court of the Ice Queen.
    - The Tzarina rules with an iron will and frosty acumen.
    - Nastasya Roskolnikov was another claimant to the throne. She had recurring nightmares of the Tzarina chasing her with her sword Fearfrost and she believed the Tzarina had murdered her father.
    - Nastasya spoke out about it and was very convincing, eventually word reached the Tzarina of the treasonous accusations and banished Nastasya and her followers to the north.
    - There they died off one by one, but Nastasya eventually succumbed and embraced the worship of Slaanesh.
    - Like most monarchs, Tzarina makes an annual tour of her realm.

    Citadel Journal Issue 20

    - Etiquette demands that the Ice Queen’s invitations take precedence over all other previous engagements.
    - Even duty to the dead must be set aside, for mourning doesn’t release a guest from appearing at her court.
    - The Tzarina’s pages and maids of honour are dressed in long, ice-blue coats.

    The Ambassador by Graham McNeill - Chapter 2


    Provinces, Regions and Cities
    Spoiler Alert, click show to read: 
    Chernozavtra
    Spoiler Alert, click show to read: 
    - Bullhead is infamous for the many atrocities he has perpetuated.
    - His most well-known exploit was the sacking of the Kislevite town of Chernozavtra, when he led a marauding band of Chaos Centaurs against the City Militia, slaughtering them to the last man
    - The centaurs rampaged through the town, causing so much devastation that it hasn’t been the same since

    https://i.imgur.com/jQn5oNk.png White Dwarf 98

    The City of Kislev
    Spoiler Alert, click show to read: 
    - The city rises from the oblast like a jagged spike on the landscape, dominating the countryside around it in a vulgar fashion.
    - The walls are high and impressive, higher than any seen in the Empire save Middenheim.
    - Every yard of rocky ground before the walls was a killing zone, covered by crossbows and cannon fire.
    - A fearsome toll of blood would be needed to breach the walls.
    - Gora Geroyev, the Hill of Heroes, was a route through the city.
    - The buildings are well constructed with tiled roofs of clay.
    -The Goromadny Prospekt was a long street that run for half a mile through the city. It was an industrius place where all manner of business was conducted.
    - Hulking iron statues of long-dead tzars edge the perimeter of Geroyev Square.
    - The buildings surrounding the square were ornately built of red stone, with high peaked roofs and onion domed towers.
    - The palace of the Tzarina is a mighty fortress that rises tier upon tier. It’s built of white stone and has colourfully festooned battlements.
    - At night the palace is lit by Cathayan lanterns, making its beauty appear all the more spellbinding.
    - The city is being terrorised by a madman called The Butcherman, who eats the hearts of his victims.
    - Lubjanko Hospital was constructed during the reign of Tzar Alexis after the Great War against Chaos. Too many men had died needlessly of their wounds and Alexis had been determined to make Kislev have the finest treatment facility in the world.
    - Lubjanko Hospital is blessed by Shallya.
    - After years as the finest hospital, it eventually became a dumping ground for the sick, deranged and crippled.

    The Ambassador by Graham McNeill - Chapter 1, 2, 3 & 6

    - The tunnels beneath Kislev are an engineering marvel that was designed by Josef Bazalgette.
    - These sewers had eliminated cholera from the city.

    Ursun’s Teeth by Graham McNeill - Chapter 2


    The Frost Palace
    Spoiler Alert, click show to read: 
    - Kislevites inexperience with more seductive vampires allowed Tsarina Kattarin to keep the throne for many years, they were used to dealing with an ice cold, pale, magic-wielding women as their leadership.
    - She was only disposed when the nobles realised no-one would ever succeed her, depriving them of more power. Her frozen corpse is still on display in the Frost Palace.

    Warhammer 2nd Edition RPG - Night's Dark Masters

    The City of Praag
    Spoiler Alert, click show to read: 
    - Few races of men can match the sheer loathing of chaos, but the people of Praag suffered more horribly than anyone else during the last Great War against Chaos, and harbour an unparalleled hatred.
    Citadel Journal Issue 20

    - Praag has an ancient hidden secret.
    - The forces of Chaos attacked the place so constantly and the rulers of Kislev constantly rebuilt it again.

    Gotrek & Felix: Giantslayer by William King - Chapter 11

    The Port City of Erengrad
    Spoiler Alert, click show to read: 
    - When the great army of Asavar Kul marched against the weak kingdoms of the southlings, it was Ormnir’s grandson Ulgra Troll-eater who led the Sarls into battle.
    - From the burning husk of Erengrad his warriors brought back enough stone to raise the wall around the tower – an enduring testament to their victory over the Kislevites.

    Warhammer Heroes: Wulfrik by C. L. Werner - Chapter 2


    Foreign Affairs
    Spoiler Alert, click show to read: 
    Beastmen
    Spoiler Alert, click show to read: 
    - Bullhead is infamous for the many atrocities he has perpetuated.
    - His most well-known exploit was the sacking of the Kislevite town of Chernozavtra, when he led a marauding band of Chaos Centaurs against the City Militia, slaughtering them to the last man
    - The centaurs rampaged through the town, causing so much devastation that it hasn’t been the same since

    https://i.imgur.com/jQn5oNk.png White Dwarf 98

    Dolgans
    Spoiler Alert, click show to read: 
    - When the Dolgans laid siege to Stravtrosgrad the flayed captured villagers to make cruel banners and appear to have cooked and eaten their bodies.
    - They succeeded in taking Stravtrosgrad and sacrificed its population to Tzeentch.

    https://i.imgur.com/9hSrD3i.png White Dwarf 272
    https://i.imgur.com/70BMWy5.png White Dwarf 272
    https://i.imgur.com/OayXDoy.png White Dwarf 272

    Dwarfs
    Spoiler Alert, click show to read: 
    - Dwarf smiths are found in their own quarters in cities of the Empire, Bretonnia, Kislev and elsewhere.
    - Refugees from the many lost and fallen strongholds can be found in human lands.

    https://i.imgur.com/NevdNT0.png White Dwarf 152

    Khorne
    Spoiler Alert, click show to read: 
    - The most heinous crime imaginable to a Kislevite is to turn to Chaos.
    Citadel Journal Issue 20

    - Vampires have aided humanity secretly in their wars against chaos, though mankind only sees them as monsters.
    Warhammer 2nd Edition RPG - Night’s Dark Masters

    Kul
    Spoiler Alert, click show to read: 
    - Kyazak, Kul and Tahmak regularly ride into the steppe to kill and rob.
    The Ambassador by Graham McNeill - Chapter 3

    Kurgans
    Spoiler Alert, click show to read: 
    - When Aelfric Cyenwulf, chieftain of Archaon, had come to Kislev he had impaled who stanista’s on pine logs, and let carrion birds feast on the still-living bodies for days.
    The Ambassador by Graham McNeill - Chapter 3

    Kyazak
    Spoiler Alert, click show to read: 
    - Kyazak, Kul and Tahmak regularly ride into the steppe to kill and rob.
    The Ambassador by Graham McNeill - Chapter 3

    Lahmian Vampires
    Spoiler Alert, click show to read: 
    - Kislevites inexperience with more seductive vampires allowed Tsarina Kattarin to keep the throne for many years, they were used to dealing with an ice cold, pale, magic-wielding women as their leadership.
    - She was only disposed when the nobles realised no-one would ever succeed her, depriving them of more power. Her frozen corpse is still on display in the Frost Palace.
    - The Tsarevich Pavel Society hunt down vampires in the nobility of Kislev, mostly on the orders of the nobility who don’t want their parents to be immortal and deny them their inheritance.
    - The Tsarevich Pavel Society don’t realise it, but they are being influenced by the Lahmian Sisterhood as a tool against the Von Carstein vampires.
    Vampires have aided humanity secretly in their wars against chaos, though mankind only sees them as monsters.

    Warhammer 2nd Edition RPG - Night's Dark Masters

    Norsca
    Spoiler Alert, click show to read: 
    - When Norscan raiders sacked Erengrad their swept through the city killing thousands in dedication to their dark gods.
    Ursun’s Teeth by Graham McNeill - Chapter 3

    - Some Norscans worship Ulric as Ursash, Hunter of Bears. This likely offends Kislevites.
    Warhammer 2nd Edition RPG - Sigmar’s Heirs

    Nurgle
    Spoiler Alert, click show to read: 
    - The most heinous crime imaginable to a Kislevite is to turn to Chaos.
    Citadel Journal Issue 20

    - Vampires have aided humanity secretly in their wars against chaos, though mankind only sees them as monsters.
    Warhammer 2nd Edition RPG - Night’s Dark Masters

    Norsca - Sarls
    Spoiler Alert, click show to read: 
    - When the great army of Asavar Kul marched against the weak kingdoms of the southlings, it was Ormnir’s grandson Ulgra Troll-eater who led the Sarls into battle.
    - From the burning husk of Erengrad his warriors brought back enough stone to raise the wall around the tower – an enduring testament to their victory over the Kislevites.

    Warhammer Heroes: Wulfrik by C. L. Werner - Chapter 2

    Slaanesh
    Spoiler Alert, click show to read: 
    - The most heinous crime imaginable to a Kislevite is to turn to Chaos.
    - Nastasya Roskolnikov was another claimant to the throne.
    - She had recurring nightmares of the Tzarina chasing her with her sword Fearfrost and she believed the Tzarina had murdered her father.
    - Nastasya spoke out about it and was very convincing, eventually word reached the Tzarina of the treasonous accusations and banished Nastasya and her followers to the north.
    - There they died off one by one, but Nastasya eventually succumbed and embraced the worship of Slaanesh.

    Citadel Journal Issue 20

    - Vampires have aided humanity secretly in their wars against chaos, though mankind only sees them as monsters.
    Warhammer 2nd Edition RPG - Night’s Dark Masters

    Tahmak
    Spoiler Alert, click show to read: 
    - Kyazak, Kul and Tahmak regularly ride into the steppe to kill and rob.
    The Ambassador by Graham McNeill - Chapter 3

    The Empire
    Spoiler Alert, click show to read: 
    - A contingent of Kislevite cavalry arrives during the summer, who are loaned by the Tzarina in exchange for a detachment of Knights Panther.
    WHFRPG 1st Edition - Middenheim: City of Chaos p20

    - Elector Count Valmir von Raukov and the beautiful Kislevian ambassadress “The Ice Princess” are rumoured to be in a relationship.
    - The Elector Count of Talabecland remembers his provinces ancient claims to portions of Kislev and he eyes them hungrily. Otherwise, relations with Kislev are pretty strong.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Elector Count Valmir von Raukov is hated by the kislevites for his trade deals with the Norse.
    Tales of the Old World Short Story - Night Too Long

    A kislevite once slew an evil necromancer and his alchemist ally to free a tiny kingdom within Ostland’s borders.
    https://i.imgur.com/YHPl98U.png White Dwarf 93

    - Some in the Empire view the mythic epic of the Great War against Chaos to be just that, a rousing tale of heroism that was very wildly embellished.
    - Some diplomats believe Kislev has snubbed their noses at the Empire by placing their embassy behind Ulric’s temple.
    - The splendour of the Imperial Palace in Altdorf pales in comparison to the opulence of the Tzarina’s Winter Palace.
    - Alexander, the Tzarina’s cousin, was thrown in prison. When it was discovered by those in power that they had imprisoned him, they arrived to find that he had been violated and murdered by his fellow prisoners.

    The Ambassador by Graham McNeill - Chapter 1
    The Ambassador by Graham McNeill - Chapter 6

    - The tunnels beneath Kislev were among the greatest engineering marvels of the north and were designed by Imperial Engineer Josef Bazalgette.
    Ursun’s Teeth by Graham McNeill - Chapter 2

    Tzeentch
    Spoiler Alert, click show to read: 
    - The most heinous crime imaginable to a Kislevite is to turn to Chaos.
    Citadel Journal Issue 20

    - The Dolgan succeeded in taking Stravtrosgrad and sacrificed its population to Tzeentch.
    https://i.imgur.com/OayXDoy.png White Dwarf 272

    - Vampires have aided humanity secretly in their wars against chaos, though mankind only sees them as monsters.
    Warhammer 2nd Edition RPG - Night’s Dark Masters

    Vampire Counts
    Spoiler Alert, click show to read: 
    - Most vampires that dwell in Kislev are of the monstrous kind, beasts barely better than ruthlessly hunted animals.
    - The Tsarevich Pavel Society hunt down vampires in the nobility of Kislev, mostly on the orders of the nobility who don’t want their parents to be immortal and deny them their inheritance.
    - The Tsarevich Pavel Society don’t realise it, but they are being influenced by the Lahmian Sisterhood as a tool against the Von Carstein vampires.

    Warhammer 2nd Edition RPG - Night's Dark Masters


    Military
    Spoiler Alert, click show to read: 
    - The Droyaska are blademasters.
    - Their horse archers are exceptionally lethal and talented.
    - Their horse archers use short horned bows made of laminated seasoned wood.
    - To guide their horses, these archers use their knees.

    The Ambassador by Graham McNeill - Chapter 2
    The Ambassador by Graham McNeill - Chapter 6

    - A kossar with a black armband tied to his arm has been posted to a plagued area.
    Ursun’s Teeth by Graham McNeill - Chapter 3


    The Tsarevich Pavel Society
    Spoiler Alert, click show to read: 
    - Most vampires that dwell in Kislev are of the monstrous kind, beasts barely better than ruthlessly hunted animals.
    - The Tsarevich Pavel Society hunt down vampires in the nobility of Kislev, mostly on the orders of the nobility who don’t want their parents to be immortal and deny them their inheritance.
    - The Tsarevich Pavel Society don’t realise it, but they are being influenced by the Lahmian Sisterhood as a tool against the Von Carstein vampires.

    Warhammer 2nd Edition RPG - Night's Dark Masters
    Last edited by PaulH; June 13, 2021 at 02:13 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •