As we know from this old thread, infantry Berserkers are broken in M2TW. However, it is possible to create a close approximation of them by disguising an elephant unit, keeping their unbreakable "heroic" morale stat as well as their ability to launch infantries with a few alterations - steps to reproduce as below (Caution, not for the faint of heart, please read Briarius' tutorial on how to work with animations first before attempting):
Requirements: Caliban's M2TW Animations
1. Download M2TW_Berserker_Resource.zip, and place the E_Berserker folder inside Caliban's animation folder. Place the models and textures into the unit_models folder.
2. Create a new entry in descr_skeleton.txt:
You must regenerate the .dat and .idx files in the animations folder after this step.Spoiler Alert, click show to read:
3. Add the model entry to use the skeleton in battle_models.modeldb. This uses the model in the attachment below but will also work with any other infantry models without weapon bone attachments:
Remember to add 1 to ther serialisation on the top of the file!Spoiler Alert, click show to read:
You may also utilise the blank texture for an invisible crew model, but using the default elephant_crew for debugging is fine for now.
3. Add the mount entry to descr_mount.txt
Values may be tweaked as desired, the higher the mass, the easier it is to launch opponents. Since this is an elephant unit, it can hit multiple targets in a single swing.Spoiler Alert, click show to read:
4. Add the unit entry to the export_descr_unit.txt:
The warcry ability allows the player force the unit to "go beserk" on demand. These are just the recommended stats, and should be adjusted accordingly. With these stats they are glass cannons.Spoiler Alert, click show to read:
The reproduction does have several differences from the original:
1. Since it is a cavalry unit, it cannot scale ladders and battlements.
2. No differentiation between "idle" and "combat ready" states, so the unit always looks like it's in combat.
3. Limited attack animations, currently I have not found any other ways to play anything other than the spin animation. The "high" animation only plays when they fight other elephants.
4. Spin attack damage ticks only once as the animation finishes playing, unlike in RTW/BI where it ticks 3 times.
5. No blocking animations.
6. Death animations are bugged, dying forward and backward are reversed.
With all that said, comments and feedback are welcome!
(Yes, I know that the attached model is based on a Native American model, but this is the closest I can get to the RTW Berserker in a short notice)
Edit 3: Fixed all crash-related bugs! Replaced attachment with working ones.



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