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Thread: Information Thread for Potential New Empire Units

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    Default Information Thread for Potential New Empire Units

    Information Thread for Potential Empire Units

    Of the Human nations of the Old World, the most important by far is that of The Empire, forged by the warrior-king and ascended deity Sigmar, from the primitive Human tribes of barbarians who inhabited what became the lands of the southern Empire more than 2500 years ago. Although not as skilled in craftsmanship as the Dwarfs or in magic as the High Elves, the people of the Empire are not beholden by the limits of tradition to the same extent as the Dwarfs or High Elves and continue to progress culturally, technologically and magically. Having yet to succumb to any threat, external or internal, it is the faith, the sense of righteousness, and the unconquerable spirit of its citizens which gives the Empire its strength, as well as the ruthless efficiency of its military and religious orders.

    Military, Magical and Technological Regiments and Notables

    Lords and Heroes
    Spoiler Alert, click show to read: 
    Army Standard Bearer = Carries the army standard into battle
    https://i.imgur.com/DAYrFvE.png White Dwarf 324

    Baronen = Level 10 hero
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Beast Hunters = Armed with two axes and dressed in the flayed skins of his chosen enemies - Beastmen - the Beast Hunter cuts a disturbing pose. He wears a headdress made from the leathery face of slain beastmen, and upon his back is a trophy rack with the broken skulls of his most despised enemies.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 28

    Count = Level 20 hero
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Executioner = The preference of the axe or sword depends on what state you visit. The axe and block is used mostly in the more uncouth northern territories, whereas in the south the sword is prevalent.
    https://drive.google.com/drive/folde...FBzUm5uc0EzV28 Blood on the Reik

    Graf = Level 5 hero
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Hochmarschall = Level 25 hero
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Imperial Assassin = Politics is a dangerous game and not all dangers are found on the battlefield. The Assassin specialises in removing 'obstacles' with discretion. The Assassin calmly dispatches his rather distasteful duties with fastidiousness and finesse
    https://i.imgur.com/lPyS7nS.png White Dwarf 244

    Imperial Herald = A model from 4th edition
    https://i.imgur.com/siiUosR.png White Dwarf 154

    Margraf = Level 15 hero
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book


    College of Engineers
    Spoiler Alert, click show to read: 
    Bombardiers = A skilled master gunner assigned to artillery. Listed on page 54 of the 3rd edition of Warhammer Tabletop. Listed as a hero.
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Master Engineers = While they are not soldiers by heart, Master Engineers are no less patriotic in their cause to defend the Empire, and as such they can still be a common sight amongst larger Imperial armies, where their expertise with powerful experimental handguns and devices could help turn the tide of battle with a single well-placed shot from their rifles.
    http://warhammerfantasy.wikia.com/wi...aster_Engineer
    https://i.imgur.com/EeUP18f.jpg Warhammer Concept Art

    Colleges of Magic
    Spoiler Alert, click show to read: 
    Hohenhexe = Level 15 wizard
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Kultmiester = Level 25 wizard
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Magister Vigilants = Their duties across the Empire prevent them from attaining the control of magic that many of their colleagues possess, but they have many other skills and talents useful in other sorts of situations, and they command great respect and fear amongst their own kind.
    http://warhammerfantasy.wikia.com/wi...ister_Vigilant

    Schwarzmantel = Level 10 wizard
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Zauberer = Level 5 wizard
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Zaubermiester = Level 20 wizard
    https://i.imgur.com/hdF4mZu.jpg 3rd Ed. Armies Book

    Cult of Sigmar
    Spoiler Alert, click show to read: 
    High Matriarch = The Sigmarite Matriarchs are answerable to the High Matriarch of the temple
    https://i.imgur.com/zCWd1F9.png White Dwarf Issue 241

    Matriarch = Matriarchs are driven by a zealous devotion to the Cult of Sigmar and a relentless determination to redeem the Sisterhood in His eyes
    https://i.imgur.com/zCWd1F9.png White Dwarf Issue 241

    Sister Superior = They are the long serving priestesses of the Cult of Sigmar, well versed in the rituals of the temple and an example to the younger Sisters and Novices. Any peril or foe that may lurk is nothing compared to the wrath of a Sister Superior
    https://i.imgur.com/zCWd1F9.png White Dwarf Issue 241

    Warrior Deacon = Witch Hunter army list unit. It’s from Citadel Journal. May ride warhorses.
    https://www.scribd.com/doc/222984525/Citadel-Journal-30

    Cult of Taal
    Spoiler Alert, click show to read: 
    Arch-Priest of Taal = His obsession with fighting against all forces that can upset the balance of nature has recently led him to capture one of the vile Skaven artifacts known as the Black Arcs of the Horned One
    https://i.imgur.com/GmKCuMb.png Warhammer Chronicles 2003

    Cult of Ulric
    Spoiler Alert, click show to read: 
    Priest of Ulric = A priest dedicated to Ulric
    https://i.imgur.com/J8AbnZ8.png Warhammer Chronicles 2004
    https://i.imgur.com/acYrni7.png Warhammer Chronicles 2004

    Mootland
    Spoiler Alert, click show to read: 
    High Tabler = A halfling chef hero, the most famous of which was Quango Lipstrangle who died defending Caraz-Lumbar from greenskins.
    https://i.imgur.com/I8ix00s.png Warhammer 3rd Edition Siege Rulebook

    Lord of the Harvest = Halfling leaders of farm labourers, they are practiced swordsmen. Can wear light armour.
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Moot General = Halflings leaders are often respected civilian dignitaries, or members of noble families, elected as military leaders in times of war. May be armed with a variety of equipment, he may ride a Goat to battle, go there on foot or ride a baby dragon or an eagle to battle
    https://i.imgur.com/IqGnRI5.jpg 3rd Ed. Armies Book
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Reikland
    Spoiler Alert, click show to read: 
    Kaiserjaegar = The Kaiserjaegar had originally been nothing more than woodsmen who organised hunts for the sovereign and his guests. Under Kreyssig’s leadership, their powers and responsibilities had been expanded. They had become the private constabulary of Emperor Boris, the secret police of Altdorf.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 1

    Sylvania
    Spoiler Alert, click show to read: 
    Voivode = Before the ruin of the electoral state its Counts went by the term Voivode. In real life, this term is slavic and means General, but it was also an honorific title passed down through families.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 1


    Knightly Orders
    Spoiler Alert, click show to read: 
    The Empire has many Knightly Orders that are spread all over the place. Some of them are only found in certain territories, which would give mods a chance to make the different factions of the empire feel special. There is a great deal of information to be found on each in the links below, so if you are going to make units based on these, make sure you have a good read. Knights linked to specific Cults of the Empire are found in the section after this one.

    Reiksgard
    Spoiler Alert, click show to read: 
    Imperial Foot = This is the infantry contingent of the Imperial Guard. They guard the Emperor, whether in his palace or on the field of battle. May equip; Great Weapons, Flails, Halberds.
    https://i.imgur.com/xHHLQ18.jpg 3rd Ed. Armies Book

    Knights of the Cold Fire = A secretive order, the Coldfire Knights are sworn to oppose both Chaos and internal trouble within the Empire. Their allegiance is to the ruling Emperor. They're an offshoot of the Reiksguard dedicated to destroying Chaos, but not through religious fanaticism, just by determination that Chaos must be made extinct. They don't fear Chaos at all. Their order is also allowed to use magic, but none of the Knights know it, they have accompanying wizards
    http://warhammer-empire.com/theforum...c,17589.0.html
    https://www.scribd.com/document/3931...Heart-of-Chaos Warhammer 1st Edition RPG: Doomstones; Heart of Chaos

    Knights of the Imperial Guard = These are the secular orders of knights including such regiments as the Imperial Guard
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book
    https://i.imgur.com/sqxl3wP.jpg 3rd Ed. Armies Book
    https://i.imgur.com/UcfL1JP.jpg 3rd Ed. Armies Book
    https://i.imgur.com/UsPuyh6.png White Dwarf 113

    Reiksgard = They guard the Emperor whether in his palace or on the field of battle. Sword, shield and heavy armour. Variants include; Great Weapons, Halberds. An ancient name for this order is the Reikslandguard.
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Secular Knights
    Spoiler Alert, click show to read: 
    Drakenhof Templars = No further information available.
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Freelance Knights = There are countless small brotherhoods and knights who fight solo in the service of the Empire who are otherwise unafiliated with any single state or religion.
    http://warhammerfantasy.wikia.com/wi...the_Black_Bear
    https://i.imgur.com/N5c9y21.png White Dwarf 331

    High-Helms = These are the secular orders of knights including such regiments as the High-Helms, an elite unit of exceptionally tall warriors
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book
    https://i.imgur.com/f7zzzqt.png

    Knights Bloodied Spur = ”Along the banks of the Upper Reik, the defences centred on Asher’s Levee were commanded by Graf Esmer Tolbruk, and four regiments of state troops from the Nuln Grey Cloaks, backed with a detachment of the Knights Bloodied Spur and a strong battery of cannon”
    Tamurkhan: The Throne of Chaos

    Knights Encarmine = A knightly order founded in Tilea but who have reached as far afield as the Empire. They refuse to carry shields and do not use lances, instead they use two swords at the same time in combat. Their armour is completely red.
    http://warhammerfantasy.wikia.com/wi...ghts_Encarmine

    Knights Jaguar = A sister order of Knights Panther. Nothing else is known about this order.
    http://warhammer-empire.com/theforum...c,17589.0.html
    Crusade Empire army list, Citadel journal, issue 43
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book

    Knights of Glinting Steel = No further information available.
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Knights of the Black Bear = Reputedly the most boisterous of all the Knightly Orders within the Empire, the Knights of the Black Bear keep a keep on the borders of Averland as well as a Chapterhouse in Averheim itself. The name of the Order comes from its mythical founder - a poor yet noble knight who wrestled a bear to rescue a lady. The myth is maintained and remembered in the tradition of the Grand Master wrestling a bear before every tournament. This tradition has led to a great many Grand Masters finishing their service by being killed by said bear
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of the Broken Sword = A knighty order founded in the wake of the Orc invasion of Gorbad Ironclaw, they are freelance knights whose members are only recruited from nobility that come from provinces attacked by Ironclaw’s Waaaagh!
    http://warhammerfantasy.wikia.com/wi...e_Broken_Sword

    Knights of the Crystal Lance = "Grand Master Odo Copperfinger of the Order of the Crystal Lance had mustered not only his entire order but also ten score regiments of well-drilled troops. The armies cautiously manoeuvered through the forest to surround Lord Vethri's many towered citadel. Grand Master Copperfinger had barely finished booming his ultimatum to the Chaos-worshipping Vethric when all hell broke loose." Appear to be linked to Talabecland, but possibly from Ostland or Solland
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders
    https://i.imgur.com/a3f9pKe.png White Dwarf 363
    Warhammer 8th Edition Rulebook

    Knights of the Ebon Sword = No further information available.
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Knights of the Gold Lion = A famous knightly order founded during the Arabian Crusades.
    http://whfb.lexicanum.com/wiki/Knights_of_the_Gold_Lion
    http://warhammerfantasy.wikia.com/wi..._the_Gold_Lion

    Knights of the Golden Sword = Possibly from Ostland or Solland
    https://i.imgur.com/a3f9pKe.png White Dwarf 363

    Knights of the North Star = The Knights of the North Star are the protectors of Nordland and champions of the Emperor. Nothing else is known about this order.
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of the Red Shield = The Red Shields are the personal bodyguard of the elector count of Talabecland
    http://warhammerfantasy.wikia.com/wi...the_Black_Bear

    Knights of the Setting Sun = Listed as partaking in the End Times Fall of Altdorf.
    http://whfb.lexicanum.com/wiki/Fall_of_Altdorf_Forces

    Knights of the Shining Star = The Knights of the Shining Star, along with the Solland Greatswords, were crushed by the Crushas, the formidable core of Gorbad Ironclaw's Waaagh! at the Battle of Solland's crown
    http://warhammerfantasy.wikia.com/wi...the_Black_Bear

    Knights of the Shining Sword = This order was founded by an outcast knight
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of the Shining Talon = In the heart of the Reikwald Forest there lurk many foul and fearsome creatures. However, there also dwell beasts of a more noble heritage that can be harnessed for war by the Knightly Orders of the Empire. Only Knights of the Inner Circle are found worthy to ride to battle on these more exotic and, frankly, ferocious mounts. Some such champions of the orders have long passed into legend - the Winter Wolves of Middenheim, and the Razorbeak-mounted Knights of the Shining Talon amongst them
    https://i.imgur.com/p0LRLeu.png Warhammer 8th Edition Empire Army Book

    Knights of the Silver Mountain = This Order is based just a few days north of Hergig and have come to the aid of the Count of Hochland on many occasions
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of the Southern Sword = "That was who they were, Armin reflected. That was the legacy, the heritage that rested upon their shoulders and within their souls. For the sons of the Solland, the scarred frontier of Wissenland, there was no greater honour than to wear the red armour and the black surcoat, to be admitted into the almost sacred ranks of the Order of the Southern Sword. The knights could trace their history back to the very founding of Solland, and they had been there to the very end, when the orcs had come with fire and steel to lay waste to the province and slaughter its last lord, the Count Eldred. The order had endured their realm’s destruction, transferring their loyalty to the lords of Wissenland when that province absorbed the ruined carcass of Solland into its domains."
    Warhammer Novel: Runefang

    Knights of the Stag = These men form a relatively new order from Talabheim. Proud and regal, they consider themselves above the other knightly orders based in the city, and think of themselves as "the true sons of Talabheim"
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of the Vengeful Sun = However, those few small Orders, such as the Knight's of Taal's Fury and the Knights of the Vengeful Sun, whose entire brotherhoods can take to war upon these monstrous beasts, have a roll of victory honours surpassed only by the most ancient of Knightly Orders
    https://us.v-cdn.net/5022456/uploads...xpdbh2bmqp.png
    https://i.imgur.com/p0LRLeu.png Warhammer 8th Edition Empire Army Book

    Knights Panther = A knightly order dedicated to the purity of humanity and try to wipe out mutants and corruption where they see it. They are clothed in panther skins over their armour. They have a substantial presence in Middenheim and Talabheim.
    http://warhammerfantasy.wikia.com/wiki/Knights_Panther
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book
    https://i.imgur.com/eysZ2pc.png White Dwarf 277

    Knights Talabec = ”An Order no-one has heard of before now.”
    https://i.imgur.com/f8vpBth.png

    Raubritter = These knights are feudal nobles and their retainers from the provinces. Some of these bellicose feudal barons have earned themselves the dubious title Raubritter, or ‘robber knight’
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book

    Stadtsknechtes = These knights are feudal nobles and their retainers from the provinces. They form the bulk of the mounted forces of the various Elector States. Some of these bellicose feudal barons have earned themselves the dubious title Raubritter, or ‘robber knight’.
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book

    The Osterknacht = "Once the Osterknacht had been the pride of the eastern Empire, rivalling the White Wolves of Middenheim and the Reiksguard who protected the princes of Altdorf. Now, as the long years of turmoil took their toll, corruption and nepotism had set in, and there were too few fighting soldiers left in the ranks of the Osterknacht. The mighty Osterknacht had once been the protectors of the Empire, watching the northern borders for foes, and acting as a bulwark against marauding bands from the mountains to the east. Now they were little more than an honour guard for a teenage count, kept in storage to be wheeled out to add a tarnished glitter to the decaying pomp and ceremony of holidays and parades."
    Warhammer Novel: The Claws of Chaos


    Cults of the Empire
    Spoiler Alert, click show to read: 
    There are many religious cults in the Empire, though Sigmar is the most commonly worshipped, the rest of the gods tend to get worshipped alongside him. There are some that are obviously secret and outlawed, such as the Chaos gods. For this list, I have ignored the various levels of Priests and Monks, as I would be here all day listing the different levels for the different Cults. I’ve noted down any interesting potential units and assigned them to each cult below.
    http://warhammerfantasy.wikia.com/wi...f_Man#Religion

    Temple Rittenbruden = These are the templars, religious orders of knights.
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book
    https://i.imgur.com/NmtfHNf.jpg 3rd Ed. Armies Book


    Legal Cults
    Spoiler Alert, click show to read: 
    Cult of Sigmar
    Spoiler Alert, click show to read: 
    The Cult of Sigmar is the main religion in The Empire and it worships the first Emperor of Men in that region of the world. As he is the most commonly worshipped god, and his cult the most ingratiated of the religions, there are many groups dedicated to furthering or honouring his cause and traits. Many Knightly Orders worship Sigmar openly.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Sigmar

    Brotherhood of Steel = Elite unit linked to the Knights of Sigmar’s Blood
    http://warhammerfantasy.wikia.com/wi...gmar%27s_Blood

    Cloaked Brothers = A splinter group of the Templars of Sigmar, instead of killing and burning they exist to gather information and spy. They are loosely affiliated with Witch Hunters
    http://warhammerfantasy.wikia.com/wiki/Cloaked_Brothers

    Hammers of Sigmar = Founded in Altdorf after the news of the destruction of Mordheim, they were sent to the city to restore order and keep the faithful alive through the turmoil. Armoured in burnished steel, wielding lethal hammers in honour of Sigmar. They are shaven headed, they are struggling to recover from the horrendous casualties during the Storm of Chaos.
    http://warhammerfantasy.wikia.com/wi...mmer_of_Sigmar
    http://warhammer-empire.com/theforum...c,17589.0.html

    Hunters of Sigmar = A new knightly order dedicated to hunting down Chaos residing in Drakwald Forest, they were formed in the aftermath of the Storm of Chaos. They are expert woodsmen and trackers. They carry everything they may need with them, they are far from a glamorous knightly order as they have little time to care for their own equipment. They gather together in skirmish groups and are often thought to be ragtag bands of freelance knights
    http://warhammerfantasy.wikia.com/wi...ters_of_Sigmar
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights Griffon = They follow the Cult of Sigmar and are based both in Altdorf and Nuln. They are one of the most militaristic and well-trained Orders in the Empire. There is tension between the Knight’s Griffon and the Reiksgard. The Demigryph Knights are part of this Order, but they have horseback units as well
    http://whfb.lexicanum.com/wiki/Knights_Griffon
    http://warhammerfantasy.wikia.com/wiki/Knights_Griffon
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of Sigmar’s Blood = Led by the Elector Count of Averland. Their heraldry is mainly red and their armour is silver. They have no inner circle knights
    http://warhammerfantasy.wikia.com/wi...gmar%27s_Blood
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of the Divine Sword = This is an “ancient temple order of Knights famous for their part in the defeat of Mannfred von Carstien at the Battle of Hel Fenn”. In that battle, the knights were led by the Grand Theogonist, Kurt III. References to the order coming to Hel Fen “all the way from Altdorf” suggest the order is located there although it might only be referring to the Grand Theologist. The Wight Lord, Gothard, known as the Undying Knight, was once a member of the Knights of the Divine Sword.
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of the Fiery Heart = ”Destriers flashed by the templar. White, wearing red barding. In the saddle, Kastner saw armoured figures in gleaming silver plate. The lead rider carried a standard advertising the host as Knights of the Fiery Heart. Templars out of Altdorf and personal guardians of the Grand Theogonist and the Cathedral of Sigmar. In their plated fists the knights carried the long hafts of silver warhammers. Their tabards bore the striking red of Imperial crosses, the arrow-points of each end terminating in the shape of a heart. The visor sights of their crowned crusader helms were cut to accommodate a similar pattern.”
    https://i.imgur.com/sqxl3wP.jpg 3rd Ed. Armies Book
    https://i.imgur.com/UcfL1JP.jpg 3rd Ed. Armies Book
    https://i.imgur.com/NmtfHNf.jpg 3rd Ed. Armies Book
    Archaon: Everchosen novel by Rob Sanders
    http://warhammerfantasy.wikia.com/wi...he_Fiery_Heart
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights of the Fist = Together with the Order of the Fist (a secret sister order) they make up the Order of the Holy Knights of Sigmar
    http://warhammerfantasy.wikia.com/wi...he_Fiery_Heart

    Knights of the Hammer= This order was founded just over 200 years ago after the Great War against Chaos. Their chapter house was granted to them by Magnus the Pious. As very pious Sigmarite Templars, they shave their heads before going into battle and wield huge war hammers
    http://warhammer-empire.com/theforum...c,17589.0.html
    Cult of Sigmar article, WD 304

    Knights of the Jade Griffon = "The Order of the Jade Griffon is a templar order presumably devout to Sigmar. Aekold Helbrass, was a former member of the order who turned into a follower of Tzeench." Since they mention the Jade Griffon I assume they are linked to the Grand Theologist in some way, perhaps bodyguards?
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders
    http://warhammer-empire.com/theforum...c,17589.0.html
    Liber Chaotica: Tzeench

    Knights of the Red Griffon = This is a small order of Sigmarite templars. They wear a red griffon rampant as their coat of arms
    http://warhammer-empire.com/theforum...c,17589.0.html
    Zavant (Black Library publication by Gordon Rennie)

    Knights of the Twin-Tailed Orb = Their shields proudly display the emblem of the twin-tailed comet - the sigil of Sigmar, and the colours blue, orange and yellow predominate on their armour. The knights are a religious sect located high in the Middle Mountains. They believe Sigmar has joined with the comet and now looks down upon the Empire searching for fearless warriors to join him in his celestial abode. They are zealous, fanatical templars
    http://www.scribd.com/doc/223222531/Citadel-Journal-43
    http://warhammer-empire.com/theforum...c,17589.0.html

    Knights Templar = Military wing of the temple, linked to the witch hunter army list
    https://www.scribd.com/doc/222984525/Citadel-Journal-30

    Order of Merciful Sisters = A sisters of sigmar force from Mordheim
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 20

    Pilgrims = The warband sees a group of robed humans coming up the road. They seem to be singing religious songs
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 24

    Scourge of Sigmar = Scourges of God are often highly charismatic, and gather other fanatics around them. In times of war, they are highly praised by the cult hierarchy, but when peace comes the priests prefer to move them along as quickly as possible, lest they find too many “enemies of God” within the towns of cities
    http://warhammerfantasy.wikia.com/wiki/Scourge_of_God

    Sigmar’s War Altar = This name is a placeholder, but it appears to be an immense war altar
    http://i.imgur.com/PKx0jfq.png

    Sisters of Sigmar = A war band found in the Mordheim game. They were spared from the wrath of Sigmar when the comet fell and now these priestess venture out of their fortress to bring order to Mordheim

    Temple Acolytes = Young zealots and fundamentalists who aid witch hunters in their bloody quests. It’s from Citadel Journal.
    https://www.scribd.com/doc/222984525/Citadel-Journal-30

    Templars of Sigmar = Although a Knightly Order, the mysterious group known simply as the Templars of Sigmar are a world away from the warriors in shinning armour of popular image, so much so that they rarely refer to themselves as knights. Instead they battle the foes of Sigmar from the shadows, dealing with subtle and insidious threats such as Chaos cults and reclusive necromancers. In particular they excel at battleing users of sorcery, as magic and trickery are tools often used by the servants of darkness. They often wear black clothes, large rimmed hates and black or brown capes. They favor the use of the pistol and sword but carry many types of weapons
    http://warhammer-empire.com/theforum...c,17589.0.html
    Warhammer Chronicles, pg 30. Mordhiem rulebook, Witchhunter's Handbook

    Templars of the Fiery Heart = Listed on page 57 of the 3rd edition of Warhammer Tabletop. “These are the Templars, religious orders of knights.”
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    War Altar of Sigmar = A battle-altar that is not known for magical power but for it’s spiritual power. It is a wheeled chariot, decorated with many heraldries and talismans, bestowing awe and fervor on those who see it. It is always ridden by an Arch-Lector or the Grand Theogonist.
    http://warhammerfantasy.wikia.com/wi...e_War_Machines
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    Warrior Priests of Sigmar = They are a warrior-sect of Sigmarite Priest whose duty is not only to lead and inspire Imperial troops but to minister to their spiritual needs as well. They hunt down and smite creatures of the darkness such as daemons and undead, or even less malevolent beings like Forest Spirits. They wear mail or full plate underneath holy vestment, and wield mighty war hammers that were the favoured weapon of Sigmar. May ride warhorses.
    http://warhammerfantasy.wikia.com/wi...iest_of_Sigmar
    https://www.scribd.com/doc/222984525/Citadel-Journal-30

    Witch Hunters = I know that they are in the game already, but in the lore they are often joined by a loyal retinue of people of all sorts; from licensed wizards to flagellants to Nuns of Shallya. Feel free to find unit ideas for Witch Hunters from the wiki page.
    http://warhammerfantasy.wikia.com/wiki/Witch_Hunter


    Cult of Morr
    Spoiler Alert, click show to read: 
    One of the most widespread cults of the Old World. In a land filled with war, disease, and the horrors of Chaos, death is a constant companion, an inescapable end. Most Old Worlders reconcile their natural fears and come to accept death. In the Empire it is said that they have an unnatural fascination with it, incorporating the symbols of the God of the Dead in all things. Necromancers are the ultimate enemies of the Cult of Morr as they steal the dead from the realm of their god, they are often found near to Sylvania fighting the Undead. The members of their priesthood gather every 10 years in the city of Luccini.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Morr

    Altar of Morr = Ridden by Arch Lector Davian during Volkmar's Crusade against the undead in Sylvania. Possibly the Morr-devoted version of the Altar of Sigmar ridden by Volkmar.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Andanti = ”The Andanti are a hereditary order of secretive Vampire Hunters who consider themselves chosen by Morr to be his holy warriors. Membership can be passed on through either sons or daughters, and there is only one Andanti per generation, so although they are all related, they have many names and live in many nations of the Old World.”
    http://warhammerfantasy.wikia.com/wiki/Andanti

    Cultists of Morr = Priests of Morr dress in unornamented black robes, which have no indication of rank. A few even train ravens to sit on their shoulders and peer at passers-by. They tend to wear their hair very short, and most are clean-shaven. Augurs are likely exceptions, and can be slightly wild.
    http://warhammerfantasy.wikia.com/wi..._Morr#Cultists

    Doomsayers = Wandering priests who will perform the last rites for those who would otherwise have no priest, such as treasure hunters killed by traps, villages destroyed by Beastmen and other such dangerous places. These typically travel with a party of adventurers and mercenaries.
    http://warhammerfantasy.wikia.com/wi..._of_Morr#Sects

    Dreamwalkers = ”The Dreamwalkers exist to fight the Undead, defeat Necromancers, and destroy Necromantic texts, to prevent the appearance of more Necromancers in the future.”
    http://warhammerfantasy.wikia.com/wiki/Dreamwalkers

    Knights of the Black Rose = A knightly order with links to the death god Morr, they were founded by the Elector Count of Stirland during the Black Plague and their numbers have waned in recent years. Potentially a unit unique to Stirland? They use lances, swords, maces and kite shields.
    http://whfb.lexicanum.com/wiki/Knigh...the_Black_Rose
    http://warhammerfantasy.wikia.com/wi...the_Black_Rose

    Knights of the Raven = Another knightly order devoted to the death god Morr, there are some links between the Black Guard and this order. They are situated in Stirland on the border to Sylvania, where they hunt the undead.
    http://whfb.lexicanum.com/wiki/Morr

    Knights of the Sacred Scythe = Well-versed knights in vampire hunting that wander the roads of eastern Stirland. They are in pitch-black armour and armed with a giant scythe. They stop Stirland from toppling into a land of blight and death.
    http://warhammerfantasy.wikia.com/wi..._Sacred_Scythe

    Order of the Gate = An order of templars dedicated to the fight against undead.
    http://warhammer-empire.com/theforum...c,17589.0.html

    Pious Greatswords = Ulrich leads a regiment of Pious Greatswords that are foot templars of Morr. They march into battle in red robes and cowls and their banner depicts the reaper with a scythe and hourglass. Ulrich himself wears black robes marking him as an ordained priest of Morr.
    http://warhammerfantasy.wikia.com/wi...ire_Greatsword

    Scourge of Morr = Scourges of God are often highly charismatic, and gather other fanatics around them. In times of war, they are highly praised by the cult hierarchy, but when peace comes the priests prefer to move them along as quickly as possible, lest they find too many “enemies of God” within the towns of cities.
    http://warhammerfantasy.wikia.com/wiki/Scourge_of_God

    The Black Guard of Morr = Encased within black armour and deathly silent on the battlefield. They are trained in the use of ranged weapons as well as the more common swords and lances of the other knightly orders. They despise the Undead and often hunt them down, they are considered a defensive Order. They -always- fight encased in their armour so models should not have any bare heads showing, they wield great weapons on horseback and halberds on foot. On their webpage, an image of one carrying a crossbow can be found.
    http://warhammerfantasy.wikia.com/wiki/Knights_of_Morr
    http://whfb.lexicanum.com/wiki/Knights_of_Morr

    The Blessed of Morr = Members of this sect tend to be less public than many flagellants, although they do not keep their beliefs secret. They prefer to inflict constant pain on themselves during daily life, rather than to scourge themselves in public. Pretty much Morr Flagellants.
    http://warhammerfantasy.wikia.com/wiki/Blessed_of_Morr

    The Fellowship of the Shroud = An unofficial group working in Morr's name is the Fellowship of the Shroud, which is dedicated to actively destroying undead creatures and necromancers. This group, which is organised as a monastic order, is at odds with the less vigorous mainstream cult of Morr, and there is some friction between the two
    http://whfb.lexicanum.com/wiki/Morr

    Vampire Hunters = Vampire Hunters are driven souls who seek to destroy the Undead by any means necessary. There is often a dark story behind their passion for slaying the undead, to some it is like a curse
    http://warhammerfantasy.wikia.com/wiki/Vampire_Hunter

    War Altar of Morr = These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book
    https://i.imgur.com/UmFNyZY.png White Dwarf 405


    Cult of Taal and Rhya
    Spoiler Alert, click show to read: 
    The Cult of Taal and Rhya is the sanctioned cult of Talabecland and is wildly popular in the northern and eastern parts of the empire. Talabheim is fervent in it’s worship of both Taal and Rhya. Taal represents power and majesty of nature, both the physical world of stone and wood and the primal urge of life. Rhya is a nurturer of the land. They dislike firearms and other works of science.
    http://warhammerfantasy.wikia.com/wi..._Taal_and_Rhya

    Celebrants = The fanatics who call themselves Celebrants seek out remote stretches of wilderness to better commune with their deities Taal and Rhya. It’s not that they dislike cities, or other communities, but rather they believe they are closest to their patrons when in the heart of unspoilt wilderness. Essentially Taal Flagellants
    http://warhammerfantasy.wikia.com/wiki/Celebrants

    Cultists of Taal and Rhya = Common for cultists to adorn their hair and dress with leaves, flowers, sticks and jewellery carved from natural, organic materials. They tend to wear the garb of a hunt.
    http://warhammerfantasy.wikia.com/wi..._Rhya#Cultists

    Daughters of Rhya = No further information available.
    http://warhammerfantasy.wikia.com/wi...#Lesser_Orders

    Horned Hunters = The rites of Taal demand great physical, emotional, and mental fortitude for its practitioners. The Horned Hunters are deeply zealous and shun the city. Unlike Taal’s Chosen, the Horned Hunters give up much in the way of a material life. They shun normal clothing and wear animal skins, loincloths or less. They undergo extensive tattooing
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    Kin of Taal = The largest sect of this cult, they are comprised of men who wish to embody aspects of masculinity at its basest level. They’re tasked with protecting “Men’s Secrets” and the mysteries of the wild. They spend a great deal of time consuming alcohol and using hallucinogenic substances. They lead men into the forest to host wild hunting parties
    http://warhammerfantasy.wikia.com/wi...and_Rhya#Sects

    Knights of Taal’s Fury = However, those few small Orders, such as the Knight's of Taal's Fury, whose entire brotherhood take to war upon these monstrous beasts, have a roll of victory honours surpassed only by the most ancient of Knightly Orders
    https://i.imgur.com/p0LRLeu.png Warhammer 8th Edition Empire Army Book
    http://whfb.lexicanum.com/wiki/Knightly_Order

    Longshanks = No further information available.
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders
    http://warhammerfantasy.wikia.com/wi...#Lesser_Orders

    Priest of Taal = It is said that every priest of taal is born during the darkest phase of the moon. Those who are accepted into the service of Taal are loners by nature and spend their time wandering the untamed forests of the Empire
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Scourge of Taal and Rhya = Scourges of God are often highly charismatic, and gather other fanatics around them. In times of war, they are highly praised by the cult hierarchy, but when peace comes the priests prefer to move them along as quickly as possible, lest they find too many “enemies of God” within the towns of cities
    http://warhammerfantasy.wikia.com/wiki/Scourge_of_God

    Templars of Taal = Temple knights of Taal, god of nature and wild places
    http://warhammer-empire.com/theforum...c,17589.0.html
    The Empire at War, “Glossary and Gazetteer”, pg 95.

    War Altar of Taal = These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    War Altar of Rhya = These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    Wardens = They are stalwart defenders of Taal and Rhya’s sacred locations, protecting them from incursions of Beastmen, Greenskins and ignorant citizens of the Empire such as poachers. They are known for their quiet, serious and mysterious behaviour. They are enforcers of secret rites.
    http://warhammerfantasy.wikia.com/wi...and_Rhya#Sects


    Cult of Myrmidia
    Spoiler Alert, click show to read: 
    Myrmidia is not really a god of the Empire, but has become commonly worshipped by soldiers of the Empire. Myrmidia has it's seat of power in Estalia but Tilea is also devout towards this goddess, so I’d assume these units could be shared with those factions. It is easily the largest organised cult in the Old World, she is the Goddess of War. The Cult has very limited influence in the Empire.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Belomancers = Divination by the use of arrows, popular with warriors and followers of Myrmidia. Arrows are marked with the symbols of the Dark Arts and then fired.
    Witch Hunters Handbook

    Knights of Magritta = Since its establishment this academy has collected intelligence about Estalia and sent periodic reports to Luccini. In fact, the academy has many ties to Estalia, since it’s just across the border. Many caballeros have trained in Carcassonne and the Knights operate several mercenary bands in Estalia to support the academy
    http://warhammerfantasy.wikia.com/wiki/Aquila_Academies
    http://warhammerfantasy.wikia.com/wi...ts_of_Magritta

    Knights of the Blazing Sun = The most famous order of Myrmidian knights
    https://i.imgur.com/a3f9pKe.png White Dwarf 363

    Knights of the Merciless Titan = No further information available
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Knights of the Righteous Spear = The Order of the Righteous Spear has several chapterhouses in the Empire, and although many chapters use different names, they are all part of the Righteous Spear order. Each chapter is typically tasked to protect one of the Eagle’s temples, although they also respond to honourable causes as and when they see fit. Because of this, the templars of the order are rarely seen outside of the area they protect
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Knights of the Starry Shield = No further information available
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Knights of the Verdant Field = “The knights spend a great deal of time training in rather unusual methods of warfare, unafraid to experiment with ploys, tactics, and equipment other Knightly Orders might overlook or find dishonourable. Many of these Knights are even well-trained archers, a result which lead to the formation of the Knights of the Verdant Field
    http://warhammerfantasy.wikia.com/wi...he_Blazing_Sun

    Knights of the Verdant Spear = No further information available
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Order of the Eagle = There, sharp-eyed priests run classes in strategy and warcraft, open to any who wish to attend. They also hold regular services for expatriate southerners (the specific day varies according to local customs, but is often every five days). These services—normally conducted in Classical, Estalian, or Tilean—are more interactive than most, with the priests actively encouraging others to get involved, asking questions of the congregation.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Order of the Shield = This is a small order of Myrmidian templars, little present in the Empire
    http://warhammer-empire.com/theforum...c,17589.0.html

    Scourge of Myrmidia = Scourges of God are often highly charismatic, and gather other fanatics around them. In times of war, they are highly praised by the cult hierarchy, but when peace comes the priests prefer to move them along as quickly as possible, lest they find too many “enemies of God” within the towns of cities
    http://warhammerfantasy.wikia.com/wiki/Scourge_of_God

    Shieldmaidens of Myrmidia = The command structure is also central to her teachings, but there are several legends where the Goddess or her Shieldmaidens chose to do what was right, not what they were ordered to. Because of this, although most Myrmidians stick rigidly to orders, they readily ignore them if it will result in a betrayal of their honour.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Myrmidia

    Templars of Myrmidia = These are the Templars, religious orders of knights
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    The Blessed Order of True Insight = No further information available
    http://warhammerfantasy.wikia.com/wi...#Lesser_Orders

    The Order of Fury = No further information available
    http://warhammerfantasy.wikia.com/wi...#Lesser_Orders

    War Altar of Myrmidia = These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    Warriors of Myrmidia = I thought each should get a cultist unit, I’ve no information on what common cultists of this religion would be like
    http://warhammerfantasy.wikia.com/wi...midia#Cultists


    Cult of Verena
    Spoiler Alert, click show to read: 
    The Cult of Verena is the official organisation dedicated to the Goddess of Justice. Although the Empire and the rest of the Old World face the war, plague, and calamity with disturbing regularity, it is the rule of law and ordered society that enables the Empire and other nations to not only survive, but thrive. Indeed, those who venerate Ulric, and to a lesser extent Sigmar, may be concerned with violence and warfare, but it is the philosophical doctrines of justice espoused by the priests of Verena that prevents the Empire from sliding into a complete tyranny. They are at odds with the Witch Hunters as they collect all written knowledge, while the Witch Hunters believe much should be burned. The Sword is -the- image Verenan’s follow, alongside scrolls.

    Cultists of the Sword = Similar to the Warriors of Ulric, a basic militia unit dedicated to the Goddess of Justice. Many members of the Cult carry swords, especially on formal occasions, they usually carry them as they symbolise the Sword of Justice. More devout members take to decorating costumes with fragments of lore or tattooing scripture onto their flesh
    http://warhammerfantasy.wikia.com/wi...erena#Cultists

    Knights of the Scale and Sword = Members of the order are not merely guards, and can be called upon to actively wield the sword of justice. In this role they help enforce the judgments of Verenan priests, enacting justice at the end of a sword or battling against the agents of tyranny. In times of war or crusade they march along with the other knightly orders
    http://warhammerfantasy.wikia.com/wi...word_and_Scale

    Knights of the Everlasting Light = A knightly order dedicated to Verena. As Verena’s faithful servants, they hold fairness and justice above all else, however they are a cursed Order. Their curse sees many knights able to survive countless, impossible battles but then dying in embarrassing, pathetic ways. They are blue and gold coloured, and their chapter house is in Altdorf primarily, but used to be in Ostermark.
    http://warhammerfantasy.wikia.com/wi...rlasting_Light

    Knights of the Scroll = They may also be dispatched to recover lost knowledge from dangerous locations, such as in the midst of wars. The knights are often enlisted by the Order of Mysteries to act as bodyguards on their expeditions, protecting the priests from danger. A Knight of the Scroll is instantly recognisable—every inch of their armour is covered in fluttering fragments of scroll or parchment, or quotes painted on their weapons and armour
    http://warhammerfantasy.wikia.com/wi..._of_the_Scroll

    Scourge of Verena = Scourges of God are often highly charismatic, and gather other fanatics around them. In times of war, they are highly praised by the cult hierarchy, but when peace comes the priests prefer to move them along as quickly as possible, lest they find too many “enemies of God” within the towns of cities
    http://warhammerfantasy.wikia.com/wiki/Scourge_of_God

    Scrollbearers = The Scrollbearers fervently believe knowledge is power and actively crave it. They do so by collecting and hoarding as many scrolls, tomes and books as they can get their hands on.
    http://warhammerfantasy.wikia.com/wi...f_Verena#Sects

    Templars of Verena = These Knights are dedicated to the upholding of justice in the name of their patron goddess. The military arm of the order is called The Guardians
    http://warhammer-empire.com/theforum...c,17589.0.html

    The Defenders of Truth = The Defenders of Truth are the zealots of Verena. They are passionate advocates of the right to freedom of speech, the right to possess books on any subject, and the academic freedom to pursue research into any field. Witch Hunters think they are Chaos cultists in waiting, guilds see them as serious threats, and most lords think of them as dangerous agitators
    http://warhammerfantasy.wikia.com/wi...nders_of_Truth

    The Order of Mysteries = No further information available.
    http://warhammerfantasy.wikia.com/wi...f_Verena#Sects

    Verenan Zealots = They travel the roads of the Empire in the guise of travelling judges, these cultists stir up the local populace to drag those who wrong them in front of ad-hoc courts
    http://warhammerfantasy.wikia.com/wi...f_Verena#Sects

    War Altar of Verena = These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book


    Cult of Manann
    Spoiler Alert, click show to read: 
    The Cult of Manann is most active along the western border of the Empire. They focus on practical matters relating to the sea and its members are sought after as navigators, pilots and able-bodied sailors He is a God of the Ocean, who has his Cult’s base in Marienburg.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Manann

    Cultists of Manann = They are typically grizzled ex-sailors, marines and the occasional reformed pirate. They do their worship using common clothing. They are covered in tattoo’s and piercings.
    http://warhammerfantasy.wikia.com/wi...anann#Cultists

    Hydromancer = Divination by the use of water. Those who worship Manaan or other nautical deities are prone to this particular heresy
    Witch Hunters Handbook

    Knights Mariner = No further information available
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Scholar-Priests of Manann = Order of the Albatross. Wear tarjack harness over robes, with dozens of pouches and reliquaries tied to it, as well as a hooked knife carved from the tooth of a sea leviathan
    http://warhammerfantasy.wikia.com/wi..._the_Albatross
    Bernheimer’s Gun by Joshua Reynolds

    Scourge of Manann = Scourges of God are often highly charismatic, and gather other fanatics around them. In times of war, they are highly praised by the cult hierarchy, but when peace comes the priests prefer to move them along as quickly as possible, lest they find too many “enemies of God” within the towns of cities
    http://warhammerfantasy.wikia.com/wiki/Scourge_of_God

    Sons of Manann = Knightly order dedicated to Mannan and are the most numerous of the knightly orders of that god. They lack the wealth and prestige of the Knights Mariner. Marienburg views them as land-lubbers and lapdogs of the Empire. Their chapter houses are almost exclusively found in the Empire. Clad in turquoise and white-enamelled armour, using cutlasses and bucklers. They ride great white horses, they don’t use lances instead they wield great tridents
    http://warhammerfantasy.wikia.com/wiki/Sons_of_Manann

    Stormguard = The Stormguard are an order of priests who are devoted to hunting the followers of Stromfels, rooting out his cults and stopping their machinations. Priests of the Stormguard wear hooded cloaks of dark blues and greys, embroidered with subtle wave motifs in white and silver, and often carry tridents and spears with which they are well versed in their use
    http://warhammerfantasy.wikia.com/wiki/Stormguard

    War Altar of Manann = These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book[/SIZE]


    Cult of Ulric
    Spoiler Alert, click show to read: 
    Ulric is the God of War, Winter and Wolves, and this cult is second only in power and influence to that of the Cult of Sigmar. Ulric embodies all of mankind’s courage, strength and power in the face of overwhelming odds. He is the brother of Taal. He is predominantly worshipped in the north of Empire; within the province of Nordland, Ostland and especially Middenland. The Priests are warriors and are more than capable of leading men into battle. The leader of the Cult is the Ar-Ulric.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Ulric

    Brotherhood of the Axe = This order is made up of only the most devout Ulricans. It is unknown who controls this cult or what its goal is, but most believe it is trying to reserve the Cult of Ulric for only those of Teutogen descent. Another rumour states that the Ar-Ulric is taking orders from this mysterious group
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Ulric

    Children of Ulric = They were happy for a brief time. She died bearing Ulric’s child and his howls of grief still ring on the northern wind. Their son was the first of the Shape-strong, the Were, those who can walk as both wolf and man. According to Alexei Dronal, a Knight of the White Wolf, it might carry the echo of truth
    http://warhammerfantasy.wikia.com/wi...ldren_of_Ulric

    Hunting Hounds = Hunt Masters drive vicious Hunting Hounds, used for sniffing out Beastmen. Their bite is far worse than their bark.
    http://whfb.lexicanum.com/wiki/Middenheim#Military

    Knights of the Bloody Fist = No further information available
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Knights of the Howling Wolf = The Order of the Howling Wolf is one of the major orders within the Cult of Ulric. They are most notable for teaching the importance of self-reliance
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Ulric

    Knights of the Northern Cross = No further information available
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders

    Knights of the White Wolf = Barbaric looking knights dedicated to the worship of Ulric, they are the most ancient and largest of the Empire’s knightly orders. They are found in Middenland and Nordland. They only wield their distinctive two-handed hammers. They howl as they charge, sometimes causing fear. They do not wear helms.
    http://warhammerfantasy.wikia.com/wi...the_White_Wolf

    Knights of the Winter Throne = Lesser knightly order within the Cult of Ulric. They have monasteries scattered throughout Nordland, Ostland, Kislev and southern Norsca. These are controversial extremists who will burn food silos believing it is preparing the people for the eternal winter
    http://warhammerfantasy.wikia.com/wi..._Winter_Throne

    Scourge of Ulric = Scourges of God are often highly charismatic, and gather other fanatics around them. In times of war, they are highly praised by the cult hierarchy, but when peace comes the priests prefer to move them along as quickly as possible, lest they find too many “enemies of God” within the towns of cities
    http://warhammerfantasy.wikia.com/wiki/Scourge_of_God

    Sudfast Priestesses = A potential unit that could be loreful. In the wiki page there is mention of a temple run by Katherine von Siert in Nordland, and it is an all-female temple
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Ulric

    Templars of the White Wolf = These are the Templars, religious orders of knights
    https://www.scribd.com/doc/59162764/...sy-Armies-Book

    Teutogen Guard = Elite guards of the Ar-Ulric, leader of the Cult of Ulric. They are handpicked knights by the grand master of the Knights of the White Wolves. They fight on foot.
    http://whfb.lexicanum.com/wiki/Teutogen_Guard

    The Winter Wolves of Middenheim = "In the heart of the Reikwald Forest there lurk many foul and fearsome creatures. However, there also dwell beasts of a more noble heritage that can be harnessed for war by the Knightly Orders of the Empire. Only Knights of the Inner Circle are found worthy to ride to battle on these more exotic and, frankly, ferocious mounts. Some such champions of the orders have long passed into legend - the Winter Wolves of Middenheim, and the Razorbeak-mounted Knights of the Shining Talon amongst them." I am not 100% certain what monster they were riding, but it wasn't a Demigryph!
    http://whfb.lexicanum.com/wiki/List_of_Knightly_Orders
    https://i.imgur.com/p0LRLeu.png Warhammer 8th Edition Empire Army Book

    War Altar of Ulric = These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    Warriors of Ulric = Little more than militia who have no formal training like the free companies, but as Ulric commands they have trained for battle
    https://i.imgur.com/oPJhTRo.png Warhammer Chronicles 2004
    http://whfb.lexicanum.com/wiki/Middenheim#Military

    Wolf-Kin = The Wolf-Kin are a fanatical sect of the Ulrican Cult that is found in the northern territory of the Empire. They are known for seeking out whatever enemies of Ulric they can find and fighting them head-on. They are among the most-admired fanatics in the Empire. Female members are known but uncommon. They are prone to sudden violence. They are loosely organised. They are single-minded in their search for enemies to kill and attack directly and head-on. Perhaps they are impetuous?
    http://warhammerfantasy.wikia.com/wiki/Wolf-Kin

    Cult of Shallya
    Spoiler Alert, click show to read: 
    The Cult of Shallya is perhaps one of the most if not the most beloved and mutually respected religious Cult within the Old World. This is due in most part because Shallya, the sacred Goddess of Healing, Mercy, and Childbirth, is possibly the most beloved deity within the entire Pantheon. Many Old Worlders enter it at a temple of Shallya, or at least attended by one of the priestesses, and almost all need the services of the priestesses at some point in their lives. The refusal of the cult to become involved in politics has made it a popular target of charity from wealthy nobles and merchants, and the success of the priestesses in channelling that wealth to the needy is notable. Most temples of Shallya are simply decorated, with the money received going to the relief of pain, and those temples are everywhere, from the smallest village to the largest city.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Shallya

    Order of the Tears of Piety = Nothing known
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Shallya

    Plague Wardens = While Plague Wardens are violent zealots, they do believe they are acting to save people’s lives. Thus, they do not kill on mere suspicion of infection, and all groups of Plague Wardens include at least one person with diagnostic abilities
    http://warhammerfantasy.wikia.com/wiki/Plague_Wardens

    Priestesses of Shallya = Priests wear white robes, often with a hood, with a heart embroidered over the left breast. On daily robes, this is embroidered in yellow, but most priests also have ceremonial robes, made of expensive fabric and with the heart embroidered in gold (Best quality)
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Shallya

    War Altar of Shallya = These are small portable altars carried onto the battlefield and guarded by units of religious fanatics. War altars usually contain or incorporate holy relics
    https://i.imgur.com/JjFA4G4.png Warhammer 3rd Edition Armies Book

    Heretical Cults
    Spoiler Alert, click show to read: 
    Cult of Bylorak
    Spoiler Alert, click show to read: 
    Chief Priest = The men pushing the idol through the streets weren’t part of Bylorak’s priesthood. Most of the under-priests were dead and the chief priest had fled to a hermitage somewhere in the marsh, abandoning his temple. In his absence, fanatics of the ancient religion had taken it upon themselves to act. They had broken down the doors of the temple and stolen the image of their god, that Bylorak might witness the devotion and faith of his disciples
    The Black Plague: Dead Winter by C.L. Werner - Chapter 3

    Under-Priest = The men pushing the idol through the streets weren’t part of Bylorak’s priesthood. Most of the under-priests were dead and the chief priest had fled to a hermitage somewhere in the marsh, abandoning his temple. In his absence, fanatics of the ancient religion had taken it upon themselves to act. They had broken down the doors of the temple and stolen the image of their god, that Bylorak might witness the devotion and faith of his disciples
    The Black Plague: Dead Winter by C.L. Werner - Chapter 3

    Idol of Bylorak = The men pushing the idol through the streets weren’t part of Bylorak’s priesthood. Fanatics of the ancient religion had taken it upon themselves to act. They had broken down the doors of the temple and stolen the image of their god, that Bylorak might witness the devotion and faith of his disciples
    The Black Plague: Dead Winter by C.L. Werner - Chapter 3


    The Imperial Zoo
    Spoiler Alert, click show to read: 
    "The Emperor maintains a large park or zoological gardens which contains many wonders of the Old World. Cages of brass and iron have been fashioned by the Engineers School to contain the creatures on show. Magical spells placed by the Colleges help to bind some of the more dangerous creatures. The whole complex is enclosed by tall walls and guarded by a company of the Reiksguard.

    On holidays the great iron gates of the Emperor's Zoo are rolled back and the public allowed to enter and gape in wonder at the thousands of marvels inside, from Dragons, Hydra and Griffons to the unique and horrific mutations of Chaos Spawn. An important role of the several hundred staff is to hatch out the eggs of creatures taken by expeditions into the wastelands. These eggs are hatched and the chicks reared to produce the most spectacular creatures in the entire stable - the battle mounts of the Empire. Many must be raised to accept a particular rider, and it is accepted as tradition that the heads of the Colleges of Magic and certain other important Wizards should be granted the right to stable a fabulous beast of their own in the Emperor's Zoo."

    Abomination of Stirland
    Chimeras
    Cockatrice
    Drakwald Gibberbeast
    Giant Eagle
    Griffons
    Hippogriffs
    Hydra
    Manticore
    Pegasi
    Spawn of Hochland
    Unicorn
    Warhorses
    Wyverns
    Thundertusk (escaped)

    http://whfb.lexicanum.com/wiki/Imperial_Zoo
    https://i.imgur.com/yED6KyA.png White Dwarf 147

    Pegasus = Pegasi are a race of magical horses with huge swan-like wings. They make excellent steeds if caught and trained when young.
    https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book

    Pegasus (Black) = Even more awesome than the White Pegasus is the rare and beautiful black pegasus, whose foaming red mouth and glowing crimson eyes are especially impressive.
    https://i.imgur.com/CuObsBl.png 3rd Ed. Armies Book

    Mordax, the Great Imperial Dragon = This is the earliest lore I've found on the Imperial Dragon and it provides a clue as to why it fights for the Empire. To kill its chaos tainted offspring.
    https://i.imgur.com/YJ5zI5S.png White Dwarf 91


    Female-Only Mounts
    Spoiler Alert, click show to read: 
    Unicorn = Unicorns are semi-intelligent creatures which inhabit the woodlands of the Old World. They occasionally allow themselves to be ridden by females of Good or Lawful alignment.
    https://i.imgur.com/oejblIP.jpg 3rd Ed. Armies Book
    https://i.imgur.com/ChvHigA.jpg 3rd Ed. Armies Book

    Halfling-Only Mounts
    Spoiler Alert, click show to read: 
    Pony = Halflings can ride ponys
    https://i.imgur.com/IqGnRI5.jpg 3rd Ed. Armies Book

    Wizard-Only Mounts
    Spoiler Alert, click show to read: 
    Giant Scorpion = "The dank underground passageways and caverns of the Worlds Edge Mountains conceal many huge and evil monsters. They breed in the darkness and grow huge, and fat, on a diet of unnameable crawling things that live deep below the earth. They are highly valued by Wizards throughout the Old World, and sometimes ridden to battle."
    https://i.imgur.com/fK3PRof.jpg 3rd Ed. Armies Book
    https://i.imgur.com/Tgcf4lr.png Warhammer 3rd Edition Battle Bestiary


    Colleges of Magic
    Spoiler Alert, click show to read: 
    The colleges of Magic are situated in Altdorf and are the centre of all magical learning in The Empire, not only that they govern the use of magic within the realm, and will react to ignoble and false uses of it with drastic measures. There are eight schools of magic in this College, and numerous levels of magicians. I will cover all of these. Many magisters leave to travel the country, working as advisors or mentors, some travel to the lesser guilds and libraries associated with their orders. If any of these are added as units I’d suggest they are small in number with few “ammo” to use. I seriously recommend anyone who decides to make units for these different magical Orders reads up on every wiki posted on this section, there is detailed information that could make each unit type very different from one another, giving greater diversity and plus, you don’t want to bother with utterly unloreful units. There is also a Hochland College of Sorcery.
    http://warhammerfantasy.wikia.com/wi...leges_of_Magic
    http://warhammerfantasy.wikia.com/wiki/Hergig

    Apprentice Wizards = Those in this early stage of apprenticeship are not allowed to cast spells without the permission of their mentor. In my mind, if this is turned into a unit it -must- have an officer that looks like a higher level of Wizard, to fit with the lore. These Apprentices are apprenticed to one of the Eight Colleges of Magic, and only one.
    http://warhammerfantasy.wikia.com/wi...rentice_Wizard

    Hedge Wizards = These are unlicensed, unsanctioned practitioners of magic that are usually self-taught. Often these are viewed as Witches and the Colleges of Magic hunt them down along with Witch Hunters. They can go under many names such as Wisdom, Elementalists and Healers, but typically they are best known as Wyrds. At best if they are found they are given a chance to be tested to join one of the eight orders of magic, or they will be executed or pacified. Small units makes sense, I doubt many would travel together in a band.
    http://warhammerfantasy.wikia.com/wiki/Hedge_Wizard

    Journeyman Wizards = Apprentices who show considerable talent and dedication, who are forced to journey the world for a period of several years and cannot return to their Master or College building. With that information in mind, I’d say that they shouldn’t be trainable in Altdorf. These can only practice one of the Eight Colleges of Magic.
    http://warhammerfantasy.wikia.com/wi...rneyman_Wizard

    Master Wizard = Otherwise known as an Imperial Magister, they are Journeyman Wizards who have been reaccepted back to their College and have completed their training. They are skilled practitioners of their magical Lore.
    http://warhammerfantasywikia.com/wiki/Master_Wizard

    Shadowmancer = ”But then cat-like shadows appeared out of nowhere and pounced on the Grey Seers troops. The man controlling the spectres was a Shadowmancer, a formidable Wizard of the Grey Order. Thanquol fought back with his magical might, but the Shadowmancer was far more powerful then previously imagined, and now has begun to kill off the Skaven by the droves, until finally he loomed over the now exhausted body of the Grey Seer.”
    http://warhammerfantasy.wikia.com/wiki/Thanquol

    Death Cleric = Appears to be an Amethyst Mage from Stirland.
    https://i.imgur.com/GQX5cP4.png White Dwarf 305


    Magical War Machines
    Spoiler Alert, click show to read: 
    Celestial Hurricanum = A large, complex, arcane Battle Altar created by the Celestial College to be a potent magical warmachine. It is bolted to a massive wheeled chariot pulled by Imperial Warhorses and watched and operated by Acolytes of the Celestial Patriarch. Has the rare chance that it will work perfectly and instead of summoning a storm of lightning bolts or a blizzard, will summon instead a fiery comet.
    http://warhammerfantasy.wikia.com/wi...ial_Hurricanum

    Grand Astrolabe = An important celestial device in the service of the Celestial College.
    Storm of Magic: Razumov’s Tomb novel by Darius Hinks

    Thaumodivinator of the Colleges of Magic = A divining device? Nothing really known about its function.
    https://i.imgur.com/TNs1TyY.png

    Throne of Darkness = A mount for an Amethyst Wizard Lord that is borne aloft by animated… things, either familiars, golems or statues. Could be adapted into a new arcane battle altar
    https://i.imgur.com/Kb9hKJ5.jpg Warhammer Concept Art

    Trinity of Fire = ”Meanwhile, high above the battlefield the Dragon-rider Orhbal Vipergut led a force of carrion-vulture winged Daemons, tainted harpies and leather-winged Manticore to darken the skies, to be met in rushing, screaming combat by white-winged griffon-riding knights and a trinity of fire wizards mounted atop a burning wheel of fire and coal-black iron.”
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos


    Theoretical Magical War Machines
    Spoiler Alert, click show to read: 
    This section I felt needed to be noted after reading through the 8th Edition Army Book for The Empire. In that book are two magical war machines; the Luminark of Hysh and the Celestial Hurricanum. Both of these magical war machines are powered by items of magic called The Orbs of Sorcery. The Luminark uses an Orb of Hysh which is an orb that is infused with the essence of Light magic, while the Hurricanum uses an Orb of Ayzr and is infused with the essence of Heavens magic. Every Order of the Colleges of Magic has access to their own Orbs that are infused with their chosen wind of magic, and all are very powerful and very rare.

    What is interesting is that the Light Order will risk the safety of the Empire by using even a single one of the Orbs as they are used to lock away the nasty items and monsters in their dungeon, even they will use them in battle. What this means is that it is theoretically possible that each College of Magic has their own device which is powered by an Orb of Sorcery associated with their Wind, and if the most protective Orbs are shoved onto a Luminark, then other, less vital, Orbs could be as well. It's possible that the Trinty of Fire referenced in Tamurkhan: Throne of Chaos is one of these unknown magical war machines.

    For an enterprising modder this could mean that they could create their own magical war machines associated with one of the other six colleges of magic. Although their creation would not be 100% loreful, it would at least fit with the theme of the Colleges of Magic using their orbs of sorcery to wage war. Bear in mind that if you release a mod for a made-up magical war machine you will be open to criticism from those who adhere 100% to the lore.

    https://i.imgur.com/LL4tDmr.png
    https://i.imgur.com/WTiPagr.png


    The Orders of Magic
    Spoiler Alert, click show to read: 
    Amber Order = One of the Imperial Colleges of Magic. They are one with the wild and try to avoid towns and cities as much as possible. They are often solitary individuals. Their Lore of Magic is the Lore of Beasts. They commune with animals and can call beasts of the wild to their side. They can enhance their abilities by summoning the speed, strength and senses of animals. It even allows for shapeshifting. They are excellent trackers and hunters.
    http://whfb.lexicanum.com/wiki/Amber_Order
    http://warhammerfantasy.wikia.com/wi...er_Brotherhood

    Amethyst Order = One of the Imperial Colleges of Magic. They are one with the dead and have a fearsome reputation, their members are shunned by the inhabitants of Altdorf. They can communicate with the spirits of the dead. They study the Lore of Death. They are NOT Necromancers, and cannot raise the dead nor want to do so. They have no power over death.
    https://i.imgur.com/JdeRtqi.jpg Warhammer Concept Art
    https://i.imgur.com/Kb9hKJ5.jpg Warhammer Concept Art
    http://warhammerfantasy.wikia.com/wiki/Amethyst_Order
    http://whfb.lexicanum.com/wiki/Amethyst_Order

    Bright Order = One of the Imperial Colleges of Magic. Bright Wizards are specialists with fire and have vast knowledge of Pyromancy. They have a reputation for quick tempers and having fiery characters. They are the most skilled of all the Orders in combat. They study the Lore of Fire. These are often known as Pyromancers.
    http://whfb.lexicanum.com/wiki/Bright_Order
    http://warhammerfantasy.wikia.com/wiki/Bright_Order

    Celestial Order = One of the Imperial Colleges of Magic. They are expert seers and specialists with the afterlife. They are skilled at astronomy. They use the Lore of the Heavens. Their spells can influences destiny and fate, and have the power to summon eldritch lightning and call down meteors and comets from the heavens. Blue is their colour, and Astrologers usually wear robes of deep blue adorned with decorative stars and planets.
    http://whfb.lexicanum.com/wiki/Celestial_Order
    http://warhammerfantasy.wikia.com/wiki/Celestial_Order

    Gold Order = One of the Imperial Colleges of Magic. Gold Wizards are masters of metal, ores and alchemy. They are prone to smelting these into unruly liquids to aid their magical powers. They study the Lore of Metal. They research better formulas for black powder and safer alloys for the casting of cannons. They are by far the most capable crafters of magical weapons. They are affected by the magic they use, it turns their skin golden. They are very rich. Known in parts of their wiki-pages as Alchemists.
    https://i.imgur.com/LFn3flb.jpg Warhammer Concept Art
    http://whfb.lexicanum.com/wiki/Gold_Order
    http://warhammerfantasy.wikia.com/wiki/Golden_Order

    Grey Order = One of the Imperial Colleges of Magic. Grey Wizards are mobile people who tend not to stay in one location for long, they avoid towns and cities as they have a mostly warranted reputation for being devious and dishonest. They study the Lore of Shadow. Their magic is illusion, but can also manipulate perception and emotion, they can quickly move from place to place. Rumoured to be an arcane spy network working to infiltrate underground organisations that plot against the Empire. Some call themselves Grey Guardians, some are referred to as Shadowmancers.
    https://i.imgur.com/9VnGHpD.jpg Warhammer Concept Art
    https://i.imgur.com/Gi6ngIk.jpg Warhammer Concept Art
    http://whfb.lexicanum.com/wiki/Grey_Order
    http://warhammerfantasy.wikia.com/wiki/Grey_Order

    Jade Order = One of the Imperial Colleges of Magic. They are masters of seasons and nature, as such their powers depend upon the season. They are reluctant to operate in the winter, but are prosperous in summer. There are few of these in Altdorf as they are prone to living wild. They use the Lore of Life. Their colours are predominantly green and turquoise, and they usually carry a sickle. Despite their appearances they are all highly skilled and capable fighters, prodigies or veterans of the arts in combat and war.
    https://i.imgur.com/ys04D9L.jpg Warhammer Concept Art
    https://i.imgur.com/OgocUAh.jpg Warhammer Concept Art
    http://whfb.lexicanum.com/wiki/Jade_Order
    http://warhammerfantasy.wikia.com/wiki/Jade_College

    Light Order = One of the Imperial Colleges of Magic. They are specialists in light and brightness, and are often regarded as amongst the wisest men in the Old World. They are skilled in healing, medicine and protection. They study the Lore of Light. They are generally considered to be peaceful, but they can call upon glowing energy of light to exorcise and banish daemons. In some paragraphs of the website they are called Heirophants.
    https://i.imgur.com/qDcbzU6.png White Dwarf 160
    https://i.imgur.com/E7uJuQQ.jpg Warhammer Concept Art
    https://i.imgur.com/2kyc578.jpg Warhammer Concept Art
    http://whfb.lexicanum.com/wiki/Light_Order
    http://warhammerfantasy.wikia.com/wiki/Order_of_Light


    Constructs and Familiars
    Spoiler Alert, click show to read: 
    Bearers of the Throne = The animated things that carry the Throne of Darkness (and wizard lord on top) into battle
    https://i.imgur.com/Kb9hKJ5.jpg Warhammer Concept Art

    Storm Wind Familiar = A piece of concept art for a grey wizard familiar
    https://i.imgur.com/9VnGHpD.jpg Warhammer Concept Art

    Elementals
    Spoiler Alert, click show to read: 
    I found these as I was trawling through the different factions, and Empire were listed as a faction capable of fielding these. I expect they'd require Sorceresses or Damsels.

    Air Elementals = Has a magical aura that protects it against weapons. It appears as a whirlwind which twists and turns its way across the battlefield. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13
    http://www.collecting-citadel-miniat...ile:C34-11.jpg


    Beast Elemental = If an incarnate elemental of beasts exists, then surely a beast elemental must as well.
    Warhammer Supplement: Monstrous Arcanum

    Death Elementals = The Death Elemental is allied to the elementals of the earth, but represents the negative side of the force; that which reclaims all living things into the bosom of the earth, enabling continual rebirth from the soil.
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-07.jpg


    Earth Elementals = Has a magical aura that protects it against weapons. It is a huge statue-like creature composed of rock with smouldering red eyes. It’s the strongest of all elementals but is painfully slow and cumbersome. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13
    http://www.collecting-citadel-miniat...ile:C34-10.jpg


    Fire Elementals = Has a magical aura that protects it against weapons. Composed entirely of flames and smoke, they mimic the human form but often have a maniacal grin on their face common to pyromaniacs and arsonists. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13
    http://www.collecting-citadel-miniat...ile:C34-09.jpg


    Heavens Elemental = An elemental of the heavens.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Air = A supremely powerful elemental of Air.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Beasts = Summoned through savage and secret rituals known to few humans outside the initiates of the Amber Order of Wizards — and dark lore has it the Bray Shamans of the unholy Chaos Beastmen herds — the Incarnate Elemental of Beasts is known in legend as the Bloody Hidesman, the Horned Man or the Faceless Hunter. It is a towering, half-human figure that embodies the ferocity and merciless hunger of the wild and contains within it the turbulent spirits of numberless predators, both animalistic and cruel.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Death = Those who call forth an Incarnate Elemental of Death risk bringing about their own untimely demise, for to summon such a fearsome creature is to invite death itself unto themselves. Eerily silent save for the whisperings of the grave that follow in its wake, the Incarnate Elemental of Death is a nightmarish apparition
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Earth = A supremely powerful elemental of Earth.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Fire = Known in the lore and legend of the Empire as the Charred Ones, the Black Harvestmen, and Jack O’Cinders, stories speak of the wrath of the wizards of the Bright College during the brutally fratricidal wars that wracked the Empire in centuries past, where these conjured creatures were used wantonly to destroy entire towns and villages that had provoked the ire of one or other Imperial faction, laying swathes of the land to ash-strewn waste.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Life = A supremely powerful elemental of life.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Light = A supremely powerful elemental of light.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Metal = A supremely powerful elemental of metal.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Plague = A supremely powerful elemental of plague.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Seas = A supremely powerful elemental of sea.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Shadow = A supremely powerful elemental of shadow.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of the Heavens = A supremely powerful elemental of the heavens.
    Warhammer Supplement: Monstrous Arcanum

    Incarnate Elemental of Water = A supremely powerful elemental of water.
    Warhammer Supplement: Monstrous Arcanum

    Life Elementals = Life Elementals are allied to the Elementals of the Earth. Unlike those, however, they are tall and graceful, as a young tree or a beautiful woman. They are creatures of the growing earth, the motivating force that gives life to plants and plant spirits. As such, they are revered especially by the Elves (presumably High/Wood Elves).
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-07.jpg


    Light Elemental = An elemental of light.
    Warhammer Supplement: Monstrous Arcanum

    Metal Elemental = An elemental of metal.
    Warhammer Supplement: Monstrous Arcanum

    Plague Elementals = This is an elemental of the air. Its arrival can easily be foretold by a foul stench on the breeze, as of rotting flesh or garbage.
    https://www.scribd.com/document/1421...on-Compilation
    http://www.collecting-citadel-miniat...ile:C34-12.jpg


    Sea Elemental = Some say that as the ages pass, Triton and his kind slowly become more like the seas they are lord over, turning wilder and less controllable until there is very little to distinguish them from the towering waves and raging storms of the ocean. The Sea Elementals, living mountains of blue-black water that rear out of the water in the barely recognisable shape of a huge man, are perhaps some stage of this process.
    http://www.collecting-citadel-miniat...he_Sea_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf


    Shadow Elemental = An elemental of the shadow.
    Warhammer Supplement: Monstrous Arcanum

    Water Elemental = Has a magical aura that protects it against weapons. They take the form of a wave or column of water, they can move across the earth but their home is the water. They’re malevolent spirits with wild and uncontrollable anger. The older it is, the angrier. It’s from Citadel Journal.
    https://www.scribd.com/doc/223078336/Citadel-Journal-13
    http://www.collecting-citadel-miniat...ile:C34-08.jpg
    Last edited by PaulH; April 27, 2021 at 06:31 PM.

  2. #2

    Default Information Thread for Potential New Empire Units

    State Troops
    Spoiler Alert, click show to read: 
    Infantry and Cavalry Regiments
    Spoiler Alert, click show to read: 
    Armbrustschutzen = Electoral Provinces raise regiments of crossbowmen for their standing armies. Some states, such as Nuln, favour Tilean crossbowmen
    https://i.imgur.com/xHHLQ18.jpg 3rd Ed. Armies Book

    Bergjaegers = Expert human hunters who have developed a proficiency for trapping. These are trackers and hunters from the mountain regions of The Empire. They are exceptionally resourceful and much valued as scouts.” Longbow and sword. Variants include; shields.
    https://i.imgur.com/1cPLYkS.jpg 3rd Ed. Armies Book
    http://whfb.lexicanum.com/wiki/Averland#Military

    Border Guard = Found in a white dwarf issue.
    https://i.imgur.com/paozWv9.png White Dwarf 92

    Burghers = A relatively new class that is nestled somewhere between the poor and nobility. They arose in the cities and many are wealthy. Burghers are troops that come from this class, they have better paid equipment than State Troops but fill similar roles
    http://whfb.lexicanum.com/wiki/Burgher

    City Watch = They are mentioned in this wiki, very little information is there about them
    http://warhammerfantasy.wikia.com/wi...rentice_Wizard

    Deepwatch = It is made up of those too caught-up in the tales of adventure and glory to pay heed to the inherent dangers, or those too desperate to care. The Deepwatch are in essence a guild of professional adventurers, with groups dispatched into the tunnels beneath the city to keep them clear from monsters and stop any creatures from reaching the city
    http://warhammerfantasy.wikia.com/wiki/Deepwatcher

    Elite Halberdiers = A model from the Warmaster game, they look more heavily armoured and equipped than normal. Page 5 of the Warmaster magazine
    https://www.scribd.com/doc/239419688...azine-Issue-05
    https://i.imgur.com/sqxl3wP.jpg 3rd Ed. Armies Book

    Elite Handgunners = Same as above but for handgunners, again from Warmaster magazine.
    https://www.scribd.com/doc/239419688...azine-Issue-05

    Empire Archers = Archers are adaptable troops that fight in a loose screen to help support their armies on the field of battle. The northern provinces of the empire are famous for their bowmen and have a high proportion of Archers in their armies
    http://whfb.lexicanum.com/wiki/Armies_of_the_Empire

    Ersatzsolder = These are mustered from the urban population within each Electoral Province to support the standing army in time of war. The province of Nuln is famous for its pikemen. Wield hand weapon. Variants include; Shields, Pikes, Spear and Shield, Halberd.
    https://i.imgur.com/xHHLQ18.jpg 3rd Ed. Armies Book

    Fleglers = They’re Flagellants. They can either have One Hand Weapon, Two Hand Weapons or Great Weapons
    https://i.imgur.com/1cPLYkS.jpg 3rd Ed. Armies Book
    https://i.imgur.com/sqxl3wP.jpg 3rd Ed. Armies Book

    Foresters = Wield Felling Axes that count as two handed axes
    https://www.scribd.com/doc/223049779/Citadel-Journal-06

    Forstjaeger = The Empire contains many vast and dense forests within its frontiers. Those who live deep within these wild woodlands are skilled foresters who live by hunting. They are much valued as skirmishers and regiments of foresters are recruited in many of the Electoral Provinces. Longbow and sword. Other variants include; Shields, Javelins, Javelins and Shields.
    https://i.imgur.com/1cPLYkS.jpg 3rd Ed. Armies Book
    https://i.imgur.com/sqxl3wP.jpg 3rd Ed. Armies Book

    Free Company (Light Armour) = Free Companies had the ability to use light armour
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Frenzied Mob = Riled up peasants
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 27

    Gypsies = The warband members see a small train of brightly coloured wagons ahead…gypsies!
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 24

    Hakbutschutzen = Listed on page 58 of the 3rd edition of Warhammer Tabletop. “These are troops armed with muzzle-loading arqubuses or ‘hakbuts’ in the local Reikspiel. Hakbutschutzen are raised by some states to augment the crossbowmen.”
    https://i.imgur.com/xHHLQ18.jpg 3rd Ed. Armies Book

    Halberdiers = They had a shield option in the tabletop. Can use shields
    https://i.imgur.com/sqxl3wP.jpg 3rd Ed. Armies Book
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Handgunners (Experimental Weapon) = The Marksman (champion/sergeant) of a Handgunner regiment was able to use a Hochland Long Rifle, Repeater Handgun or Brace of Pistols in the tabletop
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Handgunners (Iron Grenades) = Handgunner units with grenades as well
    http://warhammerfantasy.wikia.com/wiki/Iron_Grenades

    Helblitzen = Each Electoral Province within The Empire maintains a small standing army usually including strong contingents of good quality infantry. The mainstay of the infantry are the halberdiers
    https://i.imgur.com/xHHLQ18.jpg 3rd Ed. Armies Book

    Huntsmen = An often irregular band of huntsmen and trappers that band together to form their own regiment of scouts and support units. Huntsmen are masters of the wilderness, they are adept at luring an enemy to a place where the Imperial Army can utterly destroy them
    http://warhammerfantasy.wikia.com/wiki/Empire_Archers

    Imperial Infantry = The electoral provinces of the Empire maintain small standing armies
    https://i.imgur.com/eP75nBH.jpg 3rd Ed. Armies Book

    Jaegarkorps = Elite marksmen
    http://whfb.lexicanum.com/wiki/Hochl...y_Organisation

    Kriegsritter = These are mounted militia raised by the Electoral Provinces. They play a vital part in keeping the peace in the provinces and form a useful supplement to the heavily armed knights in battle. Can be armed with Crossbows -or- Spears and shields.
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book

    Landesturm = These are mustered from the rural peasantry within each Electoral Province in time of war. Hand weapon. Variants include; Shields, Spears, Spears and Shields
    https://i.imgur.com/xHHLQ18.jpg 3rd Ed. Armies Book

    Pontoon Archers = Floating pontoon forts had made their way down from the city’s river gates, their armoured decks crammed with mortars and archers bearing the green and black livery of the River Wardenry
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos

    Roadwarden = The nemesis of the Highwayman. The dour, stubborn Roadwarden is dressed in far more practical attire than his dandy arch rival, with heavy armour over the livery of his province. They are mounted, wielding crossbows and great warhammers
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 26

    Royal Guard = A model listed in white dwarf
    https://i.imgur.com/V7KuBEF.png White Dwarf 92

    Sewer Watch = Emperor Mandred Skavenslayer organised the Sewer Watch in The Empire to protect the cities against future Skaven invasions. Since that time its standing and reputation has declined and today only the desperate and poor enlist in the Sewer Watch
    http://whfb.lexicanum.com/wiki/Sewer_Watch

    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Arcane Arrow = Magical marks are inscribed upon the arrowhead lending magical force to the impact.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Arcane Bodkins = These arrows are magically sharpened so that they automatically penetrate all non-magic armour.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Blessed Shot = Holy bullets
    https://i.imgur.com/r7kQZW1.png Dreadfleet Rulebook

    Hell Shafts = The arrowheads are forged from the iron of old coffin nails and incantations of exorcism are intoned while they are hammered into shape.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Hunting Arrows = The best hunting arrows are made by the hunters of Drakwald Forest. They have wickedly barbed arrowheads which cause excruciating pain when they hit their target. A skilled archer can severely injured his target with a single arrow
    https://i.imgur.com/EzPRfhJ.png White Dwarf 227

    Seeking Arrows = These arrows are inscribed with magic marks which render them completely accurate.
    https://i.imgur.com/fhfNHX9.jpg 3rd Ed. Armies Book

    Averland
    Spoiler Alert, click show to read: 
    Averguard = Mentioned in passing in the warhammer novel Skarsnik
    https://i.imgur.com/SyI5zMB.png Warhammer Novel: Skarsnik

    Averland Bergjaegar = They are a special detachment of the Black Fire Pass guard that is made up of trappers and rangers from the surrounding mountains. They are experts at moving silently through rocky terrain and are often used as scouts
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 10
    http://whfb.lexicanum.com/wiki/Averland#Military

    Averland Halflings = Averheim has a growing population of Halflings
    http://whfb.lexicanum.com/wiki/Averland#Military

    Mountguard = Mentioned in passing in the novel Skarsnik. These are the garrison of the Imperial Fortress that protects the northern end of Black Fire Pass
    https://i.imgur.com/va3Z9m2.png Warhammer Novel: Skarsnik


    Hochland
    Spoiler Alert, click show to read: 
    Hochland Jaegarkorps = They use Hochland Long Rifles
    http://whfb.lexicanum.com/wiki/Hochland


    Imperial College of Engineers
    Spoiler Alert, click show to read: 
    Pistoliers (Thrice-Pistols) = ”Dozens of handguns, thrice-pistols, Arabyan jezzailachis, antique flintlocks and Cathayan firesticks lined the shelves.”
    Dreadfleet by Phil Kelly - Chapter 3


    Middenland
    Spoiler Alert, click show to read: 
    Gyphon Legion = On loan from Kislev
    https://i.imgur.com/LHplMsa.jpg 3rd Ed. Armies Book

    Panther Temple Guard = Pikemen from the Knights Panther
    https://i.imgur.com/tt5CLxV.png White Dwarf 277


    Mootland
    Spoiler Alert, click show to read: 
    Crazed Cooks = These are crazy! They wield their cooking pots around in a circle, essentially they’re the halfling equivalent of Goblin Fanatics
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    March Wardens = They're better equipped than the militia
    https://i.imgur.com/drqzt6f.png Warhammer 1st Edition Forces of Fantasy

    Fieldwardens = Local halfling militia who guard the borders of the Moot, especially the northeast border with Sylvania
    http://whfb.lexicanum.com/wiki/The_Moot#Military

    Gatherers = Itinerant farm labourers pressed into service, halflings are no exception to this. Usually carry hand weapons only, but can have light armour, shields and spears, so various weapon combos possible for this unit
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Goat Riders = Halflings riding goats. May carry shield, sword, bows or spears
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Housewives = Halfling housewives, only one unit allowed as any more would provoke jealousy! They use tough weapons like brooms and rolling pins
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Militia = Halflings from the fields and village make excellent natural archers and stubborn fighters. Can be equipped with spears, short bows, shields and slings
    https://www.scribd.com/doc/224025031/Citadel-Journal-36
    https://i.imgur.com/drqzt6f.png Warhammer 1st Edition Forces of Fantasy
    https://i.imgur.com/IqGnRI5.jpg 3rd Ed. Armies Book

    Mootland Ogres = Ogres and Halflings have many things in common, their love of food primary among them

    Poachers = Halfling poachers, they have a bow, they skirmish and can get light armour
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Scouts = Halflings are well known to be good shots with a bow, and those that join the military are often used as skirmishers and scouts, due to their low profile and quiet movement
    https://i.imgur.com/IqGnRI5.jpg 3rd Ed. Armies Book
    http://warhammerfantasy.wikia.com/wiki/Halfling
    http://whfb.lexicanum.com/wiki/File:HalflingArcher.jpg

    Thieves = Halfling thieves
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Mootland Treemen = Blood Bowl unit, might not be officially part of the lore. They’re in the Citadel Journal army list for halflings too. In this one, halflings ride on their shoulders/branches, throwing stones
    http://bbtactics.com/halfling-treeman/
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Pantry Guards = Halfling units, these are cooks with more than a reputation for their culinary skills. They can wield double handed cleavers. It’s from Citadel Journal.
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Riders = These halflings ride ponies into battle.
    https://i.imgur.com/drqzt6f.png Warhammer 1st Edition Forces of Fantasy

    Watchmen = They're better equipped than the militia.
    https://i.imgur.com/drqzt6f.png Warhammer 1st Edition Forces of Fantasy


    Nordland
    Spoiler Alert, click show to read: 
    Marines = As mentioned on the wiki.
    http://warhammerfantasy.wikia.com/wi...ain_of_Command

    Nordland Mariners = No further information given.
    http://warhammerfantasy.wikia.com/wiki/Nordland

    River Wardens = As mentioned on the wiki.
    http://warhammerfantasy.wikia.com/wi...ain_of_Command

    Shipswords = As mentioned on the wiki.
    http://warhammerfantasy.wikia.com/wi...ain_of_Command[/SIZE]


    Ostland
    Spoiler Alert, click show to read: 
    Bull Warriors = An Ostland unit that is common. Whether they are simply heavy foot, or a Knightly Order, is unknown.
    http://whfb.lexicanum.com/wiki/Ostland

    Ostland Blood-Brothers = Ostland villages are usually composed of a single extended family. Everyone is everyone elses’ uncle, cousin or brother. Rather than trying to keep all those relations straight, the most respected men in the village are referred to as Blood-Brothers.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Ostland Double-Barrelled Handgunners = “Ostlander's are impressed by firepower and many of thier weapons have double barrels.”
    http://whfb.lexicanum.com/wiki/Ostland
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Ostland Elders = In Ostland, the oldest (and often biggest) man in the village is given the title ‘Elder’. His word is greatly respected and only at his urging would the manhood of an entire village take up arms.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Ostland Jaegar = Some Ostlander men choose not to marry but instead spend their time alone in the forests of the Old World. While these rangers do not share the close family bonds of a typical Ostlander Blood-kin, they are well respected for their knowledge of the woods and their rugged determination. Usually use bows, variants include; hunters rifles, handguns, double-barrelled hunters rifles.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Ostland Kin = Most of the Warriors of an Ostland Warband are brothers and cousins of the Elder.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Ostland Ogres = Urblab's Mercenary Ogres take to the field in Ostland heraldry, including striped breaches. Ostland now has a large Ogre population and later became citizen and are now living in Ostlander family units. A higher percentage of Ogres live in Ostland than any other province of the Empire.
    http://warhammerfantasy.wikia.com/wiki/Ostland

    Ostland Pistoliers = Ostland pistols are double-barrelled.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 11

    Ostland Spearmen = Tougher, stronger, more heavily armoured and armed than standard Empire Spearmen. They are elite units compared to them.
    http://warhammerfantasy.wikia.com/wiki/Ostland


    Talabecland
    Spoiler Alert, click show to read: 
    Ballistae = These are used on the minor watch posts in Talabheim.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    City Watch = As the name suggests.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    Judge = Talabheim boasts a large number of roving judges, the kind commonly found wandering the wilds of the Empire. I guess they are a bit like Witch Hunters.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    Taalbaston Guard = ”The Taalbaston Guard is responsible for the defence of the Crater Wall and, most importantly, the fortress protecting the Wizard’s Way. They consider themselves superior to all other military units, including the rest of the army.”
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    Talabecland Roadwardens = Briefly mentioned, they fight raiders.
    http://warhammerfantasy.wikia.com/wiki/Talabecland

    The Militia = A hodgepodge of citizens, woodsmen and hunters that band together in times of need.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG


    Wissenland
    Spoiler Alert, click show to read: 
    Nuln Halberdiers = Heavier armoured and armed unit of halberdiers.
    http://warhammerfantasy.wikia.com/wiki/Ostland

    Nuln Half-Pike = Briefly mentioned in the wiki.
    http://warhammerfantasy.wikia.com/wiki/Nuln

    Pikemen = The pikemen of Nuln are renowned across the Old World and are much sought after as mercenaries. Wield Pikes, can Wield; Heavy Armour, Halberds
    https://i.imgur.com/wdu7W0t.jpg 3rd Ed. Armies Book[/SIZE]


    Regiments of Renown
    Spoiler Alert, click show to read: 
    Blackclad Sewerjacks = Armed with clubs, rusty blades, and torches, the Blackclad Sewerjacks were a motley, but stout-hearted crew. Several members of the unit killed rats during their sojourn into the sewers, and they mounted these creatures on a crude totem which they carried into battle like a standard.
    http://warhammerfantasy.wikia.com/wi...lad_Sewerjacks

    Blomkwist Mortars = Led by Uter Blomkwist
    http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen

    Breganhal’s Handgunners = ”The renegade himself I caught attempting to fleet the field after the disciplined fire of Breganhal’s Handgunners had finally turned the affair in our favour.”
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos

    Captain Molders' Mercenary Pistoliers = A short man with a bristling spade-like beard, who leads a regiment of pistoliers that are about half-imperial, and half from anywhere else that has humans. Herr Lutyens is in this regiment, he is a huge man with ice-blue eyes and blonde hair. They fought in Graf von Eisenkopf's army.
    Tales of the Old World Short Story: A Gentleman's War

    Captain Uberst's Regiment of Foot = The unit of Swordsmen are more than willing to die in places far off from their beloved home for the glory of the Empire.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Deathknell Watch = ”He was incensed when his Deathknell Watch bore the message that he was to reinforce Marienburg immediately, and absolutely enraged when his subsequent march revealed that the cityport’s defenders had already given up hope and fled.”
    http://warhammerfantasy.wikia.com/wi..._von_Carroburg

    Drakwald Riders = ”The shocked crusaders waste no time — Volkmar is anxious to press whatever strange advantage he has won. Fortune is with him, for on the western road, they are reinforced by some of Karl Franz’s finest men, the Drakwald Riders.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 39

    Erwin's Marksmen = A regiment that has long served Ludwig Gutman even before his promotion to Grand Marshal.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Eusebio's Flagellants = Led by the Sigmarite priest Eusebio the Bleak, these are men who have been driven over the edge of sanity by some personal disaster or catastrophe, causing them to travel the Empire preaching their nightmare visions of doom. Their madness gives them superhuman strength and resilience and they fight with outstanding fury. Flagellants wear only tattered robes and will not wear armour.
    http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen

    Flugenheim Cannons = Led by Darius Flugenheim
    http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen

    Golden Pinions = The proud Halberdier regiment known as the Golden Pinions were veterans of a dozen border wars against the mercenaries, militias, and bandit gangs that hovered around Marienburg’s wealth like flies around a corpse.
    http://warhammerfantasy.wikia.com/wiki/Golden_Pinions

    Grimbarr’s Greatswords = Led by Sergeant Damaris Adalwolf. They’re renowned greatswords.
    https://i.imgur.com/hBRHO9g.jpg

    Mischievous Machine of Malicious Misfires = Renowned Volley Gun.
    https://i.imgur.com/M3a2hWT.png White Dwarf 247

    Pale Blades = Named for the white of their uniforms, the Pale Blades had a long record of military excellence. It was said that they could wield their greatswords with the ease that a cook wields a carving knife, and that they were the best zweihander regiment in the Empire, save one. Only the famed Carroburg Greatswords were considered superior, a point of much bitterness amongst the Blades' ranks.
    http://warhammerfantasy.wikia.com/wiki/Pale_Blades

    Prince Ulthar’s Dragon Company = The crack fighting elites of Prince Ulthar’s Imperial Dwarfs
    https://i.imgur.com/CSjeR2I.jpg 3rd Ed. Armies Book

    Reiner’s Blackhearts = Composed of Reiner Hetsau, Giano Ostini (Tilean), Pavel Voss (scrawny pikeman), Hals Kiir (bald, bearded pikeman), and Franz Shoentag (a dark haired archer who is disguising herself as a woman), and whoever else they draft in to help.
    Tales of the Old World Short Story - Rotten Fruit

    Schaeffer’s Greatswords = Dieter Schaeffer leads a unit of Greatswords in red livery with enamelled black plate. Dieter Schaeffer led a unit of Greatswords in red and yellow (Talabecland) uniform.
    http://warhammerfantasy.wikia.com/wi...ire_Greatsword
    http://whfb.lexicanum.com/wiki/Grudgebringers

    Survivors of the Storm = From a post-Storm of Chaos army
    https://i.imgur.com/k0Ab8uc.png White Dwarf 324

    Templars of the Grey Wolf = ”The Templar Knights of the Order of the Grey Wolf have manned the temple for generations. The two-dozen or so knights scout the area and keep the pass free of bandits and predators in return for a small donation from those travelling through. The knights are hardened folk, dedicated to their cause and excellent warriors. They are quite prepared to fight to their deaths to defend their temple and Ulric’s glory; in fact, they have sworn an oath to do just that.”
    http://warhammerfantasy.wikia.com/wiki/Grey_Wolf_Temple

    The Blazon Stone = Captained by Karl Swinehurst, seems they were a regiment that sought to slay Chaos.
    https://drive.google.com/drive/folde...Eg2dHIxbGpaMlk Town Cryer Issue 8

    The Ragged Company = from the Warhammer fantasy novel of the same name. A scruffy unit of state troops (Possibly Halberdiers) led by a captain that fights with his father's Zweilander. (not sure of spelling).
    http://warhammer-empire.com/theforum...?topic=41129.0

    The Stacheldhorf Expedition = The Stacheldhorf Expedition includes three important individuals: Jacob Stacheldhorf, the leader of the party - a brash and resourceful man who has succeeded in many dangerous "digs." Andrea Munch, a tough women who holds Jacob's eye, has accompanied the archeologist on quite a few adventures. Finally, there is Aziz, Jacob's right-hand man, guide and loyal friend.
    https://web.archive.org/web/20080104...characters.htm

    Uberdorf Steam Tank = Led by Ludwig von Uberdorf, this machine is in effect a mobile cannon and is very heavily armoured. In battle it cannot be engaged in hand-to-hand combat as it would simply run over any troops in its path. The cannon, which has a very long range but is progressively more inaccurate the further it fires, launches heavy cannonballs which can tear through an enemy regiment with ease. Armour provides no protection against hits from cannonballs
    http://warhammerfantasy.wikia.com/wi...mer:_Dark_Omen

    Van Helhunten's Redeemers = From Seigfriedhof, the unit wears black and tan, and all members have experienced loss at the hands of the undead and have vowed revenge. They often wear armor that covers their necks. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Vengeful Blades = They renamed themselves the Vengeful Blades in honour of their only remaining cause. By the time they fought across the dying Empire to reach Middenheim, this regiment had joined forces with refugees from several provinces. Old rivalries had been forgotten in the face of such dark times. Now they, and other companies like them, were dedicated to exacting revenge upon the foe that had taken their homes, families, and hope.
    http://warhammerfantasy.wikia.com/wiki/Vengeful_Blades

    Von Brumderhack's Blackpowder Brigade = A detachment to fight with the Linebreakers. Often refer to the Linebreakers as “windbreakers” preferring to march upwind rather than downwind of their parent unit. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Von Brumderhack's Line Breakers = Over 70 years of service to the Noble Von Brunmderhack. Led by Sergeant Hans Blecher who lost family members to maurading Beastmen, and is anxious for revenge. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Von Grunwald's Light Guns = An engineer from an ancient, noble house with an amazing shock of white hair. He designed a detachment of Light Cannons that he deploys on the battlefield.
    Tales of the Old World Short Story: A Gentleman's War


    Averland
    Spoiler Alert, click show to read: 
    Averheim Black Guard = Well known throughout the Empire, they have never let their Black Sun standard fall. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Averheim Matchloques = A unit of Handgunners from Averheim that serve as a detachment to the Averheim Black Guard. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Averland Mountainguard = They are a famous garrison of Black Fire Pass that has repelled countless greenskin invasion attempts. They Mountainguard train both with traditional imperial weapons, the halberd and the sword, and with crossbow and bow.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 10
    http://whfb.lexicanum.com/wiki/Mountain_Guard

    Ogre Greatswords = One regiment in Averland is said to have an Ogre in its ranks fighting in oversized half plate with a great sword. One Ogre only.
    http://warhammerfantasy.wikia.com/wi...ire_Greatsword

    Sardello's Stickers = Luigi Sardello and his regiment of crossbowmen hail from Tilea, but have been in the pay of numerous Nobles of the Empire, the latest being Duck Grazmont of Averland. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    The Black Field Sabres = “All the enemies of Averland know the Black Field Sabres. Their very name strikes fear into the hearts of foes, and timidity into would-be rebels. It was they who turned the Battle of Midden Bell, when the regular black and yellows had turned and fled. It was they who crushed the mutiny against old Count Boris, at Rotermann Field. It was their support that restored the province to just rule when the cruelties of Bloody Count Giannis finally became too great to bear.”
    Honour of the Grave by Robin D. Laws - Chapter 5

    The Scarlet Blades = "The Scarlet Blades, Averheim's darlings during the time of Countess Ludmilla, had fallen far in the city's affections. When the Neumarkt had been commissioned in the wake of the city's recent unrest, to be built back up from the river, the Blades' barracks had not been relocated, and that spoke volumes as to exactly how far their fall had been."
    https://i.imgur.com/hdo2D9U.png Warhammer Novel: Skarsnik

    Vogel’s Greatswords = Franz Vogel was the sergeant of a Greatsword regiment from Averland, who ended up leading survivors from an Imperial army. When he returned home, he found his village had been overcome by Chaos and joined the Witch Hunter Magnus Gault on his quest to destroy it. He fought against the forces of Tzeentch, Nurgle, and the Skaven.
    http://warhammerfantasy.wikia.com/wi...ire_Greatsword

    Von Kragsburg Guard = They are an Averland regiment of freelance Imperial soldiers funded and equipped by House von Kragsburg, in the interest of protecting and ensuring the overall safety of trade along the Old Dwarf Road in exchange for a exorbitant fee. The patriarch of the noble family, Duke Bertold von Kragsburg, also known as the "Dirty Duke", like his father before him, was forever seeking the glitter of gold in all its forms and value, seeking any avenue to ensure his wealth would grow ten-fold upon the climax of his endeavour.
    http://warhammerfantasy.wikia.com/wi...ragsburg_Guard


    Carroburg
    Spoiler Alert, click show to read: 
    The Bordermen = Uniquely amongst Aldred von Carroburg’s armies, they preferred life in the gnat-infested wilds than in the comfort of the barracks. They took great relish in hunting down the mutant tribes that haunted the marshes with their wondrous repeater handguns, cantering away should the enemy get too close before cutting down another swathe of foes.
    http://warhammerfantasy.wikia.com/wiki/The_Bordermen

    Carroburg Greatswords = A unit of Greatswords hailing from Reikland, one of the most storied and famous regiments of the Empire. They fight in crimson colours, and fight for Reikland despite the fact that Carroberg is part of Middenland.
    http://warhammerfantasy.wikia.com/wi...rg_Greatswords


    Cult of Morr
    Spoiler Alert, click show to read: 
    Ulrich’s Pious Greatswords = Ulrich leads a regiment of Pious Greatswords that are foot templars of Morr. They march into battle in red robes and cowls and their banner depicts the reaper with a scythe and hourglass. Ulrich himself wears black robes marking him as an ordained priest of Morr.
    http://warhammerfantasy.wikia.com/wi...ire_Greatsword


    Cult of Sigmar
    Spoiler Alert, click show to read: 
    Army of Sigmar = The crazed flagellants of the Army of Sigmar were an unpredictable force at best. They neither slept nor ate on the eve of the battle, their fervent prayers continuing through the dark hours. The next morning, the prayers stopped, though it wasn't until much later that anyone realised this was only because the flagellants had cut out their own tongues.
    http://warhammerfantasy.wikia.com/wiki/Army_of_Sigmar

    Brotherhood of the Righteous Word = Flagellant RoR from concept art
    https://i.imgur.com/hEhazIB.jpg Warhammer Concept Art

    Cathedral of Sigmar’s Men-at-arms = ”Templars – perhaps even of Kastner’s own Order – Knights of the Fiery Heart and the temple’s men-at-arms, all placed on high alert and ready to respond, should a threat manifest itself. Should a champion of Chaos called Archaon and his Ruinous allies make an attempt to push into the city. It made for a vision of hopeless futility. A vision that had driven the templar to find another way into the cathedral.”
    Archaon: Everchosen novel by Rob Sanders

    Prophets of the Great Doom = Flagellants that travel between Hochland and Ostland. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Sigmar’s Anvils = ”Sigmar's Anvils is a freakish collection of fanatics who put themselves through awful trials in a desperate attempt to redirect Sigmar’s wrath from the innocents to themselves. Much of their time is spent finding new ways to cause themselves pain, but pain without killing themselves.”
    http://warhammerfantasy.wikia.com/wi...mar%27s_Anvils

    Sons of the Comet = ”Because the Shallyan temple was the only area in the city still bereft of the touch of Nurgle, the Sons of the Comet fought hard to defend it.”
    http://warhammerfantasy.wikia.com/wi...s_of_the_Comet

    The Flames of Sigmar = ”The Cult of Sigmar’s finest warriors have thinned out the latest in another vile Skaven incursion into Mordheim. A brave warband, The Flames of Sigmar and Obadiah Pygzwylle’s Halibuteers defeated the combined forces of ratmen reputedly known as Squeakit’s Squeakers and the Marvellous Mouseketeers. The foul mutants were soundly thrashed.”
    https://drive.google.com/drive/folde...Eg2dHIxbGpaMlk Town Cryer Issue 7

    The Grand Theogonist’s Honour Guard = ”As the knight turned to retake his place in the Grand Theogonist’s honour guard, Terminus cleared the scabbard at Kastner’s back. The blade sang overhead, before the templar brought its cleaving edge down through the knight’s own armoured shoulder. The gold and silver of the knights’ ceremonial plate did not look as impressive with Kastner’s blade exploding from the chest plate or leaving the crimson of slashed throats cascading down its polished surface…Kastner slipped the toe of his boot beneath the haft of a pole-axe lying across the body of one of his victims.”
    Archaon: Everchosen novel by Rob Sanders

    The Red Redemption = a large band of Flagellants that wander the paths of the Forest of Shadows. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    The Soldiers of Faith = A witch hunter warband.
    https://i.imgur.com/MGFUR5r.png White Dwarf 225

    The Unforgiving = ”The Witch Hunters of The Unforgiving shall purify you with fire and steel. There is no place for you to hide, not even in the twisted ruins of Mordheim.”
    https://drive.google.com/drive/folde...Eg2dHIxbGpaMlk Town Cryer Issue 4

    The Witch Hunters of Kriesmann Henckler = ”However, it is within the shadows that this ferociously pious Sigmarite wages his war. Employing an evidence-gathering army of some forty men and women, he engineers the downfall of Sigmar’s enemies from a distance.”
    http://warhammerfantasy.wikia.com/wi...smann_Henckler


    Cult of Taal & Rhya
    Spoiler Alert, click show to read: 
    Warriors of the Blue Stag = ”It has never appeared in a city, except for one event: some claim that it was carried by Valten during the siege of Middenheim. Now, the community of warriors that claims ownership of this relic gains greater skill in combat, be it melee or ranged.”
    http://warhammerfantasy.wikia.com/wi..._the_Blue_Stag


    Hochland
    Spoiler Alert, click show to read: 
    Drakwald Patrol = They patrol Drakwald Forest.
    http://whfb.lexicanum.com/wiki/Hochland

    Gunderman's Surefires = Led by Durz Gunderman who bears a famous Hochland Long rifle. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Hergig Watch = Renowned Handgunners.
    https://web.archive.org/web/20071011.../gallery/1.htm

    Holzbeck Handgunners = This town is known for their handgunners.
    http://whfb.lexicanum.com/wiki/Hochland

    Katzbulger Patrol = They guard the South Road.
    http://whfb.lexicanum.com/wiki/Hochland

    Selmigerholz Spearmen = This town is known for their spearmen.
    http://whfb.lexicanum.com/wiki/Hochland

    The Eldebrandt Boys = A group of outlaws led by Markus Eldebrandt. The sight of refugees fleeing a Chaos invasion gave him a change of heart, and instead they commit banditry to aid the refugees rather than themselves. They use medium armour, crossbows, swords and shields
    https://www.scribd.com/doc/157650492...s-Heirs-2nd-Ed

    The Hergig Long-Gunners = Handgunners regiment. Apparently from Call to Arms novel.
    http://warhammer-empire.com/theforum...?topic=41129.0

    The Scarlets = Hochland Swordsmen regiment. Apparently from Call to Arms novel.
    http://warhammer-empire.com/theforum...?topic=41129.0


    Middenland
    Spoiler Alert, click show to read: 
    Drakwald Defenders = These militia units fought under their own hand-stitched banners, behind leaders they had selected for themselves. Though they had little formal military training, the Drakwald Defenders were determined to hurl the worshippers of Chaos back into the wilds.
    http://warhammerfantasy.wikia.com/wi...riors_of_Ulric

    Fellwolf Brotherhood = As the fighting had raged through Middenheim's streets, the Fellwolf Brotherhood performed one devastating charge after another. The brotherhood's howling savagery now became their biggest asset, allowing them to match the reckless ferocity of the northlanders blow for blow.
    http://warhammerfantasy.wikia.com/wi...lf_Brotherhood

    Guard of the Golden Cross = A regiment of Middenland Spearmen whose banner is a revered heirloom, with the mark of the Imperial cross bordered in gold.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Krubner's Freemen = A small contingent of Militia of Middenmund from The Lone Wolf Pub. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Pumhart von Steyr’s Great Cannon = The ultimate power of the Empire Great Cannon was demonstrated at the siege of Middenheim, when Master Gunner Pumhart von Steyr decapitated a rampaging Dragon with a single well-placed shot.
    http://warhammerfantasy.wikia.com/wi...e_Great_Cannon

    Sewer Jacks = They are a specialised force that deal with threats in the Undercity of Middenheim.
    https://www.scribd.com/doc/58009747/...-of-Middenheim Warhammer Fantasy RPG

    The Red Company = ”Keiner Reizfeld is the youngest captain within the Knights of the White Wolf at just 24 years of age, a distinction that has earned him both the admiration and jealousy of his subordinates and rivals. Keiner is the captain of Red Company, one of the prestigious companies of knights based at the High Temple of Ulric in Middenheim.”
    http://warhammerfantasy.wikia.com/wi...the_White_Wolf

    The Swords of Ulric = Also known as the “Sons of Ulric”, they are a Middenland regiment of Templars and Fanatics dedicated and funded by the Ulrican Church. They do not train through marches and drills but patrols and war parties in Drakwald Forest where they endlessly war against the Beastmen.
    http://warhammerfantasy.wikia.com/wi...words_of_Ulric

    The Winterbite Brigade = The Winterbite Brigade were typical of the rugged fighting men who defended Middenheim against Archaon's horde. Favouring traditional, dependable weapons of war, they bore halberds into battle, while their detachment troops carried bulky crossbows. Both weapons combined reliable simplicity with brutal killing power to drop a beastman with a single blow.
    http://warhammerfantasy.wikia.com/wi...erbite_Brigade

    Wallwardens = ”Three men dressed in a motley assortment of furs attended the windlass, grunting with effort as they gradually brought the ropes winding back around the timber spool. Two soldiers in the livery of Wallwardens watched the operation, worry etched upon their faces.”
    The Black Plague: Dead Winter by C.L. Werner - Chapter 9

    Wardens of the Räuberthal = Within the Middenstag Castle are garrisoned the wardens of the Räuberthal — dour, professional warriors who ride out over the dales to track down and capture the bandits of the hills. Once in the wardens' custody, few such bandits ever walk free again. Many are imprisoned deep beneath the castle in its rotting dungeons, or are hanged from its highest towers as a grim warning to all who transgress the laws of the Grand Duchy of Middenland.
    https://web.archive.org/web/20071218...und/rauber.htm Nemesis Crown

    Warriors of Ulric = Through the dark days of the End Times, bands of citizen militia known as the Warriors of Ulric swelled Middenheim's ranks. These militia units fought under their own hand-stitched banners, behind leaders they had selected for themselves.
    http://warhammerfantasy.wikia.com/wi...riors_of_Ulric

    Wolf Brothers = The reputation of this regiment varied depending upon who was asked. In their home state of Middenland, the Wolf Brothers were grizzled heroes, examples that all aspirant warriors should follow.
    http://warhammerfantasy.wikia.com/wiki/Wolf_Brothers

    Wulfhart’s Hunters = He is the leader and captain of all scouts, under his title as Huntsmarshal, and also as the leader of his own band of monster hunters. Wulfhart's Hunters, as they call themselves, are an elite rag-tag group of Trappers, Hunters, Archers and Scouts all coming from a large diversity of backgrounds.
    http://warhammerfantasy.wikia.com/wiki/Markus_Wulfhart

    Wulfenplatz Irregulars = These militia units fought under their own hand-stitched banners, behind leaders they had selected for themselves. Though they had little formal military training, the Wulfenplatz Irregulars were determined to hurl the worshippers of Chaos back into the wilds.
    http://warhammerfantasy.wikia.com/wi...riors_of_Ulric

    Zeigfried's Sharpshooters = A unit of handgunners in the service of Baron Zeigfried of Middenland.
    http://warhammer-empire.com/theforum...?topic=41129.0


    Mootland
    Spoiler Alert, click show to read: 
    Baragin Hogweed’s Avengers = ”The devastation wrought by packs of Giants left the Halflings in something of a mess. Yet even as he sat amongst the ruins of his cheese cellar, Baragin heard a voice that inspired him, and soon began to organise the body of troops known as the Avengers.”
    The Book of Battalions - Page 7

    Cook Land Riders = ”These adventurous halflings come from the outlying region of Cook Land.”
    The Book of Battalions - Page 8

    Podgy Purveyors of Pathetic Projectiles = Halfling bowmen.
    https://i.imgur.com/M3a2hWT.png White Dwarf 247

    The Bog End Row Residents = ”These Militiamen are, on the whole, soft-bellied and thick-headed as only a persistantly in-bred Halfling can be. They are led by old Gaffer Hornbright.”
    The Book of Battalions - Page 7

    The Cider Lane Ruffians = ”Cider Lane is a notorious part of Halflington, they are led by Robin Grubfellow.”
    The Book of Battalions - Page 7

    The Halflington Gardners = ”This group of militia are armed almost exclusively with the tools of their trade - picks, hoes and scythes. They are led by Spam Grundle.”
    The Book of Battalions - Page 7

    The Halflington Watchmen = ”This regiment comprises of watchmen, including their leader, Burdock Ginswill.”
    The Book of Battalions - Page 7

    The March Wardens = ”They are a sort of constabulary. They are armed with bows and swords. Their leader is Cringe Whiteflag.”
    The Book of Battalions - Page 8

    The Mill Land Residents = ”This bunch of better off residents are armed with bows, their leader is Old Will Hayward.”
    The Book of Battalions - Page 7

    ”Treebrain” the Treeman = ”The aged and rambling Treeman took pity on the poor halflings and decided to help them.”
    The Book of Battalions - Page 9


    Naval
    Spoiler Alert, click show to read: 
    KLF II = The Empire’s most famous warship.
    https://i.imgur.com/nrlO4Qw.png White Dwarf Issue 197

    Pride of Sigmar = Featured in a games day scenario.
    https://i.imgur.com/2DhqS5l.png White Dwarf 244

    The Heldenhammer = ”Each housing a towering golden relief that immortalised one of the previous Grand Theogonists. Eagle-headed gargoyles and twin-tailed triton-kings crested every corner. Her great barrel chest supported a profusion of great cannons spread across four decks. Roth did a quick mental calculation: she boasted at least one hundred and eighty guns. And no ordinary cannons, either; the least of them was twice as large as the Nightwatch’s thirty-four pounders.”
    https://i.imgur.com/7p9YwCr.png Dreadfleet Rulebook
    https://i.imgur.com/2MyLtm3.png Dreadfleet Rulebook
    Dreadfleet by Phil Kelly - Chapter 4

    The Karl Franz = "With great haste, a powerful Empire warfleet has been dispatched into the Sea of Claws, to smash the threat before it is too late. Admiral Gustav von Graaf, aboard his flagship the Karl Franz, has taken his warfleet to meet the terrible foe."
    https://i.imgur.com/YM7CKE6.png White Dwarf 169
    https://i.imgur.com/fLZ5HpO.png White Dwarf 169

    The Light of Karl Franz = "Ensign Streiss was sorely regretting his insistence that he had seen a rat the size of a guard dog on board the galleon. His report was seen as a slight upon the fastidious Captain Nireo's pride in his vessel. The Light of Karl-Franz was teh largest and reputedly the finest ship in the Imperial navy, and Streiss's insubordination had been rewarded with rat catching duty in the hold. The galleon was huge; the labyrinthine holds containing everything from silk to cannon balls."
    https://i.imgur.com/o2Y70pR.png White Dwarf Issue 260


    Nordland
    Spoiler Alert, click show to read: 
    Baron Hegel’s Cannon = ”We held supplies for Baron Hegel’s cannon, and somehow the devil’s got wind of it.”
    Tales of the Old World Short Story - Rotten Fruit

    Laurelorn Forest Archers = Wood Elves live in the small, Laurelorn Forest in Nordland, and they’ve made some agreements with the Elector Count of that province. It is highly unlikely, but theoretically, they could join a Nordland force.
    http://whfb.lexicanum.com/wiki/Forest

    Nordford Guards = A regiment of swordsmen that were garrisoned at one of the many border forts that line the trade routes of the Empire. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Nordland Seahawks = One of Nordland's more celebrated regiments, the Seahawks comprised over two dozen companies at arms. The Seahawks were often the first regiment assigned to other states, and therefore received better weaponry than other troops, and drew higher pay. This was not an act of altruism on their Elector's part, but pride. The Count loathed sending forces to other lands, and was determined that his forces should outshine those of his rivals.
    http://warhammerfantasy.wikia.com/wi...dland_Seahawks

    The Sea-Devils = Used in defense of the coast in Nordland, this unit is well versed in fighting on ship and shore. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0


    Ostermark
    Spoiler Alert, click show to read: 
    Bechafen Halberdiers = "Units from Ostermark included the Bechafen Halberdiers, the Moormen Blackbolts and Mannstein's Manticores - Swordsmen drawn from Elector Count Wolfram Hertwig's own royal retinue."
    https://i.imgur.com/kqPhwYm.png
    https://i.imgur.com/5BUbVwa.png

    Mannstein's Manticores = "Units from Ostermark included the Bechafen Halberdiers, the Moormen Blackbolts and Mannstein's Manticores - Swordsmen drawn from Elector Count Wolfram Hertwig's own royal retinue."
    https://i.imgur.com/kqPhwYm.png

    Moormen Blackbolts = "Units from Ostermark included the Bechafen Halberdiers, the Moormen Blackbolts and Mannstein's Manticores - Swordsmen drawn from Elector Count Wolfram Hertwig's own royal retinue." Presumably Crossbowmen.
    https://i.imgur.com/kqPhwYm.png

    The Death’s Heads = Founded during the Vampire Wars in Ostermark. Those who spoke up against Vlad von Carstein soon disappeared, so to protect their identities, the first Death’s Heads wore skulls as masks. They wield halberdiers and their heraldry is maroon.
    http://warhammerfantasy.wikia.com/wi...eath%27s_Heads

    The Rabble of Mordheim = A unit that fought in the Storm of Chaos apparently
    https://i.imgur.com/k0Ab8uc.png White Dwarf 324

    Wolfram’s Guard = Wolfram’s Guard are the personal bodyguard of the Elector Count of Ostermark.
    http://warhammerfantasy.wikia.com/wi...ire_Greatsword

    Wolfenberg Halberdiers = ”By the time we’d mustered our scattered forces they were withdrawing with their loot back into the mountains. It was in Blood Gorge that we caught them, uncounted Orcs and numberless Goblins, eager for battle. I was young then, like you are now, and proud to lead the valiant but doomed Wolfenberg Halberdiers.”
    https://i.imgur.com/xOzPeqO.png


    Ostland
    Spoiler Alert, click show to read: 
    8th Ostland Swordsmen = Leading the 8th Ostland Swordsmen, Markus drilled his troops until perfection, not content until their swords and shields felt like natural extensions of their own bodies.
    http://warhammerfantasy.wikia.com/wiki/Markus_Kruber

    Black Beauty = "An ebony-barrelled cannon on the west walls that beheaded a marauding Giant with a single shot in the first moments of the assault upon Volganof."
    https://i.imgur.com/K4z5Jlh.png

    Black Tower-men = "Their duties include standing sentry, street patrols and regular marches into the Forest of Shadows to clear out Goblins, Bandits and Beastmen."
    https://i.imgur.com/7SUX5mQ.png

    East Tower Marchers = "Their duties include standing sentry, street patrols and regular marches into the Forest of Shadows to clear out Goblins, Bandits and Beastmen."
    https://i.imgur.com/7SUX5mQ.png

    Fireloques of Ferlangen = They are a troop of deadly accurate handgunners that have fought throughout the Province of Ostland, often under the army banner of Elector Count von Raukov himself. Wearing the black nad white of their home province, the Fireloques of Ferlagen bear no formal insignia, but superstitiously decorate their hats and uniforms with the bones of fallen comrades and other good luck charms.
    http://warhammerfantasy.wikia.com/wi...s_of_Ferlangen

    Gryphon Guard = "Their duties include standing sentry, street patrols and regular marches into the Forest of Shadows to clear out Goblins, Bandits and Beastmen."
    https://i.imgur.com/7SUX5mQ.png
    https://i.imgur.com/fnz2weO.png

    Indomitable, Steam Tank = A steam tank in the armies of Ostland during Lord Mortkin's siege.
    https://i.imgur.com/TdsnrxB.png Warhammer 8th Edition Rulebook

    Old Reliable = ”For the entire day, the Old Reliable managed to hold the castle gates. In brief respites while the enemy was regrouping, the engineer reloaded the steam cannon with debris, ready for the next wave of attack. As night drew near, the marauders stepped up their assault, flinging themselves with ever increasing frenzy against the steam tank and the walls, but to no avail. As the chaos followers retreated after one particularly vicious assault, the Old Reliable, barely intact, powered out of the gates. Meinkop determined to sell his life dearly, for he knew that could not keep the machine operational for long.”
    http://warhammerfantasy.wikia.com/wi...iegfeld_Castle
    https://i.imgur.com/czxwYre.png White Dwarf 262
    https://i.imgur.com/nLfJnos.png White Dwarf 262

    Ol' Puddings = "This cannon is old and almost worn smooth. Yet it still delivers shots with a deadly and well-known accuracy. The first artillery dice each turn may be re-rolled."
    https://i.imgur.com/AuKGi7d.png
    https://i.imgur.com/K4z5Jlh.png

    Sable Guard = "The survivors of the attack on Ferlangen gathered under Baron Beckburg. Notable regiments included the renown swordsmen the Oxhides, the Fireloques of Ferlangen and the Sable Guard."
    https://i.imgur.com/5sTVmAD.png
    https://i.imgur.com/fnz2weO.png

    South Tower Defenders = "Their duties include standing sentry, street patrols and regular marches into the Forest of Shadows to clear out Goblins, Bandits and Beastmen."
    https://i.imgur.com/7SUX5mQ.png

    Spinning Bertha = "During the battle, the barrels got so overheated on this south wall Volley Gun that civilians had to form a bucket-chain to bring enough water to cool down the whirling device. Spinning Bertha can fire double the amount of shots fired."
    https://i.imgur.com/AuKGi7d.png
    https://i.imgur.com/K4z5Jlh.png

    The City Guard of Volganof = These troops sallied forth from Volganoff with Oleg von Raukov.
    https://i.imgur.com/nkg5upT.png

    The Crimson Curs = It was during this battle that Oleg von Raukov and his personal regiment of Master Swordsmens known as the Crimson Curs fought against Mortkin and his elite Fel Legion in combat. Thrice did Oleg strike Mortkin with his magic blade, a gift of great power from the Ice Queen herself. Three strikes that would have obliterated any lesser man several times over did not even register on the hulking form of the Norscan king.
    http://warhammerfantasy.wikia.com/wiki/Oleg_von_Raukov

    The Flagellants of the Forest of Shadows = A named flagellant unit.
    https://i.imgur.com/XfAWOE2.png

    The Horns of the Bull = "the twin cannons that guard the north towers of the city."
    https://i.imgur.com/K4z5Jlh.png

    The Kludburgh Militia = These represent the entire surviving population of Kludburgh. They hate all the forces of Chaos.
    https://i.imgur.com/KZnhyxc.png

    The Oxhides = "The survivors of the attack on Ferlangen gathered under Baron Beckburg. Notable regiments included the renown swordsmen the Oxhides, the Fireloques of Ferlangen and the Sable Guard."
    https://i.imgur.com/5sTVmAD.png

    The Scarlet Bulls = Oleg von Raukov's personal bodyguard of greatswords. He fights on foot with them.
    https://i.imgur.com/FNw6FkY.png

    The Stalwart Bulls = The Banner of the Stalwart Bulls gives them a ward save.
    https://i.imgur.com/nkg5upT.png

    The Wolfenburg Twice-Bolds = Bodyguards of baron von Grunbach. Apparently from White Dwarf 354
    http://warhammer-empire.com/theforum...?topic=41129.0

    Three Thunders = "Battery of mortars deployed inside the curtain wall."
    https://i.imgur.com/K4z5Jlh.png

    Volgar's Shadowmen = "Perhaps the most famous of forest hunters are the Shadowmen led by Grimal Volgar. The Forest of Shadows is their home and the archers are skilled beyond the ken of their countrymen. Loud cheers went up from the walls of Volganof when the hunting horns of the Shadowmen were sounded." Once per battle they can fire a double volley without penalty.
    https://i.imgur.com/5sTVmAD.png
    https://i.imgur.com/XfAWOE2.png

    West Tower Guard = "Their duties include standing sentry, street patrols and regular marches into the Forest of Shadows to clear out Goblins, Bandits and Beastmen."
    https://i.imgur.com/7SUX5mQ.png

    Wolfgang Swartzkopf's Sureshot = Top of his marksmanship class at the Nuln Atillery College for a record three years running, Wolfgang 'Sureshot' Swartzkopf instills a winning confidene in the rest of his crew. After proving himself in the field he had a short stint as a lecturer in ballistics before being offered service with the mighty Great Cannon regiment.
    http://warhammerfantasy.wikia.com/wi...the_Horned_Rat


    Reikland
    Spoiler Alert, click show to read: 
    12th Altdorf Halberdiers = Led by Captain Hugo Hugbald.
    https://i.imgur.com/RrGDnpD.jpg

    Altdorf Blackbolts = A regiment of crossbowmen who get their name from the jet-black bolts made from the wood of the Imperial Drakwald Oak. Led by Felix Rudfeather is an expert shot. Potentially unloreful as no source is listed.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Altdorf Company of Honour = Also known as the “Sons of the Reik”. They are highly trained, highly equipped troops dedicated to the service of the Emperor. They are easily recognisable thanks to their distinctive yellow plumes and black steel armour.
    http://warhammerfantasy.wikia.com/wi...pany_of_Honour

    Altdorf Museum Guards = Technically Halberdiers from the Magnus Museum of Antiquities of the Ancient World.
    https://web.archive.org/web/20081121...yhem/intro.htm

    Big Bathilda = ”This was Big Bathilda. The greatest of the palace great cannons – crafted at the Imperial Gunnery School in Nuln. It was famous more for the circumstances surrounding its crafting than the power of its broad barrel and gaping muzzle. It had been intended as a gift from the Emperor Dieter to his cousin Prince Wilhelm but had been insensitively named after the city prince’s mother, Lady Bathilda. As a consequence, it had never been fired. Until now.”
    Archaon: Everchosen novel by Rob Sanders

    Empire’s Blades = Though the state troops of the Empire were famous for their bright heraldry, the warriors that emerged from the ravaged city were sodden and filthy, but their determination to fight to the last for their city was undiminished. They filed out to form shieldwalls and spear thickets that would repel men and monsters alike.
    http://warhammerfantasy.wikia.com/wi...ire%27s_Blades

    Griffon Legion = In addition to the soldiery of Altdorf and the Reikland - all of whom owed him direct loyalty - the Emperor also had a personal bodyguard of several thousand soldiers, paid for out of his own, not inconsiderable, wealth. Though looked down upon as overpaid, gilded mercenaries by the militiamen of Altdorf, the Griffon Legion was as fine a body of soldiery as any to be found in the Imperial states.
    http://warhammerfantasy.wikia.com/wiki/Griffon_Legion

    Guard of the Imperial Zoo = "The Emperor maintains a large park of zoological gardens which contains many wonders of the Old World. Cages of brass and iron have been fashioned by the Engineers School to contain the creatures on show. Magical spells placed by the Colleges help to bind some of the more dangerous creatures. The whole complex is enclosed by tall walls and guarded by a company of the Reiksguard."
    https://i.imgur.com/yED6KyA.png White Dwarf 147

    Helmgart Bowmen = Helmgart is home to Franz Erikson who leads the 'Helmgart Bowmen', a regiment that uses close ordered ranks to fire volleys of arrows down onto the foe.
    http://whfb.lexicanum.com/wiki/Reikland

    Loche’s Bandits = Bandits in Lord Groff’s lands who fought to protect the land against Slaaneshi cultists, despite Lord Groff wanting to hang them all.
    Tales of the Old World Short Story - Rotten Fruit

    Noble Sons Abroad = These gentlemen lived lives of ease in the Gold Quarter of Altdorf, and were sure that life was a great game for their amusement. Their families, eager to be rid of them, sent them into the wider world, where they either toughened up quickly or died.
    http://warhammerfantasy.wikia.com/wi...le_Sons_Abroad

    Palace of Retribution Watch = They are a special unit of the City Watch who protect the Palace of Retribution.
    https://www.scribd.com/document/1297...res-of-Altdorf Warhammer Fantasy RPG

    Reikland XIII = It was a point of regimental pride that its soldiers were silent until an officer commanded them to speak, and that they would pass into death without so much as a whisper. As a result, the Reikland XIII were incredibly selective in their recruits, and turned away even the most able-bodied of candidates.
    http://warhammerfantasy.wikia.com/wiki/Reikland_XIII

    Schwarzhelms = Elite, but dour, regiment of Reiksguard.
    https://i.imgur.com/FlJdZhZ.png White Dwarf 352

    Sisters of Faith and Chastity = Armoured nuns devoted to Sigmar, found just outside Altdorf.
    https://drive.google.com/drive/folde...FBzUm5uc0EzV28 Blood on the Reik

    Stell’s Swords = When Maximillian Steil took command of the company, it was a downtrodden and ill-disciplined rabble a whisker away from mutiny. In the decades that followed, Steil transformed the Altdorf 3rd into a fighting force as steady as any to be found in the Empire, and whose soldiers were celebrated as heroes amongst other Altdorfers.
    http://warhammerfantasy.wikia.com/wiki/Steil%27s_Swords

    The Palisades = A named regiment in Altdorf, led by General Hoffmann. Appear to use hand-crossbows. They aren’t pikemen.
    Tales of the Old World Short Story: Night Too Long

    Von Blucher's Reikland Sharpshooters = They were garrisoned at Blackstone Tower when a goblin horde tried to sneakily invade the Empire, from their exploits at this battle came the phrase "like shooting goblins in a gorge."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 7th Edition Army Book

    The Westgate Halberdiers = A unit who guards the Imperial capital.
    http://warhammer-empire.com/theforum...?topic=41129.0


    Stirland
    Spoiler Alert, click show to read: 
    Deathjacks = They are renowed archers who can track a foe at speed through any forest. First recorded on the Wurtbad roll of honor in the year 2004, the Deathjacks were hired to scout ahead of the main Stirland army during the civil war between the Three Emperors. The Deathjacks have continued to be of service to the Empire, ambushing opposing scouts and finding hidden paths from which to take the foe unaware.
    http://warhammerfantasy.wikia.com/wiki/Deathjacks

    Essen Pistolier Corps = Renowned pistoliers led by the outrider Jakob 'Glass Eye' Reisman.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Micheletto's Masked Men = Free Company militia, presumably led by Micheletto.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    The Bone Sifters = A flagellant order led by the Prophet of Doom Flamin' Heidrich.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    The Comets = Renowned spearmen led by Sergeant Edgar Hayleigh
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    The Peacocks = Renowned Greatsword regiment carrying The Standard of Discipline. Led by the Elector Count's personal Champion Erik von Luddenschaften.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    The Scarlet Guard (Stirland) = The Scarlet Guard is a unit of State Halberdiers that held the Imperial line at the battle of Hel Fenn. Their losses are celebrated by the unit wearing Scarlet unfirms instead of the Green & Yellow of Stirland. Pretty sure the Stirland Elector is still guarded by his Greatswords.
    http://warhammer-empire.com/theforum...?topic=41129.0

    The Stir Watchers = Battle Hardened experts that navigate the wilderness of the Empire with ease.
    http://warhammer-empire.com/theforum...?topic=41129.0

    The White Order of Templehof = A trio of eccentric wizards living in the vale.
    http://warhammerfantasy.wikia.com/wi...ich_von_Korden


    Sylvania
    Spoiler Alert, click show to read: 
    Nachtsheer = ”Soldiers of the Nachtsheer, the mercenary troops of the von Draks, had arrived to impose a quarantine upon Bylorhof. Establishing armed camps just beyond the perimeter of the town, the soldiers ensured that no-one entered or left the town.”
    The Black Plague: Dead Winter by C.L. Werner - Chapter 11
    The Black Plague: Dead Winter by C.L. Werner - Chapter 17


    Talabecland
    Spoiler Alert, click show to read: 
    Bronzeballs = The handgunners who patrolled the caldera walls were known as the Bronzeballs, after the metal of their bullets - though they usually maintained otherwise. They were led by Lutiger Swift, a veteran of the Sylvanian Crusades.
    http://warhammerfantasy.wikia.com/wiki/Bronzeballs

    Elven Archers of the Färlic Hills = There is a small community of elves living in the Farlic Hills, they may fight for Talabecland.
    https://www.scribd.com/doc/157650492...s-Heirs-2nd-Ed

    Hammershields of Black Tower = A swordsmen unit of the Taalbastion Gaurds, who are garrisoned in the towers along the great Crater Wall. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Heldenhame Holdwatch = Service in the Holdwatch was an honour sought by all those who defended Heldenhame, whether they were castellans of the fortress itself, or the state troops who garrisoned the city.
    http://warhammerfantasy.wikia.com/wi...hame_Holdwatch

    High Watch = They guard the High Watch in Talabheim.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    Huntsmen of the Talabec Border = ”The peoples of the region are counted amongst the canniest of woodland folk. They are trackers and hunters without equal, with a bond to the land far closer than any other people of the Empire.”
    https://web.archive.org/web/20071218...nd/talabec.htm Nemesis Crown

    Jaegar Company = One of the many Talabheim patrols that traverse the Great Forest. Forest-savvy and great scouts, they can track down signs of approaching enemies with ease. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Scarlet Guard (Talabecland) = (Not to be confused with the Scarlet Guard of Stirland) The Elector Counts of Talabecland’s personal bodyguard. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Sootson’s Guns = The legendary artillerist Bennec Sootson impressed upon the Talabheim gun batteries how best to destroy the dead as well as the living. Each of their shells was inscribed with the holy symbol of the Heldenhammer and chased with thrice-blessed silver.
    http://warhammerfantasy.wikia.com/wiki/Sootson%27s_Guns

    Sootson’s Mortars = The legendary artillerist Bennec Sootson impressed upon the Talabheim gun batteries how best to destroy the dead as well as the living. Each of their shells was inscribed with the holy symbol of the Heldenhammer and chased with thrice-blessed silver.
    http://warhammerfantasy.wikia.com/wiki/Sootson%27s_Guns

    Sootson’s Volley Cannons = The legendary artillerist Bennec Sootson impressed upon the Talabheim gun batteries how best to destroy the dead as well as the living. Each of their shells was inscribed with the holy symbol of the Heldenhammer and chased with thrice-blessed silver.
    http://warhammerfantasy.wikia.com/wiki/Sootson%27s_Guns

    Steam Tank Miragliano = The steam tank Miragliano was in Talabheim’s Engineer School when the Great Deluge began.
    http://warhammerfantasy.wikia.com/wiki/Von_Streihof

    Swords of the Sun = Originally called the Swords of the Sun, this company of swordsmen were refugees from the sack of Talabheim. Now they, and other companies like them, were dedicated to exacting revenge upon the foe that had taken their homes, families, and hope.
    http://warhammerfantasy.wikia.com/wiki/Vengeful_Blades

    Taalbaston Tunnel Brigade = ”In better circumstances, Bogie is a fairly jovial little man with dancing green eyes and a fondness for pranks—which sets him apart from the majority of his fellows in the Taalbaston Tunnel Brigade.”
    http://warhammerfantasy.wikia.com/wiki/Bogie_Crumpot

    Taal's Chosen = "Taal's chosen are an exclusive group of elite woodsmen that patrol the interior of the Taalbaston, particularly the Taalgrunhaar. They are vigilant in protecting pilgrims from the predations of badnits and hunt down the rare Mutant or dangerous beast that finds its way inside the interior of the crater."
    https://i.imgur.com/l0fRBuW.png Warhammer 2nd Edition RPG: Terror in Talabheim

    Taal's Fury = The crew still hold a grudge with the Leitdorf family after Marius Leitdorf suggested that they change the name of the artillery to “Leitdorf’s Fury” or “Lil’ Marius”. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Taal's Wrath = A mortar that was just requisitioned by the elector Count of Talabecland just before the storm of Chaos. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Talabheim Curs = Vulgar and foul-smelling to a man, they had a long tradition of being the most numerous - and despicable - regiment in Talabheim’s grand muster. However, their rough camaraderie kept them fighting in circumstances when more refined gentlemen would have fled long ago.
    http://warhammerfantasy.wikia.com/wiki/Talabheim_Curs

    Talabheim VI = The Talabheim VI were one such regiment, and were greatly welcomed, for Heldenhame had few of its own handgunners, and eight veteran companies went a long way to strengthening the city's defences.
    http://warhammerfantasy.wikia.com/wiki/Talabheim_VI

    The Blackhats = "The Blackhats are beast-slayers of renown and part of Talabheim's celebrated Taalbastion Guard." They hate Beastmen.
    https://i.imgur.com/kqPhwYm.png
    https://i.imgur.com/5BUbVwa.png

    The Blades of Von Landau = This mighty regiment of spearmen is from the province of Talabecland and wears the red, yellow and black associated with their homeland
    https://i.imgur.com/LJR4BUk.png White Dwarf 402
    https://i.imgur.com/XGazsEo.png White Dwarf 402

    The Craterblades = Each regiment in Talabheim had their own banner and traditions, but the bulk of them were referred to collectively as the Craterblades. During their proud history they saved Talabheim from a Waaagh!, giant vermin, and the magma beasts of the chaos dwarf sorcerer Korakagrakk.
    http://warhammerfantasy.wikia.com/wiki/Craterblades

    The Dogfaces = The City Watch, they use a wolf head heraldry which was given to them by the Ar-Ulric during a period of time when the Cult of Ulric moved to Talabheim. Could be an RoR unit.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    The Drakhammer Regiment = ”Bad enough that half of the Drakhammers were raw recruits, still unproven on the battlefield, but even the veterans were uncomfortable in the presence of the strange floating tower over which the wizard fussed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 74

    The Drunken Gang = Another name used for the Militia, could be used as an RoR.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    The Sons of Taal = A unit of Pistoliers that recruit from noble houses in and around Talabheim. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    The Terriers = A regiment within the Taalbaston Guard, made up of short humans, dwarves and halflings, they scour the tunnels of the city for those who shouldn’t be in there, be they Skaven, monsters, or anything else.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    The Three Thunders = A trio of Nuln Forged mortars with crews answering to Master Engineer Gurd Pfumphenstomph who is accompanied by his beloved Hochland Long Rifle, “Gertrude”. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Von Bachmann's Swordsmen = Part of a relief column to Ostland led by Captain Stugnar.
    https://i.imgur.com/kqPhwYm.png

    Wild-Eyed Walkers = Bare-footed mendicants had been traipsing Talabheim’s streets for the months, preaching that the world’s end approached. Even as they shouted at their fellow Talabheimers that they were drowning in the filth of their own sins, every one of them marched out to protect the crater city.
    http://warhammerfantasy.wikia.com/wi...d-Eyed_Walkers


    Wissenland
    Spoiler Alert, click show to read: 
    Black-Reik Guards = One of the many regiments that are responsible for defending the Nuln Bridge. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Black-Reik Guns = A small detatchement formed to give protection to the Black-Reik Guards, typically they defend the towers of the Great Bridge of Nuln. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Elite Guard = Veteran soldiers handpicked by the High Constable, these hardened men patrol the palace and other key places to provide security. They use swords, leather armour, and a firearm.
    https://www.scribd.com/document/5860...Forges-of-Nuln Warhammer Fantasy RPG

    Greatswordsmen of the Exchequer Guard = ”Among them were regiments bedecked in the crimson and sable livery of the Countess’s personal men-at-arms, steel-plated Greatswordsmen of the Exchequer Guard with gold chased double-handed blades as tall as they, and grim, grey-cloaked sell-swords with the coin of a dozen realms nailed to their bucklers.”
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos

    Grundel’s Defenders = Baron Albrecht Grudel first named and equipped those under his command and his sons have continued the tradition to this day. Tasked with protecting the batteries of cannons and mortar from the enemy, Grundel's Defenders have never failed in their honoured duty.
    http://warhammerfantasy.wikia.com/wi...%27s_Defenders

    Gunther's Sootmen = A detachment to the Schwarzspears, they revel in a not so friendly rivalry with their comrades the Zweishots. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Konrad's Mounted Raiders = An fast moving cavalry regiment that can attack and move at the same time. Presumably pistoliers or something of that ilk.
    https://i.imgur.com/TMrVG3Q.png White Dwarf 333

    Lion’s Roar = Like all of Nuln's grand batteries, the Lion's Roar was composed of six artillery pieces, one for each arch of the city's northern bridge. Though the crewmen were veteran gunners, the guns themselves were freshly forged for the northern campaign.
    http://warhammerfantasy.wikia.com/wiki/Lion%27s_Roar

    Long Tom = The crew of this cannon are extremely proficient, upholding a great tradition of Nuln. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Manfred von Bock's Foot Guard = An infantry regiment that protects Manfred von Bock.
    https://i.imgur.com/TMrVG3Q.png White Dwarf 333

    Nulner Landsknechtes = The pikemen of Nuln are renowned across the Old World and are much sought after as mercenaries. Wield Pikes, can Wield; Heavy Armour, Halberds
    https://i.imgur.com/wdu7W0t.jpg 3rd Ed. Armies Book

    Nuln Grey Cloaks = ”Along the banks of the Upper Reik, the defences centred on Asher’s Levee were commanded by Graf Esmer Tolbruk, and four regiments of state troops from the Nuln Grey Cloaks, backed with a detachment of the Knights Bloodied Spur and a strong battery of cannon.”
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos

    Nuln Ironsides = A heavily armoured regiment of Handgunners.
    http://warhammerfantasy.wikia.com/wi...Notable_People
    http://www.forgeworld.co.uk/en-GB/Empire-Ironsides-Handgunner-Conversion-Set

    Schwarzspears = Founded in the time of Magnus the Pious, the became famous in the Great War against Chaos. They are currently led by Gunther Dirkwald, a emboldened warrior with a thirst for glory.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Sea Hammer = Though the crewmen were veteran gunners, the guns themselves were freshly forged for the northern campaign – all save the cannon 'Sea Hammer', which was originally cast to be a chaser gun on a now-sunk wolfship.
    http://warhammerfantasy.wikia.com/wiki/Lion%27s_Roar

    Sons of the Comet = Scattered about the Shallyan shantytown were those doomsayers who looked to the twin¬tailed comet for salvation. Tolerated by the priestesses so long as they kept to themselves, they had no intention of leaving the city just as Sigmar’s sigil struck home to take the blessed and the faithful into its fiery heart.
    http://warhammerfantasy.wikia.com/wi...s_of_the_Comet

    Sterntower Marksmen = They are a newly formed regiment. They are garrisoned as part of the line of sentry post and signal towers that guard the low foothills of the eastern Wissenland, under the shadow of the imposing Black Mountains. Always at the ready to launch their signal flares to signify invasions, the watchtowers are essential for border defence.
    http://warhammerfantasy.wikia.com/wi...tower_Marksmen

    The Marshal's Rifles = Nicknamed the “Hawkeyes” by their comrades, they are recruited and paid for by the Grand Marshal of Nuln. (Currently Ludwig Gutman) Their Champion, Nathaniol Bumpo has the camp record for hitting the bullseye at the greatest distance thanks to his Hochland Long Rifle. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    The Swords of Nuln = A regiment under Direct control of Countess von Liebewitz. Although they are currently led by Captain Froderick Fronkenburg.
    http://warhammer-empire.com/theforum...?topic=41129.0

    The Zweishots = A second detachement to the Schwarzspears. So named because of their claim that they can fire two shots for each one fired by other units.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Von Speer's Nuln Militia = An army from a white dwarf battle scenario.
    https://i.imgur.com/3Dl8lE5.png White Dwarf 234

    Wicked Lucille = A mortar named after a particularly celebrated barmaid of Nuln, it has served in many battles. Potentially unloreful as no source provided.
    http://warhammer-empire.com/theforum...?topic=41129.0

    Wilhelm Kongrieve’s Rocket Batterie = An RoR Helstorm launcher
    https://i.imgur.com/fD6Zycs.jpg Warhammer Concept Art
    Last edited by PaulH; April 27, 2021 at 06:43 PM.

  3. #3

    Default Information Thread for Potential New Empire Units

    Engineering
    Spoiler Alert, click show to read: 
    Experimental Weapons
    Spoiler Alert, click show to read: 
    There are colleges of Engineers across the Empire, but most notably and famous are the ones found in Altdorf and Nuln, where the craziest and most widely used weapons both have been developped. Some of these are ingame already, such as the Steam Tanks and Repeater Guns. There are many other experimental weapons out there though. The items are at best quirky yet outright dangerous given the chance, but at their worst they are a total failure and highly dangerous to the users. Even the most reliable experimental weaponry is given to trust individuals, and they are rare to find, some exceptionally so.

    Automatychs = Experimental war machines that come in a whole variety of shapes, sizes and abilities
    https://i.imgur.com/wgtLMyZ.jpg Warhammer Concept Art
    https://i.imgur.com/LIcgv1u.jpg Warhammer Concept Art

    Automatych Bomb Thrower = An experimental machine that can throw bombs and fire a series of arquebus at nearby enemies
    https://i.imgur.com/jEqacIJ.jpg Warhammer Concept Art

    Clockwork Firebomb Launcher = An experiment war machine
    https://i.imgur.com/mzdYssT.jpg Warhammer Concept Art

    Clockwork Gunner = An experimental war machine
    https://i.imgur.com/mzdYssT.jpg Warhammer Concept Art

    Conflagrator = An experimental weapon
    https://i.imgur.com/EeUP18f.jpg Warhammer Concept Art

    Eight-Barrelled Mortar = An experimental mortar
    https://i.imgur.com/jEqacIJ.jpg Warhammer Concept Art

    Firethrower = An experimental flamethrower artillery piece
    https://i.imgur.com/mzdYssT.jpg Warhammer Concept Art

    Grenade Launching Blunderbuss = Otherwise known as “Pfielmann’s Incendiary Projector of Explosive Misfortune”. Developed by taking the gamekeepers blunderbuss and marrying it to technologies of pistons and explosives. It was designed to knock out armoured enemy knights. Likely a volatile invention, dangerous to wielder, friend and foe alike. Rare, I expect.
    http://whfb.lexicanum.com/wiki/Experimental_weapon

    Hochland Long Rifle = Otherwise known as “Leon Todmeister’s Fantabulously Far-reaching Harquebus of Unforseeable and Unpercieved Bereavement”. Developed from the long rifles used by hunters of Hochland. They are highly accurate and have a range unsurpassed by most other handguns. It is often used by marksmen as a sniper rifle, where it is effective at neutralising targets from afar.
    http://whfb.lexicanum.com/wiki/Hochland_long_rifle

    Mechanical Steed = Otherwise known as “Meikle’s Equine Effigy of Dynamic Locomotion”. Built by the first woman reluctantly admitted to the college of Engineers, this masterful contraption has the appearance of a horse (rather steely and gear laden). It can store electrical energy inside that is powerful enough to roast a foe alive.
    http://whfb.lexicanum.com/wiki/Experimental_weapon

    Pigeon Bombs = Otherwise known as “Herstel-Wenckler Pigeon Bomb”. Engineers have succeeded in training a cadre of homing pigeons to fly towards the oncoming foe. Each bird is fitted with a bomb on a light harness, designed to fall away from the bird when the fuse burns to a certain point.
    http://warhammerfantasy.wikia.com/wi...mental_Weapons

    Repeater Handgun = Otherwise known as “Von Meinkopt’s Whirling Cavalcade of Death”. A handgun with 6 rotating barrels. A recent innovation, a deadly weapon with a high rate of fire.
    http://whfb.lexicanum.com/wiki/Repeater_handgun

    Repeater Pistol = Otherwise known as “Von Meinkopt’s Micro-mainspring of Multitudinous Precipitation of Pernicous Lead”. A fast firing, effective side armour that is similar to the Repeater Handgun, but has 4-6 barrels.
    http://whfb.lexicanum.com/wiki/Experimental_weapon

    The Danse Macabre Automatic Pulpit = An experimental machine built by the College of Engineers
    https://i.imgur.com/wXYqQpN.jpg Warhammer Concept Art

    Ulric's Thunder = I've been looking for this for awhile, this is the weapon that defended Middenheim during the Storm of Chaos, it's the most immense weapon I've seen in Warhammer so far, and it's awesome! A gigantic cannon that is so large it required a giant to load it. Enjoy.
    http://vignette1.wikia.nocookie.net/...20121213134935

    War Wagon = Although the Empire War Wagon is obsolete, it is still armed to the teeth with a variety of experimental weapons carried by the engineers riding on it. These include Hochland Long Rifles, Blunderbusses, Repeater Handguns and Pistols. They have also been known to install a piece of artillery into its tower. Some War Wagons are crewed by archers, crossbowmen or merely handgunners. Perhaps limit the experimental version of this to Altdorf and Nuln, while the archer/crossbow/handgun variety is for the other provinces.
    http://warhammerfantasy.wikia.com/wiki/Empire_War_Wagon

    Other Referenced Weapons and Devices with no Extra Information

    Thunder Barrels
    Von Hugon’s Terror Bell
    http://warhammerfantasy.wikia.com/wi...mental_Weapons


    Mechanical Marvels
    Spoiler Alert, click show to read: 
    Automorial of Middenheim, Delivered from Darkness = An immense construction, potentially Sigmarite in origin.
    https://i.imgur.com/jyhWvKL.png

    Clockwork Angels = These featured in a battle between human and dwarf engineers.
    https://i.imgur.com/RXkJBR5.png

    Clockwork Cavalry = "The eccentric Engineers who create such marvels happily go to war to see their effects first hand, often armed with the latest and most experimental devices: repeater handguns, grenade launching blunderbusses, Herstel-Wenckler pigeon bombs, and clockwork cavalry."
    https://i.imgur.com/quFnW6d.png

    Iron-Colossus of Nuln = All that is known is that it fell over onto an imperial regiment and squished it. Judging by the chapter it is from and the name, we can assume it was an iron-clad automaton, a very large one, that fell over.
    https://i.imgur.com/KyGWAsJ.png

    Leon Brachwurster's Mechanical Menagerie = Nothing known about this beyond this one image. Appears to have a number of different monsters and creatures made out of mechanical devices. Could work for a special unit.
    https://i.imgur.com/8EQ15c8.png


    Siege Train
    Spoiler Alert, click show to read: 
    "The only realistic solution to breaking massive fortifications is to employ a formidable siege train which includes siege engines of gigantic proportions capable of smashing down the strongest walls, gates and towers quickly. These machines are so huge that they cannot easily be constructed in the field. Instead, they must be manufactured in advance, often in pre-fabricated sections which can be transported in wagons, on ships, or stored until needed in fortresses."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Giant Battering Ram = "The giant battering ram is cut from the tallest and strongest tree in the realm and shod with a massive iron or bronze head. Hundreds of men are needed to pull the ropes that swing the ram to strike a gate or fortress wall. One blow will smash great oak doors like matchwood or crumbles masonry into powder, collapsing towers and walls like sand castles. The hides of a thousand beasts form its canopy, protecting the operators from the arrows of the defenders."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Great Cannon = "The great cannon is a cannon so big that the ruler will have to make special measures to get hold of enough metal to make it. All the bells in the realm or all the cannons of the fleet may have to be melted down to provide enough bronze to cast a single great cannon. It is so monstrous that hundreds of oxen are required to pull it."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Monstrous Stone Thrower = "This is a catapult operated by a massive counterweight which swings a long shaft and hurls a boulder a very great distance. The huge boulder will smash any ramparts that it strikes. The catapult is made of thick timbers to withstand the stress and strain, but the parts can be transported individually on wagons and are lashed togehter into a catapult in the siege lines."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155

    The Siege Tower = "Hundreds of wagons are required to carry the pre-fabricated timbers that make up the siege tower, and when these are put together the siege tower will be raised higher than any known wall. Bolt throwers shoot out of port holes on each of its many levels. A drawbridge or spiked corvus is ready on the top of the tower to be dropped on the enemy battlements allowing attackers to swarm across, constantly reinforced by a steam stream of soldiers."
    https://i.imgur.com/SZ5PSHZ.png White Dwarf 155


    Steam Tank Variants
    Spoiler Alert, click show to read: 
    Steam Tanks are already in the game and as such do not need to be added, however there are some special variants of this, of which there is only one of each in existence (in the lore, there are only 8 Steam Tanks left of the original 12; these four and the Kathleen, as well as four others, the Skaven have one of the lost tanks, and 3 others were destroyed). If these were added, I’d personally want it so there is a unit cap of 1 for each.

    Alter Kamerad = Steam tank that has a hull-mounted, steam-operated Hellblaster Volley Gun and a turret mounted Steam Gun.
    http://whfb.lexicanum.com/mediawiki/...r_Kammerad.JPG

    Ancient Fury = "Grandmaster Odo Copperfinger of the Order of the Crystal Lance had mustered not only his entire order but also ten score regiments of well-drilled state troops, the splendidly-moustached Carroburg Greatswords, and the venerble SteamTank Ancient Fury, known as Old Rustbucket to the soldiery... Then sounded Ancient Fury's twin great cannons, and trundling forward the Steam Tank ploughed headlong into the section of the citadel already weakened by its cannonade."
    Warhammer 8th Edition Rulebook

    Conqueror = "The most common weapons fitting for the Steam Tank is the unusual steam powered battle-cannon, which was fitted on one of the early machines, the Conqueror. This cannon is by necessity smaller than the standard great cannons often fielded by armies of the Empire, although its manoeuvrability and survivability make up for this. This was the closest design to Leonardo's original plan, although an additional turret-mounted steam gun has become almost standard."
    https://i.imgur.com/mUHtxgl.png White Dwarf 262
    https://i.imgur.com/GaRHDao.png White Dwarf 262
    https://i.imgur.com/XXT1EHS.png White Dwarf 262

    Deliverance = The history of this is found in White Dwarf Issue 263. It has been retrofitted numerous times with different armaments, these include; a hell blaster volley cannon, a liquid flame-thrower inspired by the dwarf flame cannon, a mortar, a great cannon, a steam gun. It has heavier armour than most steam tanks.
    http://warhammerfantasy.wikia.com/wiki/Deliverance

    Implacable = "Other Steam Tank innovations have included the Implacable, a Steam Tank mounting an explosive shell-lobbing mortar. As a mobile and highly survivable artillery piece, the Implacable has proved successful and reliable. The pair of Engineer gunners that have worked on the Implacable since it was modified to hold the mortar have become particularly adept at aiming the war-machine while on the move. The Implacable has become particularly feared by the Orc tribes of the Black Mountains, who regard it as some kind of immortal deity of the Empire."
    https://i.imgur.com/MKpjS9s.png White Dwarf 262
    https://i.imgur.com/aROOL7A.png White Dwarf 262

    Kathleen” Soup Tank = A miniature version of the steam tank, probably a prototype crewed by Halflings
    http://whfb.lexicanum.com/wiki/File:..._Katthleen.jpg

    Sigmar’s Hammer = "Another of the weapon variations is the Sigmar's Hammer, a Steam Tank that has had all weapons stripped from its hull, and has had a prow reinforced for ramming. This was at first a necessary innovation. The Steam Tank was involved in an ongoing conflict to the north of the Empire, where ammunition was short, and so the weapons were temporarily removed from its hull. The design proved highly effective, powering across the ice covered tundra and scattering raiding Marauders."
    https://i.imgur.com/MKpjS9s.png White Dwarf 262
    https://i.imgur.com/7orsGSy.png White Dwarf 262

    Unfehlbar = Open-topped, mounting a mortar and two swivel guns.
    http://whfb.lexicanum.com/mediawiki/..._Unfehlbar.JPG

    Von Zeppel = "The most unusual design variation comes in the form of the Steam Tank known as the Von Zeppel, named after its famed creator. This land-ship mounts a raised fighting platform on its hull, from where a fighting crew of young engineers can be conveyed into battle wielding a myriad array of experimental weaponry, including modified versions of repeater handguns and the renowned Hochland long rifle. Chief Engineer von Zeppel pioneered this creation, designing its predecessor, the War Wagon, by hauling a raised fighting platform into battle, pulled by armoured war-horses. It was a natural progression for von Zeppel to adapt his original design to be mounted atop the Steam Tank."
    https://i.imgur.com/lJDUtIH.png White Dwarf 262
    https://i.imgur.com/cQXB2CQ.png White Dwarf 262


    Artillery
    Spoiler Alert, click show to read: 
    Most artillery pieces of the Empire are already in the game, this is the only one remaining that I could find and it may not even be another piece of artillery.

    Helblaster Wagon = The Helblaster Wagon is the mastermind of one of the lesser known Imperial Engineers; Luigi Giovanni. It’s basically a Helblaster Volley Cannon on a wagon, its a set of rules from the old Citadel Journal.
    https://www.scribd.com/doc/222983035/Citadel-Journal-01

    Helstorm Rocket Battery (Caltrops) = The war machine firing rockets holding caltrops that spread over the battlefield
    https://i.imgur.com/fD6Zycs.jpg Warhammer Concept Art

    Helstorm Rocket Battery (Case Shot) = The war machine using case shot ammo
    https://i.imgur.com/fD6Zycs.jpg Warhammer Concept Art

    Helstorm Rocket Battery (Explosive) = The war machine using explosive ammo
    https://i.imgur.com/fD6Zycs.jpg Warhammer Concept Art

    Helstorm Rocket Battery (Incendiary) = The war machine using incendary ammo
    https://i.imgur.com/fD6Zycs.jpg Warhammer Concept Art

    Mootland Hot Pot = An old unit, the halflings would fire a super-heated stew at the enemy. It’s strange, I know, but it was a real unit and did have a model. Unfortunately I couldn’t find it on the wiki, despite the fact I used to own the model! One of the models looked like the image below.
    http://whfb.lexicanum.com/wiki/File:HalflingCook.png

    Mootland Reaper = Mostly used for cutting wheat but just as good for cutting off heads, has a crew of three halflings and is pulled by two battle rams. It’s from Citadel Journal.
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Mootland Shearer = Mostly used for cutting wheat, but just as good for cutting off heads, has a crew of two halflings and pulled by two battle rams. It’s from Citadel Journal. Its the smaller version of the Reaper.
    https://www.scribd.com/doc/224025031/Citadel-Journal-36

    Pontoon Mortars = ”Floating pontoon forts had made their way down from the city’s river gates, their armoured decks crammed with mortars and archers bearing the green and black livery of the River Wardenry.”
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos

    Pontoon Swivel Guns = ”Enraged Marauders that attempted to counter attack were quickly dealt with as they attempted to swim the wide, fast flowing Reik to reach the enemy or were quickly swept away, and even the frightening spectacle of a war mammoth attempting to wade toward the pontoons was cut short as every short fused mortar shell, swivel gun and volley after volley of arrows rained down on the mighty beast and it soon sank beneath the thrashing black waters.”
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos

    Reiks Kanone Batterien = The first province to use cannon was Nuln, where the Imperial School of Gunnery was subsequently established and the Imperial Corps of Artillery is based.
    https://i.imgur.com/1cPLYkS.jpg 3rd Ed. Armies Book

    Siege Bombard = It’s either an Empire Mortar or an alternate version of one. From Warmaster.
    http://www.collecting-citadel-miniat...e:Wmempmor.jpg
    http://www.collecting-citadel-miniat...Engines_of_War


    Specialist Ammunition
    Spoiler Alert, click show to read: 
    Half-Charge = ”The crew decides to employ a smaller charge of powder to reduce the chances of a destructive malfunction. Their shots will be less effective, but they are almost sure of not blowing up their cannon.” For Cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Grapeshot = ”Seeing the enemy are a bit too close for comfort, the crew loads a deadly canister full of copper coins, nails, etc…” For Cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Chained Shot = ”Invented for naval warfare, this ammunition consists of two cannonballs linked by a chain, capable of inflicting horrible damage on massed regiments of troops as well as on large creatures.” For cannons.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Multiple Rocks/Shrapnel = ”These projectiles split/explode during their descending trajectory, showering the unfortunate troops below with a terrible rain of death.” Catapults and Mortars.
    https://i.imgur.com/ziqu8Q9.png White Dwarf Issue 239

    Incendiary = ”These missiles are made of a concoction of highly flammable liquids that ignite on impact and transform the area hit into a blazing inferno.” Catapults and Mortars.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Aiming Device = ”One of the many works of the genius Leonardo da Miragliano was the development of optics applied to targeting devices for artillery.” Bolt Throwers.
    https://i.imgur.com/7oWXQ7D.png White Dwarf Issue 239

    Torinoko Grenades = "These are small grenades used by the Ninja assassins of Nippon. A torinoko grenade is made from an egg shell and is filled with explosives or a flash-powder. Another version is the firecracker, which confuses the enemy as it jumpes explosively around its feet." There are three versions of these; weak explosive grenades, flash grenades and firecracker grenades.
    https://i.imgur.com/VWV6kx1.png Warhammer 3rd Edition Rulebook


    Man O' War Navy
    Spoiler Alert, click show to read: 
    Greatship = Developed in response to the Bretonnian Galleon, the mighty Greatship is a floating arsenal bristling with guns and packed with heavily armed Imperial soldiers. It has a thunderous broadside of three batteries of cannon as well as forward and rear-firing guns.
    http://www.collecting-citadel-miniat...atship_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf

    Griffon Rider = The Griffon Riders are an ancient Order of Knights, who centuries ago brought back the first clutch of six griffon eggs from the Southlands as tribute for their Emperor. These six eggs proved to be worth more than a dozen Greatships filled with gold; from them the lineage of all Imperial Griffons can be traced down through the years.
    https://i.imgur.com/seAxNJx.png Warhammer 3rd Edition Rulebook
    http://www.collecting-citadel-miniat..._Rider_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Hellhammer = The Hell-hammer is a somewhat peculiar adaptation of the highly successful Imperial Wargalley, which is one of the finest ships afloat. The Hell-Hammer takes this sturdy, well-proven design and adds one important modification; an immense gun mounted on its main deck.
    http://www.collecting-citadel-miniat...hammer_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Ironfist = The Ironfist is the second Imperial adaptation of the trusty Wargalley. Most if its hull is taken up with a huge mortar, whose squat muzzle points ominously skyward. Ironfists don’t often venture far out to sea as their principal role is the demolition of enemy coastal towns.
    http://www.collecting-citadel-miniat...st_Release.jpg
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Ironfist Mortar = A huge mortar.
    http://jake.ryft.org/warhammer/mowstuff/SOBRulebook.pdf

    Wargalley = They are swift, lightly armed ramships used for patrolling the river Reik and the Empire’s dangerous coasts. Their crews are generally wild, free spirited adventurers ever ready to risk all in furious attacks against the odds.
    http://www.collecting-citadel-miniat...galley_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf

    Wargalley Seamen = Their crews are generally wild, free spirited adventurers ever ready to risk all in furious attacks against the odds.
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf

    Wolfship = The sleek Wolfship is the most powerful Imperial ship of the line. Great batteries of cannon jut from its high forecastle, overlooking the titanic ram with which it spears its foes. Powered by the wind and dedicated oarsmen selected from the strongest soldiers, it seeks out the Empire’s seaborne foes.
    http://www.collecting-citadel-miniat...lfship_Box.jpg
    http://jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf


    Pit Fighters
    Spoiler Alert, click show to read: 
    All across the Empire there are gladiatorial fighting pits where tough warriors are forced to take up arms against each other in brutal hand-to-hand fighting, often to deal, for the bloodthirsty pleasures of the bay crowd.

    Pit Fighters (Chaos Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Use helmet, dagger, flail, shield, light armour.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Fighters (Empire Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Helmet, dagger, great weapons and light armour.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Fighters (Orc Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Orc style use helmet, dagger, axe and shield.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Fighters (Undead Style) = Pit Fighters are close combat specialists armed with a variety of weapons and armour. Usually they are fairly heavily armoured and equipped with sword and shield, though sometimes will use great weapons. Use helmet, dagger, spiked gauntlet and sword.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit King = The Pit King is the leader of the warband. He is a very renowned warrior; a spectacular fighter used to pleasing the baying crowd with his martial display and bloody triumphs.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Ogres = It is unsurprising that they are one of the most brutal and feared of all pit fighters. These massive, savage fighters are often called upon to fight such fearsome beasts as captured trolls in some of the most incredible bouts held at the pits.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pit Veterans = They are veterans who carry out the orders of the Pit King with ruthless efficiency. These men are held together with iron-hard discipline and always keep a watchful eye on the Pit King’s back.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pursuers = Pursuers are a special martial type of pit fighter often used for ‘warm-up fights’ before the main show. These men are usually lightly armed with spears, nets and javelins with which they harry their enemies in a hit and run style of warfare. This style of fighting dates back to ancient times in Tilea when gladiators, as they were known in the Tilean tongue, would fight in massive stone arenas to huge crowds.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pursuers (Skink Style) = Same as above, instead they use helmet, trident, javelins.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21

    Pursuers (Witch Elf Style) = Same as above, instead they use two swords.
    http://www.lustria-online.com/thread...-issues.15973/ Town Cryer Issue 21


    Other Inhabitants of The Empire
    Spoiler Alert, click show to read: 
    Altdorf Expatriate Dwarves = Altdorf has a large Dwarf population; not only engineers but merchants, and members of most other branches of society. They fight in their own units rather than being recruited into state regiments. They will wear uniforms of their own design and favour imperial fashions over the traditional clothing and armour of Dwarves. Check the School of Engineers section of the wiki page.
    http://warhammerfantasy.wikia.com/wi...dorf#Locations
    https://i.imgur.com/F0gmdcB.png White Dwarf 144
    https://i.imgur.com/NevdNT0.png White Dwarf 152
    https://i.imgur.com/0GTcNsf.png White Dwarf 152
    https://i.imgur.com/DQkjFfg.png White Dwarf 152
    https://i.imgur.com/VL1TMls.png White Dwarf 152
    https://i.imgur.com/DQkjFfg.png White Dwarf 152

    Middenheim Expatriate Dwarves = Likely a very similar unit to Altdorf Dwarves, but different colour design and maybe different weapons. Likely wouldn’t have any gunpowder weapons/experimental weapons as they are not near to the School of Engineers.
    http://warhammerfantasy.wikia.com/wi...im#Inhabitants
    https://i.imgur.com/F0gmdcB.png White Dwarf 144
    https://i.imgur.com/NevdNT0.png White Dwarf 152
    https://i.imgur.com/0GTcNsf.png White Dwarf 152
    https://i.imgur.com/DQkjFfg.png White Dwarf 152
    https://i.imgur.com/VL1TMls.png White Dwarf 152
    https://i.imgur.com/DQkjFfg.png White Dwarf 152

    Middenheim Halflings = Middenheim has a large population of halflings.
    http://warhammerfantasy.wikia.com/wi...im#Inhabitants

    Mountain Clansmen of the Vaults = "The highlands where the Grey Mountains and the Worlds Edge Mountains meet are known as the Vaults. They are inhabited by fierce mountain clans who guard the few passes and extort a heavy toll from merchants travelling between Tilea and the Empire. These mountain people sometimes travel down into Reikland to join the Empire's armies."
    https://i.imgur.com/xXSNDp3.png Warhammer: Battle Bestiary

    Norse Expatriate Berserkers = Same as above.
    Norse Expatriate Hunters = Same as above.
    Norse Expatriate Huscarls = Same as above.
    Norse Expatriate Karls = Norse who live in the Empire and who are supposedly loyal to it.
    Norse Expatriate Valkyries = Same as above.
    http://warhammerfantasy.wikia.com/wi...scan_Berserker
    http://www.twcenter.net/forums/showt...4-09-Man-O-War


    Added Units:

    Arcane Arrow (Infantry & Cavalry Regiments - Specialist Ammunition)
    Arcane Bodkins (Infantry & Cavalry Regiments - Specialist Ammunition)
    Arch-Priest of Taal (Lords and Heroes - Cult of Taal)
    Army Standard Bearer (Lords and Heroes)
    Automatych (Engineering - Experimental Weaponry)
    Automatych Bomb Thrower (Engineering - Experimental Weaponry)
    Bearers of the Throne (Colleges of Magic - Constructs)
    Blessed Shot (Infantry & Cavalry Regiments - Specialist Ammunition)
    Chief Priest (Heretical Cults - Cult of Bylorak)
    Clockwork Firebomb Launcher (Engineering - Experimental Weaponry)
    Clockwork Gunner (Engineering - Experimental Weaponry)
    Conflagrator (Engineering - Experimental Weaponry)
    Eight-Barrelled Mortar (Engineering - Experimental Weaponry)
    Firethrower (Engineering - Experimental Weaponry)
    Hell Shafts (Infantry & Cavalry Regiments - Specialist Ammunition)
    Helstorm Rocket Battery - Caltrops (Engineering - Artillery)
    Helstorm Rocket Battery - Case Shot (Engineering - Artillery)
    Helstorm Rocket Battery - Explosive (Engineering - Artillery)
    Helstorm Rocket Battery - Incendiary (Engineering - Artillery)
    Idol of Bylorak (Heretical Cults - Cult of Bylorak)
    Imperial Infantry (State Troops - Infantry and Cavalry Regiments)
    Kaiserjaegar (Lords & Heroes - Reikland)
    Knights Bloodied Spur (Knightly Orders - Secular Knights)
    Knights of the Golden Sword (Knightly Orders)
    Pegasus (Imperial Zoo)
    Pegasus - Black (Imperial Zoo)
    Pistoliers - Thrice Pistols (State Troops - Imperial College of Engineers)
    Pony (Imperial Zoo - Halfling-Only Mounts)
    Priest of Ulric (Lords and Heroes - Cult of Ulric)
    Reiks Kanone Batterien (Engineering - Artillery)
    Seeking Arrows (Infantry & Cavalry Regiments - Specialist Ammunition)
    Storm Wind Familiars (Colleges of Magic - Constructs)
    Temple Rittenbruden (Cults)
    The Danse Macabre Automatic Pulprit (Engineering - Experimental Weaponry)
    Throne of Darkness (Colleges of Magic - Magical War Machines)
    Unicorn (Imperial Zoo - Female-Only Mounts)
    Under-Priest (Heretical Cults - Cult of Bylorak)
    Voivode (Lords & Heroes - Sylvania)


    Added RoRs:

    Brotherhood of the Righteous Word (Cult of Sigmar RoR)
    Huntsmen of the Talabec Border (Talabecland RoR)
    Nachtsheer (Sylvania RoR)
    Nulner Landsknechtes (Wissenland RoR)
    Prince Ulthar’s Dragon Company (RoR)
    Survivors of the Storm (RoR)
    The Black Field Sabres (Averland RoR)
    The Blades of Von Landau (Talabecland RoR)
    The Heldenhammer (Naval RoR)
    The Rabble of Mordheim (Ostermark RoR)
    Wallwardens (Middenland RoR)
    Wilhelm Kongrieve’s Rocket Batterie (Wissenland RoR)


    Removed Units:

    Flagellants
    Knights of the Blazing Sun
    Free Company Militia
    Reikslandguard
    Last edited by PaulH; April 27, 2021 at 06:45 PM.

  4. #4

    Default Information Thread for Potential New Empire Units

    Special and Named Characters

    Here is contained a full list of every possible Legendary Lord or Legendary Hero that I could find for the Empire, excluding those who are long dead such as Magnus the Pious or Sigmar. I have split them into different categories for each Empire Faction and whether they suit being Lords or Heroes, so it is easier to know which they are best suited to being added to, if someone wished to add them to the game. Without further ado, here we go.

    The Grand County of Averland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Mad Count Marius Lietdorf, Elector Count of Averland = Marius Leitdorf, known most infamously as the Mad Count of Averland, is the late Elector Count of Averland and is counted one of the Empire's bravest if not most insane Generals within the Empire. Not many men can be said to have waged wars against forests, swarms of bees and half-imagined fishmen, so it is not without good reason that Marius Leitdorf is known as the Mad Count.
    http://warhammerfantasy.wikia.com/wiki/Marius_Leitdorf
    https://i.imgur.com/gkN7Zfp.png White Dwarf 331


    Lords
    Spoiler Alert, click show to read: 
    Baron Von Schreck of Averland = ”Baron von Schreck is a ruthlessly effective general, and his army has performed well on the battlefields of Albion. Only having been on Albion for a few weeks, he has already campaigned successfully against several savage Beastman warbands, accomplishing a number of outstanding victories by outmanoeuvring the brutish creatures.”
    http://web.archive.org/web/200212270...vonschreck.htm

    Christian Leitdorf = "Christian Leitdorf is a general of the Empire, and led an army in a campaign into the Chaos Wastes."
    https://i.imgur.com/uFsojMd.png White Dwarf 351

    Hans Leitdorf, Grand Master of Sigmar’s Blood = Hans Leitdorf, brother of deceased Marius Leitdorf, is the current Grand Master of Knights of Sigmar's Blood. Though he had a claim on the title of Elector Count of Averland, he decided his position in order to be of greater importance.
    http://warhammerfantasy.wikia.com/wiki/Hans_Leitdorf

    Jurgen von Kopf = ”He held his shoulders regally aloft, and swept down the steps, a plain black half-cape flowing behind him. He stood six-foot-three, with a wide chest, narrow hips, and long, sinewy legs. He wore a black shirt beneath a black, collared coat, chased with silver braid and buttons. His trousers were black, his boots were black, and his buckles silver. With his deep, wide jaw and pockmarked skin, his face reminded Angelika of a ship’s prow, pitted by generations of barnacles. Slitted eyes hid behind suspicious ridges of bone. Deep creases ran up his cheeks from just above his jaw. His hands were large—the size of paddles; he took a prolonged moment to ostentatiously crack his blocky knuckles.”
    Honour of the Grave by Robin D. Laws - Chapter 10

    Lord Osthammer, Graf of Averbad and Nord Wissen = Mentioned in the Skarsnik novel in passing. Responsible for Doktor Wollendorp and Captain Meisen's investigation into the greenskins as he has holdings in the Border Princes.
    https://i.imgur.com/hdo2D9U.png Warhammer Novel: Skarsnik
    https://i.imgur.com/SyI5zMB.png Warhammer Novel: Skarsnik
    https://i.imgur.com/xuWpRpU.png Warhammer Novel: Skarsnik


    Heroes
    Spoiler Alert, click show to read: 
    Greatsword Sergeant Hans Vogal = Sergeant Hans Vogal fought against the forces of chaos in the army of Averland and then joined a Witch Hunter in a quest to destroy the chaos taint on Averland.
    http://whfb.lexicanum.com/wiki/Averland

    Tibalt Greer, Witch Hunter = Hans Leitdorf along with witch hunter Tibalt Greer had led the Knights of Sigmar's Blood into Sylvania to destroy the Black Dame of Kervheist.
    http://warhammerfantasy.wikia.com/wiki/Hans_Leitdorf


    Champions
    Spoiler Alert, click show to read: 
    Captain Aldous Meisen of the Scarlet Blades = "He was a singularly ugly man, huge and bullish with a squashed nose and a scar across his forehead. He was not yet into his thirties, yet already his hair was thinning, and Meisen had taken to wearing it cropped close to the skull to hide the fact."
    https://i.imgur.com/hdo2D9U.png Warhammer Novel: Skarsnik
    https://i.imgur.com/SyI5zMB.png Warhammer Novel: Skarsnik
    https://i.imgur.com/RLZAh4J.png Warhammer Novel: Skarsnik

    Doktor Wollendorp = A character from the Skarsnik novel. Has an obsession about, and dread of, the Greenskins, and collects great amounts of information on them to study them so they may be defeated. He is most interested in their habits and history, and is a doctor of philosophy.
    https://i.imgur.com/hdo2D9U.png Warhammer Novel: Skarsnik
    https://i.imgur.com/SyI5zMB.png Warhammer Novel: Skarsnik
    https://i.imgur.com/RLZAh4J.png Warhammer Novel: Skarsnik
    https://i.imgur.com/xuWpRpU.png Warhammer Novel: Skarsnik


    The Free-Charter Town of Carroburg
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Duke Leopold von Bildhofen = Duke Leopold von Bildhofen rules over Carroburg. His family is an ancient one, tracing roots back to the great families of Drakwald and even claiming lineage from Magnus the Pious himself. He is much loved in the town, and donates heavily to the many cults present there.
    https://www.scribd.com/doc/157650492...s-Heirs-2nd-Ed


    Lords
    Spoiler Alert, click show to read: 
    None yet.


    Heroes
    Spoiler Alert, click show to read: 
    Captain Dieter Schaeffer = Leader of the Carroberg Greatswords during the events of Shadow of the Horned Rat.
    http://warhammerfantasy.wikia.com/wi...the_Horned_Rat


    Champions
    Spoiler Alert, click show to read: 
    Aldred von Carroburg = Aldred van Carroburg was a man who found irritation in almost everything. His anger and frustration lent him strength, but robbed him of vision.
    http://warhammerfantasy.wikia.com/wi..._von_Carroburg


    The Grand Barony of Hochland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Aldebrad Ludenhof, Elector Count of Hochland = "A rather unimposing figure, being very tall and thin, the count was surprisingly strong. He held his court at his palace located near Hergig, Hochland's capital at the time. He had a veritable passion for hunting and hawking, to such an extent that he regularly carried one of his prize hawks into battle."
    http://whfb.lexicanum.com/wiki/Aldebrand_Ludenhof
    https://i.imgur.com/gkN7Zfp.png White Dwarf 331


    Lords
    Spoiler Alert, click show to read: 
    Baron Cornelius Boch = Leads an all-mounted force including some Forestjaeger scouts.
    https://i.imgur.com/FlJdZhZ.png White Dwarf 352

    Baron Melkior von Landau = Leads an army that often includes a Steam Tank and has a strong Engineer contingent, with several experimental bits of weaponry.
    https://i.imgur.com/FlJdZhZ.png White Dwarf 352

    Bright Wizard Hermann Feuer = Part of the Elector Counts Court in Hergig, Hochland.
    http://whfb.lexicanum.com/wiki/Hochland

    Count Ulric Ludenhof = Leads a force containing many regiments of Knights, including Knights of the Golden Lion. He could be a Grandmaster, perhaps of a local Hochland Knightly Order?
    https://i.imgur.com/FlJdZhZ.png White Dwarf 352
    https://i.imgur.com/YtZ4q5r.png White Dwarf 352

    Kommandant Kristophe Gohlinghost = "The attacks at Fort Schippel continue to be probing and small, as both sides try to muster a plan to outwit their foe. With troops now freed from the fighting at Breder, the Kommandant of the Fort, Kristophe Gohlinghost looks warily to the north to see whether fresh enemies will arrive at his gate, or press on to the much weaker defences as Esk. "
    The Loremaster's Journal

    Konrad Ludenhof, Heir-Apparent of Hochland = "He had a son and heir-apparent, named Konrad Ludenhof, who was being tutored by Erasmus of Nuln."
    http://whfb.lexicanum.com/wiki/Aldebrand_Ludenhof

    Stefan von Brichtoff = A general of Hochland who is skilled with the Long Rifle.
    http://whfb.lexicanum.com/wiki/Hochland


    Heroes
    Spoiler Alert, click show to read: 
    Captain Katzbulger = Single-handedly slew a Minotaur in close combat.
    http://whfb.lexicanum.com/wiki/Hochland

    Captain Sieghelm = A captain who fought against Grumskul Bonegrinda.
    https://i.imgur.com/YtZ4q5r.png White Dwarf 352

    Engineer Leon Todmeister = Inventor of the Hochland Long Rifle.
    http://whfb.lexicanum.com/wiki/Hochland

    Klaus Homstedt, the Seer of Gruyden = A man claiming to be over 100 years old, he is known for being able to predict the future.
    http://whfb.lexicanum.com/wiki/Hochland


    Champions
    Spoiler Alert, click show to read: 
    None yet.


    The Grand Duchies of Middenland and Middenheim
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Graf Boris Todbringer, Elector Count of Middenland = Graf Boris was a great warrior and a brilliant statesman, and had been the head of his family for decades. The last years of Graf Boris were full of whispered rumours that personal and political problems weighed heavily on his mind.
    http://warhammerfantasy.wikia.com/wiki/Boris_Todbringer

    Lords
    Spoiler Alert, click show to read: 
    Albrecht Helseher, Administrator of the Guild = Helseher is a Lord Magister of the Golden Order. He is the administrator of the Guild, and he is who Magisters of the two Colleges, the Golden Order and the Celestial Order, come to for a room or if they wish to use the facilities of the Guild.
    http://warhammerfantasy.wikia.com/wi...recht_Helseher
    https://www.scribd.com/doc/58009747/Warhammer-Fantasy-Roleplay-2Ed-Paths-of-the-Damned-1-Ashes-of-Middenheim Warhammer Fantasy RPG

    Ar-Ulric Emil Valgeir, Hight Priest of Ulric = He is bestowed the greatest seat of power in the cult, he is also an extremely exceptional warrior, as the Cult of Ulric values valour and power above all else.
    http://warhammerfantasy.wikia.com/wi...the_White_Wolf
    https://i.imgur.com/J8AbnZ8.png Warhammer Chronicles 2004

    Axel Weissberg, Grandmaster of the White Wolves = A fiery tempered warrior and veteran campaigner, Axel Weissberg, Grand Master of the Knights of the White Wolf, did not suffer fools lightly. He becomes Grandmaster after Rein Volkhard died.
    http://warhammerfantasy.wikia.com/wiki/Axel_Weissberg

    Baron-General Adelbert Wessbecker = "At the Western Causeway, an attack led by Baron-General Adelbert Wessbecker has succeeded in outflanking the legion of the Daemon Prince Shadowstalker. Unknown to the Imperial commander, his attack was aided by a dark ally, emerging from the catacombs of Ulricsberg."
    The Loremaster's Journal

    Baron Heinrich Todbringer = The elder son is a man characterized by considerable intellectual gifts and physical prowess. For some years Heinrich has been entrusted with diplomatic missions by his father, but this gifted man had been put in a desperately difficult situation by the enfeeblement of Graf Boris.
    http://warhammerfantasy.wikia.com/wiki/Boris_Todbringer

    Baron Otto von Strotheim = A young general in the armies of Middenland. His grizzled retinue once slew a Giant.
    https://i.imgur.com/IAFwMLF.png White Dwarf 351

    Grand Duke von Bildhofen = Once led a force against the Bretonnians. That force included Guzunda Wallrattler's Masters of the Pond.
    https://i.imgur.com/Tlkt4zl.png White Dwarf 96

    Heinrich von Torlichhelm, Grandmaster of the Knights Panther = Grandmaster of this knightly order. Has also been listed as Heinrich Gantz, uncertain if a different character or a rename.
    http://warhammerfantasy.wikia.com/wiki/Knights_Panther
    https://i.imgur.com/eysZ2pc.png White Dwarf 277

    High Capitular Werner Stolz = Werner Stolz is a vigorous-looking man in his early sixties, standing about 5’8” tall and of medium build. More than twenty years as High Capitular of Middenheim has made him a shrewd politician, as well as a devout follower of Sigmar.
    http://warhammerfantasy.wikia.com/wiki/Werner_Stolz

    Kurt Heimwald, Middenmarshal = "The command of the Imperial army was entrusted to Kurt Heimwald, who was one of the Middenmarshals at that time. A veteran of many battles, Kurt was an expert at fighting Goblins. In the great temple of Ulric, Kurt vowed to destroy the Goblins or die trying."
    https://i.imgur.com/1UHTlbR.png White Dwarf 229

    Markus Wulfhart, Imperial Huntsmarshal = He is the leader and captain of all scouts, under his title as Huntsmarshal, and also as the leader of his own band of monster hunters. Wulfhart's Hunters, as they call themselves, are an elite rag-tag group of Trappers, Hunters, Archers and Scouts all coming from a large diversity of backgrounds.
    http://warhammerfantasy.wikia.com/wiki/Markus_Wulfhart

    Rein Volkhard, Grandmaster of the White Wolves = "Rein Volkhard is the reigning Grand Master of the Knights of the White Wolf. He is a devout follower of Ulric who is never to be seen without his loyal Wolf and his mighty warhammer. He shows particular contempt for those within his order who hide their long hair and beards under helmets. A veteran of hundreds of battles and strong in his faith, Volkhard is immune to the psychological effects of war, when he fights amongst his fellow knights, they too are inspired by his presence, fighting with the same fearlessness as their master."
    http://whfb.lexicanum.com/wiki/Rein_Volkhard

    Ulricsson Haargald, Grandmaster of the Winter Throne = ”Ulricsson Haargald, the order’s current leader, is a greying giant of a Norseman who, it is said, has not spoken for over thirty years, and consumes only melted snow.”
    http://warhammerfantasy.wikia.com/wi..._Winter_Throne

    Watch Commander Ulrich Schutzmann = Left in charge of Middenheim while the Graf is away, he is one of the Midden Marshals. He’s an imposing man in his fifties, tall 6’2”, well built, with grey hair and blue eyes. Known for his tight discipline.
    https://www.scribd.com/doc/58009747/Warhammer-Fantasy-Roleplay-2Ed-Paths-of-the-Damned-1-Ashes-of-Middenheim Warhammer Fantasy RPG

    Werner von Kriegstadt, Grandmaster of the Knights Panther = Werner's most notable feat was when he led a charge of Knights Panther against the forces of Waagh! Azhag during the Battle of Osterwald. Azhag and his Wyvern landed in the midst of the fighting, slaughtering many of Werner's knights before briefly becoming destracted by his magical crown. This gave Werner enough time to personally slay the Orc Warboss, ending his path of destruction.
    http://whfb.lexicanum.com/wiki/Werner_von_Kriegstadt
    https://i.imgur.com/GZkEQXZ.png White Dwarf 357


    Heroes
    Spoiler Alert, click show to read: 
    Deputy High Wizard Janna Eberhauer = The deputy to the High Wizard of Middenheim, the lore of magic they use is unknown.
    https://www.scribd.com/doc/58009747/Warhammer-Fantasy-Roleplay-2Ed-Paths-of-the-Damned-1-Ashes-of-Middenheim Warhammer Fantasy RPG

    Keiner Reizfeld, Captain of the White Wolves = Keiner Reizfeld is the youngest captain within the Knights of the White Wolf at just 24 years of age, a distinction that has earned him both the admiration and jealousy of his subordinates and rivals.
    http://warhammerfantasy.wikia.com/wi...the_White_Wolf

    Kurt Breman of the Knights Panther = ”Breman drew his sword partly from the scabbard, showing the dirty-faced priest the gleaming blade meaningfully. The man spat on the ground and turned tail.”
    The Ambassador by Graham McNeill - Chapter 1

    Lord Balaquan Scmidt = Thirteenth in the line to the Schmidt estates south of Middenheim. An adventuring nobleman.
    https://i.imgur.com/SKnIc2N.png White Dwarf Issue 194

    Matthias Hoffer, Ordo Fidelis Witch Hunter = As the leader of the Ordo Fidelis in Middenheim, he came to hear that a group of strangers was asking questions about his fallen comrade Kroen, and set out to discover who they are and what they are doing.
    http://warhammerfantasy.wikia.com/wiki/Matthias_Hoffer

    Seneschal Kessler = He killed Azhag the Slaughterer in single combat during the Battle of Osterwald
    https://i.imgur.com/Hg1sgsq.png Warhammer Chronicles 2004

    Thunderball = During the Storm of Chaos, the giant Thunderball was the loader for the enormous cannon known as Ulric's Thunder, part of the defences of Middenheim.
    http://whfb.lexicanum.com/wiki/Thunderball

    Vorn Thugenheim, Standard Bearer of Middenheim = "A consummate perfectionist, Vorn trains diligently every day, rising an hour before his peers to practice his weapons training and to run through the forests. He is the youngest warrior ever to be given the privilege of bearing the banner of Middenheim. Despite his talent and high rank, he remains humble, and feels more comfortable with the common soldiery than the nobles. As an inspiration to Middenheim's defenders, Vorn is able to lift their spirits when he walks the walls at their side - a talent that will be needed in the dark times ahead."
    http://whfb.lexicanum.com/wiki/Vorn_Thugenheim


    Champions
    Spoiler Alert, click show to read: 
    Agnetha Weiltraub, Knight of the Blazing Sun = A female knight of the blazing sun, her parents wanted her to marry a physician to look after them in their old age, but she spent her childhood self-teaching military tactics and the spear by talking to soldiers and imitating them at march. When she grew up, she entered the Temple to Myrmidia and worked hard to prove that she should be made into an initiate.
    https://www.scribd.com/doc/157650492...s-Heirs-2nd-Ed

    Thorgrim Grundhelm = He really hates Elves.
    http://readcomiconline.to/Comic/Warh...ue-3?id=104075

    Keiner Reizfeld, Champion of the White Wolf = ”Keiner Reizfeld is the youngest captain within the Knights of the White Wolf at just 24 years of age, a distinction that has earned him both the admiration and jealousy of his subordinates and rivals. He is viewed as little more than a barbarian by his fellow captains, and is prone to losing himself to bloodlust in the heat of battle has made some worry about his true allegiance.”
    http://warhammerfantasy.wikia.com/wi...the_White_Wolf


    The Grand County of Mootland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Hisme Stoutheart, Elder of the Moot = The Elder of the Moot is the representative of The Moot and of the Halflings in general in the courts of The Empire. He is an Elector, casting a vote in the election of a new emperor, and holds a certain amount of political influence.
    http://whfb.lexicanum.com/wiki/Elder_of_the_Moot


    Lords
    Spoiler Alert, click show to read: 
    Baragin Hogweed = ”Baragin Hogweed is a Halfling Mighty Hero equipped with a magic sword, mail armour and shield.” The sword he wields is called Willow Brand.
    The Book of Battalions - Page 7

    Stocky Borrowblade = A runner who warned the Empire of an attack by the skaven on Zhufbar.
    https://i.imgur.com/K8ZzZ8t.png


    Heroes
    Spoiler Alert, click show to read: 
    Aragand the Layabout = Aragand is the type of bloke you see sitting in the corner of a tavern anywhere in the Empire. Alone, scruffy and unloved, he claims to be a King-in-waiting in a far off foreign land.
    https://www.scribd.com/document/2240...del-Journal-36

    Giblet the Dwarf = Giblet is a failed slayer. In absolute shame, his peers sent him to befriend an Elf. This he did, much to the elfs disgust. He's likely to run away if his friend Legles isn't on the field.
    https://www.scribd.com/document/2240...del-Journal-36

    Glibfoot Volespanker = Considers himself the scourge of Orcs and Goblins alike and a great leader. In reality, he’s an adventuring halfling thief.
    https://i.imgur.com/HuRirgV.png White Dwarf Issue 194

    Legles the Elf = Legles, out for his morning constitutional, was forcibly befriended by a hapless dwarf named Giblet. The two have formed an unlikely friendship and Legles has taken it upon himself to steer Giblet into trouble wherever possible.
    https://www.scribd.com/document/2240...del-Journal-36

    Olorin, the Grey Wizard = An itinerant wanderer, Olorin is much admired in the Moot for his firework displays and even more so for his ability to pull rabbits out of a hat. Tasty rabbits too.
    https://www.scribd.com/document/2240...del-Journal-36

    Targeteer Jasper Appleberry = He scoured the hills as a hunter in his youth, eventually becoming so skilled he became a targeteer. He still shows off his prowess in marksmanship when he plays darts. His black hair is greying and he has a bit of a gut now, but he is still very nimble.
    http://warhammerfantasy.wikia.com/wi...per_Appleberry


    Champions
    Spoiler Alert, click show to read: 
    Anja and Karl Kettlebrew = Anja and Karl Kettlebrew met over a decade ago when they were both trying their hands as adventurers away from the Moot. As they travelled, Karl discovered that Anja enjoyed brewing, while she discovered that he was an excellent cook. They conspired to open an inn together, and fate conspired for them to fall in love.
    http://warhammerfantasy.wikia.com/wi...arl_Kettlebrew

    Ned Neddley, Halfling Thief Extraordinaire = An adventuring halfling thief.
    https://i.imgur.com/hzAUcqC.png White Dwarf Issue 194

    Nibbler Hubshank = An adventuring halfling thief.
    https://i.imgur.com/GwJaXfd.png White Dwarf Issue 194


    The Grand Barony of Nordland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Grand Baron Theodoric Gausser, Elector Count of Nordland = He has many titles over places, some of which he technically cannot enter on pain of death. He is known to be a warlike man, whose territorial ambitions against the neighbouring province of Hochland threatened to turn into civil war.
    http://warhammerfantasy.wikia.com/wi...odoric_Gausser


    Lords
    Spoiler Alert, click show to read: 
    Admiral Gustav von Graaf = "With great haste, a powerful Empire warfleet has been dispatched into the Sea of Claws, to smash the threat before it is too late. Admiral Gustav von Graaf, aboard his flagship the Karl Franz, has taken his warfleet to meet the terrible foe."
    https://i.imgur.com/YM7CKE6.png White Dwarf 169
    https://i.imgur.com/fLZ5HpO.png White Dwarf 169

    Count Manfred Valdenheim = ”It was a week after the battle of Nordbergbusche, where Reiner and his companions had helped Count Manfred Valdenheim reclaim his family castle from the Kurgan who had occupied it since the Chaos invasion.”
    Tales of the Old World Short Story - Rotten Fruit

    Erich Granholm, High Priest of Salzenmund = A rival of the Ar-Ulric.
    http://whfb.lexicanum.com/wiki/Salzenmund

    Maximillian von Kirscheschlage, Burgomeister of Salzenmund = Handles the day-to-day affairs of Salzenmund.
    http://whfb.lexicanum.com/wiki/Salzenmund


    Heroes
    Spoiler Alert, click show to read: 
    Baron Nachtmann = A baron from Nordland. Slain by Oleg von Raukov.
    https://i.imgur.com/FNw6FkY.png

    Captain Strieger = A captain in Count Manfred Valdenheim’s household guard.
    Tales of the Old World Short Story - Rotten Fruit


    Champions
    Spoiler Alert, click show to read: 
    Captain Harald Dreist of the Nordland Seahawks = A serial womaniser, Harald Dreist took a commission in the Nordland Seahawks to avoid reprisals from the cuckolded nobles of that state – amongst whom the Elector of Nordland could be counted. Despite his chequered background, Dreist proved an effective disciplinarian and a valiant warrior.
    http://warhammerfantasy.wikia.com/wiki/Harald_Dreist


    The League of Ostermark
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Wolfram Hertwig, Elector Count of Ostermark = He is best known for his disastrous role in the Battle of Hertwig’s Folly in 2485. He rides a griffon called Bloodfeather.
    http://whfb.lexicanum.com/wiki/Wolfram_Hertwig


    Lords
    Spoiler Alert, click show to read: 
    Matteus Hertwig = The chancellor had a younger brother, Matteus.
    http://whfb.lexicanum.com/wiki/Wolfram_Hertwig

    Sigismund Drak, Grand Master of the Everlasting Light = The current Grand Master.
    http://whfb.lexicanum.com/wiki/Wolfram_Hertwig


    Heroes
    Spoiler Alert, click show to read: 
    Captain Volkmann = Led the Bechafen Halberdiers against the armies of Lord Mortkin.
    https://i.imgur.com/5BUbVwa.png

    Sabina Hochstetter = A former tomb robber, she is a fearless vampire hunter but her greatest enemy is despair.
    https://www.scribd.com/doc/315259635...s-Dark-Masters Warhammer Fantasy RPG

    Viscount Gerhard Grossekirche von Katzeweg = A nobleman adventurer who was attacked by zombies leading to a change of heart, he tried to enter the Cult of Morr but he was turned away. Devastated he set out to prove them wrong for turning him away, using his pistols he hunts all kinds of undead, returning with grisly trophies on his solo-missions.
    https://www.scribd.com/doc/157650492...s-Heirs-2nd-Ed


    Champions
    Spoiler Alert, click show to read: 
    Sergeant Oberwald of the Bechafen Halberdiers = "One unit of 50 Halberdiers. They are led by Captain Volkmann. Each unsaved wound caused by the unit champion, Sergeant Oberwald, is multiplied into D6 wounds."
    https://i.imgur.com/5BUbVwa.png


    The Grand Principality of Ostland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Valmir von Raukov, Elector Count of Ostland = Like his father before him, he has spent a lifetime fighting against Chaos warbands, raiding Norse, and marauding Orcs, not to mention the occasional forays of bandits from Kislev. Even his own realm is not wholly safe, for the forests and mountains are full of renegades.
    http://warhammerfantasy.wikia.com/wi...mir_von_Raukov
    https://i.imgur.com/gkN7Zfp.png White Dwarf 331


    Lords
    Spoiler Alert, click show to read: 
    Klaus Solmann, Celestial Wizard Lord = "He is advisor to Baron von Blutten. Solmann's tower in Volganof is bedecked with an observatory and a shimmering dome that can disappear at his command."
    https://i.imgur.com/KDafV2G.png

    Kriegsmarshal, Baron von Blutten = "Only the three Grand Marshals of Ostland and the Elector Count Valmir von Raukov outrank the Baron."
    https://i.imgur.com/nkg5upT.png

    Leopold von Raukov, Grandmaster of the Bull = "Leopold von Raukov is the Grand Master of the Knights of the Bull, a Knightly Order based within Ostland. He is also the cousin of the reigning Elector Count, Valmir von Raukov. Leopold has great pride in his land, his family and the empire, and wields a powerful two -handed axe, which was forged from the twin axes of a Beastlord he slew in single combat. Always in search of enemies that he can drive out of the woods of his homeland, he and his knights are famous for their "Bull Attack", a formation which they use to decimate their enemies, with Leopold always leading at the forefront."
    http://whfb.lexicanum.com/wiki/Leopold_von_Raukov

    Lord Frederick = As a result, he has never had to worry about money, and most people he meets have been eager to curry favour with him. This has not made him pompous or spoiled; he really likes people and wants to be friends with everyone he meets. Lord Frederick is also convinced that Chaos presents an immediate threat to the Empire and to the entire world, and he has a great deal of respect for those who have fought Chaos in person.
    http://warhammerfantasy.wikia.com/wiki/Lord_Frederick

    Lord Jared von Strudt = "At Castle Lenkster, the brave efforts of Lord Jared von Strudt stifled an assault intended to cross the river upstream. Under a covering bombardment from the von Brunel, Lord Jared, amongst others, fought a valiant defence until a sortie from the castle garrison pushed back the invaders. His position reinforced with the soldiers of Captain Kaufmann, Lord Jared them spearheaded a counter-attack that drove the attackers from northern castle wall."
    The Loremaster's Journal

    Oleg von Raukov, Heir to Ostland = It was during this battle that Oleg von Raukov and his personal regiment of Master Swordsmens known as the Crimson Curs fought against Mortkin and his elite Fel Legion in combat. Thrice did Oleg strike Mortkin with his magic blade, a gift of great power from the Ice Queen herself. Three strikes that would have obliterated any lesser man several times over did not even register on the hulking form of the Norscan king.
    http://warhammerfantasy.wikia.com/wiki/Oleg_von_Raukov
    https://i.imgur.com/nkg5upT.png

    Stiegfried Schweinsteiger = Hero of the Three Towers, Saviour of Bechafen, Destroyer of the Fell-kin and chosen of the Emperor. He’s a maverick, but by Sigmar he gets results. Few know of this man’s origins — some say he was carved out of pure adamant from the Middle Mountains, others that he knows every Daemon’s middle name.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Blood in the Badlands - Page 26


    Heroes
    Spoiler Alert, click show to read: 
    Baron Beckburg of Ferlangen = "The survivors of the attack on Ferlangen gathered under Baron Beckburg. Notable regiments included the renown swordsmen the Oxhides, the Fireloques of Ferlangen and the Sable Guard."
    https://i.imgur.com/5sTVmAD.png
    https://i.imgur.com/fnz2weO.png

    Captain Kaufmann = "His position reinforced with the soldiers of Captain Kaufmann, Lord Jared them spearheaded a counter-attack that drove the attackers from northern castle wall."
    The Loremaster's Journal

    Captain Markus Kruber = A veteran from the battlefields of Ostland, Markus Kruber is a highly skilled but war weary Empire Soldier. Kruber is emotionally scarred but keeps up appearances by clinging to his old self, the affable soldier trying to do right in a world of wrongs.
    http://warhammerfantasy.wikia.com/wiki/Markus_Kruber

    Captain Schwarzhelb of the South Tower Defenders = "The fiery captain of the South Tower Defenders is a Captain of the Empire with full plate armour, a pistol, and a hand weapon. Any unit with Captain Schwarzhelb in the front rank is Unbreakable."
    https://i.imgur.com/fnz2weO.png

    Günter von Hundhausen = Steigfried’s trusted advisor, friend and captain. From Bechafen in Ostermark, this valiant warrior will follow Stiegfried wherever he goes. None can break the bond that exists between the two heroes of the Battle of Bechafen.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Blood in the Badlands - Page 26

    Kannonmeister Gunther Trundlekopf = A venerable master engineer who commanded the Volganof Artillery.
    https://i.imgur.com/AuKGi7d.png

    Kurt Waldheim. Woodsman of Wolfenburg = "A lifelong inhabitant of the Wolfenburg area, Kurt has been caught up in the middle of this battle and as time passes, his confidence grows."
    https://i.imgur.com/fy6z1Zo.png White Dwarf 225

    Sergov Pfeiffer, Bright Wizard = "Sergov has failed to impress any of his masters in his apprenticeship in the study of magic. Thus far, Sergov has gained more notoriety for his predilection for fistfights than for magical skill. In the most desperate hour, when the city face certain destruction, something unexpected happened. Inspired by the chants of a nearby Warrior Priest, Sergov began a spell. Eyes blazing with sudden power, an enormous conflagration erupted from his outstretched hands. Many who survived claimed that in its fiery descent, the fireball assumed the shape of a twin-tailed comet before it landed amongst the massed ranks heading for the breached city walls."
    https://i.imgur.com/C3gSvtt.png

    The Brothers Fleissman = Few along the Kislev border had many kind words to say about the Fleissman brothers. Accomplished Bright Wizards, they chiefly used their talents for blackmail, rather than more honourable pursuits.
    http://warhammerfantasy.wikia.com/wi...hers_Fleissman

    Vassily von Raukov = One of the sons of the Elector Count. Not really a fighter at all, but a diplomat.
    https://i.imgur.com/KDafV2G.png

    Wolfgang Lichtmeister = An acolyte of light that forever plagues Schweinsteiger’s footsteps. His persona is depressing, his features distressing, but the Wind of Hysh within him is strong. And every soldier knows that to fight the darkness, you need to keep strange company.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Blood in the Badlands - Page 26


    Champions
    Spoiler Alert, click show to read: 
    Alexis = The bodyguard of Grand Prince Valmir von Raukov, Elector Count of Ostland.
    Tales of the Old World Short Story: Night Too Long

    Captain Drovak = Leader of the Black Tower-men.
    https://i.imgur.com/2gffwOn.png

    Captain Kroninhof = Leader of the West Tower Guard.
    https://i.imgur.com/2gffwOn.png

    Captain Kursk = Leader of the East Tower Marchers.
    https://i.imgur.com/2gffwOn.png

    Grimal Volgar = "Perhaps the most famous of forest hunters are the Shadowmen led by Grimal Volgar. The Forest of Shadows is their home and the archers are skilled beyond the ken of their countrymen. Loud cheers went up from the walls of Volganof when the hunting horns of the Shadowmen were sounded."
    https://i.imgur.com/5sTVmAD.png

    Jeffrey Tier, Aide to Count von Raukov = "The counter-attack had fallen to Wessbecker due to a disturbing event the previous night, involving Count von Raukov. One of his closest aides, Jeffrey Tier, was revealed to have been tainted by Chaos, and was used as a vessel by daemonic forces to attack the priests currently creating a ritual to banish the daemonic horde. Several priests were slain or wounded before the dragonbone-tipped arrows of the Elector Count slew the possessed man. "
    The Loremaster's Journal


    The Grand Principality of Reikland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Karl Franz I, the Emperor Himself = "Karl Franz was the greatest statesmen the Old World had ever known, a great patron of the arts and sciences, innovator in military matters and a valiant warrior of great courage and tenacity. Through his efforts, the Empire prospered under his reign. The Imperial School of Engineering developed new and deadlier war machines for the benefit of the Imperial army, while the Colleges of Magic grew in strength and size, aiding the Imperial army in victory after victory. Karl Franz showed more skill and character than even the greatest of his predecessors and he kept his promise to establish a strong government under a just and moral standing."
    http://warhammerfantasy.wikia.com/wiki/Karl_Franz


    Lords
    Spoiler Alert, click show to read: 
    Arch Lector Kaslain = Each Grand Theogonist traditionally has two Arch Lectors under his command; tough and astute men who are as at home in the Electoral Halls as they are on the battlefield. Kaslain is no exception. When asked if his preference is for civic politics or open war, he invariably chooses the latter.
    http://warhammerfantasy.wikia.com/wiki/Kaslain

    General Schuster = ”Reports had been reaching Altdorf of a force of Goblins and Orcs, led by Crazy Spider, who’d been raiding the small mining settlements on the outermost borders of the Empire. General Schuster was the commander of one of the forces sent to deal with this growing threat.”
    https://i.imgur.com/yhidxoW.png White Dwarf Issue 195

    High Priestess Anja Gustavson = The high priestess of the cult of Shallya in the Empire.
    http://warhammerfantasy.wikia.com/wiki/Cult_of_Shallya

    Johann van Hal, Witch Hunter General of the Empire = The latest descendant of the Van Hal family is the legendary Johann van Hal, the current Witch Hunter General of the Empire of Man.
    http://warhammerfantasy.wikia.com/wiki/Van_Hal

    Kurt Helborg, Grand Master of the Reiksguard = Tall and strong, he is the very image of a heroic warrior, his armour polished to a mirror sheen and his sword arm as strong as his courage is unbending.
    http://warhammerfantasy.wikia.com/wiki/Kurt_Helborg

    Lord Kruger of Bogenhafen = An excellent military tactician and warrior. He defended Bogenhafen against the vampires of House Valadische. He carries the Helmet of Iron, Potion of Strength and Banisher Sword.
    https://www.scribd.com/document/2232...del-Journal-38 Citadel Journal 38, Page 41

    Ludwig Schwarzhelm, the Emperor’s Champion = His role is to uphold the Emperor's Justice during trials of combat, which are the judicial right of all high-ranking nobles accused of breaking one of the Emperor's laws. Such is Ludwig's deadly reputation that many accused nobleman have confessed their guilt before a sword has even been drawn.
    http://warhammerfantasy.wikia.com/wi...ig_Schwarzhelm

    Tomas Bacham, Grandmaster of the Knights Griffon = ”Because Magnus created the Knights Griffon with the expressed purpose of guarding “the high temple of Sigmar in the Empire's capital”, the knights have taken his word literally and relocated to the High Temple of Sigmar in Altdorf.”
    http://warhammerfantasy.wikia.com/wiki/Knights_Griffon

    Vicktor von Walfen, Archduke of the Upper Teufel = Archduke Viktor is the aged, grizzled, and startlingly flatulent patriarch of the von Walfen line, a powerful house that dominates much of the southeastern portion of the Reikland. Viktor is a broad-shouldered ox of man, and in his prime he was a great and celebrated general of the state army.
    http://warhammerfantasy.wikia.com/wi...tor_von_Walfen[/U]


    Heroes
    Spoiler Alert, click show to read: 
    Captain Adrian Hoven of the Fiery Heart = ”Ferocious and zealous, the Order possesses a hatred for Greenskins akin to that of the Dwarfs. The commander of the Fiery Hearts is*Cleric Captain Adrian Hoven.”
    http://warhammerfantasy.wikia.com/wi...he_Fiery_Heart

    Dalbran Fellhammer = Among the greatest armourers in the Empire. Having lived in the Empire for nearly 30 years, Dalbran is the authority on armoursmithing. He maintains a forge in Altdorf, where he employs 30 journeymen and nearly 100 apprentices. Part of Dalbran’s success comes from his part in forging the Emperor’s armour. He was responsible for integrating components of armour worn by Magnus the Pious and moulding black gromril to augment the general effectiveness of the suit.
    http://warhammerfantasy.wikia.com/wi...ran_Fellhammer

    Dieter Klemperer, Celestial Wizard = Dieter is never visibly surprised. Often, this is because his magical insight means he was expecting something like that, but sometimes it’s simply because he is very good at hiding his reactions.
    http://warhammerfantasy.wikia.com/wiki/Dieter_Klemperer

    Gabrielle Marsner, Amethyst Wizard = Gabrielle likes to cultivate an aura of mystery. She dresses in voluminous purple robes with a deep hood and keeps to the shadows of a room as much as possible. It is impossible to see her face under normal circumstances. Those who know her speculate about the horrible disfigurements she hides. Actually, she is beautiful and still in her early twenties. One reason she maintains the air of mystery is to avoid being judged on those terms.
    http://warhammerfantasy.wikia.com/wi...rielle_Marsner

    Garmont, Warrior Priest of Bogenhafen = A devout man, he sees himself as a weapon against the forces of darkness. He is a friend of Lord Kruger. He carries the Ring of Jade.
    https://www.scribd.com/document/2232...del-Journal-38 Citadel Journal 38, Page 41

    Genevieve Dieudonne = For six centuries, she has travelled the world as an outlaw, a slave, a student, a bodyguard, an adventurer and many other things. Most notable was her role as an unlikely hero when she saved Karl Franz from an assassination attempted. After this, she was allowed to take up residence in Altdorf with her mortal lover, the famed playwright Detlef Sierck.
    https://i.imgur.com/JxxBuvk.png White Dwarf 117
    http://warhammerfantasy.wikia.com/wi...ieve_Dieudonné

    Gerontious, the Blind Priest = ”He used a huge blackpowder weapon that was taller than he was, and the noise it made almost deafened those nearby. He was unperturbed by the notion of losing his hearing as well as his sight.”
    https://drive.google.com/drive/folde...FBzUm5uc0EzV28 Blood on the Reik

    High Priestess Margaret von Aschendorf = Cleric of Shallya who runs the Great Hospice
    https://i.imgur.com/QtGdv1z.png White Dwarf 130
    https://i.imgur.com/Ml6i1DH.png White Dwarf 130

    Katrina Volkova, Ace Duellist = ”For Volkova is an ace duellist, trained by some of the finest swordsmen of Remas, and a devout follower of Myrmidia. Her father, the Erengrad ambassador to Remas, eventually became tired of her duelling and masculine pursuits and tried to marry her off. What became of the prospective husband is not hard to imagine, and Volkova fled to Altdorf. She is a ruthless opponent, and some might even say, a born killer. She encourages the fine ladies of Altdorf to follow her in this respect.”
    http://warhammerfantasy.wikia.com/wiki/Katrina_Volkova

    Lord Groff = A lord in a castle near to Altdorf, but not close enough to easily get reinforcements. Along the road from Middenheim to Altdorf.
    Tales of the Old World Short Story - Rotten Fruit

    Magnus Felberg = Not to be confused with Magnus the Pious, Felberg is a name that might strike fear into the heart of even the most innocent Imperial citizen. He is a Witch Hunter of the Holy Order of the Templars of Sigmar, and rarely has that order have been served by such an enthusiastic and ruthless member.
    http://warhammerfantasy.wikia.com/wiki/Magnus_Felberg

    Reiks-Captain Gunther Scheiverhasenbergerstein = Leads a contingent of Reiksguard and the elite, but dour, ‘Schwarzhelms’.
    https://i.imgur.com/FlJdZhZ.png White Dwarf 352

    Victor Saltzpyre, Witch Hunter = Judge, jury and executioner combined, Victor Saltzpyre is a Witch Hunter who will by any means necessary burn out heresy and corruption from the heart of the Empire. Victor’s obsession with the Skaven has unfortunately led to friction with his superiors.
    http://warhammerfantasy.wikia.com/wiki/Victor_Saltzpyre

    White Raven = A prominent cultist of Ranald is the enigmatic figure known as White Raven. Known to the richest burghers and nobles as a brazen thief, she has pulled off some of the most daring highway robberies in recorded history, and is known as a saviour and generous patroness to the lower classes. White Raven wears a feathered mask that hides her features, and is known to be a crack shot with a pistol.
    http://warhammerfantasy.wikia.com/wiki/White_Raven


    Champions
    Spoiler Alert, click show to read: 
    Detlef Sierck = He was involved in saving Karl Franz from being assassinated, he is a famed playwright.
    https://i.imgur.com/gJWhok0.png White Dwarf 117
    http://warhammerfantasy.wikia.com/wi...ieve_Dieudonné

    Duellist Eben Swaft = Champion of Sigmar’s Sons
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 14

    Hans Zintler, Reikscaptain = Champion of Zintler’s Reiksguard.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 43

    Klara Roban, Priestess of Sigmar = Klara is an anointed priest of Sigmar. Klara is an exceptionally severe and dedicated servant of her God. Her opposition to Chaos is absolute, and she is just as harsh on herself as on anyone else.
    http://warhammerfantasy.wikia.com/wiki/Klara_Roban

    Marksman Curser Bredt = Champion of the Silver Bullets.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 14

    Richter Weismund, Inner Circle Preceptor = Champion of the Royal Altdorf Gryphites.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 43

    Veangthur the Learned = The Principal of the University of Altdorf. As might be expected, he is a learned man.
    https://i.imgur.com/YHPl98U.png White Dwarf 93
    Last edited by PaulH; April 27, 2021 at 06:50 PM.

  5. #5

    Default Information Thread for Potential New Empire Units

    Special and Named Characters, continued

    The Grand County of Stirland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Alberich Haupt-Anderssen, Elector Count of Stirland = No information known.
    http://warhammerfantasy.wikia.com/wiki/Elector_Count

    Lords
    Spoiler Alert, click show to read: 
    Alberich von Korden = He was originally assigned to prosecute deviants within the walls of Altdorf, and spent the first decade of his career hunting and executing traitors to the Empire that lurked in the capital itself. In this, he succeeded mightily, culling corrupt street folk and perverted aristocrats alike in his quest to burn the taint of Chaos from the bosom of the Empire.
    http://warhammerfantasy.wikia.com/wi...ich_von_Korden
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Arch Lector Davian = Fought in Volkmar's Crusade into Sylvania. Wields the Reikhammer and rides the Altar of Morr (which possibly makes him a Morr priest?).
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    General Arnulf Pavian = ”Whoever had decided upon the seating plan for this victory banquet obviously knew of his antipathy towards Spitzaner, who, along with the boyarins of the Kislev pulk and General Arnulf Pavian, commander of the army of Stirland, sat at the top table with the Ice Queen herself.”
    Ursun’s Teeth by Graham McNeill - Chapter 8

    Jovi Sunscryer = The most experienced of the White Wizards of Templehof is Jovi Sunscryer, an eccentric scholar who is never happier than when his bald pate gleams in the glow of natural light. Needless to say, the omnipresent darkness that plagues Sylvania has spurred him to take up arms in defence of his one true love – sunshine.
    http://warhammerfantasy.wikia.com/wiki/Jovi_Sunscryer
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Otto Schilker, High Priest of the Shroud = ”Otto Schilker is high priest of the Order of the Shroud in Schramleben, in Stirland. He has convinced the people of the town that corpses will rise as Undead if not buried with a Karl on each eye and over the heart. He lives rather more comfortably than is typical for his order.”
    http://warhammerfantasy.wikia.com/wiki/Otto_Schilker


    Heroes
    Spoiler Alert, click show to read: 
    Acolyte Khalep = Acolyte of Jovi Sunscryter that rides the Luminark of Hysh
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Acolyte Neftep = Acolyte of Jovi Sunscryer that rides the Luminark of Hysh.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Caspar Freundlich = ”Freundlich is one of the Cult of Morr’s foremost scholars on revenants and spirits. He has studied them for many years, ever since he was a boy, when his dead father visited regularly. Managing to put his father to rest, he now makes it his calling to deal with any unquiet spirits in the same way.”
    http://warhammerfantasy.wikia.com/wi...par_Freundlich

    Erik von Luddenschaften = The Counts personal champion. Leads the Peacocks greatsword regiment.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408


    Champions
    Spoiler Alert, click show to read: 
    Bernhardt of the Goat = Champion of Stirland’s Revenge
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 34

    Curser Bredt = A marksman that leads The Silver Bullets handgunner regiment.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Edgar Hayleigh = Sergeant of The Comets spearmen regiment.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Flamin' Heidrich = A Prophet of Doom that leads the flagellant band called The Bone Sifters. Possibly Morr-focused rather than Sigmarite.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Franziskus = ”He was a young man, with long curly hair and broad, open, and not entirely unhandsome features. His teeth were perfect pearls, and his eyes were blue like a summer sky. Angelika wanted him to just go away.”
    Honour of the Grave by Robin D. Laws - Chapter 1

    Gerhardt the Worm, Prophet of Doom = The Champion of the Tattersouls.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 24

    Jakob 'Glass Eye' Reisman = An outrider that leads the Essen Pistolier Corps.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Kurt Steinhaus = Leads the Death's Head regiment.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408

    Leo Schwenkfeld = ”n Imperial soldier, Leo Schwenkfeld served until he was caught in the explosion of a cannon misfire. He had a religious experience, a vision that told him he had been spared for a reason, to devote himself to the service of Morr. Leo was never a learned man, so he serves Morr the best way he can: as a soldier. At first he didn’t understand why the Raven Knights wanted him to learn to read and write—he already knew how to wield a halberd, and what else did he need?”
    http://warhammerfantasy.wikia.com/wi..._of_the_Shroud

    Mathius Turento, Preceptor of the Everlasting Light = Leads a regiment of Knights of the Everlasting Light in Stirland.
    https://i.imgur.com/4DFJZQS.png White Dwarf 408


    The Grand Duchy of Talabecland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Helmut Feuerbach, Elector Count of Talabecland = No information known.
    http://warhammerfantasy.wikia.com/wiki/Elector_Count

    Lords
    Spoiler Alert, click show to read: 
    Algard = The legends of Algard, the renowned Grey Wizard, are rife with half truths and fictitious tales, not surprising perhaps, for a practitioner of the Lore of Shadow. However, one enduring myth turned out to be true--Algard had achieved his collection of eldritch tomes into a fastness so well protected that it no longer truly existed on the mortal plane.
    http://warhammerfantasy.wikia.com/wiki/Algard

    Commandant Otto Kross = Otto Kross was a bully and a tyrant, his grubby soul calloused by nearly thirty years' military service. He regarded command of Heldenhame's defences as a rightful reward for his loyalty, and didn't care who knew it.
    http://warhammerfantasy.wikia.com/wiki/Otto_Kross

    Dieter Vogr, Magister Lord of the Jade Order = Currently advises the Talabheim Parliament and works closely with the Priests of Taal. Co-ordinates Magister reinforcements for the militia.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    General Clemenz Spitzaner = ”He was an officer on my staff that I could never quite shake loose. Unfortunately, his family had money and I was obliged to keep him around. A competent enough soldier, but there is no humility to the man, no sense that he owes it to his soldiers to try and bring as many of them back alive as he can. Show him a battle, and he will hurl men at it until it is won, regardless of the cost.”
    Ursun’s Teeth by Graham McNeill - Chapter 6

    Katrinelya, Hierarch of the Cult of Rhya = Katrinelya, the Hierarch of Rhya, possesses a thin form and kind face, and is by far the most outspoken and down-to-earth of the two. She spends her time wandering between the tiny hamlets, farming communities, and Orchards of the Reikwald, lending aid to those in need.
    http://warhammerfantasy.wikia.com/wi...and_Katrinelya

    Naiv, Hierarch of the Cult of Taal = Wise Niav is withdrawn, almost distant, and pays little heed to the affairs of man and Empire. His immensely full beard hides eyes that glimmer with both wisdom and some deep insight into the mysteries of the wilds.
    http://warhammerfantasy.wikia.com/wi...and_Katrinelya

    Odo Copperfinger, Grandmaster of the Crystal Lance = "Grand Master Odo Copperfinger of the Order of the Crystal Lance had mustered not only his entire order but also ten score regiments of well-drilled troops. The armies cautiously manoeuvered through the forest to surround Lord Vethri's many towered citadel. Grand Master Copperfinger had barely finished booming his ultimatum to the Chaos-worshipping Vethric when all hell broke loose." Appear to be linked to Talabecland.
    Warhammer 8th Edition Rulebook

    Reiksmarshal Wilhelm Hague of Talabecland = "A horn sounded at the gates of the city, several more answered outside the walls. Von Klaus turned to see a column of halberdiers enter the town in the colours of Talabecland. At their head rode a stern-faced man wearing a monocle and dressed in expensive cloth."
    https://i.imgur.com/94K2774.png White Dwarf 244
    https://i.imgur.com/tEUjrtW.png White Dwarf 244

    Seneschal Rudolph Weskar = Rudolph Weskar was Leitdorf's second-in-command. He had been severely wounded in the greenskin assault on Heldenhame, but the care he received from the Sisters of Shallya, and his own intractable stubbornness saw him pull through. Weskar was something of a tyrant to those under his command, but his abruptness was tempered by moments of kindness and wisdom.
    http://warhammerfantasy.wikia.com/wiki/Rudolph_Weskar

    Siegfried Trappenfeld, Grand Master of the Blazing Sun = ”The Order was formerly based in the middle of the Empire, within the heartland of Talabecland, but due to their popularity, they have begun to rapidly gain support and influence in the south, and in these parts, the Order holds a great deal of political power amongst the nobility.”
    http://warhammerfantasy.wikia.com/wi...he_Blazing_Sun

    Ulrika Grunfrau, Grandmaster of the Longshanks = ”The current leader of the Longshanks, she took charge of the order following the previous leader’s death hunting a Beastlord through the forests of the northern Empire. Ulrika was keen to follow in her predecessor’s footsteps, and has led many raids into the Drakwald and Forest of Shadows against tribes of Beastmen and Mutants, ridding their presence from countless shrines and sacred places of the Gods.”
    http://warhammerfantasy.wikia.com/wiki/Ulrika_Grunfrau

    Wolfmar von Krutz, High Priest of Talabheim = That night, the high priest is said to have met with Valten. No-one knows what passed between the two men, but von Krutz chose not to ride north to Middenheim to relieve the siege, which had been his original plan. Instead, he returned to his temple, feverishly claiming that Sigmar had been reborn, and that all Ulricans should watch for the "Mark of Unification."
    http://warhammerfantasy.wikia.com/wi...fmar_von_Krutz


    Heroes
    Spoiler Alert, click show to read: 
    Adric Greenwood, Shapeshifter = ”The hermit known to Talabheim’s shanty towns as Adric Greenwood was a powerful shapeshifter. Though he spent much of his time sitting in trees in a state of meditative stupor, when roused to anger by those who would harm his habitat he would take the form of a manticore or chimera and rip the offenders to shreds.”
    http://warhammerfantasy.wikia.com/wiki/Adric_Greenwood

    Captain Reban Greiss = Though his grumpy demeanour and no-nonsense approach won him few friends during his rise through the ranks of the Talabheim military, it only enhanced his reputation as an effective commander.
    http://warhammerfantasy.wikia.com/wiki/Reban_Greiss

    Captain Rudolf Nierhaus of the High Watch = The Captain is an average-sized man, but his penetrating blue-grey gaze can make any but the strongest willed look away and feel very small indeed. His light blond hair is thinning. He is a man of principle.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    Captain Stugnar of the Talabheim Relief Column = "The column-led by Captain Stugnar, was marching on the Right Road when they were ambushed by Beastmen in the Forest of Shadows."
    https://i.imgur.com/kqPhwYm.png

    Captain Wendel Volker = Commandant Kross resented his presence, as he knew that Volker's rank had been acquired through the outlaying of gold, rather than honest service. Other captains scarcely thought more of Volker, and mocked the rigour with which he pursued his fencing lessons, and how earnestly he treated the men under his command. By contrast, the rank and file were staunchly obedient to Volker's orders.
    http://warhammerfantasy.wikia.com/wiki/Wendel_Volker

    Engineer Commander von Streihof = Taking his chance, the rogue engineer von Streihof stole the contraption and drove it through the refugee crowds at the city’s gate to join the defiant armies massing on the plains outside.
    http://warhammerfantasy.wikia.com/wiki/Von_Streihof

    Ezebald Raminov, Witch Hunter = "The last of the Raminov's, Ezebald is a devoted and puritanical Witch Hunter. His faith is unswerving in the face of evil and he is possessed with a tremendous zeal to defeat all the enemies of humanity. Some say his will is of iron and he has nerves forged of the strongest steel. Those who are aware of the truth know they are stronger..."
    https://www.scribd.com/document/2232...del-Journal-32 Page 37

    Ioriona Tesmethal, Ghost Strider of the Färlic Hills = She originates from a very small community of wood elves found in the Great Forest near the Farlic Hills. She was never a social child, but after witnessing a brutal mutant raid, she decided to rid the Great Forest of the Beastmen. She is now a Ghost Strider.
    https://www.scribd.com/doc/157650492...s-Heirs-2nd-Ed

    Joerg Hafner = "The current leader of Taal's Chosen is Joerg Hafner, a fearsome warrior and tracker without peer. He prefers the trackless wilds to city living, but his duties as commander for both Taal's Chosen and the city militia keep him embroiled in politics more than he likes."
    https://i.imgur.com/l0fRBuW.png Warhammer 2nd Edition RPG: Terror in Talabheim


    Champions
    Spoiler Alert, click show to read: 
    Bogie Crumpot = In better circumstances, Bogie is a fairly jovial little man with dancing green eyes and a fondness for pranks—which sets him apart from the majority of his fellows in the Taalbaston Tunnel Brigade.
    http://warhammerfantasy.wikia.com/wiki/Bogie_Crumpot

    Jens Leonhard of the Boatman’s League = Leads the Boatman’s League but believed to be a criminal front. Known to be enormous and his rivals often are found roped to the bottom of a random flatboat.
    https://www.scribd.com/document/2472...r-in-Talabheim Warhammer Fantasy 2nd Edition RPG

    Lupio Blaze, Preceptor of the Blazing Sun = ”Unlike the rest of the Empire crusade that journeyed into Sylvania, they were not selected by the Grand Theogonist on the basis of their faith in Sigmar. Instead, they themselves requested to join the ranks of the crusade, their preceptor, Lupio Blaze, swearing their lives to Volkmar’s Defence.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Sigmar’s Blood - Page 13

    Otto Runstedt = He’s a roadwarden sergeant.
    https://i.imgur.com/txfQ1SP.png

    Sergeant Dänikan = Champion of the Drakhammer Regiment.
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic - Page 74

    Silke Arendt = Silke is a Knight of the Verdant Field who only recently took her vows to defend Talabheim. She constantly agitates for bigger and more daring strikes against the Skaven and backs this up by always volunteering for the most dangerous missions.
    http://warhammerfantasy.wikia.com/wiki/Silke_Arendt


    The Grand County of Wissenland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Emmanuelle von Liebwitz, Elector Count of Wissenland = She came into power in Wissenland after wrestling authority from her errant vassal, Count Bruno Pfeifraucher in 2514.
    http://whfb.lexicanum.com/wiki/Emmanuelle_von_Liebwitz

    Lords
    Spoiler Alert, click show to read: 
    Arch Lector Aglim = Nuln is also the base of one of the two Arch-Lectors of the Cult of Sigmar.
    http://warhammerfantasy.wikia.com/wiki/Kaslain

    Berndt Aberwold, Amber Wizard Lord = Berndt Aberwold lived somewhere in the wilds outside Nuln, but regularly visited the city. He was an honoured member of Grand Marshal Erkstein's war cabinet, and had campaigned with the old commander in the days of their youth. Berndt rode a two-headed griffon named Quickclaw.
    http://warhammerfantasy.wikia.com/wiki/Berndt_Aberwold

    Castellan-Engineer Jubal Falk = He’s an engineer with a skill in tactical matters who many consider destined to become Guildmaster of the Gunnery School.
    http://whfb.lexicanum.com/wiki/Nuln

    General Kasper von Velten = ”His deep-set blue eyes had lost none of the brightness of youth, but were set in an expression of tense anticipation, his skinned tanned and leather-tough from years of campaigning across the Old World.”
    The Ambassador by Graham McNeill - Chapter 1

    General Sturmdrang of Nuln = A general who wanted to recruit Grunnson’s Marauders for a battle against the greenskins.
    https://i.imgur.com/H1N4Fj0.png White Dwarf Issue 199

    Graf Esmer Tolbruk = ”Along the banks of the Upper Reik, the defences centred on Asher’s Levee were commanded by Graf Esmer Tolbruk, and four regiments of state troops from the Nuln Grey Cloaks, backed with a detachment of the Knights Bloodied Spur and a strong battery of cannon.”
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos

    Grand Marshal Erkstein, the Lion of Nuln = With his polished armour and gleaming blade, Grand Marshal Erkstein looked every bit the proud military officer. He was not a noble, but had risen through the ranks thanks to hard campaigning on behalf of his beloved Nuln. Few knew how to set up and defend a gunline like that savvy veteran.
    http://warhammerfantasy.wikia.com/wi...rshal_Erkstein

    Gunther Ostermann, Master of the Academy = ”Today the Master of the Academy is Gunther Ostermann, a tough leader who made his name in the Knights of the Blazing Sun. He led the academy to war again during the Storm of Chaos, writing another glorious chapter in the school’s history. This experience solidified the thinking of Ostermann and the Imperial masters. The Knights of Magritta were right in wanting to lead a new crusade; they were simply aiming it in the wrong direction.”
    http://warhammerfantasy.wikia.com/wiki/Aquila_Academies

    Hermann von Pfeifraucher, Knight Commander of the Imperial Guard = "The Margrave Hermann von Pfeifraucher, Knight Commander of the Imperial Guard, heir to the County of Wissenland, and Hinternloch of Durchwall, raised one finger to test the wind, and then carefully inserted it into his left nostril."
    https://i.imgur.com/vZTqyFm.png White Dwarf 92

    High Chancellor Jekil Rohrig = The supreme justice in the city, and judges cases of the most significance and importance to Wissenland.
    https://www.scribd.com/document/5860...Forges-of-Nuln Warhammer Fantasy RPG

    Leos von Liebwitz = "Leos von Liebwitz was the younger brother of Countess Emmanuelle von Liebwitz of Nuln, who died under mysterious circumstances."
    http://whfb.lexicanum.com/wiki/Leos_von_Liebwitz

    Maestro Clemente di Bergo = ”In short order, Bergo has become one of the most respected proponents of what he calls the Martial Art of Warfare in the Empire. He runs his school based on fundamental Myrmidian principles, and the place is highly prized by the upper echelons of Imperial nobility as a prestigious place to send one’s offspring for unsurpassed polish on a young noble’s education.”
    http://warhammerfantasy.wikia.com/wiki/Bergo_Academy

    Olger Hoch, Margrave of Wissenland = ”The Margrave of Wissenland, Olger Hoch, upon learning of the impending threat, had immediately despatched strong reinforcements to the defence of Black Fire Pass, while Leitpold himself was escorted under armed guard back to Nuln. While the Margrave raised his banners and stirred his far-flung principality for war, in the great city-state of Nuln, in whose thrall Wissenland largely stood, the impending invasion was treated with growing concern.”
    https://drive.google.com/drive/folde...FktWlFnTkNnZ28 Tamurkhan: The Throne of Chaos

    Reinhard von Speer = Imperial General. Armour of Meteoric Iron, Runefang.
    https://i.imgur.com/3Dl8lE5.png White Dwarf 234

    Rutgar, Graf von Rutgarburg = Instead of engaging in intrigues and plots, Rutgar chose the path of duty and honour.
    https://issuu.com/m4cr1ii3n/docs/war...ial_characters

    Theodore Brudner, the Titan Headsman = The feared warrior serves as the Countess Emmanuelle of Nuln's headsman and personal and judicial champion - a role that exists to meet the ancient rite of trial by combat available to the Empire's aristocracy, except after the commission of the direst of crimes.
    http://warhammerfantasy.wikia.com/wi...odore_Bruckner


    Heroes
    Spoiler Alert, click show to read: 
    Albert von Reintrop = Hero. Wears heavy armour and carries a shield. Wields a long bow and has the Sky Arrow of Malser(?)
    https://i.imgur.com/3Dl8lE5.png White Dwarf 234

    Doctor Drexler = A skilled and knowledgeable doctor from Nuln who studied medicine in Araby and possessed some skill with magic. Drexler became Felix's ally in investigating the skaven, accompanying him on a trip to the city morgue to determine the source of the plague and lending him old books detailing skaven society. During the Battle of Nuln, Drexler was able to save both Felix and Gotrek's lives by using his magic to protect them from Grey Seer Thanquol's sorcerous attacks.
    http://whfb.lexicanum.com/wiki/List_...lix_characters

    Friedrich von Finklemann = The leading luminary in the field of prosthetics is, by his own declaration, Friedrich von Finklemann, late of Nuln. Amongst his triumphs was a clockwork hand that could open and close (proper timing during meals is essential) and a false leg for the leading lady of the Nuln Imperial Theatre, which nobody noticed until the day she died when it failed during an up-tempo dance routine.
    http://warhammerfantasy.wikia.com/wi...Von_Finklemann

    Fritz von Halstadt = The head of Elector-Countess Emmanuelle of Nuln's secret police. Utterly dedicated to rooting out mutants and Chaos-supporters from the city, Fritz adopted a 'lesser of two evils' attitude and used skaven allies to gather intelligence. This, plus his secret love for the Countess, allowed the skaven to manipulate him into arresting and executing strong figures.
    http://whfb.lexicanum.com/wiki/List_...lix_characters

    Herman Gottz, Legendary Highwayman = He wore a medal of valour for his services to the Count of Wissenland, a gilt wreath and a coin necklace. He was armed with a multi-barreled pistol.”
    https://drive.google.com/drive/folde...FBzUm5uc0EzV28 Blood on the Reik

    Janna Colburg, Wizard of the Gold Order = An impoverished wizard of the Gold Order struggling to repay her student loans to the Colleges of Magic. She’s short, blonde, in her twenties and very intelligent, and already showing signs of the Gold Order stiffness.
    https://www.scribd.com/doc/157650492...s-Heirs-2nd-Ed

    Joachim von Tprichter = Battle Standard Bearer. Sword, shield, heavy armour, carries the Valourous Standard.
    https://i.imgur.com/3Dl8lE5.png White Dwarf 234

    Konrad = He’s regarded as a hero among the Rutgar liegemen.
    https://issuu.com/m4cr1ii3n/docs/war...ial_characters

    Luitpold Braun = Wizard. Carries a Sword and a Dispel Scroll.
    https://i.imgur.com/3Dl8lE5.png White Dwarf 234

    Magister Zorn = He is one of the few wizards who have tried to study Orc magic as thoroughly as possible and some even consider him an expert in this field of studies.
    https://issuu.com/m4cr1ii3n/docs/war...ial_characters

    Manfred von Bock, Commander of the Guard = Manfred is a veteran who has earned the respect of Rutgar’s father through years of loyal service. He drills his troops with relentless precision and awakens the spirit of determination and courage in them.
    https://issuu.com/m4cr1ii3n/docs/war...ial_characters

    Ritter Badenhof = Hero. Carries the Banisher Sword(?)
    https://i.imgur.com/3Dl8lE5.png White Dwarf 234

    Werner von Zapt = Wizard. Carries a Sword and a Dispel Scroll.
    https://i.imgur.com/3Dl8lE5.png White Dwarf 234


    Champions
    Spoiler Alert, click show to read: 
    Bernhardt von Schwerdblitz = "The rash young man is Bernhardt von Schwerdblitz, a noble and professional duellist from Nuln who prides himself on his swordsmanship and spends much of his time starting fights so that he can show off."
    https://i.imgur.com/Au5c2Pw.png White Dwarf 119
    https://i.imgur.com/aGQorXd.png White Dwarf 119

    Bloody Maria = Maria gained the moniker, Bloody, during her time as Torturer. She could make a grown man weep for his mother after but a few minutes of her tender ministrations. Though she did her duty, her reasons for doing it was to learn more about the Mutants.
    http://warhammerfantasy.wikia.com/wiki/Bloody_Maria

    Johan Anstein, Envoy of General Sturmdrang = A young warrior chosen to be an envoy to the Grunnson’s Marauders. Not the most courageous of people.
    https://i.imgur.com/H1N4Fj0.png White Dwarf Issue 199


    The Neuland
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Lord Ravenbrandt = Driven by the fiery Lord Ravenbrandt, servants of Emperor Karl Franz have established a strong enclave east of Bol-a-hat
    https://i.imgur.com/rfofkYK.png Warhammer Chronicle 2003
    https://i.imgur.com/mvCNSro.png Warhammer Chronicles 2003

    Lords
    Spoiler Alert, click show to read: 
    Leopold von Stroheim = Also, Ravenbrandt is facing strong opposite from Leopold von Stroheim for control of the growing province, and many think that before Neuland ever recieves any official recognition, the two factions will kill each other in civil war
    https://i.imgur.com/rfofkYK.png Warhammer Chronicle 2003
    https://i.imgur.com/mvCNSro.png Warhammer Chronicles 2003

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champions
    Spoiler Alert, click show to read: 
    None yet


    The Colony of Wilhelmsburg
    Spoiler Alert, click show to read: 
    Faction Leader
    Spoiler Alert, click show to read: 
    Wilhelm Ludenhof = A younger, impoverished relative of the Count of Hochland, heard of the untold riches to be won on Thorskinson’s Island and set out for it with Karl Franz’s blessing and an army of adventurers (to get him away from his daughter and neices). Once he arrived, he conquered a nearby town and established himself as Count of Wilhelmsberg.
    https://i.imgur.com/Qo4p4Qc.png White Dwarf 211

    Lords
    Spoiler Alert, click show to read: 
    None yet

    Heroes
    Spoiler Alert, click show to read: 
    None yet

    Champions
    Spoiler Alert, click show to read: 
    None yet


    Colleges of Magic
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Elspeth von Draken, Magisterix of the Amethyst Order = She is an obsessive experimenter and mystic who has collected and collated a storehouse of mystical artefacts and lore which she guards jealously. There are some who whisper she is no longer human at all, a theory perhaps given credence by her almost spectral, pallid aspect, which has remained unchanged for decades.
    http://warhammerfantasy.wikia.com/wi...eth_von_Draken

    Gregor Martak, Amber Wizard Lord = After communing with the birds and the beasts of the Drakwald, he set out to find the Emperor with the help of an old ally - the two-headed elder griffon known to him as Twinshriek.
    http://warhammerfantasy.wikia.com/wiki/Gregor_Martak

    Konrad Messner, Light Wizard Lord = Konrad is one of the wizard lords of the Light College and one of the most powerful individuals many have ever met. Konrad Messner is absolutely secure and confident in his power and wisdom.
    http://warhammerfantasy.wikia.com/wiki/Konrad_Messner

    Raphael Julevno, Magister Patriarch of the Celestial Order = He was born in Nuln, the son of an actress and (or so his mother thinks) a mercenary from somewhere in Ostland.
    http://warhammerfantasy.wikia.com/wiki/Raphael_Julevno

    Reiner Starke, Magister of the Grey Order = Very little is known about Starke and it is uncertain as to whether what is known is in any way accurate. Leader of the Grey Order, he is said to be a serious man and is reputed to be quite tall, gaunt, and grey-haired with a short well-trimmed silver beard.
    http://warhammerfantasy.wikia.com/wiki/Reiner_Starke

    Setanta Lobas, Wild Father of the Amber Order = Setanta no longer has hair on his head or face, but instead has the short-haired silver-grey pelt of a timber wolf on his head and jaw. Also his eyes are now more akin to a wolf ’s, eerily reflecting the light of his fire in the dark of the night.
    http://warhammerfantasy.wikia.com/wiki/Setanta_Lobas

    Thyrus Gormann, Patriarch of the Bright Order = Thyrus Gormann is an imposing figure. Well over six feet tall, he has broad shoulders, an oiled and sculpted beard of fiery copper and a fierce hawk-like nose. Quick to laugh, even quicker to anger, and the most experienced and powerful Pyromancer in the Old World, and has wielded considerable political influence because of it.
    http://warhammerfantasy.wikia.com/wiki/Thyrus_Gormann

    Tochter Grunfeld, Matriarch of the Jade Order = Tochter Grunfeld, also known as the Jade Mother is the current Matriarch of the Jade College. Unlike most of the other Orders of Magic, it is just as likely for the prime position of the Order of Life to be a Matriarch as a Patriarch.
    http://warhammerfantasy.wikia.com/wiki/Tochter_Grunfeld

    Verspasian Kant, Magister Patriarch of the White Order = Born in Miragliano, his merchant parents moved to Marienburg while he was still a young boy. Originally intending to follow in his fathers footsteps as a trader in antiquities, he showed more interest in the origin and history of the items his father sold rather than their monetary value.
    http://warhammerfantasy.wikia.com/wiki/Verspasian_Kant

    Viggo Hexensohn, Magister Patriarch of the Amethyst Order = There is a story whispered about Magister Patriarch Viggo Hexensohn and his past before joining the Brethren of Shyish, although no one seems to know how true it is. It says Hexensohn is a traitor priest of Morr from Waldenhof in the eastern reaches of Stirland.
    http://warhammerfantasy.wikia.com/wiki/Viggo_Hexensohn

    Heroes
    Spoiler Alert, click show to read: 
    Allor, Amber Wizard = Amber is the magic of wild places and bestial minds, of dark forests and untamed places. Consequently Allor despises the supernatural properties of warpstone and uses his powers to destroy it wherever he finds it.
    http://warhammerfantasy.wikia.com/wi...the_Horned_Rat

    Hastreme of the Blue Tower = ”…He had been wrought, not by Nature, but by Hastreme of the Blue Tower”
    https://i.imgur.com/G4lCthG.png White Dwarf 98

    Johan Zauberlich = "Johan Zauberlich is a man of medium height who dresses in the flamboyant manner of a Wizard of the Amethyst College. He speaks with the pedantic, cultured accent of a savant of the University of Nuln. He is cautious and tired of the long quest to the World's Edge Mountains. He has had some premonitions of his own death and is reluctant to continue."
    https://i.imgur.com/zxtCwms.png White Dwarf 125

    Luther Flamestrike = Stubborn and egotistical, Luther Flamestrike also has a fiery temper to complement his abilities. He was exiled from the Bright College in Nuln after an argument with a colleague caused a firestorm which destroyed a tavern and set the surrounding buildings ablaze. Luther is a competent wizard but prone to instability.
    http://warhammerfantasy.wikia.com/wi...the_Horned_Rat

    Marius Ubersbrom = Since leaving the Celestial College twelve years ago Marius has dwelt in the remote peaks of the Grey Mountains. From this vantage point he has devoted his life to the divination of the stars. Divining a great calamilty that would befall the Empire should the Grudgebringers fail in their task, he convinces Morgan to allow him to join his army.
    http://warhammerfantasy.wikia.com/wi...the_Horned_Rat

    Maximilian Schreiber = Maximilian 'Max' Schreiber is an Imperial wizard who has dedicated his life to combating Chaos and sometime adventuring companion of Gotrek and Felix. Sworn to oppose Chaos since the death of his family at the hands of beastmen, Max was kicked out of the Imperial College of Wizardry for what was considered an unhealthy interest in Chaos, despite his arguments that to effectively combat Chaos one must know their enemy.
    http://whfb.lexicanum.com/wiki/List_...lix_characters

    Champions
    Spoiler Alert, click show to read: 
    Alun Loosetongue = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Casslin Spellweaver = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Gambrenus = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Hazzel = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Jenny Spaewife = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Keemal = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Marcus the Mad = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Purgis of Yulin = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Ron Indexus = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Scramafax = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Sicopath = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Skrole = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Tarmachan the Old = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Vax Seerstone = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Waldo the Weird = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92

    Yorak = From an issue of White Dwarf.
    https://i.imgur.com/EBO3ALH.png White Dwarf 92


    Sigmarites and Witch Hunters
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Valten, Chosen of Sigmar = He was believed to be Sigmar reborn into the world and for a time was the spiritual leader of the Empire against Archaon, the Everchosen.
    http://warhammerfantasy.wikia.com/wiki/Valten

    Heroes
    Spoiler Alert, click show to read: 
    Frantz Heidall, Witch Hunter =A stoic, hardline Witch Hunter that dresses in greens and browns and is not particularly fond of cities, he is most comfortable in the wilderness. He wields a bow and sword rather than pistol and sword, and carries around a book called the Confessions of Andreus Sinder, which contains a host of information on how to deal with the forces of darkness.
    Tales of the Old World Short Story: The Doorway Between

    Immanuel Mendelsohn, Witch Hunter =A nobleman witch hunter from Altdorf. He is very 'stylish', has a sense of humour and enjoys making his burnings a dramatic spectacle. Frantz Heidall is not his biggest fan. He uses a pistol.
    Tales of the Old World Short Story: The Doorway Between

    Luthor Huss, Prophet of Sigmar = Luthor Huss is a legendary and zealously pious Warrior Priest of the Cult of Sigmar that has traveled the length and breath of the Empire, preaching against corruption and rousing the faithful to seek the will of holy Sigmar.
    http://warhammerfantasy.wikia.com/wiki/Luthor_Huss

    Marcus Semmler = An adventuring Warrior Priest of Sigmar.
    https://i.imgur.com/P9oE6yb.png White Dwarf Issue 194

    Markus, Warrior Priest =Rode the white kislevite warhorse Alayma.
    Tales of the Old World Short Story: The Faithful Servant

    Mathias Thulmann = The man is husband to a murdered wife and father to a murdered child. He is accompanied by his less-than-hygienic companion Streng and has also been accompanied by a member of the Black Guard of Morr.
    http://whfb.lexicanum.com/wiki/Witch_Hunter

    Champions
    Spoiler Alert, click show to read: 
    Aldred Fellbade = "He is a fanatic, impossibly brave and dedicated to his cause. He appreciates bravery and self-sacrifice although he has been saddened by the loss of many of his comrades. He and his companion Johan Zauberlich have been diligent Witch-Hunters and have destroyed many Chaos covens. He has sworn to retrieve the dwarf sword Karaghul from the ancient city of Karak Eight Peaks."
    https://i.imgur.com/oGq17nl.png White Dwarf 125

    Sabine Heistlenburger = A cleric of Sigmar. She hates greenskins and will aid dwarfs. She doesn't wear armour but wields a warhammer.
    https://i.imgur.com/PwvF5V4.png White Dwarf 91


    Unaffiliated
    Spoiler Alert, click show to read: 
    Lords
    Spoiler Alert, click show to read: 
    Count Emmerschein von Mirrenburg = “It’s not just losing, it’s losing to them. They’re barely even proper soldiers. No discipline, no uniforms, and the worst breath you’ve ever smelt on anyone that wasn’t an Ogre. So why do they fight like the personal guard of the Emperor?”
    https://i.imgur.com/GAbPut0.png White Dwarf 228

    Fizantan the Marvellous = "Leaning on his gnarled oak staff, Fizantan the Marvellous waited patiently for the young warriors to recover from the shock of meeting such a fabled enchanter."
    https://i.imgur.com/v8w25Qy.png White Dwarf 185

    Graf von Eisenkopf =Considered tough and unpretentious. Considers knights to be a bit useless and much prefers pistoliers because they are more useful and cheaper to field.
    Tales of the Old World Short Story: A Gentleman's War

    Guillaume Deschamps, Master Wizard = ”He is still an active adventurer, fighting against the dark forces that despoil the works of life. As a result, he has a genuine understanding of the adventurer’s life and true respect for fellow adventurers. He expects them to return that respect, and will, if necessary, warn them that refusing to take advice from those more experienced is a good way to die horribly.” - Shared with Bretonnia.
    http://warhammerfantasy.wikia.com/wi...aume_Deschamps

    Heinrich of Kolb, the Squig'ed Ummi = An Imperial general determined to get revenge on the Greenfingers Tribe, Browngobs Tribe and Stormfart Clan.
    https://i.imgur.com/9gwNMR7.png White Dwarf 252

    Johann von Mecklenberg = The von Mecklenbergs are a very important noble family of The Empire. They are the ruling family of the Barony of Sudenland. The late Baron Joachim von Mecklenberg and almost his entire household were slain in an ambush by Chaos. His younger son, Wolf von Mecklenberg, was kidnapped. His older son, Johann von Mecklenberg, pursued the Chaos warband during several years and managed to hunt them down. In the end he managed to rescue his younger brother and avenge his father. Afterwards they returned to The Empire, where Johann returned to his rightful position. He is a friend of Karl Franz and the fencing teacher of prince Luitpold.
    http://whfb.lexicanum.com/wiki/Von_M...erg_(outdated)

    Lord Admiral Krueger = He controls the Empire’s most famous warship, the KLF II.
    https://i.imgur.com/nrlO4Qw.png White Dwarf Issue 197

    Lorenzo di Marco, Eagle of the North = ”The current Eagle of the North is an insanely ambitious man. He plans an expansion of Myrmidian worship unlike anything seen before.”
    http://warhammerfantasy.wikia.com/wiki/Lorenzo_di_Marco

    Master Engineer Gunther Maybach = He had only recently finished tinkering with Deliverance's steam engine and installed some innovative upgrades. He insisted upon commanding the steam tank himself, for he feared others might steal the genius of his steam engine improvements before they could make him rich and famous.
    http://warhammerfantasy.wikia.com/wiki/Deliverance

    Ulrich Edeleit = General of the Empire. Full plate armour, lance, shield and carries the Icon of Magnus. He rides a barded warhorse.
    https://i.imgur.com/Et81OeZ.png White Dwarf 328

    Heroes
    Spoiler Alert, click show to read: 
    Anna Gregori, Doomsayer = ”She performs funerals for the dead, taking a tooth as payment. Her black robes are almost invisible under strings of Human teeth, and her appearance anywhere in the Empire is greeted with utter terror. Those who have tried to attack her personally, however, have met horrible ends, so few dare to do more than run.”
    http://warhammerfantasy.wikia.com/wiki/Anna_Gregori

    Anton Veidt, Bounty Hunter = Twenty five years ago Anton followed Oswald von Konigswald into Drachenfels castle. He still bears the scars of that terrible experience
    https://i.imgur.com/9wQ7DMV.png White Dwarf 117

    Boris Herztapf = Battle Standard bearer to Ulrich Edeleit. Uses heavy armour and carries the Griffon Standard.
    https://i.imgur.com/Et81OeZ.png White Dwarf 328

    Captain Gerhat Rott = From Todheim. Leads a foot army that includes a lot of artillery.
    https://i.imgur.com/FlJdZhZ.png White Dwarf 352

    Cosimir Knorren, High Priest of Ranald = Now at 50, he is known as the “old man” by most of the cult members. is is something of a misnomer however; as Cosimir is still rather fit and his skills are formidable. He is bald with a white beard and blue eyes. He wears a suit of leather armour decorated with the familiar “X” pattern of Ranald. Ranald blesses the armour, increasing its defense to everything but his head.
    http://warhammerfantasy.wikia.com/wiki/Cosimir_Knorren

    Dieter Langmans, Master Thief of Ranald = Whilst the women, musicians, and stage entertainers are distracting the patrons, the owner of the place, master thief Dieter Langmans, carefully scrutinizes guests, picking out those he thinks are the drunkest and who will net the cult the most loot.
    http://warhammerfantasy.wikia.com/wiki/Dieter_Langmans

    Dieter von Brecht = Captain. Full plate armour, pistol, barded warhorse, The Bronze Shield and The Sword of Justice.
    https://i.imgur.com/BsyFuCp.png White Dwarf 328

    Emmaretta = "What she tells the adventurers about her journey is true, but she neglects to mention that both she and her lover are Werecats. Emmaretta is travelling in the company of two of the great Wild Cats of the Old World. They are trailing her from the forest and will attack if she is threatened in any way."
    https://i.imgur.com/QV9iHTb.png White Dwarf 85
    https://i.imgur.com/QmomcJB.png White Dwarf 85

    Helmut Steinhager = Fullplate armour, pistol, The Silver Horn and a Biting Blade.
    https://i.imgur.com/BsyFuCp.png White Dwarf 328

    Jodl the Fearless = He wields the magical item, The Warhammer.
    https://i.imgur.com/IFEwOuJ.jpg

    Katerina = The daughter of Justine, a former servant at the local castle who fled into the wild after being raped by the lord's son, she bears the same white stripe in her hair as her mother. When she was just a child her village was razed by beastmen, who inexplicably spared her because of her hair. The beastmen were led by Justine, who had become a Chaos Champion using the hatred she felt and had returned to take revenge, conquering his castle with her beastmen. The attack on the town was thwarted when Katerina stabbed her mother from behind, preventing her from killing Felix. A young woman and skilled fighter devoted to killing beastmen, Katerina was able to help them in their battle against a vast herd of the mutated beasts and after some persuasion took Felix, whom she had always admired, as her lover. She now accompanies the pair on their adventures.
    http://whfb.lexicanum.com/wiki/List_...lix_characters

    Leopold Hanslich = ”Leopold Hanslich is a former vampire hunter and priest of the Black Guard, renowned for defeating Gustavus von Carstein and all his Undead minions, and then getting out of Sylvania alive to fight another day.”
    http://warhammerfantasy.wikia.com/wiki/Leopold_Hanslich

    Markus Ernsthammer = Warrior Priest. Additional hand weapon and the Sigil of Sigmar.
    https://i.imgur.com/Et81OeZ.png White Dwarf 328

    Siegfried Wagner, Emissary to Bretonnia = Siegfried was envoy and emissary of Karl Franz during the reign of Louen Leonceour. While in the middle of trade negotiations a high elf army to reclaim Athel Menya, and he was encouraged to watch and write down the battle between the high elves and the bretonnians of Lyonesse.
    https://i.imgur.com/f3wsTxF.png White Dwarf Issue 204

    Sienna Fuegonasus, Bright Wizard = However, her addiction to fire magic is what truly shapes her life. She roams the land, offering her services as a battle wizard to anyone who can provide her with an opportunity to make things burn and get her adrenaline flowing.
    http://warhammerfantasy.wikia.com/wi...nna_Fuegonasus

    Zorn van Bruht = Fire Wizard. Armour of Tarnus.
    https://i.imgur.com/Et81OeZ.png White Dwarf 328

    Champions
    Spoiler Alert, click show to read: 
    Angelika Fleischer = ”Angelika made her living as a looter of battlefields. In her experience, most such places were vast expanses of mud, churned up by gruelling engagements that lasted hours, if not days or weeks.”
    Honour of the Grave by Robin D. Laws

    Claus Bautner = ”This is Johan Michlenstadt and Claus Bautner, emissaries from the Emperor.”
    Ursun’s Teeth by Graham McNeill - Chapter 6

    Goran Schaffer = For several years, Goran stayed with the baron, but eventually he grew bored with the job. It was too quiet, too safe. He needed people to fight, preferably people he had never met before.
    http://warhammerfantasy.wikia.com/wiki/Goran_Schaffer

    Johan Michlenstadt = ”This is Johan Michlenstadt and Claus Bautner, emissaries from the Emperor.”
    Ursun’s Teeth by Graham McNeill - Chapter 6

    Otto von Eisenkopf = His father is Graf von Eisenkopf, he wears feathers in his helm that are dyed in the colour of his house and he fought in Captain Molders' Mercenary Pistoliers. He felt them untrustworthy and unchivalrous, but soon learnt to trust them. He slew Duke de Boncenne in single combat.
    Tales of the Old World Short Story: A Gentleman's War


    Added Characters

    Angelika Fleischer (Unaffiliated - Champion)
    Anton Veidt (Unaffiliated - Hero)
    Claus Bautner (Unaffiliated - Champion)
    Franziskus (Stirland - Champion)
    General Arnulf Pavian (Stirland - Lord)
    General Clemenz Spitzaner (Talabecland - Lord)
    General Kasper von Velten (Wissenland - Lord)
    Hastreme of the Blue Tower (Colleges of Magic - Hero)
    High Priestess Margaret von Aschendorf (Reikland - Hero)
    Joerg Hafner (Talabecland - Hero)
    Johan Michlenstadt (Unaffiliated - Champion)
    Jurgen von Kopf (Averland - Lord)
    Kurt Breman of the Knights Panther (Middenland - Hero)
    Seneschal Kessler (Middenland - Hero)
    Wilhelm Ludenhof (Wilhelmsberg - Faction Leader)


    Removed Characters

    None yet.
    Last edited by PaulH; April 27, 2021 at 06:52 PM.

  6. #6

    Default Information Thread for Potential New Empire Units

    Magical Weapons, Armour, Amulets, Scrolls and Other Items

    This section deals in those magical items that can be used by this faction. This is by no means a full list, I doubt I'll ever get that, but it will provide modders with information if they wish to add new magical weapons, armour and items into the game to be used.

    Common Magic Items
    Spoiler Alert, click show to read: 
    If you follow the link below you will find dozens of magical items that are commonly found in the Old World (and beyond).
    https://www.twcenter.net/forums/show...1#post15255257

    Tomes
    Spoiler Alert, click show to read: 
    Die Geheimnisse der Grunne Mannenm = A tome written by greenskin expert Doktor Wollendorp.
    https://i.imgur.com/xuWpRpU.png Warhammer Novel: Skarsnik

    Magic Weapons
    Spoiler Alert, click show to read: 
    Blight = ”Blight is a darkly powerful blade, centuries old and suffused with unholy magic.”
    http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf

    Dagger of Khaine = Magic weapon with poison attack, +2 damage and causes Fear.
    https://i.imgur.com/LHk7uNw.png White Dwarf 93

    Dragon Bow = "A relic from the ancient elven colonies of the Old World, this bow enables the wielder to outshoot the best archers in the Empire."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Hammer of Judgement = "This mighty hammer was carried to battle by Frederick the Bold, great-grandfather of Karl Franz. Its strikes not only crush bones, but evil spirits as well."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Liebenstein Rapier = ”His current whereabouts are unknown, but considering his age and accumulated injuries, physical as well as mental, he is presumed fallen in the line of duty. To commemorate his memory, the exceptional quality Liebenstein Rapiers have been crafted by the very best of Altdorf's blacksmiths.”
    http://warhammerfantasy.wikia.com/wi...on_Liebenstein

    Mace of Helstrum = "This mace was used in battle by the first Theogonist, Johann Helstrum. It is said it can shatter the very walls of a castle."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Runefang = Elector Counts only. "The Runefangs were made at the dawn of time for Sigmar's twelve chieftains. Now they symbolise the status of Elector."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Sword of Barachek = ”This sword belongs to Barachek, Kurt’s father. Its unfortunate victims find themselves the centre of their own personal snowstorm and are soon frozen solid.”
    https://www.scribd.com/document/2230...del-Journal-06

    Sword of Fate = "The blade of this enchanted weapon was forged and enchanted to be the undoing of one specific foe."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Sword of Justice = "The Sword of Justice is traditionally carried to battle by the Emperor's personal champion."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Sword of Power = "The wielder of this weapon is bestowed with supernatural strength."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Sword of Righteous Steel = "Swords made of steel can be blessed by a priest of Sigmar to enhance the fighting skills of the wielder."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Sword of Sigismund = "This sword, wielded in the crusades by the Grand Master of the Knights Panther, once belonged to Emperor Sigismund."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Warhammer = From Warhammer Monthly.
    https://i.imgur.com/AKWXhBi.jpg
    https://i.imgur.com/IFEwOuJ.jpg
    https://i.imgur.com/KaXYTri.jpg

    Verminbane = "A great two-handed hammer, Verminbane was specially forged to combat the Skaven. This was wielded by Emperor Mandred Skaven Slayer."
    https://www.scribd.com/document/2232...del-Journal-31 Page 45

    Wyrmslayer Sword = "The Wyrmslayer Sword has been the doom of many monsters menacing the lands of the Empire."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Magic Armour
    Spoiler Alert, click show to read: 
    Armour of Meteoric Iron = "This suit of armour, forged by the Dwarf Smiths of Zhufbar long ago, is today held in the armoury of Altdorf."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Armour of Tarnus = "This armour was worn by the warrior-wizard Frederick von Tarnus."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Bronze Shield = "A shield made of bronze can carry a powerful enchantment of protection, but only for a short time."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Dawn Armour = "An armour of burnished estalian steel, enchanted by Gold Wizards so that any damage suffered by it disappears."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Helm of the Headless Horseman = ”To wear the Helm of the Headless Horseman is to tempt fate, for it is said that when Morrslieb waxes full the Headless Horsemen comes to take the helmet back.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    Helm of the Skaven Slayer = "The legendary helm of Count Mandred Skaven Slayer, this relic feels the rat-spawn with dread."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Shield of the Gorgon = "The hideous head of the mythical creature known as the Gorgon is depicted on this shield in such detail that it seems alive. Even the fiercest enemies try to avoid its gaze which is rumoured to turn living creatures to stone."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Gilded Armour = "This golden suit of armour was a gift from the Elves of Ulthuan to Magnus the Pious after the Great War against Chaos. Any weapon brought to bear against the wearer is repelled by an invisible force."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Talismans
    Spoiler Alert, click show to read: 
    Cloak of Anraheir = ”Anraheir was an Amber Wizard who made this cloak from the hide of a minotaur to protect himself from the beastmen of the Drakwald.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Dark Gem of the Cursed = ”The Dark Gem of the Cursed glows a blood-red shade that intensifies when a blow is directed towards Richter, protecting him from harm.”
    http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf

    Holy Relic = "In this age of superstition and religious fanaticism, holy objects are important part of life. Relics abound in the Old World; hairs of Sigmar, pieces from Ulric's hammer, teeth of Daemon Princes, all are sold to men needing encouragement before battle and charms against sorcery."
    https://i.imgur.com/EzPRfhJ.png White Dwarf 227

    Holy Relic = "The most famous holy relic in the Empire is the icon of Sigmar carried by the Arch-Lector Aglim of Nuln."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Jade Amulet = "The Grand Theogonist sometimes grants a shard of the Jade Griffon, his badge of office, as a reward for great services."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Shroud of Magnus = "This shroud was laid upon the body of Magnus the Pious after his death. On it one can still see the features of the Saviour of the Empire."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Sigil of Sigmar = "The symbol of Sigmar may take many forms such as a twin-tailed comet, hammer, crown or griffon."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Crimson Amulet = "Legends say that the bearer of this pendant is capable of exceptional feats of strength and agility."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Ring of Concealment = ”This magical ring makes it very difficult to see the wearer.”
    https://www.scribd.com/document/2240...del-Journal-36

    The White Cloak = "This cloak has been enchanted by the Ar-Ulric, the High Priest of the Sect of Ulric, the god of winter and war."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Arcane Items
    Spoiler Alert, click show to read: 
    Battle Stone of Le Marquis = ”Michel d’un Doigt was a Bretonnian wizard famous for the nine enchanted gem stones he created. The Battle Stone is a glimmering red ruby that fills its bearer with vigour and energy.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Bimbo’s Book of Sage Advice = ”This book enables its bearer to give some sound advice to his army.”
    https://www.scribd.com/document/2240...del-Journal-36

    Bufo’s Hex Scroll = ”This scroll may be used to cancel out the spell of an enemy wizard and turn him into a toad.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    Crystal Ball = "Nothing can be hidden from the inquisitive gaze of Wizards using this powerful scrying device."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Freezing Death Spell Jewel = ”This jewel is carved of ice that never melts, and is freezing to the touch. When its power is invoked, it releases a lethal blast of icy shards at the Wizard’s foes.”
    https://i.imgur.com/WcvB14W.png White Dwarf Issue 187

    Grey Wand = "The Archmage Ptolos of the Grey College won this wand at the Battle of Blood Keep."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Hexstaff = ”The Hexstaff is inscribed with ancient sigils of the Old Ones, attracting the magical energies of chaos for the user to mould into mighty spells.”
    https://i.imgur.com/3Ou9h4t.png Warhammer Chronicles 2003

    Lifestone of Ashraaz = ”The Lifestone of Ashraaz is a jet black gem that is worn round the neck of its bearer. When invoked, a beam of light shoots out of the stone and bathes the bearer and his opponent in a pool of yellow light. When the light fades the bearer’s wounds have been magically transferred to his enemy.”
    https://i.imgur.com/O9IGyJF.png White Dwarf Issue 194

    Luckstone = "Charged with divinatory power, these stones are very useful when a wizard is manipulating the delicate balance of the Winds of Magic."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Power Stone of Le Marquis = ”Michel d’un Doigt was a powerful Bretonnian wizard who laboured long and hard to create a series of enchanted gem stones for use by the chivalric knights of that realm.”
    https://i.imgur.com/AGceWtm.png White Dwarf Issue 194

    Rod of Power = "The Rod of Power absorbs magical energy which its bearer can use to boost his own spells."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Seal of Destruction = "Once activated this seal can drain knowledge of one spell from the mind of an enemy wizard."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Bones of Saint Rass-Puttin = ”These are the bones of the greatest Vampire Hunter ever known and are carried in a massive and ornately decorated oaken casket.”
    https://www.scribd.com/document/2229...del-Journal-30

    The Crucifix of Iscariot Swaggatt = ”This item bears the likeness of the famous Witch Hunter who was captured and defiled in the most shocking ways imaginable by a Slaaneshi coven. The aura given off by this holy item is thought of by Inquisitors and Witch Hunters alike as purity incarnate the gift of the ultimate Martyr.”
    https://www.scribd.com/document/2229...del-Journal-30

    The Grimoire Daemonicus = ”This is considered to be among the greatest collections of Daemonological lore in the Old World. There are only a few passages that are fully understood by the Inquisitors who fear studying the tome too much for the sake of their sanity.”
    https://www.scribd.com/document/2229...del-Journal-30

    The Mystic Shield of Brag = ”This scroll of parchment contains a powerful anti-magic enchantment that may be used by a wizard to block the spell of an enemy spellcaster.”
    https://i.imgur.com/XIAKWjB.png White Dwarf Issue 194

    The Relic of Tortine = "A powerful holy object in the form of a talisman of a silver lion banded by a ring of ivy. The relic emits a powerful aura around the unit."
    https://www.scribd.com/document/2231...del-Journal-19 Page 54

    The Shroud of Toumas Torque-Mada = ”This is reputedly the death shroud of one of the greatest Witch Hunters to have ever lived and is carried, treated in a special case.”
    https://www.scribd.com/document/2229...del-Journal-30

    The Tetragon of Tectonic Displacement = ”An artefact whose origins lie in the distant past, when the configuration of the tetragon is altered the very earth surrounding the user shifts.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA

    Wizard's Staff = "Many Wizards of the Empire carry a staff as a mark of their office and as an aid to their sorcerous powers."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Wyrdstone Pendulum = "Pendulums made of wyrdstone can reputedly be used to find more of the magical stone."
    https://i.imgur.com/YFqnKVD.png White Dwarf 240

    Enchanted Items
    Spoiler Alert, click show to read: 
    Aldred's Casket of Sorcery = "The casket has the power to entrap and contain the power of magic forever."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Doomfire Ring = "The Doomfire Ring, made of iron and rubies, contains a spell which allows its master to cast fire upon his enemies."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Icon of Magnus = "The presence of this revered relic among their ranks fills the soldiers with faith and strengthens their resolve. They will fight on even against the most dreadful of enemies."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Laurels of Victory = "The most celebrated heroes of the Empire are decorated with golden laurels that are enchanted by the Imperial Wizards. The sight of a warrior wearing this symbol of victory causes most enemies to run for their lives."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Ring of Volans = "Volans was the greatest pupil of Teclis, the founder of the Colleges of Magic."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Rod of Command = "When the battle seems lost, the bearer can summon the powers of the Rod to turn a rout into steadfast resistance."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Gauntlet of Benedict Stross = A popular legend tells of Benedict Stross, a Gold Wizard who lost his hand due to the carelessness of a rival wizard. He became convinced that he could construct a perfect replacement of the purest gold, but all his efforts met with failure. Finally, Stross concluded that he was missing a vital ingredient for his creation: the blood of his rival. He invited the wizard to his laboratory to consult on an exciting new project. When the porters finally broke the door down a month later, there was no sign of either Stross or his rival. However, a mysterious golden gauntlet lay on the floor, with amazing magical properties…
    http://warhammerfantasy.wikia.com/wiki/Benedict_Stross

    The Orb of Thunder = "The Orb of Thunder contains a powerful spell that wreaks turmoil in the air."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Silver Horn = "This elegant hunting horn contains a potent spell. Friends who hear its note are filled with courage."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Ulfen Tooth = "Leoneric found this strange tooth in the forest some time ago and is aware of its magical powers. It is always worn around his neck. The tooth has the power to destroy the morale of enemy troops in combat with its wearer."
    https://www.scribd.com/document/2231...del-Journal-19 Page 54

    Van Horstmann's Speculum = "This tiny mirror hangs around the wearer's neck and has the ability to reflect back the fighting qualities of an enemy."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Magic Standards
    Spoiler Alert, click show to read: 
    Banner of Duty = "This banner shines with a soothing light which reaches into the hearts of warriors in despair, filling them with inextinguishable courage and renewing their strength to fight on."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Banner of Sigismund = "Emperor Sigismund, the hero of the Siege of Altdorf, held this banner atop his palace. It survived the siege and was never touched by the orcish invaders."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Banner of the Spotted Panther = "The Knights Panther carry a battle standard depicting the spotted panther of Araby. The Panther Knight's battle standard was made by the College of Light, one of the first Colleges of Magic to be established in Altdorf. The banner was created as part payment for property owned by the Knights Panther which the Wizards wished to adopt as their college. The banner protects the knights carrying it against hostile magic."
    https://i.imgur.com/txJC5CI.png White Dwarf 147

    Banner of Valour = "Held high by Solland's Greatswords in their renowned last stand against Orc invaders, and later recaptured by Karl Franz himself, this banner is a symbol of sacrifice and ultimate devotion to duty."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Griffon Standard = "The men of Reikland have carried this standard in many a battle. It rests in the Great Cathedral of Sigmar and is brought forth in times of war. A unit flying the Griffon Standard will resolutely stand its ground. Few foes can break them, no matter how many fall."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Imperial Banner = "The flag with the blazon of the ruling emperor fills his troops with a supreme sense of duty and pride."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Standard of Arcane Warding = "This magic banner absorbs the power of hostile spells and discharges it into the ground."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Steel Standard = Knightly Orders Only. "Created for the Knights of the Empire by the Gold College of Magic, this standard affects the heavy metal barding of the knights' warhorses and makes it lighter."
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    The Banner of Malediction = ”The sinister banner of the Cursed Company has been carried for centuries by various enslaved warriors of Richter. It is a dark parody of his original, disgraced mercenary company banner.”
    http://kippersmelee.ca/wp-content/up...ogs-of-War.pdf

    The Banner of the Stalwart Bulls = The Banner of the Stalwart Bulls gives a ward save.
    https://i.imgur.com/nkg5upT.png

    The Tome of the Covenants = ”This ancient and holy book is reputed to contain some of the original preachings written by Magnus the Pious, in his own hand. It is lashed to a long pole so that it can be borne aloft like a standard to inspire the god-fearing followers of Sigmar.”
    https://www.scribd.com/document/2229...del-Journal-30

    Middenland Artefacts
    Spoiler Alert, click show to read: 
    Magic Weapons
    Spoiler Alert, click show to read: 
    Storm Hammer = ”The Storm Hammer is made of dense meteoric iron, enchanted to allow it to be wielded as easily as a normal weapon. Its massive impact can send foes reeling or smash them to the ground.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Winter’s Bite = ”In the year of its forging, this axe was embedded in the Ulricsberg for an entire winter, absorbing the very essence of Ulric’s power.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Magic Armour
    Spoiler Alert, click show to read: 
    Armour of Skoll = ”This heavy suit of armour is decorated with a golden-axe and wolf-head designs. It has the power to dull the natural light and warmth from the air around it, and the very energy of blows aimed at the wearer is sapped.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Wolfcloak = "In Middenheim it is still considered to be the fear of a true man to slay a great wolf single-handed. Warriors who accomplish such a deed will command the respect of their peers, and their cloaks will be blessed by the High Priest of the Cult of Ulric, the god of winter, war and wolves."
    https://i.imgur.com/9UmS2io.png White Dwarf 240

    Wolf Helm of the Teutogens = ”This iron helm, formed into the fearsome visage of a wolf, dates back to before the coming of Sigmar but shines as brightly as the day it was created. It is said that Ulric will reward a courageous wearer with great strength.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Talismans
    Spoiler Alert, click show to read: 
    Heart of Middenheim = ”A perfectly round stone set in a golden amulet, the Heart of Middenheim is crafted from a fragment of the keystone of the gateway to the Temple of Ulric. It has been carried by some of the finest warriors ever to have lived in the City of the White Wolf.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Enchanted Items
    Spoiler Alert, click show to read: 
    Bane of the Craven = ”The power of this amulet fills all who feel it with fighting spirit, all thoughts of retreat banished from their minds.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Claw Totem = ”The bone of a wolf carved into the shape of a fang, the magic symbols inscribed in this totem instil a preternatural speed and eagerness in its bearer.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Horn of the White Wolf = "A holy relic of the knightly order, the horn is sounded when the Knights charge, sending fear and panic through the enemy ranks."
    https://www.scribd.com/document/2232...del-Journal-31 Page 45

    Pelt of Horros = ”Long ago the villages around Middenheim were terrorised by a massive wolf, which became known as Horros after a strange folkloric beast. When it was finally slain by an unknown knight, the wolf’s spirit was imprisoned within its pelt, bestowing the wearer with primal strength.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Magic Standards
    Spoiler Alert, click show to read: 
    Banner of Middenheim = ”The origins of this banner are unknown, but centuries ago it was adopted as the battle standard of the City of the White Wolf. Its power fills the troops under it with great courage, inspiring them to defy the most terrifying of foes.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Banner of Ulric = "This banner was carried at the battle of Middenheim itself, and afterwards dipped in the blood of a mighty daemon prince of Chaos destroyed by the Knights. This has endowed the banner with magical properties, radiating a sense of terror that affects the Knights' enemies."
    https://i.imgur.com/AqoLOfg.png White Dwarf 147

    Banner of the Warrior True = ”This finely woven standard was belssed by Ar-Ulric Sehrhart, who single-handedly slew thirty Orcs at the Battle of Kleindorf.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Standard of the White Wolf = ”The Standard of the White Wolf is made from the pelt of a massive wolf from the Drakwald Forest. It has the power to protect its followers from the arrows and bullets of the enemy.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Disallowed Items
    Spoiler Alert, click show to read: 
    Mace of Helstrum
    Sword of Righteous Steel
    Armour of Meteoric Iron
    The Gilded Armour
    Shroud of Magnus
    Jade Amulet
    Sigil of Sigmar
    Icon of Magnus
    Imperial Banner
    Banner of Sigismund
    Griffon Standard
    Steel Standard

    Morr Artefacts
    Spoiler Alert, click show to read: 
    Arcane Items
    Spoiler Alert, click show to read: 
    Black Skull of the Caliph = ”The Black Skull of the Caliph was enchanted with ash taken from the book pyres of the Caliph of Ka-Sabar, when he ordered the destruction of thousands of copies of Prince Abdul ben Raschid’s forbidden Book of the Dead. A soldier later recovered it during the crusades into Araby during the 16th century. Deeply devoted to Morr, the young man claimed the Skull for his own, believing, the blackened bone with the yellowed cuneiform script was a sign of the god’s favour. The Black Skull since served as the standard for the soldier’s unit up until his death. After, it’s believed the priests of the Death God claimed it.”
    http://warhammerfantasy.wikia.com/wi..._of_the_Caliph

    Wand of Dust = ”The Wand of Dust is a very rare item, a legacy from the researches of a group of benevolent Necromancers active in Araby nearly five hundred years ago. It is usable only by cultists of Morr or devout followers of Morr. It can be used to cast Destroy Undead, Zone of Life, Annihilate Undead and Dispel Magic.”
    http://warhammerfantasy.wikia.com/wiki/Wand_of_Dust

    Sigmar Artefacts
    Spoiler Alert, click show to read: 
    Arcane Items
    Spoiler Alert, click show to read: 
    The Cup of Sigmar the Merciful = A relic stolen from the Temple of Sigmar the Merciful in Stirland by Herr Gunther for the daemon Samael, to gain another twenty years of life.
    Tales of the Old World: Seventh Boon

    Taal Artefacts
    Spoiler Alert, click show to read: 
    Arcane Items
    Spoiler Alert, click show to read: 
    The Fang of Taalroth = ”2433:* Drycha attacks the Shrine of Taal in the Reikwald. Reinforcement is ambushed on the Altdorf-Weismund road and when the imperial army arrives, the shrine is levelled and its holiest relic, the Fang of Taalroth, stolen.”
    http://warhammerfantasy.wikia.com/wi...arhammer_World

    Ulric Artefacts
    Spoiler Alert, click show to read: 
    Talismans
    Spoiler Alert, click show to read: 
    Amber Fang = ”Only the most favoured priests are gifted by Ar-Ulric with the incisor of a white wolf set into an amber medallion as a medal of their faith and service.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Ice Dagger = ”The Ice Dagger is not a weapon, but an icon of Ulric as the savagery of the piercing winter chill. It is usually worn on a chain around the neck.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Fang of the Winter Wolf = ”A Fang of the Winter Wolf is a tooth taken from one of the largest wolves of the Drakwald Forest and blessed by Ar-Ulric himself. They are said to be potent talismans, and possession of one instills a priest with supreme confidence.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Shard of Skoll = ”Skoll is a legendary wolf from Teutogen folklore, the companion of Ulric himself who chases away the sun to allow the onset of winter. The Shards of Skoll, relics kept in bronze or iron amulets, are said to be fragments of the great wolf’s claws and fangs.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Talisman of Ulric = "The ancient heirloom of Middenheim gives the bearer the protection of Ulric."
    https://www.scribd.com/document/2232...del-Journal-31 Page 45

    Wolfshead Emblem = ”The wolf’s head is the most archetypal symbol of Ulric. Before a campaign the Priests of Ulric will bless many Wolfshead Emblems, such as medallions and brooches, with the power to ward away sorcery.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Chaos

    Witch Hunter Magical Items
    Spoiler Alert, click show to read: 
    Banner of Faith = The unit may ignore the first shooting hit taken each turn including magical attacks.
    https://www.scribd.com/document/2759...-Armies-200900

    Hammer of Witches = "The pages in this tome describe the servants of Chaos, witches, heretics, deviants, mutants, warlocks, blasphemers, necromancers, sinners and other enemies of Sigmar in all their foulness."
    https://i.imgur.com/YFqnKVD.png White Dwarf 240

    Mirror of the Damned = Enemy attacks against the unit that the character has joined that roll a 1 to hit inflict a hit against themselves.
    https://www.scribd.com/document/2759...-Armies-200900

    Standard of the Righteous = The unit may choose to re-roll all of their shooting or close combat attacks once per game.
    https://www.scribd.com/document/2759...-Armies-200900

    Symbol of Sigmar = If the character joins combat with an enemy unit that includes an undead or chaos character then they can force them out of the combat.
    https://www.scribd.com/document/2759...-Armies-200900

    Kadon’s Scrolls of Binding
    Spoiler Alert, click show to read: 
    When a storm of magic breaks, it isn’t merely battlefield sorcery that increases in power. All manner of spells and items dormant for decades suddenly crackle into vibrant life, eager to have their power unleashed on an unsuspecting world. Chief among these are Kadon’s Scrolls of Binding; each scroll was crafted with a particular beast in mind. These came from the Warhammer Supplement: Monstrous Arcanum, in the chart in that book it listed each monster for each faction as either Abhorrent, Binding Scroll or Kinship, these monsters here are all but those that are Abhorrent to this faction. The Scrolls of Binding that may be used vary from race to race, the following are those that may be used by this faction:

    Binding Scrolls

    Spoiler Alert, click show to read: 
    Ancient Stegadon
    Arcane Phoenix
    Basilisk
    Bastiladon
    Bears
    Bonegrinder Giant
    Carmine Dragon
    Carnosaur
    Chimaera
    Cockatrice
    Cold Ones
    Dark Pegasus
    Desert Spirits
    Djinn
    Dread Maw
    Dread Saurian
    Elephants
    Emperor Carmine Dragon
    Emperor Forest Dragon
    Emperor Magma Dragon
    Fenbeast
    Fire Efreets
    Flamespyre Phoenix
    Frostheart Phoenix
    Focus Familiars
    Forest Dragon
    Frostfiend
    Giant
    Great Eagles
    Great Forest Dragon
    Great Magma Dragon
    Great Stags
    Great Warpfire Dragon
    Great Wyvern
    Hagranyms
    Hippogryph
    Horned Ones
    Hydra
    Incarnate Elemental of Beasts
    Incarnate Elemental of Death
    Incarnate Elemental of Fire
    Kharibdyss
    Lammasu
    Magma Dragon
    Manticore
    Merwyrm
    Moon Dragons
    Mournfang
    Pagowyrm
    Power Familiars
    Preytons
    Preytons (Filth Encrusted Scales)
    Preytons (Forest Stalker)
    Preytons (Insane Bloodlust)
    Rhinox
    Ripperdactyls
    Royal Djinn
    Sabretusk
    Sciowyrm
    Sea-Nymphs
    Sirens
    Spell Familiars
    Star Dragons
    Stegadon
    Stonehorns
    Sun Dragons
    Tempest Djinn
    Terradons
    Treeman
    Troglodon
    Unicorn
    Veteran War Hydras
    Warhawks
    War Lions of Chrace
    Warpfire Dragon
    Warrior Familiars
    Wicker Man
    Wyvern
    Young Forest Dragon
    Young Magma Dragon
    Young Warpfire Dragon
    Young Wyvern
    Zoats

    Kinship
    Spoiler Alert, click show to read: 
    Demigryph
    Dragon
    Emperor Dragon
    Golems
    Great Dragon
    Griffon
    Pegasus
    Truthsayer
    Wolf Rats
    Wolf Rats (Pox Feeders)
    Wolf Rats (Warpstone Shard Teeth)
    Wolf Rats (Bloated Mutants)
    Young Dragon

    Mythic Items
    Spoiler Alert, click show to read: 
    Arabyan Puzzlebox = ”This elegantly crafted container houses many hundreds of glittering gemstones, each with the power to harness the Winds of Magic if used in the correct manner. Alas, the user can never truly be sure that the compartment he has opened will contain the gems he needed.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Black Book of Ibn Naggazar = ”Ibn Naggazar was a brilliant, if somewhat maniacal, Arabyan sorcerer. Whilst it is unknown whether his madness sprang from isolation, too many attempts at creating intoxicating ‘elixirs’ or the honeyed promises of whispering Daemons, there can be no doubt that he was utterly insane. No rational wizard would create a book inked on the skin of his closest family, much less constantly follow its advice.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Blade of Last Resort = ”This sword has ever had a twisted sense of humour, seeking out overmatched heroes and aiding them against a chosen foe. However, the Blade of Last Resort draws its strength from a victor’s glorious lifeblood; those that best an opponent with its aid themselves have scant moments to live.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dawnstar Sword = ”Legend goes that this blade was forged in the first rays of light to strike the world. The energy of this auspicious enchantment remains embedded deep within the burnished blade, waiting to be called forth once more in a blaze of glory.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Dodecahedron of Continental Drift = ”Said to have been left behind by the Old Ones, this peculiar object can be used to remake the world. Each alteration to the Dodecahedron’s external matrix is reflected on the land around the user. Its ill-considered use can easily prove catastrophic…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Fozzrik’s Floating Fortress = ”Though Fozzrik’s magical aptitude led him to become a wizard, he never lost his love for architecture. Many of the Old World’s cities have been built around immaculate structures that Fozzrik created from stone and sorcery, but more prized by far are his floating fortresses - buildings that move under their own power and sprout defences to repel intruders.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Giantkin Helm = ”After constantly being told ‘We expect big things from you’ by his Elector Count father, Heinrich von Roth spent much of the family fortune commissioning an artefact that would help him achieve greatness. Alas, he was to learn that when dealing with wizards, precision of diction is just as important as largesse of payment.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Living Deadwood Staff = ”Arboreonecromancy is a little-practiced branch of wizardry - any mystic crazed enough to attempt it normally transfers his attentions back to raising zombies and skeletons, rather than undead trees. However, legends tell of the Archmage Sycamo, ‘The Daemon Carpenter of Estalia’, who not only perfected a method of reanimating trees from their residual elements, but also filling them with astounding vigour. Much of Sycamo’s work has, fortunately, been lost to the intervening aeons, but the Living Deadwood Staff never stays missing for long…”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Paranoth’s Piquet Fence = ”Paranoth was a famous travelling mage, who trod every road ‘twixt Cathay and Naggarond. Naturally, only a particularly foolish wizard would journey such roads without defences, so Paranoth wove himself a sorcerous fence to defend his encampments whilst he and his companions slept.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Rockcharmer’s Flute = ”Androgast Gildheim was the first man in the Empire to master this granite flute, but its origins lie hidden in the mists of time. Some say that the Rockcharmer’s Flute was used to destroy the old Dwarfen realms, others that it sank the fabled realm of Seidon. However, the most popular tale concerns a drunken Halfling, the Rockcharmer’s Flute, a jug of lamp oil, a plate of sausages and the accidental creation of the Grey Mountains.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Windcatcher Prism = ”This peculiar bauble was crafted long ago, its purpose very much tied to storms of magic. Once a particular Wind of Magic rises to a certain cataclysmic level, the Windcatcher Prism absorbs and rechannels a portion of its power, bestowing the bearer - and his immediate allies - with an avataric aspect of the ascendant Wind of Magic.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Woodwaker’s Wand = ”Once upon a time, all the woods in the world were linked. Some say this great forest was alive, in a curious sort of way, and that every tree that now grows retains a portion of its vigour and intelligence just waiting to be revived.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Wyssan’s Weighted Dice = ”This set of weighted dice is one amongst many forged by Arctovian Wyssan over the course of a long and (unsurprisingly) successful wagering career. At the bearer’s command, these skull-marked cubes play havoc with the laws of causality; turning certainty into bleak misfortune.”
    https://drive.google.com/drive/folde...WhndVE0VklZZDA Storm of Magic

    Character Items, Magical Items and More
    Spoiler Alert, click show to read: 
    Alberich von Korden, Witch Hunter
    Spoiler Alert, click show to read: 
    White Ring of Templehof = Enables the user to harness a tiny fraction of the Lore of Light.
    http://warhammerfantasy.wikia.com/wi...ich_von_Korden

    Aldebrad Ludenhof, Elector Count of Hochland
    Spoiler Alert, click show to read: 
    Goblin Bane (Runefang) = A magical blade given to all Elector Counts of the Empire.
    http://warhammerfantasy.wikia.com/wi...ebrad_Ludenhof

    Warhawk = Aldebrand has a trusted hawk which attacks the enemies of the Count.
    http://warhammerfantasy.wikia.com/wi...ebrad_Ludenhof

    Balthasar Gelt, the Supreme Patriarch
    Spoiler Alert, click show to read: 
    Al-Kahest = A vial of highly acidic substances that he can throw down at the enemy, no armour saves allowed.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Panaccea Universalis = This can be drunk by Balthasar, healing a wound once in a battle.
    https://drive.google.com/drive/folde...290REo2Nmc1U1E Empire 6th Edition

    Baragin Hogweed
    Spoiler Alert, click show to read: 
    Willow Brand = Wielded by Baragin Hogweed, adds strength, initiative and a sleep attack.
    The Book of Battalions - Page 7

    Graf Boris Todbringer, Elector Count of Middenland
    Spoiler Alert, click show to read: 
    Runefang = The Middenland Runefang.
    http://warhammerfantasy.wikia.com/wiki/Boris_Todbringer

    Talisman of Ulric = The Elector Count also wears the Talisman of Ulric on a chain around his neck. This is an ancient heirloom of the Counts of Middenland, it offers protection against magical harm and heals wounds.
    http://warhammerfantasy.wikia.com/wiki/Boris_Todbringer

    Ezebald Raminov, Witch Hunter
    Spoiler Alert, click show to read: 
    Enchanted Amulets = These are powered by Ezebald's faith, if he wounds the undead another wound might be inflicted, if he is wounded he might have health restored.
    https://www.scribd.com/document/2232...del-Journal-32 Page 37

    Iron Stave = He can impale the undead with this, no armour saves.
    https://www.scribd.com/document/2232...del-Journal-32 Page 37

    Phials of Holy Water = This holy water may be thrown, damaging unholy foes in an area.
    https://www.scribd.com/document/2232...del-Journal-32 Page 37

    Sabre of Enchanted Silver = "Silver is a potent mineral in the forging of holy weapons. Once enchanted it becomes anathema to creatures of the night, burning their carnal flesh and freezing their unnatural forms."
    https://www.scribd.com/document/2232...del-Journal-32 Page 37

    The Ivory Casket = "This tiny casket of polished ivory holds a sacred artefact of tremendous power. An heirloom of the house of Raminov, the Icon of Moor, has the power to imbue the force of the quickening to banish daemons and other foul servants of the night."
    https://www.scribd.com/document/2232...del-Journal-32 Page 37

    Gabrielle Marsner, Amethyst Wizard
    Spoiler Alert, click show to read: 
    The Cards of Master Wilhelm = Master Wilhelm is a legendary figure, reputedly a powerful Human wizard who mastered High Magic before the time of Magnus the Pious. He is supposed to have crafted many powerful magic items, including a full deck of 78 cards, each of which has a different power. In her adventures, Gabrielle has found two cards, each enchanted, both in the same style. She believes that she may have found two cards from Master Wilhelm’s deck and would like to get more.
    http://warhammerfantasy.wikia.com/wi...rielle_Marsner

    Garmont, Warrior Priest of Bogenhafen
    Spoiler Alert, click show to read: 
    Ring of Jade = "The Ring of Jade is an ancient artefact and symbol of Garmont's allegiance with the Priesthood. The Ring is also very powerful and capable of curing the wounded and dying."
    https://www.scribd.com/document/2232...del-Journal-38 Citadel Journal 38, Page 40

    Kaspar von Velten
    Spoiler Alert, click show to read: 
    The Blue-steel Blade = ”Beautifully crafted by Holberecht of Nuln, the blue-steel blade was smooth and double edged, narrowing to a fine tip that could penetrate the hardest mail shirts. The hilt was of black iron, wound with soft leather and finished with a rounded pommel of bronze.”
    The Ambassador by Graham McNeill - Chapter 11

    Lord Kruger of Bogenhafen
    Spoiler Alert, click show to read: 
    Helmet of Iron = "This Helmet of Iron was forged by the Runesmith Bardak Orcslayer and gifted to Lord Kruger. It has the power to steel the wearer's armour against attack making it virtually impregnable to all but the most powerful of weapons."
    https://www.scribd.com/document/2232...del-Journal-38 Citadel Journal 38, Page 40

    Ludwig Schwarzhelm, the Emperor's Champion
    Spoiler Alert, click show to read: 
    Sword of Justice = It has been passed down from champion to champion through the reigns of many successive Emperors. It is a mighty magical weapon, studded with ancient Dwarf runes of vengeance and retribution.
    http://warhammerfantasy.wikia.com/wi...ig_Schwarzhelm

    The Emperor’s Standard = Ludwig is entrusted to carry one of the Emperor's personal battle standard. This magnificent standard has been wrought with subtle magic so that the hearts of all true soldiers of the Empire who gaze upon it are filled with righteous courage.
    http://warhammerfantasy.wikia.com/wi...ig_Schwarzhelm

    Marius Leitdorf, Elector Count of Aveland
    Spoiler Alert, click show to read: 
    Mother's Ruin (Averland Runefang) = As Elector Count of Averland, Marius wields his mighty Runefang, Mother's Ruin alongside a long dagger, making him an expert fencer.
    http://warhammerfantasy.wikia.com/wiki/Marius_Leitdorf

    Markus Wulfheart, Imperial Huntmarshall
    Spoiler Alert, click show to read: 
    Amber Bow = The Amber Bow was carved from a Drakwald Oak and enchantments were placed upon it by a powerful Amber Wizard. It's shots are guided by magic to the hearts of fierece monsters.
    http://warhammerfantasy.wikia.com/wiki/Markus_Wulfhart

    Olorin, the Grey Wizard
    Spoiler Alert, click show to read: 
    Glammyding = Adds strength and scares Greenskins.
    https://www.scribd.com/document/2240...del-Journal-36

    Theodore Bruckner, the Titan Headsman
    Spoiler Alert, click show to read: 
    Baleflame Amulet = Gifted to Bruckner by the Magisterix Elspeth von Drakon to protect him from the foul sorceries of the oncoming horde, this black gem possesses powers unguessed at, and served the Magisterix's own deadly schemes.
    http://warhammerfantasy.wikia.com/wi...odore_Bruckner

    Liarsbane = For centuries this long blade has been used by the city's champion in preference over the more traditional headsman's axe where the executioner's duties are concerned with the great and powerful of Nuln. Bruckner wields this mighty sword as easily as a lesser man might a rapier and a great many dissenters, renegades and the Countess' political rivals have found themselves a head shorter at his hands.
    http://warhammerfantasy.wikia.com/wi...odore_Bruckner

    Stormlance = With a bladed tip crafted from meteoric iron and graven with the runes of the heavens, this lance strikes its target like a bolt of lightning, both burning and blasting them.
    http://warhammerfantasy.wikia.com/wi...odore_Bruckner

    Theodoric Gausser, Elector Count of Nordland
    Spoiler Alert, click show to read: 
    Crow Feeder = One of the Runefangs.
    http://warhammerfantasy.wikia.com/wi...odoric_Gausser

    Valmir von Raukov, Elector Count of Ostland
    Spoiler Alert, click show to read: 
    Brain Wounder (Runefang) = A magical blade given to all Elector Counts of the Empire.
    http://warhammerfantasy.wikia.com/wi...mir_von_Raukov

    Dragonbow = The Dragon Bow of Ostland is enscribed with mighty runes which confer tremendous strength to its user. It is said that the arrows are tipped with Dragon horn and guided by magic to the heart of their target.
    http://warhammerfantasy.wikia.com/wi...mir_von_Raukov


    Added Items:

    The Blue-steel Blade (Character Items - Kaspar von Velten)

    Removed Items:

    None yet.
    Last edited by PaulH; February 22, 2020 at 09:30 AM.

  7. #7

    Default Information Thread for Potential New Empire Units

    Lore Information Regarding The Empire

    When a series is being continuously updated for a quarter of a century there is bound to be a massive amount of lore that has been created for it. This is an attempt to collate important snippets of lore that I have found during my research into units. I am presenting these in note form rather than in quote form due to the sheer amount of information that is potentially able to be displayed here, but I hope that it will prove useful or interesting to you regardless.

    General Information
    Spoiler Alert, click show to read: 
    - Many guilds in the mining industry owe Graf Boris allegiance in some form or other.
    https://i.imgur.com/9qppcSA.png White Dwarf 91

    - Dwarfs work in human cities as Smith's, Wheelwrights, Jewellers and in other trades where their skillful hands and keen minds make them supreme.
    - Imperial Dwarf uniforms and banners have been greatly influenced by their human counterparts.

    https://i.imgur.com/F0gmdcB.png White Dwarf 144

    - The Empire is a land of gigantic mountains, dark forests and mighty heroes.
    - The Empire is also a land of magic, its cities home to the foremost schools of magic in the Old World.
    - Generations of Emperors have encouraged wizards to settle in the Empire, giving them land, property and the freedom to practice their magic.
    - The battle wizards of the Empire are the most numerous and amongst the most powerful anywhere.

    https://i.imgur.com/yED6KyA.png White Dwarf 147

    - It is a dangerous, brooding land of superstition and fear, where peasants clutch talismans to ward off evil and the corrupting power of chaos.
    - The forbidding Castle Drachenfels is found in the Grey Mountains.

    Warhammer Fantasy 7th Edition Empire Army Book

    - Grunwasser has coal mines
    Tales of the Old World: A Gentleman's War

    - There is a contagion that can affect humans when Morrslieb is at its zenith. It makes them insane, chaos tainted and violent. It’s known as the Madness of Morrslieb in the Empire.
    Tales of the Old World: Faith

    - ’Ulric’s Howl’ is an old euphemism for the winter wind.
    - By custom and stricture, a suicide was a damned soul, cursed by Morr and abandoned to the hells of Khaine.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 1
    The Black Plague: Dead Winter by C.L. Werner - Chapter 9


    Halflings
    Spoiler Alert, click show to read: 
    - It is perhaps impossible for elves, dwarves or halflings to become Vampires.
    Warhammer 2nd Edition RPG - Night’s Dark Masters


    The Imperial Throne
    Spoiler Alert, click show to read: 
    - A Council of State helps the Emperor in his day to day duties, the members of this currently are;

    - Volkmar; the Grand Theogonist of Sigmar
    - Count Siegfried von Walfen; Known as the Witchtaker (Spymaster)
    - Balthasar Gelt; Supreme Patriarch of the Colleges of Magic
    - Amadeus Mencken; Advises the Emperor on Foreign Affairs
    - Reiksmarshall Kurt Helborg; Military Advisor
    - Lottle Hochswoll; Chancellor of the Imperial Fisc
    - Lector Agatha von Böhrn of the Cult of Verena; Law-maker
    - Arne Damstadt; Chamberlain of the Imperial Household
    - Ludwig Schwarzhelm; the Emperor's Sword of Justice

    - Von Walfen is a cousin to the Emperor, he investigates internal threats and has an intelligence network that spies on the nobility, he is known as the Witchtaker.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Greatswords are bodyguards of the Elector Counts armed with the best weapons and armour they can afford, commissioned by the Guild of Dwarf Smiths.
    - Foot Reiksguard are the garrison of the Emperor’s Palace and his bodyguard.

    Warhammer Fantasy 6th Edition Empire Army Book

    - In negotiations the Emperor is always flanked by the unsmiling figure of Ludwig Schwarzhelm. This may have something to do with how he is so capable at stopping civil wars erupting between the different counts.
    Warhammer Fantasy 7th Edition Empire Army Book

    - Kurt Helborg has been known to lead a crusading army
    https://www.scribd.com/document/2232...del-Journal-43

    - Religious advisors sent to the Emperors courts are known as Seers.
    https://i.imgur.com/YHPl98U.png White Dwarf 93


    Nobility
    Spoiler Alert, click show to read: 
    - One thing The Empire is not short of is nobility and the government depends on it.
    - The Empire is not full of fine and honourable aristocrats, they’re just people who’ve been lucky enough to wield power.
    - The Electors each hold sway over one of the large provinces of the Empire, and elect one of their number to serve as Emperor until death.
    - It’s not unknown for Emperors to be killed by aspiring nobles.
    - Each Elector is the head of a dynasty, and their command is theirs by birthrite through the generations. Except for the clerical electors.
    - Most of the ruling Electoral families have existed for centuries.
    - Its tradition for Electors to entrust members of their family with posts in the electoral province. They might control smaller provinces or have important positions in a Knighthood.
    - Nobles often hold governmental offices like Commander of the Road Wardens or Knight-Chevalier of the Bedchamber, and this gives them substantial land-holdings or castles of their own.
    - The divisions and alliances among the Electors tend to be at their most critical during the election of a new Emperor.

    https://i.imgur.com/TaLw0as.png White Dwarf 91
    https://i.imgur.com/9qppcSA.png White Dwarf 91

    - The primary reason the Reik's Marches have not been cultivated or settled to any great degree lies in the area's proximity to the Empire's capital of Altdorf.
    - Many nobles serving at the Emperor's Court maintain holdings in the woodlands.
    - From palatial lodges aristocratic hunting parties range far and wide across the forests in pursuit of the great stags that reside deep within.
    - A thousand decrees and edicts maintain the area as the strict preserve of the idle rich, the commoners limited to the few lands allotted them.
    - Though this constant attention from the rich keeps the area relatively free of dangerous creatures, the fact that the common men and women of the Empire are barred from travel throughout vast swathes of the Reik's Marches has given rise to all manner of rumours and vicious gossip.
    - Many hold that it is not only hunting that the nobles engage in at their forest lodges, and some whisper of corruption given free reign far from prying eyes.
    - Some say that a large number of the nobles are engaged in various forms of proscribed cult activity deep within the woods, and that there is an increasing weight of evidence to support it, though when asked to verify such material, the wagging tongues grow still.
    - The truth of the matter is that some deep forest clearings have been used as cult meeting places.
    - Few, however, have witnessed the ceremonies enacted around burning pyres under the sickly light of Morrslieb and survived.
    - The identities of the worshippers remain carefully hidden, even from each other, behind ornate masks or beneath velvet hoods lest the court of Altdorf be rocked to its very foundation with controversy.

    https://web.archive.org/web/20071218...round/reik.htm Nemesis Crown


    Legal Cults of the Empire
    Spoiler Alert, click show to read: 
    The Cult of Handrich
    Spoiler Alert, click show to read: 


    The Cult of Manann
    Spoiler Alert, click show to read: 
    - A major sub-cult of Manann is the Cult of Manhavok which is found in Stirland, a place nowhere near the ocean. The followers claim to be descendants of Manann followers who fled there long ago, and they await a time when the ocean will spill across the lands.
    - Manalt (lord of the bounty of the sea), Mathlann (the sea elven god of storms) and Manas (god of tides and worshipped by navigators) are 3 aspects of Manann worship.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Cult of Morr
    Spoiler Alert, click show to read: 
    - Morr is not a popular god, but has importance in the religious life of the Old World, for he is the Lord of Death, the Dead, Dreams and Dreamers. He is opposed utterly to the undead in all forms.
    - Morr is also known as Forsagh (god of divination and dream interpretation), Sarriel (Lord of Dreams, to the Wood Elves of Laurelorn), and Gazul (a minor god of the dwarves who eternally protects their ancestors)

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - A barony in Ostland is known for its religious retreats that are devoted to Morr.
    - The priests there are known as Seers.
    - One of these retreats has been infiltrated by a demi-liche necromancer who has corrupted it to the worship of Khaine.

    https://i.imgur.com/YHPl98U.png White Dwarf 93


    The Cult of Myrmidia
    Spoiler Alert, click show to read: 
    - Myrmidia is known as the Goddess of the Art and Science of War, The Perfect General, and Queen of the Battlefield, and is honoured by officers and other students of warfare who think a good plan is more than half the battle.
    - Myrmidia’s main temple is in Nuln.
    - There is a sub-cult of Myrmidia known as the “Fury”. Fury appears as one of Myrmidia’s shield maidens, she appeals to warriors who give in to their anger once battle begins.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Cult of Ranald
    Spoiler Alert, click show to read: 
    - The worship of Ranald is scorned in Talabheim.
    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim


    The Cult of Shallya
    Spoiler Alert, click show to read: 
    - Shallya is popular with many of the commonfolk.
    WHFRPG 1st Edition - Middenheim: City of Chaos p11

    - Shallya is popular, but they worship all the legal gods in Reikland.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Cult of Sigmar
    Spoiler Alert, click show to read: 
    - The Ulrican Temple records make no mention of the High Priest's humiliation by Magnus the Pious, while the Sigmarite version has 3-4 tomes devoted to this incident.
    - When Magnus the Pious reached Middenheim, he interrupted the Al-Ulric delivering a sermon that denounced him as a blasphemer.
    - Magnus said that if he was one, when he entered the Fire of Ulric he would be consumed. When he stepped into the flames, he was unharmed and it caused shock.
    - This is known as the “Year of Shaming” and it is not mentioned by the clerics of Ulric today. Sigmarites make a big deal of mentioning the event.
    - Werner Stolz - Chief Priest of the Cult of Sigmar in Middenheim - is known to have very cordial relations with both the Grand Theogonist and the two Arch Lectors of Sigmar.
    - These three make a point of making at least one annual visit, and the tension between the cults is clear enough below the formal surface.
    - Small Ulrican enclaves still work to promote the Sigmarian Heresy.
    - Their propaganda ranges from suggesting that followers of Sigmar are worshipping Ulric under another name, to allegations that they are tools of the Chaos gods, whose spells are granted not by a deity, but by demons!
    - Templars of the White Wolf are believed to be supporters of the latter group.
    - They have even gone as far as instituting a series of 'pogroms' against "Sigrnarian trouble-makers" in some of the more remote Middenland towns, sparking off riots and other protests.
    - Clerics of Sigmar in the City itself suffer only the occasional minor abuse or petty vandalism from anonymous thugs.
    - Sigmar's Temple, and more particularly the attached school, is also subject to outbursts of religious ill-feeling; bricks are sometimes thrown through windows and Ulrician slogans daubed on walls.

    WHFRPG 1st Edition - Middenheim: City of Chaos p6, 9, 11-12

    - The Cult of Sigmar maintains good relations with the Dwarfs.
    - The Dwarfs are willing to help the Cult of Sigmar defend the Holy Cave of Sigmar in Black Fire Pass.
    - It is well known that Graf Boris is related by marriage to Jan Todbringer, now better known as Grand Theogonist Yorri XV (previous Theogonist to Volkmar).

    https://i.imgur.com/9qppcSA.png White Dwarf 91
    https://i.imgur.com/PwvF5V4.png White Dwarf 91

    - In Old Solland Taal & Rhya are more popular than Sigmar.
    - Although they honour all the gods, Reiklanders see Sigmar as their special patron, for he was once one of them.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Cult of Sigmar has a very small presence in Talabheim.
    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim

    - The Cult of Sigmar attempts to maintain a place in Middenheim under the leadership of the High Capitular. They aren’t very appreciated in the city.
    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    - Every town, city and village in the Empire has a shrine to Sigmar.
    Warhammer Fantasy 6th Edition Empire Army Book

    - The Cult of Sigmar relocated to Altdorf after a fire destroyed the Great Cathedral at Nuln.
    - The Cult of Sigmar was never strong in Drakwald, before or after its destruction.
    - The Temple of Sigmar had a structure and organisation beyond any other faith, and could use that to disrupt production and trade if it wished.
    - Even the Emperor’s have to treat them with deference and care, lest they offend the thousands of zealots in the capital.
    - It is a secret, but Grand Theogonist Uthorsson was a Slaanesh worshipper. All efforts were made to hide this fact, and it brought some problems with the Verenan Inquisition.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 1
    The Black Plague: Dead Winter by C.L. Werner - Chapter 11

    - During the Feast of the Comet, Sigmarites gather at the Reikstemple to pray overnight.
    Dreadfleet by Phil Kelly - Chapter 4


    The Cult of Taal and Rhya
    Spoiler Alert, click show to read: 
    - Taal and Rhya have no templars who take to the field in serried ranks of steel and gaudy pennants.
    - The Longshanks are the guardians of Taal and Rhya, checking ancient shrines, either on horseback or on foot. They fight using bow and sword.
    - Taal is worshipped by the elves of Laurelorn as the feminine goddess of rain and rivers, Torothal. People living on the rivers know him as Karog, while hunters know him as Karnos.
    - Rhya is known as Haleth the Huntress in the north, Dylath the Lady of Fertility in the west.
    - In Old Solland Taal & Rhya are more popular than Sigmar.
    - Rhya, under the name Dyrath is popular, but they worship all the legal gods in Reikland.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Red-breasted wrens were sacred to Taal, and killing one was an affront against the gods of nature.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 9


    The Cult of Ulric
    Spoiler Alert, click show to read: 
    - The Ulrican Temple records don't mention of the Ar-Ulric's humiliation by Magnus the Pious, while the Sigmarite version has 3-4 tomes devoted to this incident.
    - Celibacy in the cult exists because of a falling out between an Elector of Middenheim and the Ar-Ulric.
    - The legend of the creation of the Fauschlag can be found in the library of the Temple of Ulric.
    - Wulcan, son of Artur, had a vision from Ulric to build the Temple upon the Fauschlag, with a fire that would never go out.
    - The Temple of Ulric is the largest of all Old World temples.
    - The flame which erupted from the spot where Ulric's blow fell still burns in a great hearth.
    - It’s said that the fire cannot harm to a true follower of the god and many ‘heretics’ have perished in the flames to prove the point.
    - The flame has another magical property that is little known; any blade left in the fire will gain temporary magical powers.
    - The powers vary - sometimes the weapon gains bonuses to damage, sometimes it merely enables the wielder to strike beings immune to non-magical weapons.
    - The weapon's magical properties quickly fade, and have never lasted longer than a week.
    - With the building of the Temple, the town's fortunes took a dramatic upturn.
    - According to an ancient tome, the office of the Knight Eternal dates from when Middenheim received its city-state charter.
    - The Knight Eternal wears a dazzling white suit of armour that supposedly comes from Ulric himself. The truth is uncertain, but it’s the same suit of armour that’s been there for 2000 years.
    - Some believe that there is but one Knight, whose spirit passes from body to body.
    - The Knight Eternal is considered to be Ulric’s chosen warrior.
    - When Magnus the Pious reached Middenheim, he interrupted the Ar-Ulric delivering a sermon that denounced him as a blasphemer.
    - Magnus said that if he was one, when he entered the Fire of Ulric he would be consumed. When he stepped into the flames, he was unharmed and it caused shock.
    - This is known as the “Year of Shaming” and it isn't mentioned by Ulrican clerics today. Sigmarites make a big deal of mentioning the event.
    - Ar-Ulric is the head of the Cult of Ulric for the entire Empire.
    - In 1360 the then Ar-Ulric left Middenheim to espouse the cause of Grand Duchess Ottilia in Talabheim.
    - Graf Heinrich responded by banishing all but the most junior Clerics of Ulric and replaced the Temple Guard with his own Knights.
    - Two hundred years later, when a later Ar-Ulric wished to end this 'exile', Graf Siegfried the Significant insisted that a number of conditions be met first.
    - The most important was the adoption of a vow of celibacy by all Clerics of Ulric.
    - This was to ensure that no priest would ever be able to start a rival dynasty to the Graf's own.
    - Although the Ar-Ulric of the time accepted the Graf's terms, there were many Clerics for whom such a lifestyle was anathema.
    - To this day, there is a sizeable faction which still plots to have this restriction removed. The current Ar-Ulric supports their position.
    - Ar-Ulric dreams of fathering a family whose scions could one day bear the titles of both Ar-Ulric and Graf.
    - The Celibacy lssue isn’t the only cause of unrest among Ulric's clergy. Small enclaves still work to promote the Sigmarian Heresy.
    - Their propaganda ranges from suggesting that followers of Sigmar are worshipping Ulric under another name, to allegations that they're tools of the Chaos gods, whose spells are granted by demons!
    - Knights of the White Wolf are believed to be supporters of the latter group.
    - They have even gone as far as instituting a series of 'pogroms' against "Sigrnarian trouble-makers" in some of the more remote Middenland towns, sparking off riots and other protests.
    - While Ar-Ulric publicly denounces these incidents, the rivalry between the two cults is not heavily discouraged.
    - The Templars of the White Wolf answer directly to Ar-Ulric.
    - They are Ulric’s sworn servants.
    - Their duties include the provision of the Temple Guard, escorting the High-Priest on his visits to temples outside the City, and the mounting of honour guards for ceremonial occasions.

    WHFRPG 1st Edition - Middenheim: City of Chaos p6-9, 11-12, 20

    - Home to The Sacred Flame of Ulric. It was supposedly ignited by Ulric, and Magnus the Pious had a famous encounter where he stepped into the flame unharmed to prove Sigmarites aren’t heretical cultists.
    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    - The Wolf God is venerated by the Middenlanders simply because he is as unforgiving as the country he watches over, and demands of his followers the strength they need to survive there.
    - Though Ulric has no time or sympathy for the weak, those who show strength of body and character will gain both his favour and his respect and thus, perhaps, his blessing in their continued fight for survival.

    https://web.archive.org/web/20071218...rakendowns.htm Nemesis Crown


    The Cult of Verena
    Spoiler Alert, click show to read: 
    - Many of the City's Wizards pay at least lip service to the worship of Verena - if only to gain access to the Temple library!
    WHFRPG 1st Edition - Middenheim: City of Chaos p11

    - Verena is held in high regard by almost all. Even Wizards can join the cult, and often do, especially Celestial Wizards.
    - The Verenan aspect of Clio honours her in the aspect of Delver into the Past. Renbaeth is the aspect of the Perfect Lawyer, Scripsisti is venerated by calligraphers

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The Temple of Verena is the second largest in Talabheim, they try to keep the laws of the city just but are fighting an uphill battle.
    - The Priests of Verena are both pleased and dismayed at the state of legal affairs within Talabheim. They see great merit in the codified laws keeping the city prosperous but despise the corruption pervading the government.

    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim

    - The Temple of Verena in Middenheim has a great library that is used by the wizards and scholars.
    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim


    Heretic Cults of the Empire
    Spoiler Alert, click show to read: 
    Not all religious cults are accepted in the Empire, these are the ones that have been deemed heretical.

    - The primary reason the Reik's Marches have not been cultivated or settled to any great degree lies in the area's proximity to the Empire's capital of Altdorf.
    - Many nobles serving at the Emperor's Court maintain holdings in the woodlands.
    - From palatial lodges aristocratic hunting parties range far and wide across the forests in pursuit of the great stags that reside deep within.
    - A thousand decrees and edicts maintain the area as the strict preserve of the idle rich, the commoners limited to the few lands allotted them.
    - The fact that the common men and women of the Empire are barred from travel throughout vast swathes of the Reik's Marches has given rise to all manner of rumours and vicious gossip.
    - Many hold that it is not only hunting that the nobles engage in at their forest lodges, and some whisper of corruption given free rein far from prying eyes.
    - Some say that a large number of the nobles are engaged in various forms of proscribed cult activity deep within the woods, and that there is an increasing weight of evidence to support it.
    - The truth is that some deep forest clearings have been used as cult meeting places.
    - Few, however, have witnessed the ceremonies enacted around burning pyres under the sickly light of Morrslieb and survived.
    - The identities of the worshippers remain carefully hidden, even from each other, behind ornate masks or beneath velvet hoods lest the court of Altdorf be rocked to its very foundation with controversy.

    https://web.archive.org/web/20071218...round/reik.htm Nemesis Crown


    The Cult of Ahalt the Drinker
    Spoiler Alert, click show to read: 
    - The Cult of Ahalt the Drinker is also banned in the Empire, an ancient spirit of the hunt and fertility.
    - The Cult of Ahalt the Drinker is often worshipped in the south in hidden forest places, especially in Solland.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Cult of Bylorak
    Spoiler Alert, click show to read: 
    - During the reign of Emperor Boris, many of the dead of Bylorhof had ropes tied about their necks as an offering to Bylorak.
    - Bylorak was an ancient marsh god.
    - The dead followers of this god were buried in the marsh rather than Morr’s gardens.
    - The god is said to exist in the marshes.
    - Effigies to Bylorak look very similar to fimir.
    - Bylorak is cyclopean, ancient and utterly malignant. He was a relic of days when men served inhuman masters.
    - Serving the marsh god led only to a path of depravity and destruction, according to a Morrite priest.
    - Those who worship him believe they are children of Bylorak.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 1
    The Black Plague: Dead Winter by C.L. Werner - Chapter 2
    The Black Plague: Dead Winter by C.L. Werner - Chapter 3


    The Cult of Gunndred
    Spoiler Alert, click show to read: 


    The Cult of Khaine
    Spoiler Alert, click show to read: 
    -
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - East of the Middle Mountains, south of the Forest of Shadows in Ostland is a backward province that was once a tiny kingdom but now a simple barony.
    - The tiny kingdom was established 700 years ago by an evil alliance made between a Necromancer and an Alchemist. They terrorised their populace.
    - The two were eventually slain by a kislevite hero, but the Necromancer survived by using a Ring of Eternity.
    - The Necromancer then proceeded to set up a cult to khaine which claimed he was the manifestation of khaine. He is still alive, though now a demi-liche.
    - The barony is now known in some circles for religious retreats devoted to Morr. These often supply religious advisors to the Empire’s courts. The Necromancer has infiltrated one of these.
    https://i.imgur.com/YHPl98U.png White Dwarf 93


    The Cult of the Risen Dead
    Spoiler Alert, click show to read: 
    - Many in Sylvania worship the vampires as gods in the Cult of the Risen Dead.
    - Sylvanian’s have often happily marched to war alongside their Vampiric leaders.

    Warhammer 2nd Edition RPG - Night’s Dark Masters


    The Cult of the Sons of Ulric
    Spoiler Alert, click show to read: 
    - The Sons of Ulric are a heretical sect of Ulric that believes in their natural right to rule the cult by virtue of their assumed direct descent from Ulric himself. They do not view Sigmar as divine.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Cult of Stormfels
    Spoiler Alert, click show to read: 
    - The Cult of Stormfels is banned in the Empire. Stormfels is the god who rules over the dangers of the sea, and is the mortal enemy of Manann. It is symbolised by a giant shark.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Cult of Ulric Blood-Hand
    Spoiler Alert, click show to read: 
    - Ulric Blood-Hand is another heretical cult is the personification of Ulric in berserk fury.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Cult of the Yellow Fang
    Spoiler Alert, click show to read: 
    - The Cult of the Yellow Fang also want to overthrow the Skaven eventually after the downfall of civilisation, to establish a new order
    - The Cult of the Yellow Fang wants to be in a position of power when the Skaven overthrow mankind, so they work to help them achieve their goals. Their base is in Carroburg, but they have spread to Altdorf, Marienburg and Bogenhafen.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Colleges of Magic
    Spoiler Alert, click show to read: 
    - Amethyst Wizards are supposed to be self-indulgent and pleasure loving individuals.
    - It is said that their magic feeds their hunger and keeps their spirits buoyant.
    - Amethyst wizards are prone to the worst excesses of self-interest.
    - They are masters of the hidden forces that drive humankind and their emotions. Their speciality is magic of the soul.
    - Of all the colleges, the Amethyst Wizards are the most adept at constructing magical incantations that can alter a person's will.

    https://i.imgur.com/O2DrcLx.png White Dwarf 125

    - The Empire is also a land of magic, its cities home to the foremost schools of magic in the Old World.
    - Generations of Emperors have encouraged wizards to settle in the Empire, giving them land, property and the freedom to practice their magic.
    - The battle wizards of the Empire are the most numerous and amongst the most powerful anywhere.
    - The Colleges provide magical spells to bind some dangerous creatures in the Imperial Zoo.
    - The heads of the Colleges of Magic, and certain other wizards, are granted the right to stable a fabulous beast of their own in the Emperor's Zoo.
    - The College of Light was one of the first to be established.
    - As payment for using the old Knights Panther hold as their base, the Light Wizards created a magical banner for them to use.
    - Even today the central tower of the College of Light is known as Panther Tower.

    https://i.imgur.com/yED6KyA.png White Dwarf 147
    https://i.imgur.com/txJC5CI.png White Dwarf 147

    - Men are only able to focus upon one shade of the magical force at a time.
    - Most human wizards devote a lifetimes study to one of the Colleges of Magic in order to be able to master one of the colours of magic.
    - Occasionally, a particularly gifted human wizard can increase his learning to the point where he is able to work with more than one type of magic and thus become a High Wizard. These are very rare.

    https://i.imgur.com/jzzN05Q.png White Dwarf 153

    - Everyone knows Balthasar Gelt wears the Golden Mask because of horrific injuries sustained during an alchemical experiment, but people are whispering that he hides something worse.
    - Sorcery, though legalised, has a tenuous position in the Empire.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The Jade Order is the most powerful faction in Talabheim, and unlike most cities, it works closely with the Priesthood.
    - A Magister Lord advises the Countess and Parliament and preserves the abundant wilderness within the Taalbaston from over development. The current Magister Lord is Dieter Vogr.
    - The Amber Order runs a close second in representation of Magisters, though there are few in Talabheim itself as they live in the wilds.
    - A tale persists of a crazed Amber Magister that commands the rats of the city by means of a flute.

    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim

    - The wizards of the Light Order are sometimes known as White Wizards or Hierophants, their especial study is knowledge and for this they are also called the Order of the Wise.
    - In the depths of the College of Light lie the greatest magical treasure house in the Old World. This was created by Teclis as a repository and prison for many magical objects and creatures of power captured during the Great War against Chaos. The Guardians of the Light Order, an arcane society, to which only the most powerful and wise of the Light Order belong, keep these evils from the world.
    - Grey wizards are sometimes sneeringly called Trickster Wizards, but they call themselves Grey Guardians.
    - The Amber Wizards are called Shaman by some. They are known to carry bows.

    Warhammer Fantasy 6th Edition Empire Army Book


    Imperial School of Engineers
    Spoiler Alert, click show to read: 
    - The eight remaining steam tanks have all been severely damaged at different points in time, but the chasis is extremely survivable.
    - The Masters of the Imperial School of Engineers constantly design new experimental weapons systems with which to outfit the remaining Steam Tanks.
    - Each time a tank is rebuilt, the Engineers seek to improve on the original design.
    - Many of these experimental weapons are not put into practice.
    - The Conqueror is closest to Leonardo's original design.
    - The Old Reliable variant includes a modified steam powered helblaster volley gun instead of a battle cannon.
    - The Implacable variant is a mobile artillery piece.
    - Sigmar's Hammer Steam Tank is a variant with a prow mounted on the front in place of weapons. It's used as a battering ram.
    - Von Zeppel designed the original War Wagon, and also a progression of it that is mounted on a steam tank chassis.

    https://i.imgur.com/mUHtxgl.png White Dwarf 262
    https://i.imgur.com/czxwYre.png White Dwarf 262
    https://i.imgur.com/MKpjS9s.png White Dwarf 262
    https://i.imgur.com/lJDUtIH.png White Dwarf 262

    - In 2520, Engineer Gerhart attempted the first aerial crossing of the World’s Edge Mountains in his ‘heavier than air’ vessel based on Engineer Rauvork’s Phantasmagorial Aerial Splendiferousness Enabler. He is yet to return.
    Warhammer Fantasy 7th Edition Empire Army Book


    The Imperial Zoo
    Spoiler Alert, click show to read: 
    - In the Old World Mammoths only exist within menageries and circuses.
    https://i.imgur.com/AgHtB4L.png Warhammer 3rd Edition Rulebook

    - Some characters can ride a monster or fabulous beast such as the Griffon.
    - Some are ferocious strong-willed brutes that can only be tamed if taken from the nest and hand reared.
    - The Emperor maintains a large park or zoological gardens which contains many wonders of the Old World.
    - Cages of brass and iron have been fashioned by the Engineers School to contain the creatures on show.
    - The Colleges provide magical spells to bind some dangerous creatures in the Imperial Zoo.
    - The heads of the Colleges of Magic, and certain other wizards, are granted the right to stable a fabulous beast of their own in the Emperor's Zoo.
    - The whole complex is enclosed by tall walls and guarded by a company of the Reiksgard.
    - On holidays the Zoo is open to the public, who gape in wonder at the thousands of marvels inside.
    - An important role of the several hundred staff is to hatch out the eggs of creatures taken by expeditions into the wastelands.
    - These eggs are hatched and the chicks reared to produce the most spectacular creatures in the entire stable - the battle mounts of the empire.
    - These monstrous mounts must be raised to accept a particular rider.

    https://i.imgur.com/yED6KyA.png White Dwarf 147

    - Adventurers seek out their high nests and steal their chicks to raise in captivity. Only in this way can a Griffon ever be made tame enough to allow anyone to ride it.
    Warhammer Fantasy 6th Edition Empire Army Book

    - The Emperor sometimes rides the Imperial Dragon, a dragon raised from an egg taken from the deepest depths of the Black Mountains.
    Warhammer Fantasy 7th Edition Empire Army Book


    Law
    Spoiler Alert, click show to read: 
    - Travelling judges are granted legal powers over a stretch of land, they may do all things a normal judge would do. They are carried around on palanquins held aloft by the executioners in their service.
    - Averlanders have no time for lawyers.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Judges are very common in the city and these lands, the population rightly fears them.
    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim


    Foreign Affairs
    Spoiler Alert, click show to read: 
    Araby
    Spoiler Alert, click show to read: 
    - The work of the silversmiths of Salzenmund is renowned and in demand as far away as Araby.
    - Parents from as far away as Araby sent their children to the University of Nuln to study.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The most famous crusade was against the evil Sultan Jaffar in Araby, even today crusades are tasked with cleansing the godless desert expanse.
    https://www.scribd.com/document/2232...del-Journal-43

    - Camel trains from Araby travel through Black Fire Pass so they can trade with the Empire and Averland.
    https://i.imgur.com/va3Z9m2.png Warhammer Novel: Skarsnik

    Beastmen
    Spoiler Alert, click show to read: 
    - The Drakwald forest harbours bands of Beastmen.
    WHFRPG 1st Edition - Middenheim: City of Chaos p6

    - Most terrible of all the features of the Drakwald Deeps are the so-called hag trees. These are impossibly ancient, perhaps older than the forests themselves.
    - Beastmen warbands flock to such trees from far and wide, adorning them with grisly trophies and skeletal remains, and engaging in blasphemous, moonlit worship of foul gods.
    - Perhaps worse still, some say that human cultists, too, are drawn from the villages and towns, to cavort with the children of Chaos beneath the twisted branches, offering up their own gifts to the ruinous powers.
    - Those that witness these gatherings soon find themselves hanging next to the other trophies, so the hag trees are grim warnings to those who attempt to travel through this haunted place.
    - Northeast of the Barren Hills lie the Talabec Borders, an area of deep forest.
    - The woods to the west of the region have always been feared for the mutant lairs hidden deep within.
    - When the Green Hills were blighted by Morrsleib's spite, many twisted creatures appeared.
    - The descendants of these mutant monstrosities still dwell there, and emerge from the deep woods to wreak havoc on the countryside.
    - The forests of the Talabec Borders are also home to some numbers of Beastmen warbands, having established themselves in the woods during the last Great War Against Chaos.
    - These await the time when the next Chaos incursion will bring their kin down from the north, allowing them to rise up as a great horde and feast on man flesh.
    - Of late, the Beastmen of the Talabec Borders have grown more daring in their attacks along the Talabec Road and the Old Forest Road.
    - Fortified tollhouses have been attacked, entire merchant caravans and pilgrim columns have been ambushed, the dismembered bodies hung from the forest's eaves as a grisly omen of some coming time of woe, and several villages have been burnt to the ground and their inhabitants devoured.
    - Despite the best efforts of the road wardens and army, the Beastmen remain a problem, causing some degree of political unrest in Talabecland.
    - Every living creature not killed by Morrslieb's malice had been twisted out of all recognition.
    Men and beasts alike were afflicted by appalling mutation, and they wailed horribly in their anguish as they rampaged across the land.
    - It was only when the Elector Count of Talabecland declared a crusade against the mutated things from the Barren Hills that the threat to the area abated.
    - In a hundred days of mournful slaughter, the army of Talabecland and the Knights of the Blazing Sun cut down their former countrymen, purging the lands.
    - To this day foul and mutated things descend from the Barren Hills to prey upon the unwary, and the militias of the settlements that look upon the bare hillsides must be ever watchful for the things that come in the night.

    https://web.archive.org/web/20071218...d/drakwald.htm Nemesis Crown
    https://web.archive.org/web/20071218...nd/talabec.htm Nemesis Crown
    https://web.archive.org/web/20071218...und/barren.htm Nemesis Crown

    - In the heart of the Drakwald, hidden from the eyes of outsiders, Morghur, the essence of Chaos, lives once again.
    - Morghur’s rebirth has led to the rousing of beasts to reclaim Drakwald.
    - Entire brayherds have been slaughtered by Karl Franz's provincial militias.
    - Captains of the Empire now talk openly about the possible reclamation of the Great Forest from the foul beasts within.

    https://web.archive.org/web/20071011...s_of_chaos.htm Nemesis Crown

    - Thousands of the foul beastmen had been slain, but many thousands more now descended upon unspoiled regions of the Great Forest, spreading corruption in their wake.
    https://web.archive.org/web/20071010...wood_elves.htm Nemesis Crown

    - During the reign of Emperor Boris Goldgather the warherd of Khaagor Deathhoof had been annihilated by the Reiksguard by luring the beastmen into pastureland where they were vulnerable to cavalry.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 1

    Border Princes
    Spoiler Alert, click show to read: 
    - Relations with the southern realms of the Empire are tense, many want to impose rule over the Border Princes.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Graf Osthammer of Averbad has holdings in the Border Princes.
    https://imgur.com/xuWpRpU Warhammer Novel: Skarsnik

    Bretonnia
    Spoiler Alert, click show to read: 
    - Due to being a more ancient nation, the Empire often takes an arrogant approach to foreign relations with the younger kingdom of Bretonnia, much to the ire of their nobility. To make matters worse, the lack of aid sent by Bretonnia to Magnus the Pious has left a scar on relations even hundreds of years later.
    - A great deal of trade goes via land, through Helmgart to Bretonnia.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - As recently as 2512 Bretonnia and the Empire came to blows. The Count of Averland insulted Duke Baugard the Rash of Parravon’s infamously ugly wife, leading to a short-lived crusade that ended at the towering fortress of Helmgart when his knights had a messy encounter with the castles massed cannons.
    Warhammer Fantasy 7th Edition Empire Army Book

    - Elector Count Valmir von Raukov is hated by the bretonnians for his trade deals with the Norse.
    [B]Tales of the Old World Short Story - Night Too Long

    - During the Nemesis Crown affair, King Louen issued a decree to begin an Errantry War to purge the internal enemies of the Empire, as their lands were beset and needed defending.
    - The true reason was that he didn’t have enough land to gift to those knights who had won valour on the battlefield.
    - Many of the Barons attempted to extend the protection of the Bretonnian crown to any Empire township that they saved from the strife of the Nemesis Crown war.

    https://web.archive.org/web/20071010...retonnians.htm Nemesis Crown

    Cathay
    Spoiler Alert, click show to read: 
    - Traders from the Empire will travel through Black Fire Pass on their way to Cathay.
    https://i.imgur.com/va3Z9m2.png Warhammer Novel: Skarsnik

    Chaos
    Spoiler Alert, click show to read: 
    - Emperor Boris Goldgather kept the helm of Morkar the Despoiler as a trophy in the imperial palace.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 16

    Chaos Dwarfs
    Spoiler Alert, click show to read: 
    - Chaos Dwarfs attacked Stirland, even taking slaves from the capital city of Wurtbad.
    https://i.imgur.com/WvwHlow.png White Dwarf 186

    Dark Elves
    Spoiler Alert, click show to read: 
    - The Witch King of Naggaroth sent forth his spies as soon he learned that something was afoot in the lands of Men.
    - The tales brought back from the Old World piqued Malekith's interest.
    - He knew that he could not challenge the Men, Dwarfs or greenskins directly for possession of the crown, yet he hoped to turn the growing strife to his benefit.
    - He reasoned, the Dark Elves might increase their raids whilst the other races squabbled, taking many captives to be slaughtered upon the dark altars of Clar Karond.

    https://web.archive.org/web/20071010...dark_elves.htm Nemesis Crown

    - In 2173, a Black Ark attacked the town of Handelsee (Nordland) and made 8000 inhabitants disappear.
    https://i.imgur.com/JsOXW1T.png White Dwarf 345

    Dwarfs
    Spoiler Alert, click show to read: 
    - Artur, chief of the Teutognens, discovered the Fauschlag. He enlisted the aid of a Dwarven clan to build a mighty fortress.
    - When a duke of Middenland tried to conquer the city by using the catacombs, he was driven back by the dwarfs that lived inside.
    - Those dwarfs were hailed as heroes and took up the task of sealing the catacombs so no-one could penetrate them again.
    - Stories such as the dwarf defence of Middenheim are well-known to the people of the city, and they celebrate them with parades and feasting.
    - Many dwarfs work as stonemasons, builders, and artisans. A few are even members of the City Watch.
    - The dwarfs are very much at home in Middenheim and it is common for a Dwarf to point out one of the grander buildings in the City and state, "My great-great-grandfather built that.”
    - The Middenheim Dwarven Engineer’s Guild is one of the largest in the Empire.
    - Dwarfs are still remembered as being saviours of Middenheim back in 1812.

    WHFRPG 1st Edition - Middenheim: City of Chaos p6, 9-10

    - The dwarfs haven't forgotten the actions of the heroic halfling chef Quango Lipstrangle during the siege of Caraz-Lumbar.
    https://i.imgur.com/ZcEoWwJ.png Warhammer 3rd Edition Siege Rulebook
    https://i.imgur.com/pJ53OaX.png Warhammer 3rd Edition Siege Rulebook

    - Dwarf smiths are found in their own quarters in cities of the Empire, Bretonnia, Kislev and elsewhere.
    - The lure of gold attracts dwarf artisans to human lands.
    - Refugees from the many lost and fallen strongholds can be found in human lands.

    https://i.imgur.com/NevdNT0.png White Dwarf 152

    - Known to be generous and are very welcoming of dwarf-kind, they admire their plain-talking.
    - The Elector Count of Averland has begun discussions with Karak Angazhar to construct a series of dikes and levees to control the waters of the flood season. This has been protested by both Wissenland and the Engineer’s Guild of Nuln.
    - Dwarfs of Karak Norn and Karak Hirn own large swathes of the mountains, meaning that the nobles of Wissenland have been negotiating with them for centuries over mining rights, some humans involve themselves in illegal mining operations which the dwarfs do not look on with friendly eyes.
    - Wissenlanders have good relations with the kingdom of Karak Norn.
    - Ostermark has good relations with the dwarfs of Karak Kadrin.
    - Stirland does brisk trade with the dwarfs of Zhufbar.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The dwarfs call the rock, that Middenheim is built on, Grazhyakh Grungi.
    - The dwarfs helped the ancient Teutogen tribes to settle on the peak.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 4

    - Within days, a great army gathered at Black Fire Pass, made from the hosts of Karaz-A-Karak, Karak Kadrin and Karak Hirn.
    - At the call of warhorns and to the beat of a thousand drums, the assembled throng marched forth along the Old Dwarf Road to reclaim the Nemesis Crown from the Empire.
    - Karl Franz has embarked upon the quest to recover the Nemesis Crown.
    - Such a potent talisman from the age of Sigmar can be turned towards good for the benefit of all, a prize beyond reckoning upon the brow of the Prince of Altdorf.
    - The Grand Theogonist and the greatest historians of the Empire began to piece together the truth.
    - The Emperor offered his assistance in locating the crown to the Dwarf Ambassadors of the High King, who grimly refused even to acknowledge its existence.
    - The arrogant silence of the Dwarfs worried Karl Franz. Either this artefact was of incalculable power, or it was so dangerous that it needed to be destroyed.

    https://web.archive.org/web/20071010...ies/dwarfs.htm Nemesis Crown
    https://web.archive.org/web/20071010...ies/empire.htm Nemesis Crown

    Estalia
    Spoiler Alert, click show to read: 
    - The mad artistic genius of Dari is despised in the Empire, because its obvious chaos-tainted style.
    - 200 years later and it is still banned.

    Tales of the Old World: Portrait of my Undying Lady

    - Boris Goldgather paid a kings ransom to transport a famous estalian fresco from Estalia to Altdorf, but never bothered to have it reassembled.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 16

    Gnomes
    Spoiler Alert, click show to read: 
    - The reason there’s few gnomes in Middenheim is down to the reign of Graf Dieter who refused a jester sent to him by the Midden Moors settlements.
    WHFRPG 1st Edition - Middenheim: City of Chaos p10

    Greenskins
    Spoiler Alert, click show to read: 
    - Broken Nose goblins led by Boggrub Legbiter invaded eastern Averland using captured dwarf war machines.
    https://i.imgur.com/uI0Qluw.png White Dwarf 88

    - The Imperial annuals tell that in the summer of 2510 a horde of goblins led by Spinny Blackstab plagued the land around Middenheim
    - The Imperial army was entrusted to Kurt Heimwald, who was one of the Middenmarshals at the time and an expert at fighting greenskins.

    https://i.imgur.com/1UHTlbR.png White Dwarf 229

    - The Steam Tank 'Implacable' has become particularly feared by the Orc tribes of the Black Mountains, who regard it as some kind of immortal deity of the Empire.
    https://i.imgur.com/MKpjS9s.png White Dwarf 262

    - Grumskul Bonegrinda led a huge incursion from Dead Man’s Gap against the town of Rottheim.
    https://i.imgur.com/YtZ4q5r.png White Dwarf 352

    - Gorbad Ironclaw reign left the Empire in flames and Solland so ruined that it never recovered.
    - He looted the Moot, destroyed Nuln, and stole the Crown of Solland.
    - His wyvern ate an Emperor in the Siege of Altdorf.
    - His fate is unknown though he is presumed to have been slain by the dwarfs.
    - Grom the Paunch is the greatest goblin to have ever led a Waaagh! His brought vast ruin across the Empire and he even invaded Ulthuan. He was immensely strong, had an immense belly full of Troll flesh, and was huge… for a goblin
    - Grom the Paunch devastated Stirland, Talabecland and Hochland while Emperor Dieter IV cowered in Altdorf.

    7th/8th Edition Orc & Goblin Army Book

    High Elves
    Spoiler Alert, click show to read: 
    - Some elves in Middenheim work as scholars, others as entertainers in the city’s many cultural activities, and nearly all are retired adventurers.
    WHFRPG 1st Edition - Middenheim: City of Chaos p10

    - The High Elves have learned of the existence of the Nemesis Crown.
    - Finubar the Seafarer's ambassadors in the courts of the Empire have sent word back to the Phoenix King.
    - Normally the High Elves remain aloof from the petty affairs of the lesser races.

    https://web.archive.org/web/20071010...high_elves.htm Nemesis Crown

    Kislev
    Spoiler Alert, click show to read: 
    - A contingent of Kislevite cavalry arrives in Middenheim during the summer, who are loaned by the Tzarina in exchange for a detachment of Knights Panther.
    WHFRPG 1st Edition - Middenheim: City of Chaos p20

    - Elector Count Valmir von Raukov and the beautiful Kislevian ambassadress “The Ice Princess” are rumoured to be in a relationship.
    - The Elector Count of Talabecland remembers his provinces ancient claims to portions of Kislev and he eyes them hungrily. Otherwise, relations with Kislev are pretty strong.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Elector Count Valmir von Raukov is hated by the kislevites for his trade deals with the Norse.
    [B]Tales of the Old World Short Story - Night Too Long

    A kislevite once slew an evil necromancer and his alchemist ally to free a tiny kingdom within Ostland’s borders.
    https://i.imgur.com/YHPl98U.png White Dwarf 93

    Lahmian Sisterhood
    Spoiler Alert, click show to read: 
    - Duchess Elysabet de Vastet was married to the former Duke of Couronne. She was easily lured into the hands of the Lahmian Vampires.
    - Soon afterwards she killed her husband, his knights, squires, and serfs.
    - Since her dark birth she has caused carnage amongst the forces of the Wood Elves, seducing the greatest of her enemies to her side.

    https://i.imgur.com/OyYNSpd.png White Dwarf 234

    - Vampires have aided humanity secretly in their wars against chaos, though mankind only sees them as monsters.
    - Lahmian’s instigate religious conflicts in the world of men.

    Warhammer 2nd Edition RPG - Night’s Dark Masters

    Laurelorn Forest
    Spoiler Alert, click show to read: 
    - Some elves in Middenheim work as scholars, others as entertainers in the city’s many cultural activities, and nearly all are retired adventurers.
    WHFRPG 1st Edition - Middenheim: City of Chaos p10

    - There is a wood elven nation found in Laurelorn Forest, these are chafing under the leadership of Nordland and Middenland who feel they own the forest, despite it being a separate nation entirely.
    - The Elector Counts of Nordland have accumulated a vast number of titles over the years, which, if enforced, would allow them to rule almost the entirety of the north. They even claim lordship over the elves of Laurelorn, which doesn’t go down well.
    - The elves of Laurelorn Forest have allowed some human settlements near their forest, but illegal harvesting operations have caused tensions to run very high with them.
    - The Elector Count’s castle in Salzenmund is built so that he can view the forest of Laurelorn in the distance to keep an eye on them.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The Wood Elves of Laurelorn are hostile towards Middenland because they keep trying to claim their forests.
    Warhammer Fantasy 2nd Edition RPG: Paths of the Damned - Ashes of Middenheim

    Lizardmen
    Spoiler Alert, click show to read: 
    - Grand Duke von Bildhofen Once led a force against the Bretonnians. That force included Guzunda Wallrattler's Masters of the Pond.
    https://i.imgur.com/Tlkt4zl.png White Dwarf 96

    - Treasure hunters and explorers travel to Lustria from Tilea, the Empire, Bretonnia, Estalia and Cathay.
    Lizardmen 6th Edition Army Book

    Marienburg
    Spoiler Alert, click show to read: 
    - The Empire jealously protect their engineering secrets from Marienburg, going so far as to kill engineers who try to defect there.
    - Marienburg will use any illicit means it can to get hold of artillery and handguns as they don’t produce their own.

    Bernheimer’s Gun by Joshua Reynolds

    Norsca
    Spoiler Alert, click show to read: 
    - As a teen, Styrkaar led the Sortsvinaer in raids against other Norse tribes, the Kurgan, and the coastal towns of Bretonnia and the Empire.
    https://i.imgur.com/pp24XKi.png White Dwarf 273

    - The Empire trades with a few “civilised” Norse tribes on the southern regions of Norsca.
    Warhammer 2nd Edition RPG - Sigmar’s Heirs

    - During the reign of Emperor Boris Goldgather, the High King Ormgaard of Norsca attacked Nordland, but was repelled by Reiksmarshal Boeckenfoerde.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 1

    - When the Norse were raiding Nordland during the early reign of Karl Franz their boats were sunk, many drowned because they were wearing heavy hauberks.
    Warhammer 7th Edition Empire Army Book

    Ogre Kingdoms
    Spoiler Alert, click show to read: 
    - Imperial merchants frequently hire Ogres to serve as bodyguards.
    https://i.imgur.com/va3Z9m2.png Warhammer Novel: Skarsnik

    Pygmies
    Spoiler Alert, click show to read: 
    - There are a diminutive people found in the jungles of Lustria, one tribe of which are known as the Wayarhui. One is brought back to the Imperial Court by an explorer from the Empire, but he eats a high-ranking court official. This strongly suggests they are cannibals.
    Lizardmen 6th Edition Army Book

    Skaven
    Spoiler Alert, click show to read: 
    - During the Mordheim catastrophe, Clan Eshin were chosen to collect the wyrdstone left in the ruined city.
    https://i.imgur.com/AF5lzIi.png White Dwarf 225

    - Battles between the skaven and the Scarlet Blades of Averland led to the Blades losing their prominent standing. Many found it deeply suspicious that so many could die to an imaginary enemy.
    https://imgur.com/RLZAh4J Warhammer Novel: Skarsnik

    - The tunnels of the Under-Empire cross the entire Old World, and nothing goes unnoticed by the beady eyes of the ratmen.
    - The Skaven have spies everywhere, including the foul sewers beneath the teeming cities of the Empire.
    - The Skaven knew of the reappearance of the Nemesis Crown as soon as the other races did.
    - For the time being, the Skaven do not have large enough numbers in the Great Forest to launch a direct attack

    https://web.archive.org/web/20071010...ies/skaven.htm Nemesis Crown

    Tomb Kings of Khemri
    Spoiler Alert, click show to read: 
    - During the war between high elves and tomb kings for the Eye of Osiris a tomb king army ravaged the Empire near to Nuln.
    https://i.imgur.com/4f1sT8F.png White Dwarf 244

    - Over the centuries, adventurers from distant lands have stolen much from Settra's domain.
    - Powerful artefacts, thousands of years old, languish in wizard's vaults or as curios for the nobility of the Empire and Bretonnia.
    - Even dormant servitors and counselors have been taken, their undying bodies seized whilst sealed in their golden caskets.
    - Later the scope of the attacks widened and began raids on the Empire.
    - In each case the loss of life and damage was mercifully slight, for the attackers were single-minded in their goals.
    - They made no attempt to raze the towns or slaughter the inhabitants, and returned to their ships once their prize had been reclaimed.
    - Settra himself has landed east of Marienberg and begun the long march to Altdorf — home to the Colleges of Magic and many hundreds of stolen items

    https://web.archive.org/web/20071010...tomb_kings.htm Nemesis Crown

    Vampire Counts
    Spoiler Alert, click show to read: 
    - Antoine von Carstein came close to defeating the Empire during the reign of Emperor Wilhelm III.
    - Antoine was defeated at the Battle of Schrolnetz Plain.
    - Forty years later he returned and lay siege to the town of Stuttberg.

    https://i.imgur.com/94K2774.png White Dwarf 244

    Tilea
    Spoiler Alert, click show to read: 
    - Its common to find mule-driven caravans from Tilea in the cities of Reikland.
    - Tileans are often mercenaries and are often in demand.

    Warhammer: Battle Bestiary https://i.imgur.com/xXSNDp3.png

    - Contact with Tilea used to be made through Marienburg, but no longer. A waterway known as the River of Echoes has been discovered that passes from Tilea to Wissenland, causing trade delegations to pass between the two lands.
    - Tilean Crossbowmen and Pikemen are common mercenaries in the Empire.
    - There is an underground river known as the River of Echoes that travels from Wissenland to Miragliano in Tilea, this allows year round trade between the two.

    Warhammer 2nd Edition RPG: Sigmar's Heirs

    - Nuln has a trade agreement with Tilea by using the newly discovered River of Echoes.
    Warhammer Fantasy 2nd Edition RPG: Forges of Nuln

    - Tilea gained their horses from trade networks with the Empire because the Bretonnians refuse to trade their horses.
    Warhammer 5th Edition Dogs of War Army Book

    Vampire Counts
    Spoiler Alert, click show to read: 
    - Vampires have aided humanity secretly in their wars against chaos, though mankind only sees them as monsters.
    Warhammer 2nd Edition RPG - Night’s Dark Masters

    The Vaults
    Spoiler Alert, click show to read: 
    - Fierce mountain clans guard the few passes and extort a heavy toll from traders from the Empire and Tilea.
    - These human clansmen sometimes travel down from the highlands to Reikland to join the Empires armies.

    Warhammer: Battle Bestiary https://i.imgur.com/xXSNDp3.png

    Wood Elves
    Spoiler Alert, click show to read: 
    - Some elves in Middenheim work as scholars, others as entertainers in the city’s many cultural activities, and nearly all are retired adventurers.
    WHFRPG 1st Edition - Middenheim: City of Chaos p10

    - Small communities of Wood Elves are known to also exist in Drakwald Forest and the Forest of Shadows.
    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    - Some claim the forest (Talabecland) takes on a fey, enchanted air the deeper one travels, the paths becoming ever more winding until the traveller is hopelessly lost.
    - These green depths are said to be haunted by creatures akin to Elves, perhaps some lost kin of the dangerous peoples of Athel Loren to the southwest.
    - Whether this the truth or not, none of the few, foolhardy men who have set out in search of a fair Elven wife have returned, their bones instead nourishing the loamy soil of the fertile eastern glades.
    - Fighting had already broken out within the Great Forest over the Nemesis Crown when Naieth the Prophetess addressed the Wood Elf Council of Kindreds.
    - She spoke of the visions that haunted her slumbers, of the foul children of Morghur — the Beastmen — spreading their evil in the woodlands.
    - Horrified at the unfolding events, the Asrai council were of one mind. The horn of awakening was sounded, and Athel Loren responded.
    - Though the Beastmen were too numerous to be exterminated, the children of Morghur would be contained and driven back into their dank heartlands.
    - So too would the Asrai cast the trespassing armies of Man, greenskin and Dwarf from the Great Forest and call them to account for the evil that their blundering trespasses had unleashed upon the world.

    https://web.archive.org/web/20071218...confluence.htm Nemesis Crown
    https://web.archive.org/web/20071010...wood_elves.htm Nemesis Crown
    Last edited by PaulH; May 16, 2020 at 05:21 AM.

  8. #8

    Default Information Thread for Potential New Empire Units - Updated 28/09 9 New Units

    Electoral States and Free-Charter Towns of the Empire
    Spoiler Alert, click show to read: 
    "There are ten provincial states in the Empire, each ultimately ruled by an Elector Count who owes his or her power to the unifying figurehead and ultimate authority of the Emperor. It should be noted that the Empire is not truly a single, centralized nation-state, but instead a confederation of individual, feudal states united only by the common tongue of Reikspiel, a shared faith in Sigmar and a mutual Imperial culture. The Imperial states correspond roughly to the ancient tribal territories brought together by Sigmar when he united the tribes of Man beneath one crown to defeat the Greenskins of the Old World.

    The southern Imperial states - Averland, Reikland, Stirland, Talabecland and Wissenland - resemble a broad chalice, partially surrounded by near-impassable mountain ranges from which drain the mighty rivers which are the lifeblood of Imperial trade. To the west of these are the Grey Mountains, beyond which lies the Kingdom of Bretonnia and the Wood Elves' magical forest of Athel Loren. To the south are the inhospitable Black Mountains and to the east the Worlds Edge Mountains that mark the eastern extent of the Old World.

    To the north, the rolling hills and rapid streams of the south and east are gradually transformed into the forested lowlands and deep waterways that define the heart of the Empire. The vast forests that comprise the central and northern Imperial lands stretch almost unbroken across the countless leagues from the state of Reikland to the northern border with Kislev and the shore of the Sea of Claws. The Great Forest, Drakwald Forest and the Forest of Shadows are all essentially part of the same dark, untamed wilderness, with the green blanket of trees punctured only by the abrupt mountain range known as the Middle Mountains. These lands are divided into the northern Imperial states - Hochland, Ostermark, Ostland, Middenland and Nordland. The inhabitants of these northern states generally have to deal with much greater hardships and military threats than those of the more civilized south, being that much closer to the daemons, Beastmen and other dangers of the northern Chaos Wastes."

    http://warhammerfantasy.wikia.com/wiki/Empire


    The Grand County of Averland
    Spoiler Alert, click show to read: 
    Elector Count Marius Leitdorf
    Spoiler Alert, click show to read: 
    - A royal autocracy supported by feudal landowners, its capital is Averheim.
    - Marius has begun discussions with Karak Angazhar to construct a series of dikes and levees to control the waters of the flood season. This has been protested by both Wissenland and the Engineer’s Guild of Nuln.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Marius insulted the infamously ugly wife of a bretonnian nobleman, leading to a short-lived crusade against the Empire.
    - Marius causes numerous problems for the Emperor including challenging other Elector Counts, leading nonsensical campaigns against imaginary foes and generally upsetting his neighbours.
    - There was an infamous Halfling Rebellion in 2502 which he ruthlessly quelled. This led to the Emperor choosing to give him new advisors to curb his excesses. When the Count died in battle, Karl Franz showed genuine regret and killed the Orc responsible.

    Warhammer Fantasy 7th Edition Empire Army Book

    - The von Kopfs have served the electors of Averland for many generations as generals.
    - During the region of Giannis (known as the Bloody Count), the regiment called Black Field Sabres fought against his cruelties to save the people.
    - Since the days of Elector Moritz the Swift, every Averland Elector Count has had a ‘von Kopf’ as an advisor.
    - The pampered Anton Brucke is one of Marius Leitdorf’s advisors.
    - During the Battle of Nebelhohle, Marius Leitdorf went into one of his mad spells, and carved his way through the orcs like a daemon. Later at another skirmish he refused to leave his tent for a battle, causing a defeat.
    - When lucid, Marius Leitdorf craves the love of the populace.

    Honour of the Grave by Robin D. Laws - Chapter 1, 5, 10, 11, 13


    The Land
    Spoiler Alert, click show to read: 
    - Eastern Averland has lush, rolling plains.
    https://i.imgur.com/uI0Qluw.png White Dwarf 88

    - The Giant Bats of the Old World are very large and aggressive.
    - They're scavengers that feed upon the carcasses of forest animals, but they're quite capable of killing an animal the size of a man.
    - They come from the eastern regions, notably the Averland, Sylvania and Ostermark.

    https://i.imgur.com/7pmCPoz.png Warhammer 3rd Edition Rulebook

    - Averland is a series of sun-drenched rolling plains running northwest to southeast, lacking the great forests of other territories.
    - It's a fertile country, its plains watered by the annual floods of the great rivers that border it, sometimes the floods are high enough to flood the towns and cities. Averlanders see this as the price to pay for abundant crops.
    - Small villages of tenants dot the fields of rural nobility.
    - In the west and centre, the nobles devote themselves to tending to the famous longhorn cattle, with many families considering the tradition of driving the herds to market and slaughter as an honour. Those living near Wissenland feel too sophisticated for that now.
    - The south-central and eastern regions are devoted to the growing of grapes and production of wine, which is exported abroad, reaching as far as Marienburg far beyond.
    - The area of the far-east is rich in gems and metals, and there are many traders of those here. However, there are few mining complexes, because they upset the dwarves. The Elector Count attempts to placate them as much as possible.
    - Major exports are; cattle, leather goods, fine porcelain, wine.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The wide, fertile plains form prime grazing lands for horses. The steeds of this province are said to be the fastest horses in the Empire and are in great demand by the quartermasters of the knightly Orders.
    Warhammer Fantasy 7th Edition Empire Army Book


    The People
    Spoiler Alert, click show to read: 
    - In the ancient past, the people here were masters of the horse and of chariots, often providing cavalry for dwarf forces.
    - Averlanders are steady troops who keep their cool and don't break easily.
    - Their nobles fight in cavalry formations using lance and sword, while they are backed up by foot-militia of pikemen and crossbowmen.
    - Averlanders are open, passionate and honest about their thoughts. If a funeral strikes them as funny, they’ll laugh, if they’re sad, they’ll let you know. They’re often regarded as “moon-touched” by other counties.
    - Known to be generous and are very welcoming of dwarf-kind, they admire their plain-talking.
    - Astrology and other superstitious beliefs are popular, merchants will even ditch a deal at the last minute if one of their superstitions appears.
    - Their changeable nature has led to many jokes about the regiments of Averland retreating in the face of danger.
    - They have no time for lawyers.
    - Averlanders have a strange, almost sing-song element to their speech.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Averheim, Capital of Averland
    Spoiler Alert, click show to read: 
    - Siggurd, an important historical figure in the region at the time of Sigmar, is reported to have been buried in Averheim.
    - Many want to inspect the foundations of the Elector Count’s castle, but every petition has been refused. It's believed that Siggurd’s magical shield, spear and chariot are buried beneath the castle in the crypt there. They're rumoured to be artefacts of great power.
    - Merchants are experimenting with magically cooling ice from the mountains to use in slaughterhouses to keep their food stores cool. As a result, the Salter’s Guild of Averheim has threatened violence.
    - A famous monument in Averheim is the Pillar of Skulls; built of hundreds of orc skulls killed in Gorbad’s Waaagh’s attempt to conquer the city.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Grenzstadt
    Spoiler Alert, click show to read: 
    - 10% of the town is dwarf.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Black towers and gabled manses jut up past the high walls like halberds on a rack of arms.
    - The town squats at the mouth of the Blackfire Pass, interposing itself between the green pastures of the Empire and anyone who would enter it from the south.
    - Sun and weather had given its granite walls a tan coloration; clinging lichens added touches of green.
    - Well-engineered and exactingly mortared, the walls are a uniform height.
    - Atop the walls are walkways, and these are railed in oak and sheltered by shingled roofs.
    - A multitude of banners fly from the town’s tallest pinnacles: the yellow and black of Averland, Sigmar’s hammer, the insignia of the Black Field Sabres, and, here and there, Count Marius’ solar ensign.
    - Flags of private militias and mercantile crests are also spotted here.
    - Paired towers flanked the south gate, topped with shingled, pyramidal roofs.
    - The gate opens onto a square, paved with stone that matched the walls.
    - The stones had been quarried skillfully, and were clearly well-maintained; none were uneven or missing, and the horses clopped easily over them.
    - Vendors had arranged their carts and colourful canvas stalls along the inner walls.
    - Everyone knew that Grenzstadt was the bulwark between the Empire and the borderlands, and that it served as way-station for all troops mustering for southward campaigns.

    Honour of the Grave by Robin D. Laws - Chapter 10


    Streissen
    Spoiler Alert, click show to read: 
    - Streissen is a town that once had a charter that meant it didn’t have to pay taxes to Averheim, but this was taken away during talks when a riot happened in the town. The town is home to a university, and is viewed as a hotbed of potential rebellion or chaos cult activity.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Drakwald Forest
    Spoiler Alert, click show to read: 
    - Small communities of Wood Elves are known to exist in Drakwald Forest.
    https://i.imgur.com/0EHeyQG.png White Dwarf 272

    - The Cult of Sigmar was never strong in Drakwald, before or after its destruction.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 1

    - Despite the monsters that haunt it, woodsmen braved Drakwald Forest to cut down the Drakwald Ironoaks to help construct the Heldenhammer flagship.
    Dreadfleet by Phil Kelly - Chapter 4


    The Forest of Shadows
    Spoiler Alert, click show to read: 
    - Small communities of Wood Elves are known to also exist in the Forest of Shadows.
    https://i.imgur.com/0EHeyQG.png White Dwarf 272


    The Great Forest
    Spoiler Alert, click show to read: 
    - Unable to stand before the mighty armies converging upon their territories, the Beastmen of the Great Forest have been driven out.
    - Entire brayherds have been slaughtered by Karl Franz's provincial militias.
    - Captains of the Empire now talk openly about the possible reclamation of the Great Forest from the foul beasts within.
    - Thousands of the foul beastmen had been slain, but many thousands more now descended upon unspoiled regions of the Great Forest, spreading corruption in their wake.

    https://web.archive.org/web/20071011...s_of_chaos.htm Nemesis Crown
    https://web.archive.org/web/20071010...wood_elves.htm Nemesis Crown

    The Temple of the Lost WAAAGH!
    Spoiler Alert, click show to read: 
    - Otherwise known as the Temple of Umukhrukbuktukmuk.
    - Hidden here is the greatest source of WAAAGH! energy in the world.

    https://i.imgur.com/UbmbRrQ.png White Dwarf 250


    The Grand Barony of Hochland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - A feudal government, with an assembly of barons, burghers and churchmen.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Land
    Spoiler Alert, click show to read: 
    - Its main exports are timber and woodcraft.
    - A heavily wooded province, there are many rivers and farmland is found along these fertile waterways. Their towns are susceptible to flooding.
    - Hochland is self-sufficient in food stores, but they trade for luxury goods.
    - Hochland’s economy comes from trade, tolls and tourism.
    - The highways are dangerous places where whole stretches are controlled by outlaws.
    - Woods of oak and sycamore grow in the south, pine and cedar in the north. These are cut down by guilds of lumberers who transport the wood down rivers to nearby towns.
    - Ostland and Hochland are close to coming to blows over illegal logging in Ostland.
    - They’ve ended up embracing many ideas from different surrounding counties and baronies. As such they have respect for intellectuals and have founded academies and schools for these, including a School of Wizardy in Hergig.
    - Tourism is heavily encouraged, many villages boast of having shrines to many gods and to the supposed miracles that they all had there.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The People
    Spoiler Alert, click show to read: 
    - Descended from the proud Cherusen tribe, they are less warlike than their neighbours, enjoying hunting, tracking and singing praises to Taal and Rhya. They are known to be skilled scouts and skirmishers.
    - Hochlanders are considered loyal, valiant and adaptable, they are among the most friendly in the Empire.
    - Though mainly worshippers of Taal, Rhya and Sigmar, the northern portions have strong Ulric worship, and the south strong Shallya worship.
    - Hunting in all forms is very appealing to Hochlanders, many jokes are made of how they love their bows and their long rifles more than their wives.
    - They are dedicated to marksmenship.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Hergig, Capital of Hochland
    Spoiler Alert, click show to read: 
    - Hergig has a small Dwarf Quarter.
    - Hergig is home to the Hochland College of Magic, a school licensed by the Emperor for magical study and theory.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The Knights of the Silver Mountain are based near Hergig.
    Warhammer Fantasy 6th Edition Empire Army Book

    The Grand Duchies of Middenheim and Middenland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - Many settlements surrounding Middenheim come under the Graf's suzerainty: they must pay his taxes, fight in his armies, and obey his laws.
    - The Todbringers have a most distinguished lineage.
    - They are distant relatives of Gunthar von Bildhofen, brother of Magnus the Pious.
    - Graf Boris has ruled within a semi-democratic government developed by his forebears.
    - Technically, he enacts all city laws, but he has many interested parties that make recommendations to him through a variety of public commissions.
    - Boris’ enlightened approach to ruling has one important consequence - Middenheim is a rather liberal place.
    - The Todbringers have taken care to listen to their people when making and enforcing laws.
    - Graf Boris reveres Ulric, not least because the Grand Theogonist was responsible for his ancestor Gunthar not becoming Emperor when Magnus the Pious died.
    - Ties with Nordland date from the marriage of Brunhilde Todbringer to Baron Ludwig Nikse in 2368.
    - Relations strengthened when Boris' father married Birgit Nikse, and Boris himself took Anika-Elise Nikse as his second wife in 2502.
    - To help with running the City State, he surrounds himself with all sorts of advisers.
    - Recently, Boris has been losing his firm grip on things. His second wife, Anika-Elise, died just over a year ago, and the Graf's grief has degenerated into melancholia.
    - He has two sons - the elder by an illegitimate liaison with an ex-Lady of the Court, and the younger by his first wife.
    - The latter is Baron Stefan Todbringer (Boris' first wife died giving birth to him), who was named heir to his father's title the day after he was born.
    - This has proven to be a mistake, as Stefan has grown into a palsied, feeble-minded idiot.
    - Caring for him is made difficult because of his extreme agitation and outbursts of attempted self-mutilation and violence.
    - The elder son, Baron Heinrich Todbringer, is characterised by considerable intellectual gifts and physical prowess.
    - Heinrich has been entrusted with diplomatic missions by his father, but this gifted man is in a desperately difficult situation caused by Boris’ grief.
    - Desperate to redeem the situation a famous Miraglianese physician has recently been imported into the City.
    - Luigi Pavarotti has already gained a city-wide notoriety for his enormous "appetites", and is known universally as "Herr Doktor”
    - Remarkably, he seems to have managed to stabilise the condition of Baron Stefan.
    - There’s little hope that Stefan will ever be in a position to assume his father's mantle, but Boris shows no signs of wanting to alter his Edict of Succession.
    - Graf Boris Todbringer, as the supreme ruler of the City State, is Commander-in-Chief of all the armed forces.
    - His first allegiance is supposedly to the Emperor, which means that one of his main duties is to ensure that he can provide an army to aid his liege-lord in times of war.
    - Additionally, he is charged with 'maintaining the Emperor's peace, and protecting the servants of the gods.

    WHFRPG 1st Edition - Middenheim: City of Chaos p9-11, 15-16, 19

    - Graf Boris Todbringer is the Elector of the Grand Duchies of Middenland and Middenheim.
    - The Knight Panthers are the Elector Counts bodyguard.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    - It's well known that Boris is related by marriage to Jan Todbringer, now better known as Grand Theogonist Yorri XV (previous Theogonist to Volkmar).
    - The banking family of Schulldermans in Altdorf finance most of Boris’ loans.
    - Many dependents of the Todbringers are serving in the Order of the Fiery Heart.
    - Many guilds in the mining industry owe Graf Boris allegiance in some form or other.

    https://i.imgur.com/9qppcSA.png White Dwarf 91


    The Land
    Spoiler Alert, click show to read: 
    - Iron is rich in the region, especially in the Middle Mountains.
    WHFRPG 1st Edition - Middenheim: City of Chaos p7

    - Middenland is feudal with an assembly of nobles, burghers and churchmen.
    - Exported goods include wines, iron, woollen goods and silver from the Middle Mountains.
    - They're considered the powerhouse and the voice of the north. Through economic & military power it dominates its neighbours in Ostland, Hochland and Nordland.
    - The Laurelorn elves are hostile towards Middenland as they keep trying to conquer their forests.
    - Adventurers often travel through Drakwald in the hopes of uncovering dragon hoards or eggs. There are no dragons left in Drakwald forest.
    - The province is famed for the many spiced sausage recipes, all of which are guarded by those that make them.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    - There is a standing bounty on the mutants of Drakwald Forest, which brings many hoping to claim a share of the wealth.
    Warhammer Fantasy 2nd Edition Empire Army Book

    - In the heart of the Drakwald, Morghur, the essence of Chaos, lives once again.
    - Morghur’s rebirth led to the rousing of beasts to reclaim Drakwald.
    - Some beastmen fled from the Great Forest north into the Middle Mountains.
    - The Drakwald is more oppressive than any can remember.
    - Even at midday, an unnatural gloom lingers in the tangled woodland.
    - Branches sway and dance as if the forest writhes in agony, and fevered dreams haunt the local villagers.
    - The army of Middenland was routed at the Battle of The Battered Shield and the entire eastern Drakwald abandoned to the Beastman hordes.
    - Boris Todbringer has begged the Emperor for aid. With the bulk of the Empire's armies committed to Karl Franz's search, those pleas went unanswered.

    https://web.archive.org/web/20071011...s_of_chaos.htm Nemesis Crown


    Draken Downs
    Spoiler Alert, click show to read: 
    - Northeast of the Drakwald Deeps, the forest grows cold as the land rises into the Draken Downs.
    - Birches give way to pines as the forest crosses into Middenland.
    - The soil has always been poor and the climate harsh.

    https://web.archive.org/web/20071218...rakendowns.htm Nemesis Crown

    Drakwald Deeps
    Spoiler Alert, click show to read: 
    - Situated in the north and west of the Empire, the Drakwald swathes huge tracts of land around Middenheim.
    - Taking its name from the dead province of Drakwald, it's a sparse forest, the land being infertile.
    - Little of the Drakwald is been cleared for cultivation, and few farmers would do so even were its soils the most fertile in the region.
    - The darkest parts of the forest are the Drakwald Deeps, and are said to be haunted by an ancient evil predating the coming of Sigmar's people.
    - The nature of this evil is subject to much speculation.
    - Some claim it's the unquiet spirits of the long-slain dragons that once preyed upon the Unberogen tribes when they first settled the area, awakening to snatch travellers from horseback on the forest roads.
    - Other stories tell of creatures born to human families, but were marked by Chaos and cast out into the cold night.
    - Such creatures, mutated and twisted, are said to congregate, drawn to their own kind in the Drakwald Deeps.
    - Most terrible of all the features of the Drakwald Deeps are the hag trees. They're impossibly ancient, perhaps older than the forests themselves.
    - Beastmen flock to such trees, adorning them with grisly trophies and engaging in blasphemous worship of foul gods.
    - Some say that human cultists, too, cavort with the children of Chaos beneath the twisted branches, offering up their own gifts to the ruinous powers.
    - Those that witness these gatherings soon find themselves hanging next to the other trophies, so the hag trees are grim warnings to those who travel through this haunted place.

    https://web.archive.org/web/20071218...d/drakwald.htm Nemesis Crown

    Howling Heights
    Spoiler Alert, click show to read: 
    - The eastern stretch of the Howling Hills is known as the Howling Heights, compromising the tallest peaks of the range.
    - The area is dotted with the settlements of shepherds, whose buildings are made from roughhewn black sandstone.
    - The inhabitants are a strange and taciturn lot, their minds blasted by the winds, their dialect thick and uncouth, and they are amongst the most superstitious people in all of the Duchy.
    - It's not without reason that the locals warn against travel through their lands, for the lonely hills are dotted with ancient cairns, stone circles and monoliths.
    - These are stark reminders of a time long before the rise of the Empire, when Man lived closer to the land but huddled in fear of the unseen forces at work upon the world.
    - The merchants that pass through, trading with the locals for wool, have many an eerie story, of voices upon the wind, of standing stones bathed in pulsing lights, and of misshapen silhouettes crossing the skyline.
    - The Howling Heights is an ill-favoured region, the domain of elder powers, upon which Men should think twice before trespassing.

    https://web.archive.org/web/20071218...nd/howling.htm Nemesis Crown

    Howling Hills
    Spoiler Alert, click show to read: 
    - The Howling Hills form a ridge of craggy peaks that sweep from Middenheim at their westernmost, almost as far as Talabheim to their east.
    - The tallest of the hills are bare and rocky, their plateaus an endless series of sodden moors covered in heather and coarse grasses.
    - The lower ranges and deep valleys are wooded with dense and rain-swept forest.
    - The winds never tire.
    - The hills derive their name from the dreadful, keening wail carried on the wind.
    - Its terrible sound is loudest upon the bare peaks, and takes on a low, ululating moan in the shallow dales.
    - Some say that it's not merely the whistling of the air that gives voice to the constant shrieking, for it as shrill and plaintive as the wailing cries of the damned, and sometimes pleas, piercing screams and unholy threats can be caught amidst its endless moans.
    - But with every passing day more and more ratmen from all the greater and many lesser clans arrive through twisting tunnels to emerge at the isolated Skaven warrens in the Howling and Barren Hills.

    https://web.archive.org/web/20071218...nd/howling.htm Nemesis Crown
    https://web.archive.org/web/20071010...ies/skaven.htm Nemesis Crown

    Midden Marshes
    Spoiler Alert, click show to read: 
    - East of the Reik Marshes the forest gives way to the mist-shrouded Midden Moors and Midden Marshes, whose silvered waters are said to be haunted by the ghosts of long-dead defenders of the Empire.
    https://web.archive.org/web/20071218...round/reik.htm Nemesis Crown

    Midden Moors
    Spoiler Alert, click show to read: 
    - East of the Reik Marshes the forest gives way to the mist-shrouded Midden Moors and Midden Marshes, whose silvered waters are said to be haunted by the ghosts of long-dead defenders of the Empire.
    https://web.archive.org/web/20071218...round/reik.htm Nemesis Crown

    Middle Mountains
    Spoiler Alert, click show to read: 
    - Iron is rich here.
    - Attempts to prospect the mountains fail, with the few survivors carrying stories of trolls, ogres and other monsters.
    - The dwarfs never returned to their halls in the Middle Mountains.

    WHFRPG 1st Edition - Middenheim: City of Chaos p7, 8

    - To the northeast of Middenland are the untamed peaks of the Middle Mountains.
    - These are home not only to Orcs and other natural foes of men, but also to the largest populations of monstrous beasts in the Old World.
    - Some fanciful tales have it that even such bizarre and rare creatures as manticores and jabberwocks nest there. In the cold depths of winter, they prowl from their mountain dens to prey upon men.
    - Grimgor Ironhide is seeking to slay or enslave such beasts for his own sadistic amusement.

    https://web.archive.org/web/20071218...rakendowns.htm Nemesis Crown

    Reik's Marches
    Spoiler Alert, click show to read: 
    - One of the largest stretches of unbroken forest in the region.
    - The Reik's Marches comprise the southern portion of Middenland.
    - The forest grows dense and tall, and only narrow paths cross it, for no major roads have been cut through.
    - The primary reason the Marches haven't been cultivated to any great degree lies in it's proximity to Altdorf.
    - Many nobles serving at the Emperor's Court maintain holdings here.
    - From palatial lodges aristocratic hunting parties range across the forests in pursuit of the great stags that reside deep within.
    - A thousand decrees and edicts keep the area as the preserve of the rich, with commoners limited to the few lands allotted them.
    - Though this constant attention from the rich keeps the area relatively free of dangerous creatures, the fact that the common men and women of the Empire are barred from travel throughout vast swathes has given rise to all manner of rumours.
    - Some whisper of corrupt nobles given free rein far from prying eyes.
    - Some say that a large number of the nobles are engaged in various forms of proscribed cult activity deep within the woods, and that there is an increasing weight of evidence to support it, though when asked to verify such material, the wagging tongues grow still.
    - The truth is that some deep forest clearings have been used as cult meeting places.
    - Few, however, have witnessed the ceremonies enacted around burning pyres under the sickly light of Morrslieb and survived.
    - The identities of the worshippers remain carefully hidden behind ornate masks or beneath velvet hoods lest the court of Altdorf be rocked to its very foundation with controversy.

    https://web.archive.org/web/20071218...round/reik.htm Nemesis Crown


    The People
    Spoiler Alert, click show to read: 
    - A wizard’s war happened once in Middenheim, it led to the execution of many daemonologists and necromancers.
    - When Middenland tried to conquer the city using the catacombs, it was driven back by the dwarfs that lived inside.
    - Those dwarfs were hailed as heroes and took up the task of sealing the catacombs so no-one could penetrate them again.
    - Stories such as the Knight Eternal, the building of the Temple of Ulric and the dwarf defence of Middenheim are well-known to the people of the city, and they will celebrate them with parades and feasting.
    - Its people tend to be tolerant, and while some parts of the City are squalid, Middenheim is a better place to live than many imperial cities.
    - The presence of many scholarly people, and the harmonious relations between races, also perpetuates the city’s liberalism.
    - The reason there’s few gnomes is down to the reign of Graf Dieter who refused a jester sent to him by the Midden Moors settlements.
    - Many dwarfs work as stonemasons, builders, artisans and even as members of the City Watch.
    - The dwarfs are at home in Middenheim and it is common for a Dwarf to point out one of the grander buildings in the City and state, "My great-great-grandfather built that.”
    - Dwarfs are remembered as being saviours of the city back in 1812.
    - Some elves work as scholars, others as entertainers in the city’s many cultural activities, and nearly all are retired adventurers.
    - The relations between Elves and Dwarfs are better here than in many places, partly because their interests do not conflict, and due to the liberal and moderately affluent nature of the City.
    - Some halflings work as cooks in the homes of wealthy families and some have restaurants and hostelries.
    - Halflings find that catering for the wealthy and tourists is a profitable business.
    - Many halflings are fairly comfortably off and their community is a contented one.
    - Shallya is popular with many of the commonfolk.
    - Middenheim is also closely linked to the province of Nordland.
    - Since time immemorial, the Grafs of Middenheim have been aided in these duties by the appointment of three military commanders - known collectively as the Midden Marshalls.
    - All three are extremely reluctant to become involved in politics in any way. They do have some influence with Boris, but all three are determined not to abuse their position.
    - The three Marshalls oversee all aspects of policing the City and maintaining its security.
    - They are responsible for the City Walls, for training the standing army and its regiments of Kislevan mercenaries, and for the disposition of the City Watch.
    - The practice of Necromancy and Demonology are both illegal in the City State, but the enforcement of this has been left largely up to the High Wizard.
    - All men aged 16-50 shall be required to own a longbow, crossbow, or sword. Once a week they must report to their local serjeant-at-arms for 2 hours military training.

    WHFRPG 1st Edition - Middenheim: City of Chaos p7, 9-11, 15, 19-20

    - Middenheimers have never taken much interest in the land immediately beneath them, they rely on the sheer walls to protect them but this has allowed all sorts of evil forces to smuggle themselves into the ground beneath the city, everything from Skaven to Beastmen.
    - The Deputy High Priest of Ulric is a secret khorne cultist of the Crimson Skull Cult.
    - Middenlanders are famed for their stubborn ways, their firebrand tempers have led to them being traditionalists. They hate change of all types, and defend what they see as tradition at all times. They are last to admit they are wrong.
    - Considered arrogant, coarse and controlling by the rest of the Empire.
    - At their worst they are an intolerant, fractious group of individuals. They are exceedingly suspicious of foreign influence upon their province.
    - People of the old Drakwald Province are known as mean-spirited and grasping, many don’t identify with being Middenlanders.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    - The people of Middenland are by necessity tough and rugged, for theirs is a hard existence, a constant struggle against hunger, cold and the dangers of the trackless forests.
    - The Wolf God is venerated by the Middenlanders simply because he is as unforgiving as the country he watches over, and demands of his followers the strength they need to survive there.

    https://web.archive.org/web/20071218...rakendowns.htm Nemesis Crown
    https://web.archive.org/web/20071218...rakendowns.htm Nemesis Crown


    Middenheim, Capital of Middenland and its own Duchy
    Spoiler Alert, click show to read: 
    - Middenheim is built on the Fauschlag, or “Fist-strike Rock”, rising five hundred feet from the surrounding countryside.
    - Middenheim has stood for 2,000+ years.
    - The solidity of the city seem to hold out the hope that it will endure for centuries to come.
    - Its history is enshrined in a vast number of different sources. There are ancient and academic manuscripts, myths and legends, epic poems, word of mouth, Temple records, etc.
    - Artur of the Teutognens, discovered the Fauschlag. He enlisted the aid of a Dwarven clan to build a mighty fortress.
    - The accepted version of the citys' founding comes from the "Tale of Artur and the Holy Gale" - an epic poem ascribed to a tribal loremaster of the time of Sigmar.
    - With the building of the Temple, the town's fortunes took a dramatic upturn.
    - As roads became safer, trade increased and the city found itself on a great crossroads between Altdorf and Salzenmund, and Talabheim and Marienburg.
    - The office of the Knight Eternal dates from when Middenheim received its city-state charter in y555.
    - Middenheim is the 2nd largest city in The Empire.
    - The buildings are made from hardwoods of the forests and slate-grey stone mined from the Fauschlag.
    - Its architecture is extremely imposing.
    - The city has a reputation for its gifted artisans, and the Graf's spacious Palace and the vast castle-like Temple of Ulric are just two stunning examples of their work.
    - Its people tend to be tolerant, and while city districts are squalid, it is a better place to live than many imperial cities.
    - This liberalism might seem odd in a fortress city.
    - The presence of many scholarly people, and the relatively harmonious relations between races, perpetuates the city’s liberalism.
    - The Middenheim Dwarven Engineer’s Guild is the largest in the Empire.
    - Religious leaders are extremely politically powerful.
    - Many of the City's Wizards pay at least lip service to the worship of Verena - if only to gain access to the Temple library!
    - The most important offices are those of Chancellor and the three Law Lords who advise Boris on the political ramifications of his decisions.
    - Other advisers include the High Wizard of the Wizards' and Alchemists' Guild, and the three Midden Marshalls.
    - There are numerous Public Commissions - one for just about every aspect of city life.
    - The Heads of the Komissions all have access to the Law Lords, and are thus, occasionally, able to influence the Graf himself.
    - There are dozens of Burgerlich Komissionen - or Public Commissions - but the function and purpose of most of them is lost in the mists of time.
    - That they still exist at all only goes to show how unwieldy and inefficient the City's Civil Service really is.
    - Among these are the Komission for Commerce, Trade and Taxation, the Worshipful Guild of Legalists, and the Komission for Elven, Dwarven and Halfling interests (KEDHI).
    - The Komission for Commerce, Trade and Taxation was established to regulate the activities of the Merchants' Guild, but is now controlled by those merchants.
    - The Worshipful Guild of Legalists registers all the city’s lawyers and drafts legislation and their scribes copy books, scrolls and tomes for use by the Graf and the city.
    - The KEDHI was set up over a century ago when non-humans felt ill-treated by the Human majority. It’s responsible for organising elven and dwarven cultural events during festivals.
    - Elves sometimes refer to the KEDHI as 'the dancing hall', making an obscure pun on the Eltharin word for an evening of drinking, music and dancing.
    - The Komission for Health, Education, & Welfare was set up shortly after an outbreak of the Black Plague in 2115.
    - This body liaises with the Physicians' Guild on matters of health, and licences practising physicians and herbalists in the City.
    - The Komission is also supposed to employ a body of Rat Catchers, but since the Chancellor refuses to fund them, such types are left to operate on a freelance basis.
    - The Komission for Public Works is responsible for the maintenance of the paved streets, parks and public open spaces, monuments and sewers.
    - It employs a force of labourers and park-keepers, who are generally retired members of the City Watch.
    - The City Watch is responsible for upholding the law in the city, the mounted watchmen called Roadwardens have jurisdiction outside the city limits and on the roads.
    - The Knights Panther are drawn from the ranks of the nobility, although one or two Squires are usually knighted each year at a Midsummer Tourney.
    - Marshall Ulrich Schutzmann is the Commander of the Watch.
    - The Watch is divided into four contingents, each based at one of the four city gates. The volunteers are drawn from the households of all tax-paying citizens of the City State.
    - During Festivals, they are pretty tolerant and are used to some public disorder. Quarrels and drunkenness don't bother them much; only crimes against property and serious violence will concern them.
    - It’s acceptable to wander the streets with a knife, dagger or a rapier, but large weapons will attract the attention of the Watch.
    - It’s not illegal, but they make it plain that it’s not acceptable, and they will hassle anyone with such weapons visible.
    - They will treat anyone clothed in a mail coat or plate armour in the same way.
    - The officers of the Militia and the City Watch deal with all offences committed by members of the garrison.
    - The Midden Marshalls deal with crimes committed by officers or by the Kislevite mercenaries.
    - The Knights Panther and the White Wolf are answerable only to the Graf and the Ar-Ulric respectively.
    - Trials are held in the barracks of the accused or in the Court Martial in the Middenpalaz.
    - Officers have the right to Trial by Combat with the Graf's Champion.
    - There are 11 city districts.
    - Middenheim is a magnet to all, no matter how pure, corrupt, rich or poor.
    - The Castle Rock company runs the route to Altdorf and the South, while Wolfrunner Coaches ply the Marienburg and Northern roads.
    - Many coaches are accompanied by a roadwarden patrol.

    WHFRPG 1st Edition - Middenheim: City of Chaos p4, 6-11, 15-18, 20, 21-22, 27, 28

    - Middenheim is feudal with powerful bureaucracy.
    - Middenheim maintains considerable military forces, the bulk of these fall under the command of the 3 Midden Marshalls.
    - The three Midden Marshals are; Maximilian von Genscher, Johann Schwermutt, Ulrich Schutzmann.
    - Home to two orders of Knights; The Knights Panther and the Knights of the White Wolf.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    - The dwarfs call the rock, that Middenheim is built on, Grazhyakh Grungi.
    - The dwarfs helped the ancient Teutogen tribes to settle on the peak.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 4

    Bernabau Stadium
    Spoiler Alert, click show to read: 
    - Sometimes the Templars of the White Wolf join with the Knights Panther to mount raids into Drakwald forest.
    - They root out the Beastmen and mutant camps, slaughtering whatever they encounter. Some of the former are captured and brought back to the Bernabau Stadium.

    WHFRPG 1st Edition - Middenheim: City of Chaos p20

    - The Bernabau Stadium holds gladiatorial matches.
    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    Chapel of Morr
    Spoiler Alert, click show to read: 
    - The Chapel of Morr is responsible for ensuring that all corpses are properly 'disposed of.
    - Those that can afford it may be buried in Morrspark, or interred in the extensive catacombs beneath the Chapel.
    - Paupers and other unfortunates are either consigned to the "Flames Eternal" or stuck in a sack and cast from the "Cliff of Sighs" into the dark forests many hundreds of feet below!

    WHFRPG 1st Edition - Middenheim: City of Chaos p13

    City Gates and Walls
    Spoiler Alert, click show to read: 
    - Marshall Maximillian von Genscher organises the city defences - including maintaining the walls.
    - Since they’re magically reinforced, he liaises with the High Wizard when required.
    - It’s only possible to use the gates because of the four mighty viaducts which lift the roads from the forest floor.
    - These incredible structures represent a unique collaboration between Dwarven engineering skill and Human magical prowess.
    - They start well away from the Fauschlag so that the gradient isn’t too much for even the most heavily laden farm wagon.
    - They’re so cunningly designed that they can be destroyed by a single word of command, in time of war.
    - The roads into the City are clogged with traffic from just before dawn.
    - Farmers bring food to market, herdsmen drive cattle to slaughterhouses, and merchant caravans arrive with spices from Estalia.

    WHFRPG 1st Edition - Middenheim: City of Chaos p20, 28

    Cliff of Sighs
    Spoiler Alert, click show to read: 
    - The incidence of mutant births isn’t high, but the reasons for this remain a mystery.
    - Concealing a mutant is a capital offence.
    - Mutant babies may be strangled at birth, taken into the forest and left, or hidden by their parents until old enough to fend for themselves.
    - Those afflicted in later life tend to behave in two ways - they either throw themselves off the Cliff of Sighs, or make their way to the cemetery in Morrspark.
    - Rumours insist that a growing community of mutants is fostered by the City's Chaos cults in Morrspark.
    - The idea of taking refuge in the Drakwald forest is rarely considered. The zeal with which the Templars of the White Wolf and the Knights Panther raid for mutants is sufficient deterrent.
    - Dead paupers and other unfortunates are stuck in a sack and cast from the "Cliff of Sighs" into the dark forests below!

    WHFRPG 1st Edition - Middenheim: City of Chaos p10, 13

    Karak Grazhyak - The Tower Hold
    Spoiler Alert, click show to read: 
    - There is a substantial population of dwarves as they have a famous chapel devoted to Grungri that no human, halfling or elf is allowed to visit.
    - The Dwarves are represented by the Guild of Stonemasons and Architects and the Engineering Guild. They prefer the Engineering Guild and they have a strong power here.
    - The dwarves have had thriving underground community since before humans settled the lands here. Their settlement is too small to be considered a dwarf hold, but they refer to it as Karak Grazhyakh “The Tower Hold”.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    The Temple of Shallya
    Spoiler Alert, click show to read: 
    - The priestesseshold special prayer vigils when a nearby village is stricken by an outbreak of Pox.
    - The Temple runs an infirmary for the poor and the sick.
    - As well as its work helping the sick and poor, the Temple also runs a small orphanage and school.
    - Founded twenty years ago by High Priestess Isolde, who decided that the roots of crime and bad health lay in social deprivation.
    - She felt that if orphans were properly cared for and educated they would be saved from a squalid life of crime and poverty, and at the same time they would provide a living example of the benefits of self improvement.
    - At the age of twelve, the Temple sponsors their apprenticeship to the artisans.
    - Isolde is very proud of the orphanage, and has great hopes for its future.
    - The Physicians Guild is closely linked to the Cult of Shallya and the Komission for Health, Education, & Welfare.

    WHFRPG 1st Edition - Middenheim: City of Chaos p13, 18

    The Temple of Sigmar
    Spoiler Alert, click show to read: 
    - Werner Stolz, High Capitular of Sigmar, is particularly fond of long sermons warning about the need for vigilance against the "creeping horrors of chaos”.
    - Werner Stolz - High Capitular of Sigmar in Middenheim - is known to have very cordial relations with the Grand Theogonist and the two Arch Lectors.
    - These three make at least one annual visit, and the tension between the cults is clear enough below the formal surface.
    - The Temple of Sigmar has a large annexe devoted to an educational establishment known as the Gragh Mar School.
    - The children of all of the few followers of Sigmar in Middenheim are educated here between the ages of 8-13.
    - Monks of the Order of Gragh Mar run the school, which was established in 2340 by order of Magnus the Pious.
    - The order (the name is Dwarven for 'Stone Tablet') is dedicated to teaching Imperial history and law as handed down in the writings of the Cult.
    - The school was founded because The Emperor had become concerned about the version of history taught by the followers of Ulric in the Collegium Theologica.

    WHFRPG 1st Edition - Middenheim: City of Chaos p13

    - The Cult of Sigmar attempts to maintain a place in the City under the leadership of the High Capitular. They aren’t very appreciated in the city.
    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    The Temple of Ulric
    Spoiler Alert, click show to read: 
    - The legend of the creation of the Fist Strike rock can be found in the library of the Temple of Ulric.
    - Wulcan, son of Artur, had a vision from Ulric to build the Temple upon the Fauschlag, with a fire that would never go out.
    - The Temple of Ulric is the largest of all Old World temples.
    - The flame which erupted from the spot where Ulric's blow fell still burns in a great hearth before the Temple's high altar.
    - It’s said that the fire cannot harm to a true follower of the god and many ‘heretics’ have perished in the flames to prove the point.
    - The flame has another magical property that is little known; any blade left in the fire will gain temporary magical powers.
    - The powers vary - sometimes the weapon gains bonuses to damage, sometimes it merely enables the wielder to strike beings immune to non-magical weapons.
    - The magical properties quickly fade.
    - With the building of the Temple, the town's fortunes took a dramatic upturn.
    - The Knight Eternal is considered to be Ulric’s chosen warrior.
    - The Knight Eternal wears a dazzling white suit of armour that comes from Ulric himself. It’s the same suit of armour that’s been there for 2000 years.
    - Some believe that there is but one Knight, whose spirit passes from body to body.
    - Ar-Ulric dreams of fathering a family whose scions could one day bear the titles of both Ar-Ulric and Graf.
    - Knights of the White Wolf are believed to be supporters of the Sigmarian Heresy.
    - They've gone as far as instituting a series of 'pogroms' against "Sigmarian trouble-makers" in some of the more remote Middenland towns, sparking off riots and other protests.
    - Sigmarite Clerics suffer only the occasional minor abuse or petty vandalism from anonymous thugs.
    - Sigmar’s Temple and the attached school is subject to outbursts of religious ill-feeling; bricks are thrown through windows and Ulrician slogans daubed on walls.
    - While Ar-Ulric publicly denounces these incidents, the rivalry between the cults isn't discouraged.
    - The Temple of Ulric provides barracks for the Order of the White Wolf and administers religious justice throughout the City.
    - The Templars of the White Wolf answer directly to Ar-Ulric.
    - Blasphemy is handled by the Cult of Ulric and enforced by the Knights of the White Wolf.
    - Cases are tried in the Star Chamber by the Brothers of the Book (appointed by the Ar-Ulric).
    - While other Cults may press religious charges, it's the Priests of Ulric who try all cases.
    - They’ve been known to throw out genuine cases as an act of spite against a cult with whom relations are strained.
    - The trials are held on "Trial by Ordeal" basis. It’s very rare for an accused to be found not guilty!

    WHFRPG 1st Edition - Middenheim: City of Chaos p7-8, 12-13, 20, 22

    - Home to The Sacred Flame of Ulric, it is said that if it keeps burning then Middenheim won’t fall.
    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    The Temple of Verena
    Spoiler Alert, click show to read: 
    - The Temple of Verena is where most marriages are held (at least, upper- and middle-classes).
    - The Temple maintains an extensive library which stores some extremely rare manuscripts from all over the world.
    - Supervised access is allowed to members from the Collegium Theologica, the Worshipful Guild of Legalists, and the Wizards’ and Alchemists Guild.

    WHFRPG 1st Edition - Middenheim: City of Chaos p13

    - Verena has a presence in the city, they’re the 3rd biggest cult in the city. They don’t hold much political presence.
    - The Temple of Verena has a great library that is used by the wizards and scholars.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    The Warrenburg
    Spoiler Alert, click show to read: 
    - The City State doesn’t end at Middenheim's fortified gatehouses.
    - Known as the Warrenburg, it is home to many of those who either cannot afford or won’t deign to live in the City proper.

    WHFRPG 1st Edition - Middenheim: City of Chaos p9

    The Wizard & Alchemists’ Guild
    Spoiler Alert, click show to read: 
    - The Wizard & Alchemists’ Guild is involved with the city’s defences.
    - The guild has extensive research facilities.
    - The High Wizard and his Deputy have to be very careful about who they admit into the guild.
    - Daemonologists and Necromancers are relatively easy to detect, but more nefarious wizards are not.
    - The High Wizard of the Magicians’ and Alchemists' Guild (which includes Illusionists) is regularly consulted by the military when plans are being made for repulsing Chaos incursions.
    - It is rumoured that the construction of the City was in part effected by magic.
    - The High Wizard is awarded a stipend from public funds for their contributions to the City.
    - The Wizards are also called upon from time to time to aid the City Watch.

    WHFRPG 1st Edition - Middenheim: City of Chaos p18-19

    - The head of the Guild of Wizards and Alchemists is titled the High Wizard of Middenheim, his lore of magic is unknown.
    - The Guild of Wizards and Alchemists started as a social club for wizards but is now responsible for overseeing all magical operations in the city. It acts as a professional body representing the city’s wizards and alchemists in lawful matters.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim


    Middenstag Castle
    Spoiler Alert, click show to read: 
    - At the centre of the Räuberthal, atop the tallest rise, stands Middenstag castle.
    - This ancient edifice dominates the region, guarding the Delberz-Hergig road against the bandits hiding amongst the hills.
    - The castle is tall and spindly, its highest towers able to see for many miles all around.
    - Its tumbledown walls have been patched up and repaired many times over the centuries, giving the castle a ramshackle appearance.
    - It's garrisoned by the Wardens of the Räuberthal — dour, professional warriors who ride out over the dales to track down and capture the bandits of the hills.
    - Once in the wardens' custody, few bandits ever walk free again.
    - Many are imprisoned beneath the castle in rotting dungeons, or hanged from its highest towers as a grim warning to all lawbreakers.
    - On three occasions over the last two centuries, the bandits have swelled sufficiently in numbers to present a serious threat to the stability of the region.
    - Demagogues and rabble-rousers have risen within their shabby ranks to lead ill-disciplined but bloodthirsty bandit armies against the settlements of the southern Middenland and northern Talabecland.
    - In these short wars, appalling vengeance has been meted out by the bandits upon the law-abiding folk of the region, bitter revenge for past punishments.
    - The Middenstag castle has remained a solid rock around which an ocean of banditry has crashed.
    - At such times, the fiery beacon atop the castle calls the Middenland militia to the defenders' aid.

    https://web.archive.org/web/20071218...und/rauber.htm Nemesis Crown


    Carroburg, Free-Charter Town
    Spoiler Alert, click show to read: 
    - The Cult of the Yellow Fang wants to be in a position of power when the Skaven overthrow mankind, so they work to help them achieve their goals. Their base is in Carroburg.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Carroburg is considered a free charter town.
    - It has the only school for oratory in the Empire, something that rubs the plain-speaking Middenlanders the wrong way.
    - It was once the seat of power for the Drakwald Emperors of old.
    - Duke Leopold von Bildhofen rules the town. His family traces roots back to the great families of Drakwald and even claiming lineage from Magnus the Pious himself. He is much loved, and donates heavily to the many cults present here.
    - Cultists of the Yellow Fang meet at a hunting lodge belonging to the Emperor Boris the Incomponent near to Carroburg, it was a place where many terrible excesses were committed.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim


    Delberz, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Delberz is a free-charter town that has a prosperous mercantile community well known for the quality of its wine.
    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim


    Kelp
    Spoiler Alert, click show to read: 
    - One of the first villages to feel Morghur's wrath, it was razed by rampaging brayherds.
    https://web.archive.org/web/20071011...s_of_chaos.htm Nemesis Crown


    Koldust
    Spoiler Alert, click show to read: 
    - It was razed by Morghur's rampaging brayherds.
    https://web.archive.org/web/20071011...s_of_chaos.htm Nemesis Crown


    Fort Schippel
    Spoiler Alert, click show to read: 
    - Madness seized the guard commandant who opened the gates and allowed Morghur's hordes to slaughter the garrison.
    https://web.archive.org/web/20071011...s_of_chaos.htm Nemesis Crown


    Hovelhoff
    Spoiler Alert, click show to read: 
    - Madness seized the guard commandant who opened the gates and allowed Morghur's hordes to slaughter the garrison.
    https://web.archive.org/web/20071011...s_of_chaos.htm Nemesis Crown
    Last edited by PaulH; May 16, 2020 at 08:53 AM.

  9. #9

    Default Information Thread for Potential New Empire Units

    Electoral States and Free-Charter Towns of the Empire - Continued
    Spoiler Alert, click show to read: 
    The Grand County of Mootland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - Known as The Grand County of Mootland, the Mootland or The Moot.
    - Representative democracy, Elected councils, and village town assemblies.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Land
    Spoiler Alert, click show to read: 
    - The capital of Mootland is called Eicheschatten.
    - Their exports of this county are; tobacco, beer, preserved meats, fish, cheeses.
    - They sit on the most fertile land in the Empire.
    - Averland and Stirland wanted this realm, but it was gifted to the Halflings by Emperor Ludwig the Fat and made into an Electoral Province.
    - Many different varieties of tobacco are grown in the Moot, such as “Fogmaker Red”, “Aver Prime Blend”, and the “Fumigator.”
    - Oak, elm, willow and beech trees grow in this province.
    - Large herds of sheep and goats are common in the Moot.
    - The Altern Forest in the Moot is shunned by the halflings, those who enter it never return, it is rumoured to be haunted by the “spirits of the Old Ways” - mysterious blood-drinking ghosts of a forgotten religion.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The People
    Spoiler Alert, click show to read: 
    - They are subjects of the Emperor and their people provide regiments for the Imperial army in times of need.
    - The halflings are a peaceful people, preferring the quiet routine of farming to adventure.
    - They're tougher than they look, which is just as well as the Moot isn't immune from marauding Orcs.
    - They're remarkably courageous and will often stand their ground and fight when larger creatures would flee.
    - They are excellent archers but can fight with spear and sword.
    - They're excellent woodsmen.

    https://i.imgur.com/szRpBSO.png Warhammer 3rd Edition Battle Bestiary

    - Possibly the most easy-going race in the world.
    - The halflings were created by the Slann to resist the effects of Chaos. Their resistance to its effects have become legendary.
    - The strength of mind of Halflings is out of proportion to the comfortable lifestyle they lead.
    - Halflings view themselves as members of a society rather than as individuals.
    - They love genealogy, and its a common jest that they can talk about it until they starve to death.
    - They have a high metabolic rate which shows in their fast reflexes and excellent co-ordination.
    - Halflings eat for the taste of food rather than out of gluttony.
    - Feeding visitors is an essential part of halfling hospitality.
    - Halflings love parties!
    - Halflings love skiing, ice-skating and sledging.
    - They enjoy wrestling and slinging contests.
    - A halfling is rarely without his sling.
    - They love stories. If a story features a halfling, they usually involve little hardship and danger but plenty of wit.
    - Halflings who take part in great events play down their heroic status, rarely even mentioning it.
    - Halfling adventurers moan about how dull their homelands are.
    - Halflings have a justified reputation as good cooks.
    - A favourite word of theirs is "gallivant".
    - A halfling adventurer is considered a contradiction in terms, but they are very well-prepared for it with great camping gear and even insect repellent of sorts.
    - They rarely run out of food.

    https://i.imgur.com/BiYAwXs.png White Dwarf 92
    https://i.imgur.com/LnnSXZt.png White Dwarf 92
    https://i.imgur.com/RaUDhJg.png White Dwarf 92

    - A halfling territory.
    - Very very few humans live in The Moot, almost none, in fact.
    - Life is easy for halflings in The Moot, so much so that they’d rather not be reminded of the outside world.
    - Being a rural folk, even in towns, the halflings are earthy types who enjoy good food, strong drink, a good smoke, and conversation that would turn a Marienburger’s ears blue.
    - Halflings outside the Moot are seen as small-minded and nothing more than cooks or thieves, or cooks and thieves.
    - Halflings seem to be able to make anything tasty out of any ingredients.
    - Halflings love celebrations.
    - Celebrations, drinking, smoking, running races and dancing around poles and bonfires.
    - The halflings worship the gods of the Empire at large, but also their own. Those require much less devotion.
    - Halflings are considered the butt of many Imperial jokes, but in truth they will fight aggressively and bravely for their homes, and many become scouts for imperial forces.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - There was an infamous Halfling Rebellion in 2502 which was ruthlessly quelled by Marius Leitdorf. This led to the Emperor choosing to give the Count new advisors, to curb his excesses.
    Warhammer Fantasy 7th Edition Empire Army Book


    Eicheschatten, Capital of Mootland
    Spoiler Alert, click show to read: 
    - Eicheschatten is utterly unprepossessing, it is a capital city made of cottages and garish colours.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Grand Barony of Nordland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - The Grand Barony of Nordland.
    - The Elector Counts of Nordland have accumulated a vast number of titles over the years, which, if enforced, would allow them to rule almost the entirety of the north. They even claim lordship over the elves of Laurelorn, which doesn’t go down well.
    -

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Land
    Spoiler Alert, click show to read: 
    - A feudal society.
    - Major exports are; agriculture, sheep and goat cheeses, wool and woollen goods, timber.
    - Two great forests blanket the county; the Forest of Shadows and Laurelorn Forest.
    - The Forest of Shadows has a dark reputation, giant spiders lurk deep in the forest and beastmen are known to dwell there. Lumbering efforts in these forests require an armed guard.
    - A region of Laurelorn is known as the Witches Wood, no-one knows what is there although there are rumours that the elf queen lives in city of glass at its heart.
    - The coast of Nordland is a desolate place, where a hard people eke out a living from the sea. The whole coast is frequently cloaked in fog or lashed by storms.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The People
    Spoiler Alert, click show to read: 
    - Middenheim is closely linked to the province of Nordland.
    - The economic and political ties with Nordland date from the marriage of Brunhilde Todbringer to the then Baron Ludwig Nikse in 2368.
    - Relations have been strengthened by the marriage of Boris' father to Birgit Nikse in 2457, and Boris himself took Anika-Elise Nikse as his second wife in 2502.
    - Nordland looks to Middenheim for its security and for trade links with the south and west. In return it provides the main source of Wood Elf/Human trade, political support, and the occasional regiment of archers.

    WHFRPG 1st Edition - Middenheim: City of Chaos p15

    - The elves of Laurelorn Forest have allowed some human settlements near their forest, but illegal harvesting operations have caused tensions to run very high with them.
    - Marienburg has grievances with Nordland because many of its people are wreckers, luring ships to crash onto the shore where their goods can be looted.
    - Nordlanders have adopted many customs of their norscan cousins; courts frequently resort to trial by combat, older houses often have runes carved above their doors, and the longhouse style is still common.
    - They have a great love of storytelling, much like norscans.
    - Because they have norscan blood in them, many in the Empire don’t view Nordlanders much like one of them, viewing them as even more rough and uncouth than Middenlanders.
    - To compensate for their history of being viewed as un-Imperial, they tend to be more outspoken about their loyalty to the Empire and the Cult of Ulric.
    - There is no doubting their bravery in battle, they are almost rash in their desire to close with the enemy.
    - Renowned foresters and hunters, they are close to the land and has one of the largest communities of Rhya worshippers, but they aren’t fond of Taal

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Salzenmund, Capital of Nordland
    Spoiler Alert, click show to read: 
    - The capital is Salzenmund, which is also a free-charter town.
    - The Elector Count’s castle in Salzenmund is built so that he can view the forest of Laurelorn in the distance to keep an eye on them.
    - The work of the silversmiths of Salzenmund is renowned and in demand as far away as Araby.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    Castle Nordbergbusche
    Spoiler Alert, click show to read: 
    - Count Manfred Valdenheim is the lord of Castle Nordbergbusche.
    - Castle Nordbergbusche was a target for the Kurgan in the Storm of Chaos event.
    - Count Valdenheim hired an adventuring company led by Reiner Hetsau to kill his chaos-aligned brother Albrecht Valdenheim. He supposedly hung them after the battle, but in reality they were decoys and he used them elsewhere.
    - Reiner’s Blackhearts were framed for the murder of Albrecht Valdenheim (whose Chaos corrupt rebellion was struck from the history books). Decoys were hung in their place and the Blackhearts work for Valdenheim now.
    - Reiner’s Blackhearts were kept in line by Count Manfred Valdenheim by using magical poison in their blood.

    Tales of the Old World - Rotten Fruit Short Story

    Dietershafen
    Spoiler Alert, click show to read: 
    - Nordland is the home of the Imperial fleet, who are based out of Dietershafen.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    Handelsee
    Spoiler Alert, click show to read: 
    - Lies on the coast of the Sea of Claws.
    - In 2173 the Black Ark Tower of Infinite Pleasures attacked.
    - They surrounded the town under cover of night.
    - Five days later the Count of Nordland's forces arrived and found only smoking ruins. No sign, living or dead, was ever found of the 8000 townsfolk who had lived there.

    https://i.imgur.com/JsOXW1T.png White Dwarf 345


    The League of Ostermark
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - Its government is a Council of Nobles.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Land
    Spoiler Alert, click show to read: 
    - The Giant Bats of the Old World are not only very large, but also very aggressive.
    - They are scavengers that feed upon the carcasses of forest animals, although they are quite capable of attacking and killing an animal the size of a man.
    - They come from the eastern regions of The Empire, notably the Grand County of Averland, the County of Sylvania and the League of Ostermark.

    https://i.imgur.com/7pmCPoz.png Warhammer 3rd Edition Rulebook

    - Its capital is Bechafen.
    - Its major exports are; woollen goods, beer, timber, riverboats.
    - The Great Forest is in this province, as well as the Gryphon’s Wood and the Dead Wood, so-named because the cursed city of Mordheim is found here.
    - There are rolling grasslands here that are perfect for the raising of horses, these are often fought over by Ostermarkers and their Kislevite neighbours.
    - The Gryphon’s Wood has long been the centre of Ostermarks political and economic life, especially since the destruction of the old capital city, Mordheim. The region’s main export are lumbers and river boats.
    - Many who enter the woods around Mordheim end up changed, mutating due to the heavy warpstone contamination in the area.
    - The eastern portions of Ostermark have seen many of the great battles of the Vampire Wars.
    - Many kislevites have fled their severe lands to live in the Veldt, a perfect breeding ground for horses.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - When Azhag's WAAAGH! was defeated outside of Osterwald his troops dispersed into the surrounding forests and hills.
    - At the Battle of Butcher's Hill an entire Empire army was killed when Azhag surrounded them with the undead.

    https://i.imgur.com/GZkEQXZ.png White Dwarf 357
    https://i.imgur.com/JRIwDqZ.png White Dwarf 357


    The People
    Spoiler Alert, click show to read: 
    - Osterlanders tend to be stout and thickset, with eyes that reveal an eastern ungol heritage their men are given to wearing long moustaches rather than beards and high-peaked fur caps.
    - They wear many layers of clothing.
    - Ostermarkers are vibrant souls with a love of life, horses, vodka and dancing. Their women are known for their quick tempers and passionate natures.
    - They show an almost theatrical obsession with death and its trappings.
    - The League of Ostermark honour all of the gods, but hold Ulric, Morr, Sigmar, and Taal and Rhya in the highest regard.
    - They have good relations with the dwarfs of Karak Kadrin.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - A temple of Shallya was corrupted one-by-one to the worship of Slaanesh by Gunther Forst when he posed as a lay gardener in the grounds of the temple. They haven't been discovered yet.
    Tales of the Old World: Seventh Boon

    - Known to be the unofficial home of the Vampire Hunters, Witch Hunters harass these individuals but the Vampire Hunters will aid any who fight the undead.
    Warhammer Fantasy 2nd Edition RPG: Night's Dark Masters


    Bechafen, Capital of Ostermark
    Spoiler Alert, click show to read: 
    - Bechafen is famous for its boatyards.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    Mordheim, Former Capital of Ostermark
    Spoiler Alert, click show to read: 
    - During the Mordheim catastrophe, Clan Eshin were chosen to collect the wyrdstone left in the ruined city.
    https://i.imgur.com/AF5lzIi.png White Dwarf 225

    Osterwald
    Spoiler Alert, click show to read: 
    - Azhag was defeated at the Battle of Osterwald.
    https://i.imgur.com/GZkEQXZ.png White Dwarf 357


    The Grand Principality of Ostland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - Prince Valmir von Raukov and the beautiful Kislevian ambassadress “The Ice Princess” are rumoured to be in a relationship.
    - Its government is feudal, and the capital is Wolfenburg.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Valmir von Raukov is hated by the bretonnians and kislevites for his trade deals with the Norse.
    - Valmir’s neighbours in the north hate him because his force drove a greenskin army into their lands.
    - Valmir is hated by Chaos worshippers because the witch hunters run so freely across his province.
    - Even his own people hate Valmir because he left the Church of Ulric to become a Sigmarite.

    Tales of the Old World Short Story - Night Too Long


    The Land
    Spoiler Alert, click show to read: 
    - Its major exports are; pewter, ware, salt, cheeses, vodka.
    - Much of Ostland is covered by the ominous Forest of Shadows. Dark, dreary and overgrown, the forest is like a mad wizard’s attic. Many bizarre secrets lie hidden within it, some older than the Empire and better left undisturbed.
    - The Forest of Shadows is home to many fell creatures such as giant spiders that hunt the sentients who roam the forest.
    - Forest Goblins and Beastmen fight in the forests, and this often spills over into human lands.
    - The Middle Mountains here are home to an extremely ancient dwarf settlement that was separate from the Dwarf Empire during the War of the Beard. Some malice drove them from it, but it has never been spoken of.
    - Ostland and Hochland are close to coming to blows over illegal logging in Ostland

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Ostland seems to have a very loose idea of what the borders of their neighbours are.
    Warhammer Fantasy 6th Edition Empire Army Book

    - East of the Middle Mountains, south of the Forest of Shadows in Ostland is a backward province that was once a tiny kingdom but now a simple barony.
    - The tiny kingdom was established 700 years ago by an evil alliance made between a Necromancer and an Alchemist. They terrorised their populace.
    - The two were eventually slain by a kislevite hero, but the Necromancer survived by using a Ring of Eternity.
    - The Necromancer then proceeded to set up a cult to khaine which claimed he was the manifestation of khaine. He is still alive, though now a demi-liche.
    - The barony is now known in some circles for religious retreats devoted to Morr. These often supply religious advisors to the Empire’s courts. The Necromancer has infiltrated one of these.
    https://i.imgur.com/YHPl98U.png White Dwarf 93


    The People
    Spoiler Alert, click show to read: 
    - Ostlanders have a reputation for being bull-headed.
    - Notoriously thrifty, they are known for their ability to survive, they are said to be able to eat anything, a common joke about Ostlanders is that they eat stone soup.
    - Ostlanders are cool-headed in a crisis, practical and not given to airs and graces. They are proud survivors, and teach their offspring to hold their heads high, despite circumstances.
    - At their worst, they are proud, stubborn and intolerant.
    - There are strong streaks of jealousy against the “breadbasket” provinces of Reikland, Stirland, Averland and the Moot.
    - Sigmar is worshipped to a heavy degree rarely seen in the northern Empire.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Hunters and Trappers are often called to form units called Huntsmen, who are employed to scout ahead of the main army.
    Warhammer Fantasy 6th Edition Empire Army Book


    Wolfenburg, Capital of Ostland
    Spoiler Alert, click show to read: 
    - Wolfenburg was beseiged by Azhag the Slaughterer.
    https://i.imgur.com/GZkEQXZ.png White Dwarf 357


    The Grand Principality of Reikland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - Karl-Franz maintains absolute control over the Empire from Altdorf, but Graf Boris, like the other Electors, is able to do exactly what he wants.
    - The limits on his power are set by what his neighbours will let him get away with.
    - Relations between the Altdorf and Middenheim courts are somewhat strained.

    WHFRPG 1st Edition - Middenheim: City of Chaos p15

    - The Grand Principality of Reikland, feudal government with an assembly of nobles, burghers and churchmen.
    - The Elector Counts of Reikland have lavished imperial largesse on their home province; canals, road-building, improved farming methods, encouragement of free towns.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The Land
    Spoiler Alert, click show to read: 
    - It’s main exports are; wine, textiles, precious metals, iron ore, cheese.
    - Auerswald, Bögenhafen, Kemperbad, and Ubersreik are Free-Charter Towns in this realm.
    - The richest, most cosmopolitan region of The Empire. It is blessed with fertile farmlands, vinyards and dairy fields that produce a surplus of exports.
    - The mines of the Grey Mountains yield many valuable ores and stones, from iron and gold to marble and gems.
    - Reikwald Forest is generally safer than most other woods in the Empire.
    - River travel is the most common way to get around Reikland.
    - For some, the ideals of expansion of the Empire from the ancient days still lives on. Some press for war with the Bretonnian’s to reclaim the West March.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Lord Groff’s lands suffered with corruption and kidnappings during the Storm of Chaos. His own son was tainted by a Slaaneshi witch.
    Tales of the Old World - Rotten Fruit Short Story


    Reik Marches
    Spoiler Alert, click show to read: 
    - One of the largest stretches of unbroken forest in the region.
    - The forest here grows dense and tall, and only narrow paths cross it, for no major roads have been cut through the interior.
    - The primary reason the Reik's Marches have not been cultivated to any great degree lies in the area's proximity to Altdorf.
    - Many nobles serving at the Emperor's Court maintain holdings in the woodlands.
    - From palatial lodges aristocratic hunting parties range far and wide across the forests in pursuit of the great stags that reside deep within.
    - A thousand decrees and edicts maintain the area as the strict preserve of the rich, the commoners limited to the few lands allotted them.
    - Though this constant attention from the rich keeps the area relatively free of dangerous creatures, the fact that the common men and women of the Empire are barred from travel throughout vast swathes of the Reik's Marches has given rise to all manner of rumours.
    - Some whisper of corrupt nobles given free rein far from prying eyes.
    - Some say that a large number of the nobles are engaged in various forms of proscribed cult activity deep within the woods, and that there is an increasing weight of evidence to support it, though when asked to verify such material, the wagging tongues grow still.
    - The truth of the matter is that some deep forest clearings have been used as cult meeting places.
    - Few, however, have witnessed the ceremonies enacted around burning pyres under the sickly light of Morrslieb and survived.
    - The identities of the worshippers remain carefully hidden, even from each other, behind ornate masks or beneath velvet hoods lest the court of Altdorf be rocked to its very foundation with controversy.

    https://web.archive.org/web/20071218...round/reik.htm Nemesis Crown


    The People
    Spoiler Alert, click show to read: 
    - Modern Reiklanders consider themselves to be natural leaders of the Empire, to the rest of the empire they appear to be busybodies who cannot stop themselves butting into everyone elses problems.
    - Reikland is robustly supportive of the military, with many nobles entering into the army to make their name and their fortune. Considered natural officer material, the route up the chain of command is easier for a Reiklander than other nationalities.
    - Reiklanders always answer the call-to-arms in droves.
    - Fashion is vital to reiklanders.
    - Many provinces are suspicious of the fashionable, cosmopolitan nature of Reikland.
    - Although they honour all the gods, Reiklanders see Sigmar as their special patron, for he was once one of them.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Altdorf, Capital of the Empire
    Spoiler Alert, click show to read: 
    - Altdorf is the largest city in the Empire.
    - One of the most important cities in the Old World, diplomats come here from all over the known world.
    - Noble families and wealthy commoners send their children here to learn.
    - The Cult of the Yellow Fang wants to be in a position of power when the Skaven overthrow mankind, so they work to help them achieve their goals. Their base is in Carroburg, but they have spread to Altdorf, Marienburg and Bogenhafen

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Capital City of the Empire, ruled directly by the Emperor, supported by a regent and various advisory councils
    - The Burgomeisters are seething and plotting as they always have.
    - Altdorf is rife with cliques, cults, assassins, and resentment.
    - Many hundreds of guilds make their home in the city, guilds frequently operate as a law unto themselves, policing their members, protecting their interests. Guilds are almost infinite in variety.
    - Fights are extremely popular in Altdorf among all classes although typically they are held in the lower class districts of the city. These range from cock fights to pit fights.
    - Halflings, Elves, Dwarves all live in Altdorf, so do Ogres.
    - The citizens in Altdorf see more magic than anywhere else in the Old World.

    Warhammer Fantasy 2nd Edition RPG: Spires of Altdorf

    - The banking family of Schulldermans in Altdorf finance most of Graf Boris’ loans.
    https://i.imgur.com/9qppcSA.png White Dwarf 91

    The Principal of the University of Altdorf is called Veangthur the Learned.
    https://i.imgur.com/YHPl98U.png White Dwarf 93

    - When Azhag was defeated his Crown of Sorcery was taken to the depths of Altdorf and buried forever.
    https://i.imgur.com/GZkEQXZ.png White Dwarf 357

    - The Courts of Justice (Imperial Courthouse of Altdorf) was a gigantic stone fortress in the shadow of the Emperor’s Palace.
    - It’s grey walls were built from massive blocks of ashlar.
    - The plaza before it was grimly named Widows’ Plaza.
    - Dozens of halberdiers flank the gatehouse, while scores of archers wait in the Tower of Altdorf to protect it.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 8

    - The interior of the Reikstemple is thick with incense. It has soaring colonnades and gloomy candlelight.
    - Devout sisters hidden in the naves are often singing songs such as Unberogen, written by Dieter Sierck.

    Dreadfleet by Phil Kelly - Chapter 4


    Auerswald, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Auerswald, Bögenhafen, Kemperbad, and Ubersreik are Free-Charter Towns in this realm.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Bögenhafen, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Auerswald, Bögenhafen, Kemperbad, and Ubersreik are Free-Charter Towns in this realm.
    - The Cult of the Yellow Fang wants to be in a position of power when the Skaven overthrow mankind, so they work to help them achieve their goals. Their base is in Carroburg, but they have spread to Altdorf, Marienburg and Bogenhafen

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Helmgart Fortress
    Spoiler Alert, click show to read: 
    - A great deal of trade goes via land, through Helmgart to Bretonnia.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - As recently as 2512 Bretonnia and the Empire came to blows. The Count of Averland insulted Duke Baugard the Rash of Parravon’s infamously ugly wife, leading to a short-lived crusade that ended at the towering fortress of Helmgart when his knights had a messy encounter with the castles massed cannons.
    Warhammer Fantasy 7th Edition Empire Army Book


    Kemperbad, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Auerswald, Bögenhafen, Kemperbad, and Ubersreik are Free-Charter Towns in this realm.
    - Kemperbad is an old town with roots back to the time of the early emperors, at various times it has been ruled by Reikland, Stirland and Talabecland, before being given free town status by Emperor Boris the Incompetent. It nominally falls under Reikland jurisdiction, however.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Ubersreik, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Auerswald, Bögenhafen, Kemperbad, and Ubersreik are Free-Charter Towns in this realm.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs
    Last edited by PaulH; February 25, 2020 at 05:49 PM.

  10. #10

    Default Information Thread for Potential New Empire Units

    Electoral States and Free-Charter Towns of the Empire - Continued
    Spoiler Alert, click show to read: 
    The Former County of Solland
    Spoiler Alert, click show to read: 
    - The Cult of Ahalt the Drinker is often worshipped in the south in hidden forest places, especially in Solland.
    - In the 18th century, Wissenland absorbed Solland after the invasion of Orc Warlord Gorbad Ironclaw, 800 years later they still refer to the land as Old Solland or Old Sudenland.
    - Old Solland is famed for its rolling grasslands and the sheep-raising, sable from here is highly prized in Nuln, Altdorf and beyond.
    - There are many deserted villages and ruins left behind in Solland by Gorbad Ironclaw’s Waaagh!, people won’t resettle them either out of respect for the dead or fear of their ghosts.
    - Steingart was the second city of Solland of old, but is now a quiet agricultural market and centre for woollen trade.
    - There are extensive ruins near to Steingart known as Taal’s Fangs, although no-one in the Cult of Taal associates it with their cult. These megalithic stones are considered to be an astrological calendar that predicts a calamity hitting the southern empire sometime soon.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Noble families of old Solland now refer to the land as Sudenland, and they refuse to acknowledge the rights of the Wissenland Countess.
    Warhammer Fantasy 7th Edition Empire Army Book

    - Wissenland and Solland were provinces given primarily to producing wine and wool.
    - It was joked that when burghers agreed to pay a lamb’s weight in gold, the Wissenlanders might agree to send mutton instead of wool.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 4

    The Grand County of Stirland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - The Grand County of Stirland is a feudal system with a consultive council of nobles.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - During the Time of Three Emperors the Count of Talabecland fought the Count of Stirland in a duel in the centre of the river Stir. It ended with the Count of Talabecland having his leg cut off, and ever since his descendant Counts have been demanding the return of the leg, which the Counts of Stirland keep to this day. They are fond of their trophy.
    Warhammer Fantasy 7th Edition Empire Army Book


    The Land
    Spoiler Alert, click show to read: 
    - It’s capital city is Wurtbad. Flensburg and Schramleben are free-charter towns.
    - Major exports are; woollen goods, wine, salted fish, and woodcrafts.
    - The Grim Woods and Hel Fenn are found now in Stirland, these are areas of ill repute.
    - These were the lands of the Styrigen, their barrows are found all over the province, much to the delight of treasure hunters and necromancers alike.
    - Its reputation as a rural backwater is undeserved, it has many towns of substantial size and it does brisk trade with the dwarfs of Zhufbar.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    The People
    Spoiler Alert, click show to read: 
    - It is said by the wet-nurses of Stirland that if the cry of a new born baby is accompanied by the cry of a Direwolf, the infant will be dead within the month.
    https://i.imgur.com/gvfjkID.png Warhammer 3rd Edition Rulebook

    - A major sub-cult of Manann is the Cult of Manhavok which is found in Stirland, a place nowhere near the ocean. The followers claim to be descendants of Manann followers who fled there long ago, and they await a time when the ocean will spill across the lands.
    - They are short, thickset people much like Ostlanders, dark of hair and naturally suspicious.
    - Famed for their superstition, they are a cautious lot. They are proud of their preservation of their customs.
    - Racing is a firm favourite activity in Stirland, on horse or foot, even racing geese, cows, pigs and dogs against each other.
    - They are isolationist.
    - Many in the Empire regard them as savages, mostly for their custom of drinking hot ale.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Wurtbad, Capital of Stirland
    Spoiler Alert, click show to read: 
    - It’s capital city is Wurtbad. Flensburg and Schramleben are free-charter towns.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Chaos Dwarfs attacked Stirland, even taking slaves from the capital city of Wurtbad.
    https://i.imgur.com/WvwHlow.png White Dwarf 186


    Flensburg, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Flensburg and Schramleben are free-charter towns.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Schramleben
    Spoiler Alert, click show to read: 
    - Flensburg and Schramleben are free-charter towns.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Siegfriedhof
    Spoiler Alert, click show to read: 
    - Siegfriedhof is a small town owned by the Order of the Raven Knights, it was a gift by the elector count for their help in the Battle of Hel Fenn.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    The Cursed County of Sylvania
    Spoiler Alert, click show to read: 
    - The Giant Bats of the Old World are not only very large, but also very aggressive.
    - They are scavengers that feed upon the carcasses of forest animals, although they are quite capable of attacking and killing an animal the size of a man.
    - They come from the eastern regions of The Empire, notably the Grand County of Averland, the County of Sylvania and the League of Ostermark.

    https://i.imgur.com/7pmCPoz.png Warhammer 3rd Edition Rulebook

    - The Elector Counts of Sylvania went by the title Voivode.
    - The sylvanians believed that the flesh of a suicide attracted ghouls from their forest lairs.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 1
    The Black Plague: Dead Winter by C.L. Werner - Chapter 9

    - The Von Carsteins take time to improve the lot of their peasants, to make their lands appear attractive, they pay vast sums to the arts to commission their greatness.
    - Von Carsteins share a common desire to domesticate their food source.
    - Many in Sylvania worship the vampires as gods in the Cult of the Risen Dead.
    - Sylvanian’s have often happily marched to war alongside their Vampiric leaders.

    Warhammer 2nd Edition RPG - Night’s Dark Masters

    The Grand Duchy of Talabecland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - The Elector Count of Talabecland remembers his provinces ancient claims to portions of Kislev and he eyes them hungrily. Otherwise, relations with Kislev are pretty strong.
    - The Grand Duchy of Talabecland, its feudal with tight central control.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Elector Count Halmut Feuerbach; notoriously foul-tempered, had capricious turns and whimsy, noted for his particularly heavy-handed style of ruling.
    - Countess Elise Kreiglitz-Untern; a short, portly woman who possesses a shrewd mind and deep understanding of politics, but on the receiving end of many jokes.

    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim

    - During the Time of Three Emperors the Count of Talabecland fought the Count of Stirland in a duel in the centre of the river Stir. It ended with the Count of Talabecland having his leg cut off, and ever since his descendant Counts have been demanding the return of the leg, which the Counts of Stirland keep to this day. They are fond of their trophy.
    Warhammer Fantasy 6th Edition Empire Army Book

    - Duchess Elise Krieglitz-Untermensch is Elector of Talabheim.
    https://i.imgur.com/9qppcSA.png White Dwarf 91


    The Land
    Spoiler Alert, click show to read: 
    - The Capital of Talabecland is Talabheim.
    - Major exports are; salt pork, salt fish, timber, religious icons.
    - Borders more provinces than any other, as a consequence, it has become a major trading transit route.
    - The Great Forest stretches from end to end. Less forbidding than Drakwald or the Forest of Shadows, it is still home to its fair share of mysteries.
    - The Barren Hills are known to house mutants.
    - Greenskins, Beastmen and monsters from the dawn of time are known to lurk in the Great Forest.
    - The area is known for eldritch stone monuments, many of which are claimed by Taal & Rhya worshippers.
    - The Färlic Hills are full of bandits, as such, the region maintains a large number of Roadwardens.
    - There is a small community of wood elves in the Great Forest in Talabecland, by the Farlic Hills

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Some beastmen fled from the Great Forest east into the plains of Talabecland.
    https://web.archive.org/web/20071011...s_of_chaos.htm Nemesis Crown


    Barren Hills
    Spoiler Alert, click show to read: 
    - South and east of the Howling Hills runs another band of low peaks.
    - Named the Barren Hills, they were not always the blasted place they are today, appearing on older maps as The Green Hills.
    - The Green Hills were swathed in forests, teeming with game, and peopled by the families of stout woodsmen.
    - They were a haven of tranquillity amid the otherwise dangerous, beast-haunted Great Forest.
    - It's said that the forces of darkness resented such an oasis of calm.
    - People say that out of pure spite, Morrslieb spat warpstone through the clear night sky, to explode above the Green Hills, showering them with strange, glowing dust.
    - Its impact engulfed the entire range in a tidal wave of destruction that affected everything.
    - A sickly green mist rose over the hills. Silhouetted against the drifting vapours were the skeletal remains of once mighty trees. Across all the glades and villages of the hills nothing could be heard, and an awful silence reigned.
    - Every living creature not killed by Morrslieb's malice was twisted beyond recognition.
    - Men and beasts alike were afflicted by appalling mutation, and they wailed horribly in their anguish as they rampaged across the land.
    - It was only when the Elector Count of Talabecland declared a crusade against the mutated things from the hills that the threat to the area abated.
    - In a hundred days of mournful slaughter, the army of Talabecland and the Knights of the Blazing Sun purged the lands.
    - The Green Hills would be known forever as the Barren Hills.
    - The only things that stand upon them now are black and blasted trees.
    - Foul and mutated things descend from the hills to prey upon the unwary, and the militias of the settlements that look upon the bare hillsides must be ever watchful.
    - When the Green Hills were blighted by Morrsleib's spite, many twisted creatures migrated to the area ahead of the crusade against them.
    - The descendants of these mutant monstrosities still dwell there, and emerge from the deep woods to wreak havoc on the countryside from time to time.

    https://web.archive.org/web/20071218...nd/talabec.htm Nemesis Crown
    https://web.archive.org/web/20071218...und/barren.htm Nemesis Crown

    - But with every passing day more and more ratmen from all the greater and many lesser clans arrive through twisting tunnels to emerge at the isolated Skaven warrens in the Howling and Barren Hills.
    https://web.archive.org/web/20071010...ies/skaven.htm Nemesis Crown

    Farlic Hills
    Spoiler Alert, click show to read: 
    - At last coming upon the Great Forest, Thorgrim ordered his throng to encamp amidst the Färlic Hills, east of the Barren Hills.
    - Before sundown that first day, the feverish sound of Dwarf Engineers erecting ironbound palisades rung for miles.
    - By sunrise, the hill upon which Thorgrim's camp was erected was ringed with ditches and spikes, and Dwarfen artillery emplaced within fortified gun pits.

    https://web.archive.org/web/20071010...ies/dwarfs.htm Nemesis Crown

    Great Confluence
    Spoiler Alert, click show to read: 
    - The Great Confluence is the area where the Talabec and Delb rivers meet and flow to the Reik.
    - The Talabec originates in the northern reaches of the Worlds Edge Mountains between Karak Kadrin and the ruins of Karak Ungor.
    - The river widens throughout its course to Talabheim, eventually becoming too wide to bridge.
    - At Talabheim, there is a major ferry point, providing the last reliable crossing before the river flows, heavily laden with dark soil from the plains, into the Reik at Altdorf.
    - Many tributaries and streams drain into the Talabec from the hills in the Great Confluence region, swelling the river to a massive size, and the forests about are often flooded in spring.
    - The entire region is highly fertile, with much cultivated land below the confluence of the Delb and Talabec, particularly where the Talabec basin borders the Reik's Marches.
    - Many farmsteads work the soil, the people ever pushing back the dark eaves of the forest to clear more land.
    - But there are tracts of the region which the farmers and merchants fear to travel.
    - Apart from the Beastmen, the woods to the east are the subject of many folk tales.
    - Some claim the forest takes on a fey air the deeper one travels, the paths becoming ever more winding until the traveller is hopelessly lost.
    - These green depths are said to be haunted by creatures akin to Elves, perhaps some lost kin of the dangerous peoples of Athel Loren to the southwest.

    https://web.archive.org/web/20071218...confluence.htm Nemesis Crown

    River Narn
    Spoiler Alert, click show to read: 
    - The waters of the River Narn, flowing as they do from the Barren Hills to the east, are believed by many to be tainted.
    - Many of the fish caught from the river are afflicted by mutation and sickness. Some are said to sport multiple eyes, while others, the locals claim, have malformed and withered yet disturbingly human-like limbs.
    - With the general level of poverty afflicting the region, many such catches make it to market and to the dinner table, despite the proscriptions placed upon eating them.
    - Perhaps as a result of the locals eating this corrupted foodstuff, incidents of mutation in newborn children are high in the area, and the Witch Hunters are forced to make regular visits to the region's towns to guard against this unholy corruption becoming endemic.

    https://web.archive.org/web/20071218...d/taalford.htm Nemesis Crown

    Taalford Lowlands
    Spoiler Alert, click show to read: 
    - Here the forest becomes more scattered and patchy, before rising once more to form the blasted heights of the Barren Hills.
    - The area skirts the River Narn, and the many rocky fords that break the course of this shallow river have led to the area being referred to as the Taalford Lowlands.
    - Although some settlements are to be found in Taalford, most hug the line of the Kemperbad Road, and the region is sparsely populated.
    - The riverbanks here are by no means as crowded with human life as those of the Talabec.
    - The principle reason for this is the nature of the land, which is stony and ill-suited to cultivation.
    - The thin woodlands bordering the Taalford are home to roaming bands of robbers, but the deeper woods belong to the Beastman.
    - As if to pile yet more woe upon the miseries afflicting the lowlands, the woods are known to be home to all manner of strange and unnatural creatures.
    - This vast, unbroken tract of wildwood is rarely travelled, its depths almost entirely uncharted by man.
    - What evil draws such foul beasts is unknown, though its power certainly grows strong under the moss-wreathed arms of the forest trees.

    https://web.archive.org/web/20071218...d/taalford.htm Nemesis Crown

    Talabec Borders
    Spoiler Alert, click show to read: 
    - Northeast of the Barren Hills lie the Talabec Borders, an area of deep forest.
    - Though dark and foreboding, the area is crossed by the Talabheim Road and the Old Forest Road, both of which carry travellers to Talabheim.
    - The peoples of the region are counted amongst the canniest of woodland folk.
    - They are trackers and hunters without equal, with a bond to the land closer than any other people of the Empire.
    - The region is the centre of worship of the nature god Taal, his servants offering him praises in the deep woodland groves.
    - The woods to the west of the region have always been feared for the mutant lairs hidden deep within.
    - When the Green Hills were blighted by Morrsleib's spite, many twisted creatures migrated to the area ahead of the crusade against them.
    - The descendants of these mutant monstrosities still dwell there, and emerge from the deep woods to wreak havoc on the countryside from time to time.
    - The forests of the Talabec Borders are also home to some numbers of Beastmen warbands, having established themselves in the woods during the last Great War Against Chaos.
    - These await the time when the next Chaos incursion will bring their kin down from the north, allowing them to rise up as a great horde and feast on man flesh.
    - Travelling the roads has become an expensive business, as no-one will set out without a substantial guard of heavily armed and armoured men.
    - Despite the best efforts of the road wardens and army, the Beastmen remain a problem, causing some degree of political unrest in Talabecland as the merchant class clamour for something to be done.

    https://web.archive.org/web/20071218...nd/talabec.htm Nemesis Crown


    The People
    Spoiler Alert, click show to read: 
    - Many of the folk of Talabecland make their living from the Great Forest.
    - Talabecland has a reputation for barbarism and ignorance amongst other provinces.
    - Scholarly ways are respected, but held second to the lore of the wilds.
    - The role of the father is considered especially important to Talabeclanders.
    - Talabeclanders are known for their warlike ways.
    - They eschew elaborate clothes, preferring practical garb.
    - Freedom is very important to Talabeclanders.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - A huge amount of river-borne traffic passes along the Talabec, the mighty waterway growing ever more crowded as it passes the many villages and towns along its length. As a result, much wealth flows into those settlements.
    - The merchant classes that populate them are wealthy and influential, contributing much to the political and economic power the Grand Duchy is able to exert over its neighbours, rivalling even the mighty Reikland.

    https://web.archive.org/web/20071218...confluence.htm Nemesis Crown


    Talabheim, Capital of Talabecland
    Spoiler Alert, click show to read: 
    - The city has a Parliament of the most powerful and wealthy nobles in the city.
    - The Hunters’ Council controls Talabheim’s military and levies for the army. They have the ranks of generals.
    - Joerg Hafner is in charge of the Militia and serves as the commanding officer of Taal’s Chosen.
    - Detlef Kienhotlz commands the City Watch.
    - Mannfred Schultz commands the Tallbaston Guard.
    - Becoming a Hunter Lord requires proving martial prowess, political savvy and skill in hunting down dangerous creatures in the forest, the animal skin is worn as a symbol of honour and blessed by a Priest of Taal.
    - The Talabheim army is notable for its sizable proportion of bowmen to regular foot soldiers and its ability to move quickly through forests.
    - Bulk of soldiers are recruited from the woods and glens.
    - Footmen prefer the axe and spear to the sword.
    - The army has a small contingent of cavalry used for lightning strikes rather than massed charges.
    - The Taalbaston Guard is responsible for the defence of the Crater Wall.
    - The Taalbaston Guard consider themselves superior to all other military units, except perhaps Taal’s Chosen.
    - The Taalbaston Guard boast a heavy emphasis on artillery and crossbowmen.
    - “The Terriers” are a section of the Taalbaston Guard, they patrol tunnels for threats. They’re selected from the shortest of the Guard, but are fierce and capable fighters. Dwarves and halflings are far more common in the Terrier’s than in other branches of the Talabheim military.
    - The Militia are a hodgepodge of trusted citizens, woodsmen, and hunters that band together in times of need.
    - The “Drunken Gang” are another name for the Militia.
    - The City Watch is known as “the Dogfaces” for the rather poor wolf’s head heraldry they sport. The City Guard were gifted the wolf’s head heraldry by the Cult of Ulric during a short interregnum in the second millennium when the Ar-Ulric uprooted himself from Middenheim to Talabheim.
    - The Cult of Ulric is the second most influential cult in the city behind Taal.
    - The city has Knights of the White Wolf who hold loyalty to the High Priest of Ulric in the city.
    - The Knights Panther have a place in the city, although they are viewed with suspicion as agents of Middenheim. The chapterhouse in the city is the second largest in the Empire.
    - The Knights of the Stag are a relatively new order that are proud and regal. They shun the open guerrilla-style warfare best known by most Talabeclanders. Pride themselves on fighting in dense, highly disciplined units.
    - Taal’s Chosen are an exclusive group of elite woodsmen that patrol the interior of the Taalbaston, hunting down mutants or dangerous creatures that find their way inside the Taalbaston. They are masters of hit-and-run tactics. They were stag hide draped over their shoulders to indicate their status.
    - The Priests of Taal are the largest contingent in Talabheim. The city boasts a higher number of Priests per capita than most other cities. Their rites are conducted in secret, except for the occasional practitioner of Taal’s creed.
    - The Temple of Verena is the second largest in the city, they try to keep the laws of the city just but are fighting an uphill battle.
    - The Priests of Verena are both pleased and dismayed at the state of legal affairs within Talabheim. They see great merit in the codified laws keeping the city prosperous but despise the corruption pervading the government.
    - Cult of Sigmar has a very small presence in the city.
    - The Jade Order is the most powerful faction in Talabheim, and unlike most cities, it works closely with the Priesthood.
    - An appointed Magister Lord advises the Countess and Parliament and preserves the abundant wilderness within the Taalbaston from over development. The current Magister Lord is Dieter Vogr.
    - The Amber Order runs a close second in representation of Magisters, though there are few in Talabheim itself as they live in the wilds.
    - A tale persists of an elderly, and crazed, Amber Magister that commands the rats of the city by means of a flute.
    - The Boatman’s League are a powerful lobbying group that represents various captains, ship owners and business that ply waters of the Talabec. The League are led by an Ostlander named Jens Leonhard.
    - Most merchants consider the League to be nothing more than a front for criminals. They’ve been accused of everything from piracy to extortion.
    - Judges are very common in the city and these lands, the population rightly fears them.
    - Halflings aren’t particularly welcome in Talabheim, nor are imports from the craftsmen of the Moot. Halflings are considered to be indolent, gluttonous, and crooked.
    - The minor watch posts are referred to as “Lashes.” Small garrisons of thirty men man the Lashes, and each is equipped with nearly a dozen cannon and ballistae.
    - The Stonehome serves as an “embassy” for Dwarfs in Talabheim.
    - The worship of Ranald is scorned in Talabheim.
    - The Temple of Myrmidia is protected by the Knights of the Verdant Field, they wear light armour and use longbows on horseback. They are an offshoot of the Order of the Blazing Sun.
    - Little Kislev is one of Taalagad’s oldest districts, the Kislevite population of Taalagad has made the district their own.

    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim


    Küsel
    Spoiler Alert, click show to read: 
    - Küsel is a chartered free town.
    - Knightly tournaments are held every two years at Küsel.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    The Grand County of Wissenland
    Spoiler Alert, click show to read: 
    Elector Count
    Spoiler Alert, click show to read: 
    - The Grand County of Wissenland, its a feudal government with an assembly of nobles, burghers and churchmen.
    - Meissen is one of the few towns that the Elector Countess will bother visiting. She buys choice works by the craftsmen and dwarfs of the town.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The Elector Countess is Emmanuelle von Liebwitz is a childhood friend of Karl Franz, rumours say that she seduced him to get the title of Elector Countess.
    - Emmanuelle has no head for governing, she’s more concerned by the luxuries of her status, she detests burghers and commoners, and is seeking to divorce Nuln from Wissenland to grant Nuln an electoral vote.
    - An Assembly is a group of merchants, lesser nobles and churchmen that run Wissenland because the Elector Countess can’t be bothered.
    - Feast of Verena, the Countess opens her doors to the Mechanics Guild and feeds them a great feast as thanks for all the toiling in the factories.

    Warhammer Fantasy 2nd Edition RPG: Forges of Nuln


    The Land
    Spoiler Alert, click show to read: 
    - It’s capital is Wissenburg.
    - Major exports; ore, finished silver work, wool, finished clothing and wine.
    - In the 18th century, Wissenland absorbed Solland after the invasion of Orc Warlord Gorbad Ironclaw, 800 years later they still refer to the land as Old Solland or Old Sudenland.
    - The river tributaries are fed by melting snow from the mountains, often leading to great floods on the towns along the riverways.
    - The lands are fertile near the river Reik, but further away it becomes stony and flinty. Flint is so common that nobles complain that the land is little use for growing anything but stones.
    - These stones are often heaped at the side of the road or incorporated into buildings. Many children in Wissenland make their first pennies by clearing lands and rivers of these stones.
    - It has abandoned all but subsistence farming, instead relying on heavily depending upon mining for its wealth.
    - Dwarfs of Karak Norn and Karak Hirn own large swathes of the mountains, meaning that the nobles of Wissenland have been negotiating with them for centuries over mining rights, some humans involve themselves in illegal mining operations which the dwarfs do not look on with friendly eyes.
    - There is an underground river known as the River of Echoes that travels from Wissenland to Miragliano in Tilea, this allows year round trade between the two.
    - Old Solland is famed for its rolling grasslands and the sheep-raising, sable from here is highly prized in Nuln, Altdorf and beyond.
    - There are many deserted villages and ruins left behind in Solland by Gorbad Ironclaw’s Waaagh!, people won’t resettle them either out of respect for the dead or fear of their ghosts.
    - Steingart was the second city of Solland of old, but is now a quiet agricultural market and centre for woollen trade.
    - There are extensive ruins near to Steingart known as Taal’s Fangs, although no-one in the Cult of Taal associates it with their cult. These megalithic stones are considered to be an astrological calendar that predicts a calamity hitting the southern empire sometime soon.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Wissenland is famous for its cruel winters.
    Warhammer Fantasy 2nd Edition RPG: Forges of Nuln


    The People
    Spoiler Alert, click show to read: 
    - Wissenlanders have good relations with the kingdom of Karak Norn.
    - They have been influenced a lot by the dwarfs, including being short and practical in speech.
    - Wissenlanders are stoic.
    - For all their earthy practicality, Wissenlanders are religious devout, they have temples to the gods and to local spirits.
    - While all the gods are praised, Sigmar and Taal & Rhya are particularly revered.
    - Many towns and villages have shrines to the dwarf gods to encourage them to visit.
    - In Old Solland Taal & Rhya are more popular than Sigmar.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Noble families of old Solland now refer to the land as Sudenland, and they refuse to acknowledge the rights of the Wissenland Countess.
    Warhammer Fantasy 7th Edition Empire Army Book[/I]

    - Wissenland and Solland were provinces given primarily to producing wine and wool.
    - It was joked that when burghers agreed to pay a lamb’s weight in gold, the Wissenlanders might agree to send mutton instead of wool.

    The Black Plague: Dead Winter by C.L. Werner - Chapter 4


    Wissenburg, Capital of Wissenland
    Spoiler Alert, click show to read: 
    - It’s capital is Wissenburg
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Nuln, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Myrmidia’s main temple is in Nuln.
    - Nuln, Meissen and Pteildorf are chartered free towns
    - The Elector Count of Averland has begun discussions with Karak Angazhar to construct a series of dikes and levees to control the waters of the flood season. This has been protested by both Wissenland and the Engineer’s Guild of Nuln.
    - Its the second biggest city in population, but the first in social life and the arts.
    - Parents from as far away as Araby sent their children to the University of Nuln to study.
    - There is a large Tilean population here.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Former capital of the Empire.
    - One of the oldest cities in the Empire, established by a tilean merchant and it is a trading city to this day.
    - As Nuln is a somewhat independent city merchants and nobles from across the world come here, these come from places such as; Tilea, Stirland, Wissenland, Reikland, Marienburg, Kislev and even a few from Bretonnia. Many of these advise the Countess.
    - Nuln has a trade agreement with Tilea by using the newly discovered River of Echoes.
    - Nuln also has a criminal underworld much like Tilea, there are dozens of crime families vying for control.
    - The streets are disgusting, rats fight dogs over bits of offal and they rely on rains to wash away the filth. Seems a plague-center to me.
    - Nuln is rife with pickpockets.
    - Nulners are intensely proud of their city, still boasting of living in the “true” capital of the Empire, and they have an intense rivalry with the people of Reikland.
    - The students in the University of Nuln are a cosmopolitan mix of Tileans, Estalians, Bretonnians and even Kislevites.
    - Nuln arguably has the finest school of military training in the Empire, because of this it has a highly professional army.
    - There are intense social divisions between rural Wissenland and urban Nuln.
    - The city’s garrisons are famous for their black uniforms.
    - Black Powder Week is a festival where the Imperial Gunnery gives away fireworks to common folks, this is a celebration of Nuln’s prosperity.
    - Every time a gun is completed there is a moment of silence as it is set to cool, with special bells ringing to mark the occasion.
    - When a siege train leaves for war the city has a parade.
    - Nuln has a Secret Police force.
    - There is rumoured to be a “Night Market” in the sewers, a small town of mutants beneath the city.
    - Maintains a garrison of 5,000 people, with nearly 300 skilled veterans. They have black uniforms with yellow plumes.
    - Wall-mounted bolt throwers and cannons are used to rain hell on armies laying siege to the city. The city has 20 foot walls on both sides of the river.

    Warhammer Fantasy 2nd Edition RPG: Forges of Nuln

    - Holberecht is a weaponsmith of exceptional skill, who spends weeks sparring with a partner before forging them a weapon perfectly suited to their skills.
    The Ambassador by Graham McNeill - Chapter 11


    Meissen, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Nuln, Meissen and Pteildorf are chartered free towns.
    - Meissen is one of the few towns that the Elector Countess will bother visiting. She buys choice works by the craftsmen and dwarfs of the town.
    - The Silversmith’s Guild have a fortified smelting house and treasury here.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Pteildorf, Free-Charter Town
    Spoiler Alert, click show to read: 
    - Nuln, Meissen and Pteildorf are chartered free towns
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    The Neuland
    Spoiler Alert, click show to read: 
    The Land
    Spoiler Alert, click show to read: 
    - Driven by Lord Ravenbrandt, the empire has established an enclave near Bol-a-hat called Neuland.
    - Expansion has been slow because of the boggy land.
    - A fledgling state that isn't officially recognised.

    https://i.imgur.com/rfofkYK.png Warhammer Chronicle 2003

    The People
    Spoiler Alert, click show to read: 
    - Leopold von Stroheim is challenging Lord Ravenbrandt for control, it's likely a civil war will occur.
    https://i.imgur.com/rfofkYK.png Warhammer Chronicle 2003

    Knightly Orders of the Empire
    Spoiler Alert, click show to read: 
    General Information
    Spoiler Alert, click show to read: 
    - The Empire is home to many knightly Orders that protect its boundaries and people. These are cults and brotherhoods of elite warriors that recruit from the sons of nobility.
    - When all the knights of an Order are called upon by their Grand Master to fight for a very important cause, a Crusader army is formed.
    - With few exceptions, a crusader army will be made up of Knights and their men-at-arms, with a few other units sent by an allied Elector Count.
    - The most famous crusade was against the Sultan Jaffar in Araby, even today crusades are tasked with cleansing the godless desert expanse.
    - In the modern Empire crusades are rare but not unheard of. They tend to arise when beastmen, orcs, undead or chaos grow too powerful.
    - Wizard Lords have been known to accompany Crusades, as have Warriors Priests.

    https://www.scribd.com/document/2232...del-Journal-43

    - In Reikspiel, the Reiksguard are known as the Reiksknecht.
    The Black Plague: Dead Winter by C.L. Werner - Chapter 1


    Order of the Blazing Sun
    Spoiler Alert, click show to read: 
    - The Order of the Blazing Sun rarely take to the field as a whole, typically they operate in small group, offering advice and leadership wherever it is accepted. They rarely command an army.
    - Knights of the Blazing Sun fight on foot and on horseback.
    - The Order of the Blazing Sun is unusual in that initiates of the Order must travel for two years fighting to understand warfare more intimately. Sometimes they’ll even command rebellions, just to gain some experience.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - The Order of the Blazing Sun has developed a technique of using their polished mirrored shields to focus sunlight onto the enemies face as they charge, disorientating and dazzling them as they charge
    https://www.scribd.com/document/2232...del-Journal-43


    Order of the Jaguar
    Spoiler Alert, click show to read: 
    - The Order of the Jaguar ride horses with a blood-lineage from the great steeds of Araby, increasing their charge speed.
    https://www.scribd.com/document/2232...del-Journal-43


    Order of the Fiery Heart
    Spoiler Alert, click show to read: 
    - Many dependents of the Todbringers are serving in the Order of the Fiery Heart.
    https://i.imgur.com/9qppcSA.png White Dwarf 91


    Order of the Longshanks
    Spoiler Alert, click show to read: 
    - The Longshanks are the guardians of Taal and Rhya, checking ancient shrines, either on horseback or on foot. They fight using bow and sword.
    - Taal and Rhya have no templars who take to the field in serried ranks of steel and gaudy pennants.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Order of the Panther
    Spoiler Alert, click show to read: 
    - The only armed forces which fall outside their jurisdiction are the Templars of the White Wolf, and the Knights Panther.
    - The Knights Panther form the Graf's personal bodyguard - although not all of them are actually Knights; the term is used generically and includes both Squires and men-at-arms sworn to the service of the Knights.
    - The Knights are drawn from the ranks of the nobility, although one or two Squires are usually knighted each year at a Midsummer Tourney.
    - Admission to the Knights Panther is an honour accorded to few.
    - The Knights are renowned for their obsession with racial purity, and their fanaticism in hunting down mutants.
    - Their Code of Honour places but two obligations on them; to defend and obey the Graf until he depart the throne or death take them, and never to suffer a mutant to live.
    - Sometimes the Knights Panther join with the Knights of the White Wolf to mount raids into Drakwald forest.
    - They root out the Beastmen and mutant camps, slaughtering whatever they encounter.

    WHFRPG 1st Edition - Middenheim: City of Chaos p19-20

    - The Knights Panther have a place in Talabheim, although they are viewed with suspicion as agents of Middenheim. The chapterhouse in the city is the second largest in the Empire.
    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim

    - The Knight Panthers are the Elector Counts bodyguard, Middenland is the home of these knights.
    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    - The Order of the Panther ride horses with a blood-lineage from the great steeds of Araby, increasing their charge speed.
    https://www.scribd.com/document/2232...del-Journal-43


    Order of the Raven Knights
    Spoiler Alert, click show to read: 
    - Siegfriedhof is a small town owned by the Order of the Raven Knights, it was a gift by the elector count for their help in the Battle of Hel Fenn.
    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs


    Order of the Silver Mountain
    Spoiler Alert, click show to read: 
    - Knights of the Silver Mountain are based near Hergig and often come to the aid of Hochland’s Elector Counts.
    Warhammer Fantasy 6th Edition Empire Army Book


    Order of the Stag
    Spoiler Alert, click show to read: 
    - Knights of the Stag are a relatively new order that are proud and regal. They shun the open guerrilla-style warfare best known by most Talabeclanders. Pride themselves on fighting in dense, highly disciplined units.
    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim


    Order of the Twin-Tailed Orb
    Spoiler Alert, click show to read: 
    - The Order of the Twin-Tailed Orb are a religious order found in the Middle Mountains. The colours blue, orange and yellow dominate their armour, and they believe Sigmar has joined with the comet and is looking for fearless warriors to live in his celestial abode.
    https://www.scribd.com/document/2232...del-Journal-43


    Order of the Verdant Field
    Spoiler Alert, click show to read: 
    - The Temple of Myrmidia in Talabheim is protected by the Knights of the Verdant Field, they wear light armour and use longbows on horseback. They are an offshoot of the Order of the Blazing Sun.
    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim


    Order of the White Wolf
    Spoiler Alert, click show to read: 
    - The only armed forces which fall outside their jurisdiction are the Templars of the White Wolf, and the Knights Panther.
    - The Templars of the White Wolf form the Ar-Ulric's personal bodyguard - although not all of them are actually Knights; the term is used generically and includes both Squires and men-at-arms sworn to the service of the Knights.
    - The Templars of the White Wolf answer directly to Ar-Ulric.
    - They are Ulric’s sworn servants.
    - Their duties include the provision of the Temple Guard, escorting the High-Priest on his visits to temples outside the City, and the mounting of honour guards for ceremonial occasions.
    - The Templars have a reputation for ruthlessness and are feared and avoided.
    - Sometimes the Templars join with the Knights Panther to mount raids into Drakwald forest.
    - They root out the Beastmen and mutant camps, slaughtering whatever they encounter.

    WHFRPG 1st Edition - Middenheim: City of Chaos p19-20

    - Middenheim is home to two orders of Knights; The Knights Panther and the Knights of the White Wolf.
    - The Ar-Ulric is the supreme commander of the Knights of the White Wolf.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim


    The Sons of Manann
    Spoiler Alert, click show to read: 
    - The Sons of Manann are accompanied by a Priest of Manann who blesses their weapons before battle
    https://www.scribd.com/document/2232...del-Journal-43


    Military
    Spoiler Alert, click show to read: 
    - Electors are obliged to furnish an army for the Emperor to command in times of war.
    - If one refused to go to war, and the other Electors refused to turn on him, then there would be nothing the Emperor could do about it.

    WHFRPG 1st Edition - Middenheim: City of Chaos p15

    - Averlanders are steady troops who keep their cool and do not break easily.
    - Averland nobles fight in cavalry formations using lance and sword, while they are backed up by foot-militia of pikemen and crossbowmen.
    - There is no doubting their bravery of Nordlanders in battle, they are almost rash in their desire to close with the enemy.
    - Hochland Long Rifle regiments have proved useful in recent times.
    - Talabeclanders are known for their warlike ways.
    - Reikland is robustly supportive of the military, with many nobles entering into the army to make their name and their fortune. Considered natural officer material, the route up the chain of command is easier for a Reiklander than other nationalities.
    - Reiklanders always answer the call-to-arms in droves.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Talabeclanders typically employ open guerrila-style warfare.
    Warhammer Fantasy 2nd Edition RPG: Terror in Talabheim

    - Middenheim’s forces focus on artillery, but their infantry focuses on crossbowmen, handgunners and the like, to decimate attackers from behind the safety of the walls.
    - In war, Middenlanders are regarded as “a tough bunch”.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim

    - Greatswords are bodyguards of the Elector Counts (or at least, Hochland’s) armed with the best weapons and armour they can afford, commissioned by the Guild of Dwarf Smiths.
    - Each Elector Count is required to have a standing force of Halberdiers.
    - Some Counts of the south use crossbowmen in their household guard.
    - Swordsmen are considered to be expert fencers and are viewed as romantic, dashing figures.
    - Spearmen are more commonly found in the northern provinces where the southern ones prefer the use of the pike.
    - Spears are sometimes replaced by half-pikes.
    - Hunters and Trappers are often called to form units called Huntsmen, who are employed to scout ahead of the main army.

    Warhammer Fantasy 6th Edition Empire Army Book

    Hochland
    Spoiler Alert, click show to read: 
    - Hunting in all forms is very appealing to Hochlanders, many jokes are made of how they love their bows and their long rifles more than their wives.
    - They are dedicated to marksmenship.
    - Hochland Long Rifle regiments have proved useful in recent times.

    Warhammer Fantasy 2nd Edition RPG: Sigmar's Heirs

    - Greatswords are bodyguards of the Elector Counts (or at least, Hochland’s) armed with the best weapons and armour they can afford, commissioned by the Guild of Dwarf Smiths.
    - The Knights of the Silver Mountain are based near Hergig and often come to the aid of Hochland’s Elector Counts.

    Warhammer Fantasy 6th Edition Empire Army Book

    Middenheim
    Spoiler Alert, click show to read: 
    - Since time immemorial, the Grafs of Middenheim have been aided in these duties by the appointment of three military commanders - known collectively as the Midden Marshalls.
    - The three Marshalls oversee all aspects of policing the City and maintaining its security.
    - They are responsible for the City Walls, for training the standing army and its regiments of Kislevan mercenaries, and for the disposition of the City Watch.
    - The standing army, although quartered in the City, is responsible for the defence of the entire area. In practice, it simply patrols the City walls, and the approach roads.
    - An important and unusual aspect of the defence of the City is the involvement of wizards.
    - The City Watch is responsible for upholding the law in the city, the mounted watchmen called Roadwardens have jurisdiction outside the city limits and on the roads.
    - Marshall Maximillian von Genscher organises the city defences - including maintaining the walls.
    - Since they’re magically reinforced, he liaises with the High Wizard when required.
    - All men aged 16-50 shall be required to own a longbow, crossbow, or sword. Once a week they must report to their local serjeant-at-arms for 2 hours military training.
    - This edict ensures that the Graf has a large body of troops on which to draw in times of crisis.
    - The Graf employs mercenaries, quartered in various barracks around the City.
    - A contingent of Kislevite cavalry arrives during the summer, who are loaned by the Tzarina in exchange for a detachment of Knights Panther.
    - Directly under command of the Graf, the Knights Panther are organised around a small core of highly trained, elite cavalry, supported by squires and men-at-arms.
    - Marshall Ulrich Schutzmann is the Commander of the Watch, and responsible for the appointment of all Watch Captains.
    - The volunteers are drawn from the households of all tax-paying citizens of the City State.
    - The Watch is divided into four contingents, each based at one of the four city gates.

    WHFRPG 1st Edition - Middenheim: City of Chaos p7, 9-11, 15, 19-20

    - In war, Middenlanders are regarded as “a tough bunch”.
    - Knights Panther and Knights of the White Wolves make up the shock troops of Middenland, backed up by peasant/burgher pikemen and halberdiers.
    - Middenheim maintains considerable military forces, the bulk of these fall under the command of the 3 Midden Marshalls.
    - The three Midden Marshals are; Maximilian von Genscher, Johann Schwermutt, Ulrich Schutzmann.
    - Maximilian von Genscher commands Middenheim’s walls and gates, the city garrison (but not the Watch), fixed artillery pieces, the city militia, and other defensive forces.
    - Johann Schwermutt commands the standing army of Middenheim.
    - Ulrich Schutzman commands the City Watch and is responsible for keeping the peace.
    - Forces focus on artillery, but their infantry focuses on crossbowmen, handgunners and the like, to decimate attackers from behind their walls.
    - Home to two orders of Knights; The Knights Panther and the Knights of the White Wolf.
    - The Ar-Ulric is the supreme commander of the Knights of the White Wolf.

    Warhammer Fantasy 2nd Edition RPG: Ashes of Middenheim


    Witch Hunters
    Spoiler Alert, click show to read: 
    General Information
    Spoiler Alert, click show to read: 
    - Witch Hunters are a secret order obsessed with the destruction of Chaos, Undead, mutants, deviants, unbelievers, blasphemers.
    - Many find their fanaticism disturbing.

    https://i.imgur.com/1WHFJ9L.png White Dwarf 233

    Johann van Hal
    Spoiler Alert, click show to read: 
    - Johann van Hal is perhaps the most famous witch hunter of the age.
    - Though he reveals very little of his past, it is known that he shares the name of the infamous Vanhal, the dreaded necromancer of ancient times.
    - Johann van Hal wields a fragment of a tree cut down by Sigmar himself. His companion Wilhelm wields an ancient stave used by Sigmar to drive away a Skaven horde.

    https://i.imgur.com/1WHFJ9L.png White Dwarf 233
    Last edited by PaulH; May 16, 2020 at 08:47 AM.

  11. #11

    Default Re: Information Thread for Potential New Empire Units

    Wow, that must have been a lot of work. I wasn't even aware that there are so many named regiments in fluff. I hope modders will use this when creating new units!

  12. #12

    Default Re: Information Thread for Potential New Empire Units

    You're not the only one who didn't realise it! I was very surprised, I knew there would be a lot, but I never expected nearly 50 different knightly orders, let alone all the rest. I suppose it was good I started with one of the biggest ones though. The two other big ones will be Chaos and the Orcs and Goblins, is it any surprise I've skipped out on those for now

    I'm about to post up the Vampire Counts list.

  13. #13

    Default Re: Information Thread for Potential New Empire Units - Updated 24/09 Man O' War

    Added an update.

  14. #14
    Aguirre's Avatar Decanus
    Join Date
    Apr 2008
    Location
    Gothenburg
    Posts
    548

    Default Re: Information Thread for Potential New Empire Units - Updated 24/09 Man O' War

    Amazing threads paulH, thank you for the kickass digging! Are you planning to make units yourself or just spread the word?

  15. #15

    Default Re: Information Thread for Potential New Empire Units - Updated 26/09 Mordheim & Pitfighters

    Thanks very much! I've still got a long way to go, currently working on Skaven, High Elves, Dark Elves, Amazons, Lizardmen, Nagashizzar, Hobgoblin Khans, Gnoblar Rebellions and Ogre Kingdoms, and as I work on those I'm discovering stuff for the other factions as well. Getting nearer to the end though. Today I'm updating a number of threads with Mordheim units.

    I'd love to make the units, but I don't know how and I'm aiming to get into Mass Effect 3 modding instead, but we'll see. Maybe one day I'll try my hand at it.
    Last edited by PaulH; September 26, 2016 at 10:59 AM.

  16. #16
    Libertus
    Join Date
    Sep 2006
    Location
    The Great White North
    Posts
    54

    Default Re: Information Thread for Potential New Empire Units

    Hey PaulH, thought you would like to know that your research is slowly being put to use. I have a gigantic list of regiments to make for each province to give them a unique feel. At present, Altdorf, my first hurdle, is about 90% done. If I could ask a small favour, could you please provide some more details on the 'Palisades' unit from 'A Night Too Long'? I do not have that short story. Great work on your research, hope you like the mod! https://steamcommunity.com/sharedfiles/filedetails/?id=1207249698
    Last edited by tanit; May 24, 2018 at 12:16 AM.
    This war had lasted for three years and four months, and it far excelled all wars we know of in cruelty and defiance of principle. - Polybius, The Histories, On the Mercenaries War.

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