Amazons, they have to release sexy Amazons faction as well, the game will gain much from it.
Amazons, they have to release sexy Amazons faction as well, the game will gain much from it.
Through your intercession I hope to see the light of Thy son and the light of everlasting ages !
I'm sure modders will come up with lots of delicious uses for Witch Elf assets when they're released
Given how the map is designed, I'm inclined to think they might do an "add more parts" scheme, ie Elves and Chaos Dwarfs. This makes the most sense since the regions aren't added yet, and operating on the fringe helps with balance issues that materialize when you try to tack on new stuff into an old product.
No idea how implementing something like Beastment or Skaven, given they're kind of everywhere; making it random seems lame and unpredictable, so making them part of public order rebellions might work; I'd rather Beastmen stacks spawning from Chaos corruption rather than your usual generic rebels. Beastmen could be spawned in human regions, whereas Skaven could spawn in Orc/ Dwarf regions. I exclude Kislev on the basis that they're right next to both Chaos regions.
The other obvious idea is just making separate mini-campaigns, but people would just moan about them not being part of grand campaign. I suppose CA could just do both, though I'm loathe of the less quality one should expect from that amount of work. Plus, chopping up existing campaign maps into smaller ones never really worked, even in Kingdoms; the closest to an exception is Brittania, and that's only because of British Isles being set of islands; the Old World map is the Warhammer equivalent of continental (western) Europe.
Bet there's going to be mini campaign and they'll add those to the grand campaign.
I think the Beastmen could work quite well in the game as it is... as long as they did something like what they did for the faction the "Tanukhids" in Attila Total War...I think most of their mechanics and game play style could be quite interesting to say the least. Start them in either somewhere in Bretonnia or The Empire and watch them create havoc!
This thread excites me!
Beastmen need to be a horde + ambushing faction. They should be able to easily run and hide after sacking your towns. I don't think CA will make an entirely new faction only as a potential rebellion troops.
Wood elves are gonna be awesome.
In fact I wonder if a whole new set of forrest keep regions will be added to the game as territories only occupyable by both beastmen and wood elves.
They would have to be super spaced out
You seem to forget that horde factions in TW get destroyed rather quickly, and you don't see them for the rest of the game. I hope they are not a horde faction.
But that's not what i'm talking about. I'm talking about an ambusher/horde faction.
Imagine a horde, but it was always in ambush stance. So with a high degree of success, the hordes can remain out of sight and raid you all day long. They'll have to encamp somewhere to build their strenght, but you can't just hunt them down because they are hidden
Sounds interesting. Or they could inhabit deep forests and have their "camps" there, and the forests would be impassable by anyone except the Wood Elves. Not sure if it's mechanically possible.
It could be mechanically possible. Same way that orcs/dwarfs can use the underway.
Just make new forrest regions that are impassible to most faction's, there are many impassible forests on the map right now (Athel loren obviously, but more as well) and these would work fine for beastmen + WE to live in
Skaven and Wood Elves as dlc scare me. I hope they are fully fledged factions and properly integrated in the grand campaign.
The Moot faction is needed as well. Halflings and their pies are the ultimate secret weapon against the forces of destruction.
Of course they'll be fully fledged faction's. Also, we can expect to only pay something like 8 dollars for them (chaos warriors is only 8 dollars). That's awesome! I was expecting it to cost 15 dollars per faction!
I think every DLC faction that CA adds will have around as many units as Chaos warriors, whereas free-LC faction's will be more like bretonnia
I don't think we need a separate forest map, persay, and I really hope that ulthuan isn't some sort of second map either..
But the underground thing, that might be needed. I think i'd prefer if somehow you literally went underground (like a see-through map or something with the overlay of what's above you)
Maybe wood elves + beastmen should be able to teleport from forest regions to other nearby forest regions...
Idk. Whatever they do to make wood elves happen will probably work for beastmen as well.
If my lore knowledge is right, the Wood Elves can sort of "teleport" to most woods in the world. That's how they happen to get to Ulthuan and fight there. They have a "forest nature magic teleport link ability"-thing. They can move whole armies like that.
So Wood Elves could travel huge distances like that. You could make a transport limit per turn. So a big army would have 2 or 3 turns to teleport and a small amount of troops only 1 turn. It takes time to funnel people through a portal. Increase that with tech maybe? That would be pretty unique and a very good way to make them playable with only very few units. Since Wood Elves are not really known to be a big population anyway. Having huge numbers of armies (even lategame) would be extremely un-lore friendly.
Also, ambushing should be their strongpoint.