Page 8 of 13 FirstFirst 12345678910111213 LastLast
Results 141 to 160 of 255

Thread: [Third Age MOS AAR] An Orcs Tale - Completed

  1. #141
    ♔atthias♔'s Avatar dutch speaking
    Citizen

    Join Date
    Mar 2013
    Location
    France
    Posts
    4,059

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - IX

    good writing again I especially liked ciron recalling things of the past

    keep it up +rep
    Last edited by ♔atthias♔; February 01, 2018 at 05:09 AM.
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  2. #142
    Alwyn's Avatar Frothy Goodness
    Content Director Patrician Citizen

    Join Date
    Feb 2014
    Location
    United Kingdom
    Posts
    12,283

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - IX

    I agree with attias! I also enjoyed your use of Umbar's history, as well as Malthur's reaction to the attempt at diplomacy.

  3. #143
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - IX

    Glad you liked it. Cirion is very useful for injecting some background and reflections that a studied Gondorian, obsessed with their heritage as they are, would make but an uruk commander is less likely to.

    The next episode will be longer but it is easier to write too so I hope it will not take so much time to finish as the last one.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  4. #144
    ♔atthias♔'s Avatar dutch speaking
    Citizen

    Join Date
    Mar 2013
    Location
    France
    Posts
    4,059

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - IX

    look forward to what is next
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  5. #145
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - IX

    Chapter VII - X

    Malthurs camp outside Umbar, the autumn of 2986

    Umbar. We are finally here. The home port of the hated corsairs. Their fleets are essential to the objective of the orcs campaign so let me elaborate somewhat about their characteristics.


    The corsair ships carry armament to clear the decks of enemy vessels – fast, easily reloaded ballistae that can be operated by one or two sailors – and a few longer ranged pieces to fire the grappling hooks at them. Some have reinforced their bow to create a ram but the tactic of ramming and sinking an enemy is not popular for there is little use in having the loot end up under the sea. Ramming a weaker spot such as the rudder can however disable the foe without sinking him, and also demand much less of the lightly reinforced corsair ships. With the triangular sails they can handle themselves well with the wind against them as well as with them and are highly maneuverable.


    The vast majority of Umbars fleets are of ships built in this manner. When the orcs arrived and began to surround the city their patrols and camp was frequently attacked by these fast raiders and their crews. Both sides suffered losses until Malthur had managed to fortify the shore on both sides of the city. Walls of earth and timbers – the latter perhaps unsuitable for large ships but sufficient for field fortifications – and thick roofs covered with wet hides protected the orc archers and the catapults from the quick volleys of the corsairs. And despite their speed, it wasn’t long before some of them caught fire from one of the expertly aimed catapult shots. The orcs bolted together crude gates of wood that they could shut before a catapult emplacement when reloading, to lessen the losses from the ships smaller ballistae. Only the less valuable lower ranks would now be exposed to the danger, but not the valuable trolls.

    When the attacks and the repelling of attacks from the sea had almost ceased, Malthur went to work on the walls. Now when the ships kept out of range the orcs felt more confident detaching catapults from the coastal defenses. Like at Gobel Ancalimon, they attacked several sections of the wall, and even such sturdy construction as that of Umbar would eventually crumble under the barrage of so many rocks. Tall and high and thick it was, but not of the same Numenorian craftsmanship as the outer walls of Minas Tirith, which are unbreakable by all known siege machinery.


    The garrison had to defend a vast area of the wall, with many openings and weak points. Not only would it stretch his resources but also burden his mind, for the soldier or town guard could not know from where the storming would come and all you do not know is that much more uncomfortable to think of and harder to prepare for. Even a desperate defense where there is no way out and no other option has a certain calm about it, simply by being predictable.

    On a dreary, dark day the orcs came. There was no subtlety or secrecy, for the catapults unleashed their rain of flames against the area near the eastern gate for hours before, and if anything it was a demonstration of how confident and unstoppable Malthurs army would be when they gathered and formed up in plain sight, in impeccable order with black banners rising over a black forest of metal. Because of the bombardment, the garrison had abandoned the wall, hiding further inside to cover from the catapults and prepare a counterattack or lure the orcs into traps and ambushes.

    Horns were sounded and Malthur sent forth his archers, and with them a great number of slaves and lower ranking orcs from the supply train, carrying bundles of wood and grass drenched with oil, of which there is plenty to be procured in Harad. If there was any quick attempt to stop them by the defenders I do not know, but the archers were with them to stop such a counter. The wood they piled up against the buildings close to the gate and tossed them up onto the flat roofs. As the carriers retreated, the orc archers lit their arrows aflame and fired a volley, igniting it all. Despite the dark clouds there had been no rain the last days and the wood caught fire easily, but there was still a dampness in the air and the fire burned with a dark and stinking smoke, as when forced to make a fire with damp firewood in autumn or winter.

    Now the garrison must have truly been unsettled, when the orcs seemed not even to wish to take the city but simply burn it to the ground. Also, the dark smoke began to obscure the air as the fire slowly spread, slow because of the wet weather. But Malthur did not attack the gate nor continue bombarding the city. The formations turned on the spot, south, and began their march at such speed as none would expect from orcs in such heavy armament. Hardened by the endless miles trekked through Harad, and now without the hated sun to torment them, the orcs moved like a hideous black tide along the city wall, to the breach at the southern gate.

    The walls of Umbar were taken without a single arrow being fired.


    Malthur ordered his infantry to take positions along the wall and block the main street from the central square where the corsairs would be gathering. The walls would prove just as good for defending against attacks from inside the city as well as outside. For a couple of hours there was a curious calm as the corsairs put out the last of the fires and gathered, while Malthurs artillery and it’s escorting infantry caught up at the south. Again, bombardment began, and houses caught flame. Whether or not he was pressed by this new reminder that the orcs could and would torch the city in time, the corsairs attacked. Not only the true ship crews, but also warbands and levies from the surrounding countryside. They met the uruk heavy infantry below the gate, putting spears and leather armor against halberds and plate. It was not a wise decision. All the time, the uruk archers on the wall had a perfect view and the lightly protected, massed horde was an archer’s dream of a target.


    Not all the enemies were so badly protected. The lords of Umbar did as well as other cities field their own serpent guard, the Haradrim bodyguards and elite soldiers in heavy mail and plate armor. On the battlefield they serve primarily as lancers, faster than Gondors knights and the finest medium cavalry one could wish for. Their shields are small, made for quick parrying of an enemy’s even quicker blade, but leaving little protection from arrows, and their horses are by far too inadequately armored to endure in the protracted melee that ensued near the gate. While the rest of the garrison wavered and broke, the serpent guard fought to the last. It was brave, impressive and useless.


    When the battle had finally ceased the street was buried in bodies and soaked in blood. All was red or painted with red, as the colour is also the most favored among the southrons. The orcs would not show any dislike for the sight though, apart from cherishing the thought of the grand feast that all the human meat could make. On Malthurs command they formed up in columns to march to the interior of the city and root out the last of the resistance.


    In the city’s central market square awaited one last surprise though. The Haradrim commander had remained with a token bodyguard, and some last companies of infantry, odd half-orcish beings that we know as nothing more specific than “troll men”, and also some artillery taken from the greatest of the ships. He probably regretted not having remained in the square and let the orcs come to him, where his catapults could have devastated the attacker coming through the narrow streets. Now was his last time for such parting gifts.


    But Malthur was not so foolish as to walk into that. His infantry turned on the spot as the catapults were being aligned to fire, and marched back behind the cover of the houses. From another side came a roar that shook the ground and the blood-freezing Olog-Hai rushed in and closed the distance before the catapult crews had time to aim. The last of the garrison ended smashed and torn to pieces by the twenty-two armoured mountain trolls.


    Umbar had fallen.


    Last edited by Maltacus; June 04, 2018 at 05:23 AM.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  6. #146
    Darkan's Avatar Senator
    Join Date
    Nov 2007
    Location
    Searching...
    Posts
    1,332

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - X

    Great update. I liked the feeling of the chapter, presenting the orcs (winners) as an efficient army with ample supplies and perfect organisation...though we know otherwise. But such is history, the victor's faults are never shown while the loser's...well, "It was brave, impressive and useless."
    [DLV 6.2 AAR] - The Danish House of Hen - updated 20/08/18 - on hold
    [King of Dragon Pass AAR] - The Drakkar Saga - updated 14/04/18 - on hold
    Participate in the TotW!!! PARTICIPATE!!!
    DuckDuckGo

  7. #147
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - X

    Interesting point. You mean the last part, right, and not the whole Chapter VII? Malthur certainly is at his greatest now, having endured the southern climate and nasty sand of the inhabitants. As Gorbag hinted, Malthurs own side may be more dangerous to him than the enemies.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  8. #148
    NorseThing's Avatar Primicerius
    Join Date
    Jul 2017
    Location
    western usa
    Posts
    3,041

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - X

    A great update.

    A pretty much unrelated question that I simply cannot get out of my mind. I blame it on this update.

    On a dreary, dark day the orcs came.
    How do we know that in this world that dark and dreary are somehow related? Are all days dark because Orcs have come? Are all days dreary by the mere presence of Orcs?

    I leae you with those thoughts in the hope that they are now stuck in your mind.

  9. #149
    ♔atthias♔'s Avatar dutch speaking
    Citizen

    Join Date
    Mar 2013
    Location
    France
    Posts
    4,059

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - X

    Quote Originally Posted by Darkan View Post
    Great update. I liked the feeling of the chapter, presenting the orcs (winners) as an efficient army with ample supplies and perfect organisation...though we know otherwise. But such is history, the victor's faults are never shown while the loser's...well, "It was brave, impressive and useless."
    I agree with Darkan here I couldn't have put it better
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  10. #150
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - X

    Haha! I have meditated on the relation between dark and dreary and can only conclude that the expressions here are only a reflection of how Cirion feels about the cloudy and damp weather. As a Gondorian used to sunny beach days in Belfalas as well as sunny glimmering-of-the-tower-of-Ecthellion-days in Minas Tirith he is not fond of the obscured sky. On the other hand, Cirion has complained about the Harad sun so he is obviously not fond of an excess of light and heat either (some people are never pleased...).

    On a deeper and metaphorical level one could certainly argue that all days in Harad are dark and dreary in the mind of its people with the recent intruding orcs. I mean, not even they want themselves to be stationed there.

    atthias, thanks for all the encouragement.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  11. #151
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - X

    Chapter VII - XI

    Malthurs camp west of Gobel Ancalimon, the autumn of 2986


    The loss of their capital did not mean that the corsairs were powerless, far from it. They still maintained control of the northern peninsula of the bay and the lands south of the city, with fortified cities and most of their shipyards. They could pose a serious threat to any invader seeking to occupy the region, as they could strike anywhere in moments compared to a landlocked army. The greater loss were the treasury, for Umbar did indeed hold the most of their wealth. In mansions and vaults the lions share of all their ill-gotten spoils had rested under armed guard. Through the hints and mutterings of turncoats and prisoners one could learn that various corsair lords had begun to move their treasures onto their own ships but the lord of the city had banned the practice, correctly assuming that it would weaken the owners resolve to defend the city. Since the lord of the harbor, as the real title of the office is, commanded the garrison he had the manpower to enforce such edicts.

    I mention this schism partially because it came to play some role in the negotiations between Malthur and the corsairs after the city was taken. The pirate lords, always seeking to gain the most by doing the least, opened with blaming the lord of the harbor for the lamentable misunderstandings that had led to this unfortunate and mutually detrimental situation and so on. Surely the two wise and powerful parties now assembled could devise a beneficial solution and let the destructive events come to a halt before future calamities engulfed them all. The tirades were surely tiring to listen through, as I was commanded to be present when the negotiations took place. I am not sure why Malthur wished it so, perhaps to display me as a prisoner trophy or perhaps simply to confuse the corsairs.

    Malthur in any case countered by just as readily feigning disinterest in the matter. Here he was, a good commander doing his duty and being sent to this forgotten end of the world, having to chase some pathetic bands of thieves dressed like walking tents when he and all other dutiful servants of the great eye should be marching on the Tark cities where the true fight would be. He sure did not want to remain in the south any longer than he had to.

    The excitement of the enemy representatives was quite embarrassing to see. Does excess wealth always turn men into such weak-minded fools? Now they got to the real point of the negotiations – the gold. Since the two esteemed parties were of similar mind, should they begin making arrangements for the return of the mighty orc army north? The great lords of the sea would of course be more than willing to provide them with supplies of whatever kind they required. And since this unnecessary conflict was now a thing of the past surely the items temporarily confiscated by the grand Malthur would be returned?

    I must say that I was quite interested by this point. Malthur did not disappoint and continued in the same manner, commenting on how the treasures would slow him down on the road but what could he do, a mere general just following orders? So he would have to bring the goods north so that they could be used to finance the war efforts should the need arise, and if there was anything left once the conquest was complete he was sure it would be returned to the lords of Umbar. They would just have to call upon the overseer in charge, who would be easy to find…in Pelargir.

    The haggling and slithering continued for a while but the message was clear. The corsairs were broke, and they could either chose to join with Mordors armies and strike at the Gondorian fleet directly and maybe receive some of their wealth as compensation, or they could resume their customary raiding and start building up their fortunes again in the traditional way, which would distract and divert the defending fleet all the same.

    The negotiations were concluded without any treaty or agreement but when Malthur departed soon after no attempts were made to stop him or attack the supply train with the riches taken.

    The trek north was comparably uneventful. The weather was calming somewhat as summer had turned to autumn and the enemy was by now far too intimidated by Malthurs force to pose any serious threat. Near Ramlond a half-panicked band of raiders commanded by a brigand or corsair called Sakalkhór sought to waylay him and make off with some of the rumored corsair treasure, but the orc scouts spotted them and Malthur proceeded to bombard them to ashes. He is known now as the Lord of Terror among the Haradrim, an epithet that I unfortunately find all too accurate. Can anything stand against this monster now?

    Gobel Ancalimon is surrounded. The Gondorian armies that occupied the northern Harad coast and trailed Malthur during the advance south in the spring have moved south and encircled the city, patrolling the countryside and cutting it off from supplies. The garrison is strong though, and the walls have been repaired. Gondor controls the two main bridges west and east of the city. If Malthur can be lured to one and assaulted when making the crossing, perhaps he can be seriously hurt. But they are too few, far too few… Orc scouts report reinforcements coming from the north, probably having guarded the road against their orc counterparts.


    If my countrymen can not stop Malthur here he will come for Gondor. Maybe at once, maybe after settling the score with the black Numenorian overlords of his. And the corsairs sail for her coasts as well, there is no point in hoping otherwise. The campaign south has neither weakened nor disrupted the enemy, on the contrary he is now more united than in many years. And the sky will still rain fire on all that stands against the dark lord. What have I done, to have been a part of this, to have made this come to be!? My people! My poor people!

    Last edited by Maltacus; June 04, 2018 at 05:24 AM.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  12. #152
    ♔atthias♔'s Avatar dutch speaking
    Citizen

    Join Date
    Mar 2013
    Location
    France
    Posts
    4,059

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - X

    Quote Originally Posted by Maltacus View Post
    Chapter VII - X

    Malthurs camp west of Gobel Ancalimon, the autumn of 2986


    The loss of their capital did not mean that the corsairs were powerless, far from it. They still maintained control of the northern peninsula of the bay and the lands south of the city, with fortified cities and most of their shipyards. They could pose a serious threat to any invader seeking to occupy the region, as they could strike anywhere in moments compared to a landlocked army. The greater loss were the treasury, for Umbar did indeed hold the most of their wealth. In mansions and vaults the lions share of all their ill-gotten spoils had rested under armed guard. Through the hints and mutterings of turncoats and prisoners one could learn that various corsair lords had begun to move their treasures onto their own ships but the lord of the city had banned the practice, correctly assuming that it would weaken the owners resolve to defend the city. Since the lord of the harbor, as the real title of the office is, commanded the garrison he had the manpower to enforce such edicts.

    I mention this schism partially because it came to play some role in the negotiations between Malthur and the corsairs after the city was taken. The pirate lords, always seeking to gain the most by doing the least, opened with blaming the lord of the harbor for the lamentable misunderstandings that had led to this unfortunate and mutually detrimental situation and so on. Surely the two wise and powerful parties now assembled could devise a beneficial solution and let the destructive events come to a halt before future calamities engulfed them all. The tirades were surely tiring to listen through, as I was commanded to be present when the negotiations took place. I am not sure why Malthur wished it so, perhaps to display me as a prisoner trophy or perhaps simply to confuse the corsairs.

    Malthur in any case countered by just as readily feigning disinterest in the matter. Here he was, a good commander doing his duty and being sent to this forgotten end of the world, having to chase some pathetic bands of thieves dressed like walking tents when he and all other dutiful servants of the great eye should be marching on the Tark cities where the true fight would be. He sure did not want to remain in the south any longer than he had to.

    The excitement of the enemy representatives was quite embarrassing to see. Does excess wealth always turn men into such weak-minded fools? Now they got to the real point of the negotiations – the gold. Since the two esteemed parties were of similar mind, should they begin making arrangements for the return of the mighty orc army north? The great lords of the sea would of course be more than willing to provide them with supplies of whatever kind they required. And since this unnecessary conflict was now a thing of the past surely the items temporarily confiscated by the grand Malthur would be returned?

    I must say that I was quite interested by this point. Malthur did not disappoint and continued in the same manner, commenting on how the treasures would slow him down on the road but what could he do, a mere general just following orders? So he would have to bring the goods north so that they could be used to finance the war efforts should the need arise, and if there was anything left once the conquest was complete he was sure it would be returned to the lords of Umbar. They would just have to call upon the overseer in charge, who would be easy to find…in Pelargir.

    The haggling and slithering continued for a while but the message was clear. The corsairs were broke, and they could either chose to join with Mordors armies and strike at the Gondorian fleet directly and maybe receive some of their wealth as compensation, or they could resume their customary raiding and start building up their fortunes again in the traditional way, which would distract and divert the defending fleet all the same.

    The negotiations were concluded without any treaty or agreement but when Malthur departed soon after no attempts were made to stop him or attack the supply train with the riches taken.

    The trek north was comparably uneventful. The weather was calming somewhat as summer had turned to autumn and the enemy was by now far too intimidated by Malthurs force to pose any serious threat. Near Ramlond a half-panicked band of raiders commanded by a brigand or corsair called Sakalkhór sought to waylay him and make off with some of the rumored corsair treasure, but the orc scouts spotted them and Malthur proceeded to bombard them to ashes. He is known now as the Lord of Terror among the Haradrim, an epithet that I unfortunately find all too accurate. Can anything stand against this monster now?

    Gobel Ancalimon is surrounded. The Gondorian armies that occupied the northern Harad coast and trailed Malthur during the advance south in the spring have moved south and encircled the city, patrolling the countryside and cutting it off from supplies. The garrison is strong though, and the walls have been repaired. Gondor controls the two main bridges west and east of the city. If Malthur can be lured to one and assaulted when making the crossing, perhaps he can be seriously hurt. But they are too few, far too few… Orc scouts report reinforcements coming from the north, probably having guarded the road against their orc counterparts.


    If my countrymen can not stop Malthur here he will come for Gondor. Maybe at once, maybe after settling the score with the black Numenorian overlords of his. And the corsairs sail for her coasts as well, there is no point in hoping otherwise. The campaign south has neither weakened nor disrupted the enemy, on the contrary he is now more united than in many years. And the sky will still rain fire on all that stands against the dark lord. What have I done, to have been a part of this, to have made this come to be!? My people! My poor people!

    good writing once more
    I especially like cirions guilt at the end

    and I forgot to say it earlier but I really like the borders around your screenshots+rep
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  13. #153
    Alwyn's Avatar Frothy Goodness
    Content Director Patrician Citizen

    Join Date
    Feb 2014
    Location
    United Kingdom
    Posts
    12,283

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - XI

    Great update, I enjoyed Cirion's description of the negotiations with the corsairs and his assessment of the situation around Gobel Ancalimon. It looks like Gondor is preparing to hold the bridges against the Lord of Terror, but can this dread Lord be stopped?

  14. #154
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - XI

    good writing once more
    I especially like cirions guilt at the end
    and I forgot to say it earlier but I really like the borders around your screenshots+rep
    The borders are all from the mods interface. It's not the most famous field of modding so it's nice that they are appreciated. Cirion has played his part as writer for the time being, but what will he do now...

    Great update, I enjoyed Cirion's description of the negotiations with the corsairs and his assessment of the situation around Gobel Ancalimon. It looks like Gondor is preparing to hold the bridges against the Lord of Terror, but can this dread Lord be stopped?
    Yes, a fixed defense against an army of elite artillery...or a rushed suprise attack against the armored mountain troll vanguard... Doesn't look too appealing.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  15. #155
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VII - XI

    Chapter VIII - I
    The two volleys of fire rose so seemingly slowly in the air, as they always seemed until the tarred and oiled rocks were starting to descend against you. One from the orc army straight ahead that would hit his companies from the front and one from his left that could impact lengthwise into a formation and be far more devastating. Captain Naeron of Gondor wondered if he should turn and swing his army to aim between the two hosts? But it was about time to think of such things now. In the distance he could see Amon Eithel. He cursed that little town now, for it had indeed been nothing but a curse for Gondor, lying here far too far south to be sensible, with little to gain from crop or vineyard that could not be gotten elsewhere without presenting your bared throat to the southron raiders, or the orcs for that matter.

    The orcs had shattered the siege of Gobel Ancalimon and one half of the force, divided in two armies of about two and a half thousands each, that Naeron belonged to was trailing the orcs north as they tried to reestablish contact with the rest. The other half of the southern armies were somewhere west of the orcs, but Naeron believed they had been more scattered by the initial attacks. His own reinforcements would be less than a day away he believed, and if it wasn’t for Amon Eithel he was sure he could have maintained a distance to the enemy and found them. Then they could coordinate their actions. Or could have coordinated their actions, for the battle had not gone well and they had not even engaged the enemy line yet.


    Duinhir had ordered that Amon Eithel should be retaken, and it had diverted troops from the north when the damned orc chieftain made his second major attack. All because of some sentimental idea that because it was Dinethors residence and Dinethor had bloodied the orcs the most the town was important beyond all reason. The result was the disasters that had plagued the entire year 2985 with massacre after massacre until Istdor had finally saved the last remnants of the Gondorian armies from yet another humiliating defeat.

    Beyond the orc army the little town could be seen. Its wooden palisades would not survive for long. Unfortunately, the town was still better than a camp in the middle of the steppe and it had been garrisoned and used as a supply base by Gondors armies in Harad. Its captain, Bregdor, had just over 1300 defenders with him, a strong force in a fortified position but more trapped than protected now. They needed to move out and most of all move the wounded and infirm out now, while he occupied the attention of the main orc army.

    Last edited by Maltacus; June 04, 2018 at 05:24 AM.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  16. #156
    ♔atthias♔'s Avatar dutch speaking
    Citizen

    Join Date
    Mar 2013
    Location
    France
    Posts
    4,059

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VIII - I

    I like especially the way the captain feel that he is trapped good job
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  17. #157
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VIII - I

    Chapter VIII - II
    Bregdor, castellan of Amon Eithel if such a grand term could be applied, angrily ordered a group of townspeople with their wagons and packs to get out of the way. What were they thinking, trying to leave the towns walls now with an enemy army in sight? Had not the army of Gondor proven worthy of more trust than this? The commoners should show some faith, you had to be able to rely on people this close to the enemy lands. It was not like in western Gondor where he had been posted for most of his career, where the occasional poacher and bandit gang was the only danger, apart of course from the men getting sloppy with too little to challenge them. But he was the man for keeping the shift tight and see to it that orders were followed, Bregdor, a captain you could depend on to follow orders and stand by the rules. That was the problem these days - that people did not do what they were assigned. Everyone had to shoulder the burden they were assigned in life and show a little trust. That is what had made Gondor great, you trusted in the steward and the lords, you trusted in your commander and did your part. Victory and prosperity were the rewards.

    The orcs were setting up their encampment east of the town. They had not surrounded it, that was true, and they seemed mostly concerned with defense instead of making sure the town and its garrison was shut in. But Bregdor would not be tempted. He would hold his position and his lord would relieve the garrison and lift the siege. That’s what Gondors lords did, if you just did your duty and knew your place.


    The first bombardment came in the evening. The simple watchtowers near the gate and the walls next to them were hit and gave way. That was not a big setback, the enemy was after all in sight already, to say the least, and the wall was only an obstacle, not a key in the defense. The true wall was the garrison itself and they remnants of the wall would break up orc formations when they came to storm the gate. Then Gondors infantry could counterattack. It was simple, really, and it was according to tried and tested military doctrine that had served Gondor well.



    Bregdor moved a couple of infantry regiments to the town square to be ready to counter an assault of the gate. The casualties were unsettling and the square was not protected from the artillery outside the walls. The lookouts had reported that the orc catapults were very close to the wall now and it was in a way a tempting target for a surprise attacks. But the barrage was so constant that he did not see how they could come close with enough strength to gain the upper hand in a melee. Those trolls were said to be very strong and hard too. No, it ws the right call to stand their ground inside, enduring until help would come. Night was almost upon them, but the next day would bring relief. Their lords would see to that.




    Bregdor fixed his eyes on the horizon. He could see far from the house he had climbed onto but even so it was hard to make out anything clearly. The air was so thick with smoke and hot air from all the fire. Was it not something that moved over there? Those faint shapes, had they been there before? They seemed to be moving in the dazzling air.

    "We will be relieved..."

    Now the trolls had encircled the last defenders and were eating their way through to the middle, there was no other word for the way they grinded down the stout Gondorian companies.

    "Just hold on for a short while longer. Help will come. Our lords watch over us. We must have faith...

    The fighting broke off into a disoriented melee as formations broke and each soldier attempted to fight his way out in whatever direction. But it only served to make the bloody work easier for the foe.

    "We followed orders. The lords watch over us! They watch! They..."

    An Uruk arrow felled Bregdor and he slid down from the rooftop and fell on the square in front of the bloody armoured trolls. As their feast began, smoke rose steadily during the coming windless day from the burned houses, telling even such distant spectators as the Gondorian reinforcements of the end of Amon Eithel.




    Last edited by Maltacus; June 04, 2018 at 05:26 AM.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  18. #158
    Alwyn's Avatar Frothy Goodness
    Content Director Patrician Citizen

    Join Date
    Feb 2014
    Location
    United Kingdom
    Posts
    12,283

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VIII - II

    Great updates, I enjoyed the different reactions of Naeron and Bregdor to the threat from the south. The ending of the battle at Amon Eithel is a poignant one.

  19. #159
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VIII - II

    Fun fact: Until now I haven't been quite sure what "poignant" means but just now I have finally looked it up. *********************** that, all people that have claimed computer games are not educational!
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

  20. #160
    Artifex
    Join Date
    Mar 2010
    Location
    Sweden
    Posts
    1,346

    Default Re: [Third Age MOS AAR] An Orcs Tale - Chapter VIII - II

    Chapter VIII - III

    Word soon reached the northern neighbor of Amon Eithels end. Nindad Estolad was the largest Gondorian settlement south of Anduin, from where one of the main roads south began. The place was a natural point for a settlement, where the river running from Tir Ethraid in southernmost Ithilien joined the Anduin and formed a large bay, ideal for mooring a large number of ships relatively well protected from harsh weather. Only the exposed position on the wrong side of the great river and the lack of nearby forests with good timber had prevented the place from growing into a massive shipyard. The bay was treacherous, though, with sand banks that shifted over time and shallow in many places so that great high seas vessels could not enter without risk. Along with that, the currents were shifting and treacherous where the two rivers met in the bay. Therefore Gondor had chosen Pelargir to be the home port of her navy, where the river ran deeper and steadier.

    The town itself was built on low hills a little south of the bay for the lower ground was swampy and would be flooded in the spring when the Anduin ran especially swift. The higher ground was an asset in times of war as well, but with an enemy well supplied with siege weaponry the marshy ground may have been the better defense. As the middle of the autumn passed, the first refugees from Amon Eithel reached Nindad Estolad and added their tales to the reports of scouts and sentries that had watched from afar. Not only the orcs but Haradrim raiders were on the move again, riding up through Ithilien and harassing the Gondorian troops in the region, having forced Gondor to devote a large force to check them. One that would have been much needed to keep Nindad Estolad safe.



    Malthur stared intensely at the scout. He had started to get used to his subordinates cowering in terror, to the point here he almost welcomed someone with the spine to meet his glare, like Muzul and some half-dozen other captains. The report was quite incredible, though, so the sniveling maggot might have his reasons to shiver.

    “WHERE have they gone, then?”

    “Uhm, some of them tark archers still hide in the houses and one of us caught an arrow, see, but they be a decoy, and them other tark, they be setting up the camp in the marshes by the big river. They have patrols out and we cannot get close, but we can spy wood walls and wood roads through the swamp so they can move quick.”

    “So, they’ve been planning this for some time, huh… Can the catapults make it through the swamp to firing range?”

    “No chief, too heavy. We were sinking with the boots most times so not even heavy troops will make it through that with any speed.”

    “Figures. Muzul! Set up the catapults and burn down the damned town to start with. Take a band inside afterwards and see if there’s anything worth taking, but don’t hold back on the fire for the sake of spoils. We have more than enough to last us for months.”

    Malthur arbitrarily ordered a camp to be set up. This would be a long-winded mess. What were the whiteskins up to? They holed up on the eastern side of the bay, where there was neither hills nor trees, but only that unsteady ground. Sure, that would delay him but he would find a way through eventually. But he didn’t like having the fight near the river. It disturbed him. That large mass, it whispered of evil towards all orcs and waited to drown them if it could. No orc he knew of had any fondness for the rivers or the sea.




    The smoke from the still smoldering ruins of the town obscured the next morning, mixed with the common mist from the river. The orcs camp was ready, lying next to the hill with the town and at some distance from the river. Malthur was calling his captains to a war council. He had a fairly clear idea of what would need to be done but it never hurt giving the pack the impression that they were of some importance, and occasionally they coughed up something half sensible. He had included Cirion but he was starting to tire of the tarks recent surly mood. That whiteskin maggot had apparently grown comfortable with Malthur chewing up people he didn’t give a about anyway, and wasn’t too keen on him turning back to smashing the tarks. Well, that resentment might still provoke something useful, who knew?

    “So, listen up you louts. As you should know by know if you’ve been paying attention to our scouts the whiteskins of the town are holed up in the swamps and marshes next to the small river here. We don’t know if they wait for reinforcements from the big river or something else. The swamp’s too wet for catapults and trolls, and heavy troops move like slugs. The whiteskin’s position’s fortified with wooden walls and such and they are likely adding more as we speak. Any bright ideas?”

    “Night attack. We surround their camp in the darkness and attack with a broad line.”

    “Worthless. We’d need to bring rams, lots of them, to make it work and then we’re back to siege weapons in the mud, you idiot! Besides, the whiteskins will hear us from miles away and even the last stretch closest to the walls will be a bloody mess. They are going to have good positions for their archers among those walls.”

    “Spoken like a flaming tark yourself. Where’s your spine, coward?!”

    “Where’s your wits, maggot?!”

    “Break it off! Let me hear something with a pinch of sense in it for a change.” Malthur glared irritably at the captains.

    “Why do we need to storm the place at all? They’re trapped. They’re not going anywhere and we can wait ‘n starve ‘em out.”

    “That can take flaming months. You want to sit here for months staring at the water, go ahead.”

    “And where are you goin’, then? Off to some little fun trip when the job got too boring for ya?”

    “I – chief, what are the orders?”

    Malthur grunted. At least some of them remembered who was in charge, but he would have liked some more wit inside their heads.

    “We’re not going to stay here for months, that’s for sure. But I’m flaming not leaving that little dung heap untouched just because we’re in a hurry. I want those tark scum burned when we’re done, so cough up something better!”

    “Can we lure ‘em out, then, and tear them up in the open?”

    “Now we’re talking! But they are a cautious bunch and we don’t have any tark prisoners or such to bait ‘em, but feel free to dress up and call to them for help!” The chiefs comment was followed by some good-natured and some malicious laughs. “More! Keep the ideas coming, you witless maggots!”

    “The real fix here is the ground, right? If it wasn’t for the flaming swamp we would have torn them apart by now.” The captain that had spoken was Lugduf, the youngest as far as he knew and head of a portion of the catapults. He had done his job so far but had little influence and respect. The artillery crews rarely had.

    “Figured that out already? Smart!”

    “Screw you. What I’m saying is, why can’t we do something about it? If the whiteskins fortify, so can we. Then we fight on steady ground and they are done for.”

    “Have you looked at that marsh!? It’s flaming huge, it’s gonna take months finding timber to build all ‘round it, you fool!”

    “Well, why don’t you go out there and start chopping then, so you can make yourself for a change, you filth!?”

    “Why, you pathetic little…”

    “SILENCE!” Malthur bawled at them but did not rise from his seat. It seemed like it was time to make a decision. “You lot don’t impress me much, but Lugduf came closest to something making sense here. Bring rocks and wood to the closest part of the swamp, and start laying down some solid road and platforms for the catapults in firing range of the enemy palisades. We can take stone and timber from what’s left of the tark town, the walls were left largely intact.

    “Chief, the tarks are gonna notice this for sure. Won’t they be massing to that one portion of their wall when they see us sieging it?”

    “And since when is tarks gathering and massing within firing range, front of our artillery instead of spreading out, a flaming problem?”

    “Er…heh…I see what you mean there, chief.”

    “Caught on, at last? Only took you too long time. Let the whiteskins come! Let them see us and shiver and come to stand in line to be torn to pieces! Lugduf! You’re in command of the sieging. Requisition whatever the hell you need but the catapults had better be firing when I come by to inspect, got it?”

    Walking out of the tent, the orc chieftain suddenly remembered the days of overseeing the road workers in the middle of Gorgoroth. Here he was, years later and chieftain over Mordors mightiest army, and yet still commanding a flaming road building rabble!


    Last edited by Maltacus; June 04, 2018 at 05:27 AM.
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - 27 chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •