A number of game tweaks to suit my personal taste.
Main Points:
- Expect longer, messier melee. Fatigue now only decreases attack, not defense, so units that get tired are "trapped" in a sloggy melee. Throw fresh units into it and watch them deliver a proper slaughter.
- Heroes and Monsters attack more often. There is a lot less "standing about looking at each other" and heroes /big monsters are a lot more dangerous offensively.
- Missiles are dangerous, like they were in previous total war games. Even goblin archers are not to simply be ignored, and your strategy must account for guns/crossbows that need to be dealt with.
- Armies move more slowly on the campaign map, but not by much. On the contrary, all-cavalry armies enjoy a speed bonus that they didn't have before, and the tireless undead will make you run circles.
...in detail:
Battle Balance:
- Morale rebalanced; more factors affect it and units don't swing back and forth as much.
- Fatigue rebalanced; generally takes longer to apply and to go away.
- Undead are immune to fatigue.
- The attack speed of all characters and monsters has been increased.
- Unit weight and bracing adjusted, fewer units will be comically flying around.
- Missiles rebalanced; generally stronger, and there is now a real difference between guns, bows and crossbows.
- Ammunition decreased for all units.
- All shields now grant a bonus to melee defense.
- Greatswords have plate armor (85).
- Demigryph lancers have less armor piercing damage.
- Grail knights are smaller units with better base stats and more health.
- Blood knights are smaller units with better base stats and more health
- Blood knights have the "the Hunger" ability of vampire characters.
- Augments and Hexes last a little longer to account for the slowed melee combat (see above).
- Upgraded vortex spells are slower (so they don't fly away as much).
- The Blessing of the Lady now affects all of Bretonnian nobility.
- The battle camera can be lowered closer to the ground.
- Units can be dragged into longer lines.
- Closer deployment zones.
- Tower range decreased.
Battle Cosmetics:
- Blood knights reskinned to a red-silver look.
- Grave guard and Black knights reskinned to a black-armored look.
- Skeletons reskinned to have darker armors.
- Lords and heroes rescaled.
- Chaos steeds rescaled.
- Skeletons no longer move in sync.
- Grave guard now move in sync.
- Grail knights no longer have glowing lances.
- Chaos warriors now also use swords.
- Archaon's armor is black.
- Black orcs wear black armor.
- Dwarfs wear many colors.
- Vampire Counts are black instead of red.
- Warriors of Chaos are grey instead of red.
Campaign:
- Campaign AI will retreat more intelligently, if able.
- AI cheats less on normal/hard, particularly as it relates to attrition and replenishment.
- No more "upkeep handicap" for the player, all upkeep slightly increased.
- Raiding stance now also decreases upkeep costs by 30%.
- Replenishment rate rebalanced; generally lower.
- Dwarfs enjoy a +5 resistance bonus to corruption.
- Characters get 2 skill points every 5 levels and 3 skill points at level 30.
- Agents limited to 3 per type maximum, instead of 10 per type.
- Campaign "-15% to spell cooldown" skills are buffed to -20%.
- Campaign movespeed is now different between all-cavalry and infantry armies.
- Forced march nerfed to only +30% movespeed bonus.
- Tireless march: Undead gain no benefit from forced march, but have a flat +20% speed bonus all the time.
- Armies gain a +10% home territory movement bonus.
I uploaded this to get rid of "this mod is out of date" message on my end - But if anyone else likes these changes, great!
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I've finally manged to remove the annoying eye glow of undead!
Due to the way VFX mods work, I cannot include this in the base mod, or any other "normal" Steam mod.
Instead, the "movie-type" .pack file needs to be downloaded extra and placed in your Total War WARHAMMER\data folder.