An overhaul aimed at making the game more 'realistic' and enjoyable for myself. This Mod is a work in progress and so when updates come out its fairly certain that it will not be save game compatible. Please take that into consideration.
Not mod compatible friendly
ask if you want specific mod compatibility knowledge but otherwise assume that this mod is not.
"""""LOOKING FOR LORE MASTERS""""
Please message if applicable and you'd like to help
****MAJOR MAGIC OVERHAUL ****
The system allows for a greater difference in ability between those spellcasters with only some skill versus the most skilled spellcasters in the game (gelt/carstein)
Spells are much harder to cast now, eslecially the greater spells as miscasts have been increased across the board. However the spells might be dangerous but they are powerful.
The magic skill line in the skill tree allows any caster to slowly accumulate greater power to become a truly freightening caster.
The winds of magic will appear in much larger reserve in your battles now but trickle in at a much slower rate. The more powerful the wizard the faster the recharge will be and so the nore magic youll have to play with. If you dont have the very powerful wizards to mess around with Arcan Conduit is now used as a channelling ability. While the caster is chaneling you will have an increased winds recharge but your caster will be vulnerable. It may be wise to assemble a squad of these channelers to better protect them and to combine their powers for an even faster recharge.
+++++BROAD STROKES++++
# Slower paced battles. Unit speed and animations have been adjusted to real world equivalents.
# More immersion (where possible.) Skills, better item stats etc.
# Human nations that have humans that are more realistic, such as heroes who cant fight an orc warboss one on one but greater technology to rely on.
# Orcs that should be feared but can be tricked or frightened themselves. Black Orcs are some of the best units in the game.
# Vampire counts with hordes of mindless slow undead, easily gathered and easily maintained. Vampires that are super strong, super fast, and know magic. With a high upkeep. Undead suffer no fatigue.
# Chaos that has terrifying monsters and very hardy infantry. Archaon should be the most powerful single character in the game now after getting all his quest loot
# Dragons are POWERFUL
# Monsters are generally more powerful but the baseline units of every factions are reduced in price.
# Guns are very powerful now, though slow to fire and not very accurate. all firearm and artillery ranges adjusted.
# Almost every stat changed in some way to afford more realism.
What to expect.
* a completely new magic system wherein the spells themselves do much more damage or are much more devestating but also have a much higher chance of killing the caster should they not be powerful enough to attempt the spell. Variation in damages for some spells such as spirit leech.
A skill tree amongst spellcasters where they can become more powerful and thus attempt larger spells safely and also accumulate more magic. Mannfred and gelt have the highest access to this chain and thus are the most powerful caster in game currently.
* A complete revamp of the combat system, expect battles to last anywhere from 20 minutes to an hour based on tactics and force compositions.
* all ranged weaponry has been adjusted. Guns are slow firing AP death dealers that can really take down large monsters and armoured units (only front 2 ranks firing now)
* bows are fast firing but low ap, good for lightly armoured mass infantry. Longbows have great range and some ap. Crossbow short range and medium ap.
* all monstrous creatures have been adjusted. Generally buffed. Dragons are now truly frieghtening and without elite units supporting your army when fighting them there is little hope. (New dragon breath attacks for both in game varieties of dragon)
* all LL have been adjusted heavily and most importantly ever piece of LL gear has been adjusted. Now Archaon is the single most powerful character in game with all of his LL gear. Etc.
* all heros have been heavily adjusted to more realistic values. Human heros arent particularly strong in comparison to other humans now and are no match for vampires who are amazingly strong and destructive.
* vampires and undead are now immune to fatigue. Vampires regen health and are no very very lowerful melee combatants.
* undead actually act like undead now. Zombies shamble at incredibally low speeds do little damage but are tanky. Skeletons shuffle slower than humans walk and arent as good as them man for man but are much less expensive to buy and maintain.
* a host of new units. Blood Dragons, dragon slayers, vampire counts levies, black orcs with shields, warriors of chaos of specific gods, knoghts of the blazing sun. To name a few. (Check main page for full list)
* no longer do all heros have AOE attacks instead heros/lords with great mass or that are huge recieve these attacks while things like humans can now only attack one person/thing at a time. Greatly reduced hitpoints among foot generals/heros.
*several campaign adjustments. Empire soldiers AOR system. Archaon has immunitty to horde infighting and gives it to his region he is in. Buildings overhaul, etc
* the starting phase of a complete orc campaign revamp where there economy will be entirely looting and raiding based and where all orcs and factions with ircs have a heavy diplomatic penalty (this encourages heavy aggression from orcs/players and ensures constant conflict among them)
Build the new boss tent chain (not easy to do) a few times to recieve status amongst orcs as powerful and thus recieve diplomatic buffs with other orcs. Eventually in this way build to the global waaagh
* formed attack for the more organized units (mostly human/dwarfs) and loose formation for most units in game.
Look for pike wall and shield wall in a soon future update.
* a host of other features that are being updated constantly
I would like to clarify that this is still a WIP and will change greatly going forward. We update regularly and with large changes to existing mechanics. Please see our changelog on steam for examples.
Steam workshop
http://steamcommunity.com/sharedfile.../?id=691253752
Please give it a try and let me know what you think.