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Thread: Recruiting generals

  1. #1

    Default Recruiting generals

    I would like to mod Medieval 2 to train generals but I dont know how to access the export_descr_buildings.txt file. Someone told me that there is a patch or a mod to recruit generals already. If so, were can I find it?

  2. #2

    Default Re: Recruiting generals

    I would like to have it to.
    The law is reason free from passion - Aristotle.

    The end does NOT justify the means.

  3. #3

    Default Re: Recruiting generals

    I have the feeling that modding the game to recruit generals is alot more complicted than in RTW. Could someone please explain step by step how to do it? Thanks.

  4. #4
    AmeriBriton's Avatar Civis
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    Default Re: Recruiting generals

    this isn't a bad idea. I would love to recruit British Generals, instead of waiting for a 'Man of the hour" or bribing an enemy general.

    What needs to be edited? any one know?

    3d Battalion, 172d Infantry (Mountain)
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  5. #5
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Recruiting generals

    http://www.twcenter.net/forums/showthread.php?t=75603
    Recruitable generals are in this mod.
    Last edited by selenius4tsd; December 29, 2006 at 06:09 AM. Reason: Bollocks.
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  6. #6

    Default Re: Recruiting generals

    for step 4 in the readme, is this not done when you install v1.1?

  7. #7
    Cato the Younger's Avatar Semisalis
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    Default Re: Recruiting generals

    I have the feeling that modding the game to recruit generals is alot more complicted than in RTW. Could someone please explain step by step how to do it? Thanks.
    I don't know how difficult it was in RTW (because I never did it), but it's not hard at all. Recently my friend and I modded in the ability to recruit Generals for our DarthMod (v1.1) games.

    In the Data folder you have the export_descr_buildings file; from there you can add a string that allows you to recruit General's Bodyguard units from a certain structure (like Fortresses/Citadels, if you wish). Our string looked like this:

    recruit_pool "NE Bodyguard" 1 0.05 1 0 requires factions { england, scotland, france, hre, denmark, poland, hungary, normans, slave, }
    recruit_pool "SE Bodyguard" 1 0.05 1 0 requires factions { spain, portugal, milan, venice, papal_states, sicily, }
    recruit_pool "EE Bodyguard" 1 0.05 1 0 requires factions { russia, }
    recruit_pool "Greek Bodyguard" 1 0.05 1 0 requires factions { byzantium, }
    recruit_pool "ME Bodyguard" 1 0.05 1 0 requires factions { moors, egypt, turks, }
    recruit_pool "Mongol Bodyguard" 1 0.05 1 0 requires factions { mongols, timurids, }
    recruit_pool "Aztec Bodyguard" 1 0.05 1 0 requires factions { aztecs, }
    recruit_pool "Saxon Bodyguard" 1 0.05 1 0 requires factions { saxons, }
    Note the numbers after the "XX Bodyguard"; the first number is the available amount of General's Bodyguard you can recruit from the beginning - thus meaning if you add the string to the Fortress level, as soon as you build the walls to upgrade your Castle to a Fortress, you'll be able to build a General's Bodyguard (assuming the first number is 1, as in my string above).

    The second number is the "cooldown" time alotted before you can retrain another unit; the 0.05 is equivalent to 20 turns (a la .5 turns/year) aka 10 years. So in the string above, you can recruit a General's Bodyguard unit from every Fortress/Citadel every 10 years. This can be changed for personal preference though quite easily by changing the number (for example, 0.025 is equivalent to 40 turns in .5 increments - meaning a unit can be recruited every 20 years; and so on and so forth).

    The third number is how many units you can recruit at one time. As the number is a one, you can only recruit one unit of General's Bodyguard every 10 years (according to the string above).

    The final number is a mystery to me. I think it might have to do with a maximum number of General's Bodyguard that you can recruit in total. Again, I'm not sure, because my friend and I only started toying with the addition very recently (a few nights ago actually).

    Just giving you guys a heads up in case you didn't want to download a mod for it. If you have any questions just ask or PM me.
    Last edited by Cato the Younger; January 06, 2007 at 06:50 PM.

  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: Recruiting generals

    The third number is how many units you can recruit at one time. As the number is a one, you can only recruit one unit of General's Bodyguard every 10 years (according to the string above).
    The 3rd number is the size of the recruitment pool, the 4th is the amount of experience the unit has when recruited.
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  9. #9
    Cato the Younger's Avatar Semisalis
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    Default Re: Recruiting generals

    The 3rd number is the size of the recruitment pool
    Isn't that the same thing? Well, except that yours is more technically correct

    the 4th is the amount of experience the unit has when recruited
    Wicked, thanks Lusted!
    Last edited by Cato the Younger; January 06, 2007 at 07:10 PM.

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