Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 63

Thread: The Elder Scrolls IH, Take II - World/Lore-Building Thread

  1. #41
    Adamat's Avatar Invertebrate
    Join Date
    Dec 2011
    Location
    Duchy of Dutchland
    Posts
    11,637

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    So most likely we're gonna see a PvE scenario, right? Do we all play individual characters or are Alessia and her companions an exception and the regular player controls a 'tribe'?
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  2. #42

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Alessia, Morihaus, and Pelenial are exceptions. Other players will play other slave leaders, allied Alyeid city-states, or Nord warband leaders. Also while the scenario will start out as PvE, there will probably be some PvP at some point..

  3. #43
    Barry Goldwater's Avatar Mr. Conservative
    Join Date
    Oct 2008
    Location
    Richmond, Virginia
    Posts
    16,469

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    ^That. Though Alessia isn't really an exception, she'll be the leader of her own faction (the 'core' of the rebellion essentially) controlled by her player which will function much like a normal faction, except of course Alessia's own faction will also be the 'host' of Morihaus & Pelinal (who will be strictly individual, though extremely powerful, characters as I explained on the previous page) and the 'overlord' of the other rebels at the start of the game.

  4. #44

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Makes sense. Morihaus and Pelinal are deeply connected with Alessia so they really shouldn't split from her. Hell, Morihaus is her lover too.
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  5. #45
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Howdy folks. I'd like to join in.

  6. #46
    Barry Goldwater's Avatar Mr. Conservative
    Join Date
    Oct 2008
    Location
    Richmond, Virginia
    Posts
    16,469

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Welcome back & aboard, Aggy Atm we're voting on whether to play a traditional faction game covering High Rock, Hammerfell, Cyrodiil & Skyrim or a WEF/RB-like RP-IH in Cyrodiil only where everyone's on the same side fighting against an NPC antagonist, in this case Alessia's slave rebels vs. the antagonistic Ayleids: the tally is here. Regardless of the game that's ultimately voted in however, I'm letting players build the lore & factions (including carrying over their factions from the first TES game from last Christmas) for all four Provinces and if the Cyrodiil-only game is chosen, will let those non-Cyrodiilic factions have a presence through a 'News of Men & Mer' thread.

  7. #47
    Pericles of Athens's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    The United States of America
    Posts
    12,267

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    What's up Aggy!?

    @everyone I'd be down to take Pelinal (the divine crusader!), not sure if I'd play him as a magical knight.. or a time-traveling cyborg. Both would be dope.
    Last edited by Pericles of Athens; June 06, 2016 at 10:20 PM.


  8. #48
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Literal cyborg? I wonder if MK was doing his typical "sounds literal but probably figurative" writing..

  9. #49
    Barry Goldwater's Avatar Mr. Conservative
    Join Date
    Oct 2008
    Location
    Richmond, Virginia
    Posts
    16,469

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    BTW guys, I'm also pondering the feasibility of letting you have multiple factions in the Cyrodiil-only game (though I guess we can limit that to just one aux since we actually need some NPC Ayleids around for the war), so long as they're kept a reasonable distance from each other. This would still apply if you're controlling Pelinal or Morihaus, so you two can still play a normal faction in addition to going on a road trip (of DOOM! ) through Ayleid turf, armies and kings. What do you guys think?

  10. #50
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Honestly I'm happy with either type of game. I'm not going to be super active though, so I'll be a minor player whatever is chosen. I'm not quite sure what I would play as either, haven't given it much though.

    Howdy Pericles, not much, just school. How's life for you?

  11. #51
    Barry Goldwater's Avatar Mr. Conservative
    Join Date
    Oct 2008
    Location
    Richmond, Virginia
    Posts
    16,469

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Y'all can (and should) start finalizing territorial claims for your factions, by the way. Yes, the ones outside Cyrodiil as well, even if we end up going with the Cyrodiil-only game (as seems likely at this point).

  12. #52
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    I was planning on explaining that "legion" is a corruption of a now-lost Ayleidoon word, and during Alessia's time meant something like "united in great numbers". Should legion remain simply as a name for the stacks of armies who follow Alessia, or should there be later legionaries units that can be built once certain conditions are met?

    Perhaps a certain majority of Cyrodiil must be under Alessian hegemony, including having conquered a certain number of the most powerful Ayleid cities (including White-Gold Tower)? IIRC, the Colovians are mentioned somewhere as "the main recruiting center for the legionaries" while the Nibeneans were the recruiting center for battlemages. And because the Colovians are just Cyrodiilic Nords (in the way that Normans are just French Norsemen), perhaps Alessia must control the northern borders (where Bruma and Sancre Tor are, as well as the other pass that leads into the Rift in Skyrim) giving her access to Nordic population and direct access to their culture?

    Speaking of Nibeneans and battlemages, it would be nice to get access to a battlemage unit at some point, even if it's "late game".

    --------------------------------------

    Only tangentially related, this talk of "slave legions" reminds me of the Crimson Legion from the Dark Sun universe

    Spoiler Alert, click show to read: 
    Last edited by Dirty Chai; June 09, 2016 at 06:26 PM.

  13. #53

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Some ideas for unique units besides shamans, that unit is returning from the first game, that I've discussed with Barry possibly being included
    Unique Units

    Shamans : Nord replacements for the Mage, these 'Tongues' are equal parts sorcerers & religious leaders who use the power of the Thu'um, the Dragons' 'storm voice', to harm their enemies (or in the case of especially skilled Shamans, literally shout them to pieces)

    Armed Slaves : Slaves recently liberated by rebel forces or have escaped from their Ayleid masters and made their way to a rebel camp. Armed with stolen or improvised weapons and little armor, but have high morale. Light Infantry, 3,000 men per unit

    Freedman Warband : Groups of slaves who have escaped the Ayleids or descendants of those who did and now fight the Ayleids to free more slaves and harass their settlements. Spearman/Archer hybrid, bonus to ambush battles. 1,000 men per unit.

    Aurorans : Daedra from the realm of Meridia who fight as heavy infantry, summoned to serve Umaril the Unfeathered in large numbers, although other Ayleid kings who worship Meridia primarily may be able to summon Aurorans as well(such as Nenalata)

    Ayleid Wardens : Ayleids who fight as light infantry and are trained in some magic, used to patrol the countryside between the kingdoms and to hunt down escaped slaves.

    Arane Pelin/ Arane Pelinal : Meaning King's Knight or King's Glorious Knight in Ayelidoon, this unit could be the bodyguard of the Ayleid kings, fighting as a heavy infantry/mage hybrid unit or serve as a individual 'champion'/agent of sorts for the Ayleid kings.

    Jaqspurs : Bosmer archers who specialize in long-distance shots. Armed with either a obsidian/stone axe, club, or spear, a traditional horn and sinew bow, and a string made from Khajiit gut sinew. The Jaqspurs carry several types of arrows made from different types of bone that the Bosmer believe the source of the bone influences the characteristics of the arrow.

  14. #54
    Agamemnon's Avatar Comes Limitis
    Join Date
    Jun 2010
    Location
    The United States of America
    Posts
    13,836

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Quote Originally Posted by Bastard Feudalism View Post

    Only tangentially related, this talk of "slave legions" reminds me of the Crimson Legion from the Dark Sun universe

    Spoiler Alert, click show to read: 
    It reminds me of Caesar's Legion from New Vegas
    Spoiler Alert, click show to read: 

  15. #55
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Quote Originally Posted by Agamemnon View Post
    It reminds me of Caesar's Legion from New Vegas
    Spoiler Alert, click show to read: 
    Post-apocalyptic as well, except Dark Sun is like a post-apocalyptica that happens to a world with elves and knights and magic - and the apocalypse is caused by raw, uncontrolled magic, rather than nukes. Pretty interesting D&D setting, has its own novels, check it out if you're curious about it.

  16. #56
    Barry Goldwater's Avatar Mr. Conservative
    Join Date
    Oct 2008
    Location
    Richmond, Virginia
    Posts
    16,469

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    @BF You can place Alessia wherever you'd like, really. There are several options that would make the most sense, considering the lore around her background: either the Sancre Tor area as you mentioned, which would give her a strong defensive position and immediate contact with the Nords but is rather poor economically, or Sardavar Leed, a richer but more isolated (from the Nords) region that's less defensible than ST but gives you a clear shot at the White-Gold Tower - and a chance to decapitate the Ayleid leadership by gunning for Umaril - much more quickly than starting in the northwest would. Concerning legions...might be simpler to have 'legion' at the start of the game just be a name for Alessian military formations, then after the war you could convert 'Armed Slaves' and 'Freedman Warband' units into proper Legionaries (the ones you don't convert into standing troops would disband once the Ayleid slavemasters have been cast down, of course). How does that sound?

    I think Cyrodiilic Battlemages could work as a mixed heavy inf/mage unique unit, unlockable for the Cyrodiilic humans after defeating the Ayleids. Speaking of humans, I'm thinking it might be easier to just refer to the non-Nord humans of Cyrodiil as Nedes until the Colovians emerge as a distinct identity, at which point we can split them into the Nibeneans and Colovians. It'd be rather strange to call non-Nord factions in the future Colovia 'Nibeneans' at the start of the game, after all

    Also, as Xion noted in the unique units list, I am considering implementing the Bosmer of Valenwood. They wouldn't be around at the start of the game, but could invade Cyrodiil as a 'horde' faction in the late game (especially if aggravated by the players) akin to say the Mongols & Timurids in M2TW, and as an off-map force that can be interacted with prior to that like the Nabataeans in the Diadochi game.

  17. #57

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Here's my take on a world map.
    Spoiler Alert, click show to read: 


    Factions

    High Rock :
    Yellow : The Direnni Hegemony
    Dark Red : The Daenian/Glenumbrian Rebellion
    Dark Purple : Kingdom of Shornhelm
    Blue-Grey : Jarldom of Farrun/Storm-Bringer Clan
    Beige : Jarldom of Cloud Spring/Ysirgen Clan
    Green : Orsinium

    Skyrim :
    Gold : The Dwemer
    Everything Else : First Nordic Empire/High Kingdom of Skyrim

    Hammerfell :
    Lavender : Kingdom of Sentinel
    Red : Kingdom of the Hunding Bay
    Orange : Kingdom of Taneth
    Purple : Principality of Rihad
    Brown : Dwemer
    Light Green, Gray, Gray(80%)/Dark Gray, Pink, Blue, and Dark Orange : Deathlands Nedic states

    Valenwood :
    Green : Camoran Dynasty

    Elsweyr :
    Orange : Kingdom of Dune
    Purple : Kingdom of Rimmen
    Blue : Kingdom of Riverhold
    Gold : Kingdom of Corinthe
    Pink : Northern holdings of the Kingdom of Torval

    Morrowind :
    Dark Gray : Resdayn
    Gold : Dwemer

    Black Marsh :
    Olive : Kingdom of Stormhold
    Light Green : Chiefdom of Gideon

    Cyrodiil :

    Rose - Beldaburo (Gold Coast)
    Dark Purple - Niryastare
    Lime - Garlas Agea
    Orange - Trumbe
    Dark Green - Varonda
    Dark Teal - Nonungalo
    Turquoise - Talwinque
    Brown - Miscarcand
    Lavender - Lipsand Tarn
    Green - Hrotanda Vale
    Aqua- Wendir
    Plum - Elenglynn
    Pink - Ninendava
    Light Turquoise - Moranda
    Dark Red - Lindai
    Yellow - Narfinsel
    Light Gray - Ceyatatar
    Dark Yellow - Silorn
    Light Green - Nornalhorst
    Indigo - Rielle
    Crimson - Piukanda
    Mint - Fanacasecul (near the Temple of the Ancestors)
    Bisque - Windasel
    Orchid -Nenyond Twyll
    Beige - Anga
    Cobalt - Sercen
    Olive - Vilverin
    Silver - Sardavar Leed
    Cyan - Wenyandawik
    Salmon - Anutwyll
    Goldenrod - Sedor
    Magenta - Beldaburo
    Red - Nagastani
    Sienna - Nornal
    Thistle - Culotte
    Chartreuse - Bawn
    Emerald - Telepe
    Dark Orange - Fanacasecul (on the border with Morrowind)
    Tomato - Kemen
    Yellow Green - Mackamentain
    Navy - Nenalata
    Slate Gray - Morahame
    Aquamarine - Atatar
    Indian Red - Arpenia
    Purple - Veyond
    Banana - Hame
    Cadium Yellow - Ondo
    Tan - Wendelbek
    Slate Blue - Welke
    Dark Turquoise - Malada
    Gold - Temple of the Ancestors/Umaril the Unfeathered
    Brick Red - Alessian Rebellion

    Summerset Isles :
    Gold : High Kingdom of the Summerset Isles/Kingdom of Alinor

    Solstheim :
    Blue : Skaal Tribes
    Last edited by Xion; June 13, 2016 at 03:31 PM.

  18. #58
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Did I get the Alessian provinces correct in the sign-up thread?

  19. #59
    Barry Goldwater's Avatar Mr. Conservative
    Join Date
    Oct 2008
    Location
    Richmond, Virginia
    Posts
    16,469

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    @BF I think so.

    @Everyone The various game threads (announcements & recruitment, events etc.) are now up fellas, as I said before I'm just waiting for five completed signups before officially starting the game.

  20. #60
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    so we're waiting on Perry to complete his? Or do Morihaus/Pelinal not count because they're singular characters?

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •