I've been around since the beginning. I bought Shogun when it came out, and I've played every title in the series. I've been disappointed with siege difficulty and ai capability since the beginning. The siege AI in Rome wasn't very good, at launch it didn't even work in M2. In Empire they circumnavigated some of the problems by letting guys just climb walls, although Empire wasn't exactly siege heavy. In Shogun they continued the tradition and the AI was able to navigate sieges, though it was still pretty boring and terrible. In Rome 2 we almost saw a siege system as bad as M2 was at launch. In Attila sieges were working better, but the AI was often barely able to offer a coherent defense.
Warhammer? Complain about the narrowed scope all you want, but this is what assaulting a city is supposed to be like. A slog. It's supposed to be brutal, fighting for choke points and taking horrific losses in the process. A lot of people will say "why can't they just get the AI right", well they've been trying for a decade and they still haven't gotten it right. I welcome the simplified map, because the AI is doing much better with these mechanics. In past total wars, yea the cities were big and beautiful, but they were a total drag to play because the AI would have its army split up defending different quadrants if the city, and all you had to do was bum rush one section and overwhelm the AI in that area, if it even was in that area. After that, if the AI even reacted to you, it came in piece meal and it was just a big anti-climactic bore.
For me, gameplay trumps the aesthetic of a huge city, ai capability trumps the veneer of player tactical choices in assaulting a city too big for the AI to adequately cope with the myriad of possibilities.
Now, what they should do, is make dwarven holds a two stage battle. First stage is to take the outer walls, and the second stage is to assault the inner hold itself, facing off against a second garrison in a straight up choke point slogfest!


Reply With Quote











