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Thread: Delaying Chaos invasion

  1. #1

    Default Delaying Chaos invasion

    I made this mod for myself as I like to take my time playing and I found that the Chaos event starts way to early in my opinion.

    This is the first time I mod the lua files so please help me test it.



    Vanilla trigger for the chaos invasion:

    Mid Game event
    imperium = 4
    Turn 50 - ifplayer is not at the required imperium

    Late Game event
    imperium = 7
    Turn 100 - ifplayer is not at the required imperium

    ---------------------------------------------------

    Modded trigger for the chaos invasion:

    Mid Game event
    imperium = 6
    Turn 110 - ifplayer is not at the required imperium

    Late Game event
    imperium = 8
    Turn 200 - ifplayer is not at the required imperium

    Steam

    Download


    sebseb
    Last edited by sebseb; May 26, 2016 at 01:36 AM. Reason: editing Link

  2. #2
    Foederatus
    Join Date
    Nov 2006
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    Colorado
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    Default Re: Delaying Chaos invasion

    Quote Originally Posted by sebseb View Post

    imperium = 8
    So I was looking at that last night late myself. I'm curious about the imperium variable. Any idea where that gets calculated? I'm trying to determine if it is a straight number of provinces or if it is more complicated. I couldn't find anything that said what imperium_level() is using to make the determination. At least not yet.

  3. #3
    valky's Avatar Ducenarius
    Join Date
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    Default Re: Delaying Chaos invasion

    From my testing the imperium_level is still the number of provinces. I was annoyed by the fact, that even 1 province faction can spawn armies like crazy (and the bigger the faction and higher the difficult level it takes some crazy turns for some factions) and re-used a similar formula from DeI's Rome II to limit their armies according their imperium size/fame level.
    And while playing with humans, my next rank unlocked roughly after getting the full altdorf territory (+1 army).

    In that content and compared to Rome II (didn't really like attila so far) it would take ages for some players to reach rank 7 or 8 (including me^^).
    if that helps...

    And thanks for this mod
    I'm Commander Shepard and this is my favourite store on the Citadel!
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    Better ingame Encyclopedia for Shogun 2 (reworked) - RotS - FotS (new map) + web-based version

  4. #4

    Default Re: Delaying Chaos invasion

    Is this save game compatibel?

  5. #5

    Default Re: Delaying Chaos invasion

    Quote Originally Posted by EternalSilence View Post
    Is this save game compatibel?
    No, I don't think so.

  6. #6
    Ciruelo's Avatar Tiro
    Join Date
    Sep 2015
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    Default Re: Delaying Chaos invasion

    I also think it starts too early. But I'm afraid that the chaos horde will be easier to counter if the event occurs so late in the game as I would have a bigger army. I may try it for my next campaign

  7. #7
    Senator
    Join Date
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    1,317

    Default Re: Delaying Chaos invasion

    Could you perhaps also make a "turn 80, turn 140" (or so) version? I find vanilla invasions too early but with your current mod a bit too late.

  8. #8

    Default Re: Delaying Chaos invasion

    Can someone help a brother out please: I am currently editing the chaos invasion lua script file and am looking for the imperium value triggers, but can't find them. Anybody know where they are?

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