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Thread: [WARHAMMER] Bug Reports & Technical Issues

  1. #201
    Radious's Avatar I came, I saw, I modded
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    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    Oh yeah i see now what you mean. But there is nothing in the mod what would do anything to the icon.I double checked both mods, no Ui, amber related icon changes at all. Seems just like a visual issue but i cant see any relation to any of the mod sofar.

    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
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  2. #202

    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    Quote Originally Posted by Radious View Post
    Oh yeah i see now what you mean. But there is nothing in the mod what would do anything to the icon.I double checked both mods, no Ui, amber related icon changes at all. Seems just like a visual issue but i cant see any relation to any of the mod sofar.
    Ok, that's interesting, because it only appears, if I activate the Unit mod. I tested it multiple times (new games), to make sure. Anyway thanks for your answer.

  3. #203

    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    This has already been mentioned in the Steam workshop: after the latest patch, new Norsca factions are missing from the campaign menus (tried coop)

    Thanks team for the great work with TW:WH, polishing the TW game to its finest form!

  4. #204
    Radious's Avatar I came, I saw, I modded
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    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    Quote Originally Posted by Kalatorni View Post
    This has already been mentioned in the Steam workshop: after the latest patch, new Norsca factions are missing from the campaign menus (tried coop)

    Thanks team for the great work with TW:WH, polishing the TW game to its finest form!
    Are you using mp crash fix or any other not updated mods? Since that is not made by me and wasnt updated yet. With my mods and updated submods all works fine and Norsca aswell.

    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
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  5. #205

    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    Quote Originally Posted by Radious View Post
    Are you using mp crash fix or any other not updated mods? Since that is not made by me and wasnt updated yet. With my mods and updated submods all works fine and Norsca aswell.
    it was the mp coop crash fix, indeed

  6. #206

    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    Don't know if it was mention but for Kislev:
    LVL 3 Garrison buildings (City walls) don't add garrison units. Seems weird as lvl2 do actually add them.
    The empire captain has no voice lines, sadly.
    The faction leader in diplomacy being Katarin was a cool idea, however I don't know if anyone noticed, but she still speaks the voice of Dmitry Tzaryov, resulting in some pretty funny situations in diplomacy menu.

    Well that's about it, btw - thanks for the effort team Radious!

  7. #207
    Radious's Avatar I came, I saw, I modded
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    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    Quote Originally Posted by Podusek View Post
    Don't know if it was mention but for Kislev:
    LVL 3 Garrison buildings (City walls) don't add garrison units. Seems weird as lvl2 do actually add them.
    The empire captain has no voice lines, sadly.
    The faction leader in diplomacy being Katarin was a cool idea, however I don't know if anyone noticed, but she still speaks the voice of Dmitry Tzaryov, resulting in some pretty funny situations in diplomacy menu.

    Well that's about it, btw - thanks for the effort team Radious!

    Garrisons will be fixed in enxt update.

    Other mentioned things are not related to the mod since we didnt unlocked in campaign any faction.

    Winner of the 2011, 2012. 2014, 2015 and 2016 Modding Awards in Total War Shogun 2, Rome 2, Attila and Warhammer
    Follow us here - Team Radious




  8. #208
    gary's Avatar Campidoctor
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    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    I posted on the steam page, thought i would re-post here... can you give any reason why i am getting this colour on my units, really odd looking green?
    Attached Thumbnails Attached Thumbnails 20171110220825_1.jpg   20171110220838_1.jpg   20171110220911_1.jpg  
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  9. #209
    gary's Avatar Campidoctor
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    Default Re: [WARHAMMER] Bug Reports & Technical Issues

    Ok Ive just disabled all mods including radious went into cusom battle and my units still have a stupid green colour?

    FFS.. Sorry mate i just got to the bottom of it... what an idiot i am, it has to do with enabling colors to show allies better in settings?
    Attached Thumbnails Attached Thumbnails 20171110223203_1.jpg  
    Last edited by gary; November 10, 2017 at 05:57 PM.
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

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