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Thread: SaveParser - Editor for Total War savegames (Warhammer)

  1. #41
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Quote Originally Posted by Wobbleside View Post
    This should be a question for EditSF.. probably.

    Do you know if there is a way to increase the number of records in Army Array 0 with SaveParser's built in EditSF?
    You mean, e.g. the "ARMY_ARRAY|ARMY_ARRAY - 0" into "ARMY_ARRAY|ARMY_ARRAY - 999"?
    You cannot change the number of the array, but you could add a new array entry at the end of the ARMY_ARRAY.

  2. #42
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.22.3.1 published.


    1.22.3.1
    • BugFix: Warhammer: "Edit" panel: "Reset movement points"
    • BugFix: Warhammer: army table: commander

  3. #43
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.23.0.0 published.
    1.23.0.0
    • Shogun2, Rome2, Attila, Warhammer: freely configurable mods in SaveParser.ini. Therefore a new section in the SaveParser.ini file.
    • Map: faction table: armies & navies and agents counter
    • BugFix: switching game from mod to base game

  4. #44
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.24.0.0 published.


    1.24.0.0
    • Warhammer: "The Grim and the Grave"
    • Warhammer: "Call of the Beastmen"
    • new NoGameDataPack.zip

  5. #45
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.24.0.1 published.
    1.24.0.1
    • BugFix: Attila: Climate: max value set to 4
    • Warhammer: invalid background skills check
    • Warhammer: skill filter for data viewer added
    • Warhammer: character subType shortened
    • Warhammer. new DB_TW_W_130.zip (gamepack data as db file, only needed for MS SQL Server)
    • Shogun2: new DB_TW_S2_110.zip (gamepack data as db file, only needed for MS SQL Server)
    • new master_schema.xml

  6. #46
    RoninX2807's Avatar Senator
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    working on update for the 1.4 Warhammer Version

  7. #47
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.25.0.0 published.


    1.25.0.0
    • Warhammer: "The King and The Warlord" update (1.4.0)
    • BugFix: Attila: Climate saving
    • new master_schema.xml
    • new NoGameDataPack.zip
    Last edited by RoninX2807; October 20, 2016 at 03:14 PM.

  8. #48
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.25.0.1 published.


    1.25.0.1
    • BugFix: Warhammer: faction table loading
    • new master_schema.xml
    • new NoGameDataPack.zip

  9. #49
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.26.0.0 published.


    1.26.0.0
    • Warhammer: Map (main game only so far)
    • Warhammer: subtypes shortening (DLC_03 and DLC_04)

  10. #50
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.26.1.0 published.


    1.26.1.0
    • Map: Zoom (1x, 2x and 4x)
    • Attila: Turn-Per-Year button for Attila enabled
    • Warhammer: Region Editor Dialog: religion (corruption) enabled
    • Warhammer: "Edit" panel, clear corruption button
    • new logic in the "Edit" panel for regions' factions
    • BugFix: Warhammer: Map: marking garrisoned armies
    • BugFix: Warhammer: Map: map resizing after moving army
    • BugFix: Warhammer: Map: loading map from data directory when game is already runnning and map files are installed.

  11. #51
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.26.1.1 published.


    1.26.1.1
    • BugFix: Attila: Turn-Per-Year field for Attila enabled

  12. #52
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.26.1.2 published.


    1.26.1.2

    • BugFix: Warhammer: displaying runes in Character Editor dialog
    • BugFix: Checking registry for game installation paths: WOW6432Node added

  13. #53
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.27.0.0 published.

    1.27.0.0
    • Army size rescaling for Attila and Rome2

  14. #54
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.28.0.0 published.

    1.28.0.0
    • Warhammer: "Realm of The Wood Elves"
    • Faction Editor dialog: group box "Resources" (Warhammer: Amber)
    • new SaveParser.ini
    • new NoGameDataPack.zip

  15. #55
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.28.1.0 published.

    1.28.1.0
    • Bugfix: Warhammer: parsing regions
    • Region editor dialog: increased to 10 buidling slots (needed for Warhammer's Wood Elves)
    • Global Edit tab panel: user value for "max units in an army"

  16. #56
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.28.1.1 published.



    • 1.28.1.1
    • Bugfix: Warhammer: Character Editor dialog: Chaos marks item displaying

  17. #57
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.29.0.0 published.


    1.29.0.0
    • Warhammer: "Bretonnia"
    • new NoGameDataPack.zip
    • SaveViewer: Bookmark dialog: NodePath editable
    • Warhammer: new DB_TW_W_160.zip (gamepack data as db file, only needed for MS SQL Server)
    • Warhammer: map for Wood Elf campaign

  18. #58

    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    It seems that current version (1.6.0) allows unlimited amount of traits for one character, e.g. my Vlad von Carstein has 18 traits, but the SaverParser only supports up to 14 editabe traits. The game previously only allows up to 10 traits for a character, so limiting number of editable traits to 14 is not a problem. But now it is.

  19. #59
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Quote Originally Posted by GeorgeAntioch View Post
    It seems that current version (1.6.0) allows unlimited amount of traits for one character, e.g. my Vlad von Carstein has 18 traits, but the SaverParser only supports up to 14 editabe traits. The game previously only allows up to 10 traits for a character, so limiting number of editable traits to 14 is not a problem. But now it is.
    ok, i will extend it to 20 with the next release.

  20. #60
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    Default Re: SaveParser - Editor for Total War savegames (Warhammer)

    Version v1.29.1.0 published.
    1.29.1.0
    • BugFix: Warhammer: loading mod data package
    • Warhammer: trait list enhanced to 20 entries in Character Editor dialog
    • Warhammer: multiplayer-savegame



    Last edited by RoninX2807; March 10, 2017 at 03:36 AM.

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