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Thread: Question about the HRE compaign in Mods...

  1. #1

    Default Question about the HRE compaign in Mods...

    how do the mods handle the inherent difficulty of the HRE campaign? I'm playing on VH/VH and the constant war is really..... insane. campaigns like the English are definitely too easy, but the turks and the HRE are my two favorite factions unit wise and they are already very hard for me in the unmodded VH/VH campaign. If Battle AI are actually good I doubt I can last long in the constant wars...

  2. #2

    Default Re: Question about the HRE compaign in Mods...

    @red paladin
    Why do you play on VH: ?
    - it makes the factions very hostile against each other
    - the factions will break faster any alliances with the human

    to make HRE different in my mod:
    - play on M
    - use Ai mods as shabba, italiano: diplomacy will be more important
    - change faction correlation settings in strat file
    - different win conditions
    -.rebalancing of units as lusteds work..
    ...

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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