It looks a little different but I'm able to update my unit mods so rep for Cataph![]()
Can someone help me? I want to fix the wood elves melee attack and melee defence. so I modified the land tables using the pack file manager. but game was crash. what is the problem?
Yes the PFM seems broken and needs updating. I make a new mod editing unit stats and the mod is out of date and CTD on launch. I even make a mod that doesn't edit anything and WTW CTD on launch with the mod enabled.<br><br>There must be a way for CA to be more mod-friendly and considerate of modders instead of constantly making mods out of date and breaking modding tools.
If anyone interested in the reason why their unit skin might be glitching.
It is possible because of usage of .wsmodel file. .wsmodel file is working as a shader, but the unit texture which the shader is applied to got modified.
Looked into my unit mod which is mostly about Ethereal units.
Had same issue when playing around with already existing unit textures: namely it was "Cairn Wraith".
I was unable to open it with old DDS plugin.
The intel plugin works fine combined with Photoshop CS 5.1.
After opening the Cairn Wraith skin with new plugin the result is totally different than it was before.
You have 11 separate layers of Mip-Maps.
There are no more one giant texture files.
Every visual part /teeth,face,jaw,cape parts/ are now separated without the textures "connecting" with each other.
To be honest this will help future skin modders to make their work quicker as the file is easier to be manipulated with PS.
Found that the new texture format / architecture is also meddling in how the shaders/materials/wsmodel files work...
The scripts and methods used in the materials files are exactly the same as before.. but the "skins" or "shaders" will not apply properly onto the unit & unit texture.
After deleting & re-importing all affected textures, the result is the same.
The affected units will be glitching as "color changing" from different camera angles.
Since it's been confirmed not to be a PFM issue we should probably discuss texture issues somewhere else but Ive successfully been reskinning the new units by opening the textures with the new plugin, editing and saving them as .psd. close photoshop, reverting to the old plugin, opening them and saving them as dx1 (or dx5 if theres an alpha) otherwise saving with the new compression was leading to improper wrapping.
Opened a new thread ^^ Back to PFM stuff![]()
So is there an ETA for the updated schema? cause while cataph's fix helped me fix some of my own mods, there are others whom need the official update in order for their mods to be updated and functional.
I have same issue with my mod. If i edited material/rigud/ws model texture change and give glich problem. But if simple use new texture and rename them as original, problem disappear. So isent a material or ws model texture problem or a texture format problem, but there is a reference to original texture in rigid that give that glich. We need just find this reference and edit it
Solved
ignore material, ignored ws model just used rigid model and now my texture work
Last edited by adclaw; December 12, 2016 at 03:58 PM.
Can't edit main_units_tables after the wood elves patch.
Thank you for your answer, so at the moment we cannot use a custom wsmodel, right? (in fact I have tried to make wsmodel works using different dds format with no success).... it's very boring since I cannot use my modified zintler head for my Voland's Venators ... very sad....![]()
The building levels cannot be change because I can't see with PFM and with Cataph fix
Just updated it to BC1/DXT1. Doesnt work. It's still glitched. Is it something I have missed here?
Last edited by frolof; December 12, 2016 at 08:45 AM.
Reporting cai_personalities_tables needs updating, as some of the columns are different now, and some of the selections are no longer there.
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