Page 9 of 38 FirstFirst 1234567891011121314151617181934 ... LastLast
Results 161 to 180 of 747

Thread: PFM 4.1.2 - Warhammer support, also: 5.0, preliminary WH2 support

  1. #161

    Default Re: PFM 4.1 - Warhammer support

    Quote Originally Posted by Larynja View Post
    My mod file was working fine, the error occured when trying to open the table directly from the data.pack
    Well my battle_entities in data.pack have version 31 after the update...
    Maybe extract the tables you're having problems with to a new pack and post it here.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  2. #162
    Civis
    Join Date
    Nov 2010
    Location
    Maryland
    Posts
    129

    Default Re: PFM 4.1 - Warhammer support

    You are the best! Thanks so much!
    That's Numberwang!

  3. #163

    Default Re: PFM 4.1 - Warhammer support

    so um...this is new, I never had this issue before, all of the sudden, I can't use expressions anymore on things like land units table for example, when trying to mass edit several rows by putting an expression like x= x*1.25 (the " * " being the multiplication sigh in my keyboard) I've done that before and now it suddenly crashes with the new tables after the update.
    "Courage is not having the strength to go on; it is going on when you don't have the strength" - Teddy Roosevelt
    "
    Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma...Don't let the noise of others' opinions drown out your own inner voice...have the courage to follow your heart and intuition" - Steve Jobs
    "Courage is not the absence of fear, courage is the ability to keep moving forward despite being afraid" - King Brian

  4. #164

    Default Re: PFM 4.1 - Warhammer support

    here ya go

    </table>
    <table table_name='battle_entities_tables'
    table_version='31' >
    <field name='key' type='string_ascii' pk='true' />
    <field name='type' type='string_ascii' />
    <field name='walk_speed' type='float' />
    <field name='run_speed' type='float' />
    <field name='acceleration' type='float' />
    <field name='deceleration' type='float' />
    <field name='charge_speed' type='float' />
    <field name='crawl_speed' type='float' />
    <field name='charge_distance_commence_run' type='float' />
    <field name='charge_distance_adopt_charge_pose' type='float' />
    <field name='charge_distance_pick_target' type='float' />
    <field name='shape' type='string_ascii' />
    <field name='radius' type='float' />
    <field name='mass' type='float' />
    <field name='height' type='float' />
    <field name='fire_arc_close' type='float' />
    <field name='turn_speed' type='float' />
    <field name='hit_points' type='int' />
    <field name='allow_turn_to_move_anim' type='boolean' />
    <field name='allow_static_turn_anim' type='boolean' />
    <field name='min_turning_speed' type='float' />
    <field name='fly_speed' type='float' />
    <field name='flying_charge_speed' type='float' />
    <field name='size' type='string_ascii' />
    <field name='unknown24' type='float' />
    <field name='gradient_strategy' type='string_ascii' />
    <field name='audio_entity_type' type='string_ascii' />
    <field name='combat_reaction_radius' type='float' />
    <field name='entity_effects' type='string_ascii' />
    <field name='unknown29' type='float' />
    <field name='unknown30' type='float' />
    <field name='soft_collision_offset_z' type='float' />
    <field name='can_climb_ladder_and_stair_pipes' type='boolean' />
    <field name='projectile_intersection_radius_ratio' type='float' />
    <field name='projectile_penetration_speed_change' type='float' />
    <field name='projectile_penetration_resistence' type='int' />
    <field name='aura_vfx' type='optstring_ascii' />
    <field name='porthole_camera' type='optstring_ascii' />
    <field name='min_tracking_ratio' type='float' />
    <field name='max_tracking_ratio' type='float' />
    <field name='vfx_filter_id' type='int' />
    <field name='can_cast_projectile' type='boolean' />
    <field name='porthole_composite_scene' type='optstring_ascii' />
    <field name='has_blood' type='boolean' />
    <field name='can_dismember' type='boolean' />
    <field name='combat_camera_shake_type' type='optstring_ascii' />
    <field name='dismember_head-alive_hp_ratio' type='float' />
    <field name='dismember_arms_hp_ratio' type='float' />
    </table>

  5. #165

    Default Re: PFM 4.1 - Warhammer support

    Quote Originally Posted by King Brian View Post
    so um...this is new, I never had this issue before, all of the sudden, I can't use expressions anymore on things like land units table for example, when trying to mass edit several rows by putting an expression like x= x*1.25 (the " * " being the multiplication sigh in my keyboard) I've done that before and now it suddenly crashes with the new tables after the update.
    Hmmm, weird; didn't change anything about that.
    Didn't implement it originally either, and I doubt I'll get around to getting up to speed to that.

    Quote Originally Posted by WakelessREX View Post
    here ya go
    <table table_name='battle_entities_tables'
    table_version='31' >[...]
    Noice.
    Integrated and uploaded to schema_74.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  6. #166

    Default Re: PFM 4.1 - Warhammer support

    thank you, that should be helpful to those battle mods out there.

    about the entries added to battle_vortex_table Ive got the new ones but there actually seems to be too many entries in the PFM. For instance in tweak the file has 22 entries total where as in pfm it has 25, specifically Boolean 18 through 22 i have no idea. The only entry i didn't find was Launch_vfx which i suspect is one of them but no way of finding out

    anway heres the updated one

    </table>
    <table table_name='battle_vortexs_tables'
    table_version='12' >
    <field name='change_max_angle' type='int' />
    <field name='contact_effect' type='optstring_ascii' />
    <field name='damage' type='int' />
    <field name='damage_ap' type='int' />
    <field name='duration' type='float' />
    <field name='expansion_speed' type='float' />
    <field name='goal_radius' type='float' />
    <field name='infinite_height' type='boolean' />
    <field name='move_change_freq' type='float' />
    <field name='movement_speed' type='float' />
    <field name='start_radius' type='float' />
    <field name='vortex_key' type='string_ascii' />
    <field name='ignition_amount' type='float' />
    <field name='is_magical' type='boolean' />
    <field name='composite_scene' type='string_ascii' />
    <field name='detonation_force' type='float' />
    <field name='launch_source' type='string_ascii' />
    <field name='building_collision' type='string_ascii' />
    <field name='unknown18' type='boolean' />
    <field name='unknown19' type='boolean' />
    <field name='unknown20' type='boolean' />
    <field name='unknown21' type='boolean' />
    <field name='unknown22' type='boolean' />
    <field name='composite_scene_blood' type='optstring_ascii' />
    <field name='delay' type='float' />
    </table>


    and here is the entries for Mounts_tables
    </table>
    <table table_name='mounts_tables'
    table_version='9' >
    <field name='key' type='string_ascii' pk='true' />
    <field name='animation' type='string_ascii' />
    <field fkey='battle_entities_tables.key' name='entity' type='string_ascii' />
    <field name='audio_armour_type' type='string_ascii' />
    <field name='variant' type='string_ascii' />
    <field name='voiceover' type='string_ascii' />
    </table>

    and the projectile_display_tables

    </table>
    <table table_name='projectile_displays_tables'
    table_version='10' >
    <field name='display_model' type='optstring_ascii' />
    <field name='impact' type='optstring_ascii' />
    <field name='key' type='string_ascii' />
    <field name='launch_fx' type='optstring_ascii' />
    <field name='trail_fx' type='optstring_ascii' />
    <field name='stationary_fx' type='boolean' />
    <field name='airborne_anim' type='optstring_ascii' />
    <field name='landing_anim' type='boolean' />
    <field name='tip_offset' type='float' />
    <field name='trail_spin' type='boolean' />
    <field name='launch_camera_shake' type='optstring_ascii' />
    <field name='impact_bounce' type='optstring_ascii' />
    <field name='impact_penetrate' type='optstring_ascii' />
    <field name='impact_blood' type='optstring_ascii' />
    <field name='impact_bounce_blood' type='optstring_ascii' />
    <field name='impact_penetrate_blood' type='optstring_ascii' />
    </table>
    Last edited by WakelessREX; July 01, 2016 at 04:36 AM.

  7. #167

    Default Re: PFM 4.1 - Warhammer support

    Hello,

    Since the update, ican't edit a column of my mod anymore (Artifact tweak), i can't choose effects (no more pop up with the list of effects)... what i have to do please? (i'm new to moding...^^)

  8. #168
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: PFM 4.1 - Warhammer support

    I'm using Windows 10 and I can't open any db files. As soon as I click on one, PFM stops working. I can read script files just fine. Using PFM 4.1 and schema 74.

  9. #169

    Default Re: PFM 4.1 - Warhammer support

    Since yesterday, I've been unable to open the "special_ability_groups_to_units_junction_table" which I need to give the Killing blow ability to the Grave guard. In the Decode tool it says 0 parsed with 0. Hope you can fix that soon Daniu. Thanks in advance.

  10. #170

    Default Re: PFM 4.1 - Warhammer support

    Seems to be a problem somewhere I am getting yellow highlighted tables and if I update db I then cant access those tables

  11. #171

    Default Re: PFM 4.1 - Warhammer support

    in this line
    <field name='dismember_head-alive_hp_ratio' type='float' />
    should it not be
    <field name='dismember_head_alive_hp_ratio' type='float' />

  12. #172

    Default Re: PFM 4.1 - Warhammer support

    Quote Originally Posted by AdelFaust View Post
    Since the update, ican't edit a column of my mod anymore (Artifact tweak), i can't choose effects (no more pop up with the list of effects)... what i have to do please? (i'm new to moding...^^)
    I'd at least have to know the tables you're trying to edit.

    Quote Originally Posted by newt View Post
    I'm using Windows 10 and I can't open any db files. As soon as I click on one, PFM stops working. I can read script files just fine. Using PFM 4.1 and schema 74.
    Hmmm no error messageß

    Quote Originally Posted by MrCrisps View Post
    Since yesterday, I've been unable to open the "special_ability_groups_to_units_junction_table" which I need to give the Killing blow ability to the Grave guard. In the Decode tool it says 0 parsed with 0. Hope you can fix that soon Daniu. Thanks in advance.
    Quote Originally Posted by Grimnar42 View Post
    in this line
    <field name='dismember_head-alive_hp_ratio' type='float' />
    should it not be
    <field name='dismember_head_alive_hp_ratio' type='float' />
    I just uploaded schema 75 which includes WakelessREXs updates and those two.

    Quote Originally Posted by Grimnar42 View Post
    Seems to be a problem somewhere I am getting yellow highlighted tables and if I update db I then cant access those tables
    What tables?
    It's possible that the automatic update doesn't work; in this case, you'll have to manually upgrade them I'm afraid.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  13. #173

    Default Re: PFM 4.1 - Warhammer support

    OK forgive me if I sound like a novice but I am. Here is what happens
    I open a pack not just my own and certain tables will be highlighted in yellow if I update all in DB descriptions I can no longer access the table getting a failed to open warning (do you need the whole text in the warning ?)
    The tables highlighted in yellow are
    battle_entities_tables
    mounts_tables
    battle_vortexs_tables

    I went through every mod in my folder not just my own personal ones now here is the thing not every instance of mounts_tables was highlighted in yellow.
    I hope this information is a help. This was all with schema 75

  14. #174

    Default Re: PFM 4.1 - Warhammer support

    Quote Originally Posted by Grimnar42 View Post
    OK forgive me if I sound like a novice but I am.
    Don't worry, I think even the most experienced modders save a few only have a relatively vague idea what's going on "under the hood".

    I open a pack not just my own and certain tables will be highlighted in yellow if I update all in DB descriptions I can no longer access the table getting a failed to open warning (do you need the whole text in the warning ?)
    The tables highlighted in yellow are
    battle_entities_tables
    mounts_tables
    battle_vortexs_tables

    I went through every mod in my folder not just my own personal ones now here is the thing not every instance of mounts_tables was highlighted in yellow.
    So a yellow entry isn't something to worry about as such; it happens when the vanilla files are updated.
    For example, say the mounts_table has version 0, with a certain structure (this structure is described in the schema file).
    Also in the schema is a tag of the highest version found in the game's vanilla data files - in this example, also 0.
    You start modding it, include it in your pack and edit it - the file in your mod will also have version 0 of course.

    Now CA ships an update, and the mount table in the vanilla files has a column added, and its version increased to 1.
    I look into that table and decode the new structure, adding it to the schema file (not removing the version 0 description).
    The "highest version found in game files" I also increase to 1.
    Then I upload the new schema file, and you download it.

    Now your mod still contains the version 0 mounts table. PFM can still open it because the version 0 description wasn't removed from the schema.
    However, PFM can tell that a version 1 is available, and marks your table as yellow (as a tag that the game uses a newer version of that table).
    So to keep your mod up to date, you need to include the new column that was added for version 1.
    If it's really only a matter of new columns added to the end of the file, the PFM's update feature can manage that by adding the new column(s) with default data (empty strings, 0s for numbers, etc).
    I'm not entirely sure, but I think the game still loads old versions.

    If you cannot open your (version 0) file at all anymore, I messed something up when creating the schema file by changing or deleting the old version description, so that's something I need to know.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  15. #175

    Default Re: PFM 4.1 - Warhammer support

    Some fixes for the columns in unit_special_abilities:
    can_autotrigger is actually target_friends
    target_friends is actually target_enemies
    target_enemies is actually target_ground
    (there is no can_autotrigger)

    Btw, I wanted to ask: Would it help you in any way if I give you some of the names of the unknown columns daniu?
    Last edited by Larynja; July 05, 2016 at 03:31 PM. Reason: fixed typo

  16. #176
    newt's Avatar Primicerius
    Join Date
    Sep 2009
    Location
    Okrahoma
    Posts
    3,272

    Default Re: PFM 4.1 - Warhammer support

    Quote Originally Posted by daniu View Post
    Hmmm no error messageß
    Nope, it just says "a problem caused the program to stop working correctly." It doesn't matter which pack file I try to open either.

  17. #177

    Default Re: PFM 4.1 - Warhammer support

    Quote Originally Posted by daniu View Post
    I'd at least have to know the tables you're trying to edit.
    It's the "ancillary_to_effect_tables", other columns work but the middle one (effect) doesn't.

  18. #178

    Default Re: PFM 4.1 - Warhammer support

    Quote Originally Posted by Larynja View Post
    Some fixes for the columns in unit_special_abilities:
    can_autotrigger is actually target_friends
    target_friends is actually target_enemies
    target_enemies is actually target_ground
    (there is no can_autotrigger)

    Btw, I wanted to ask: Would it help you in any way if I give you some of the names of the unknown columns daniu?
    Well yes of course.
    What would make my life easier when you give them to me though:
    Open the table with DecodeTool.
    Select the unknown columns you have identified and rename them ("Name" button, then enter correct name).
    When you're finished renaming all columns, select "Show".
    Copy the whole description that pops up and paste it into a post, surrounded by a [code ] tag.
    This way I can paste the whole thing into the master schema file instead of editing the single values.

    Quote Originally Posted by newt View Post
    Nope, it just says "a problem caused the program to stop working correctly." It doesn't matter which pack file I try to open either.
    Hmmm, that doesn't sound too good. Have you tried re-installing the PFM?

    Quote Originally Posted by AdelFaust View Post
    It's the "ancillary_to_effect_tables", other columns work but the middle one (effect) doesn't.
    That works fine for me.
    If you hover over the effects column header, does it have a line "Reference Table: effects_table"?
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  19. #179

    Default Re: PFM 4.1 - Warhammer support

    Quote Originally Posted by daniu View Post
    That works fine for me.
    If you hover over the effects column header, does it have a line "Reference Table: effects_table"?

    No, there is no more Reference table, how can i affect the reference table to the column?

  20. #180
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: PFM 4.1 - Warhammer support

    I was modding Shogun2 last night and exited out of the PFM and then when I started it up again it updated itself and now it will not open any file-it is all greyed out-just blank! Did the update just mess everything up? Please help.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •