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Thread: PFM 4.1.2 - Warhammer support, also: 5.0, preliminary WH2 support

  1. #621
    Libertus
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    Default Re: PFM 4.1.2 - Warhammer support

    Please, anyone give me link PFM version which open main_units_tables and projectiles_tables. I download PFM from OP schema 100, but he doesn't open this tables

  2. #622

    Default Re: PFM 4.1.2 - Warhammer support

    A mod I was working on started getting these errors for a lot of the different areas.(main_units_tables, land_units_tables, melee_weapons_tables, projectiles_explosions_tables, projectiles_tables, unit_armour_types_tables) I'm not really well versed in what much of the technical terms mean but could someone tell me how to fix it? I put a lot of work in to the mod and I really don't want to lose it all.



    Failed to open dwrf_data_br_:System.NullReferenceException: Object reference not set to an instance of an object.
    at DBTableControl.DBEditorTableControl.CreateTable(DBFile table)
    at DBTableControl.DBEditorTableControl.set_CurrentPackedFile(PackedFile value)
    at PackFileManager.PackFileManagerForm.OpenPackedFile(IPackedFileEditor edito, PackedFile packedFile)

    And sorry about the last post. I pressed tab trying to indent and then enter I think.

  3. #623

    Default Re: PFM 4.1.2 - Warhammer support

    hello, i'm a noob and i like to play cav unit so i want to increase the number of units for them, can you help me find where mount num edit is ??? I have edited in land_unit or main_unit about cav size (60-80 male) but when im in battle, im going to crash, so i think the problem is that the unit number does not match the mount number

  4. #624
    Libertus
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    Default Re: PFM 4.1.2 - Warhammer support

    Yeah, if the unit number 80, mount number must be 80 too.

  5. #625

    Default Re: PFM 4.0 - Warhammer support

    @Daniu - some of us have received TWW2 early access.... just curious if you have also? If yes... will you be making PFM compatible ?!?! As a modder, I ONLY use PFM... so currently I can't mod at all haha
    Thanks so much for your time and work !!

    Cheers,
    Kelstr

  6. #626

    Default Re: PFM 4.1.2 - Warhammer support

    Quote Originally Posted by kelstr View Post
    @Daniu - some of us have received TWW2 early access.... just curious if you have also? If yes... will you be making PFM compatible ?!?! As a modder, I ONLY use PFM... so currently I can't mod at all haha
    Thanks so much for your time and work !!

    Cheers,
    Kelstr
    Hi,
    no I have not been given early access, and unfortunately will not even be buying TW:WH2 since I won't have time to play it.
    Last edited by daniu; September 23, 2017 at 03:35 AM.
    Tools: PFM 4.1 - EditSF 1.2.0
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  7. #627
    Senator
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    Default Re: PFM 4.1.2 - Warhammer support

    Quote Originally Posted by daniu View Post
    Hi,
    no I have not been given early access, and unfortunately will not even be buying TW:WH2 since I won't have time to play it.
    Say daniu, would you continue to work on it if CA gave you early access?

  8. #628
    Daruwind's Avatar Citizen
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    Default Re: PFM 4.1.2 - Warhammer support

    https://www.reddit.com/r/totalwar/co...dding/dnef5kv/

    [–]Mitch_CACreative Assembly 20 bodů 35 minutes ago

    We got Daniu a copy of WH1 and made multiple code changes so that the PFM would work with the game. No reason we can't get him a copy of WH2 too.


    <3
    DMR: (R2) (Attila) (ToB) (Wh1/2) (3K) (Troy)

  9. #629

    Default Re: PFM 4.1.2 - Warhammer support

    Oh my god please don't abandon the PFM. Open a patreon or something, I'm willing to gift you the game and all if you need it.

    My god this game's trash without mods. Don't leave us alone!

  10. #630

    Default Re: PFM 4.1.2 - Warhammer support

    So aside from someone else taking over the majority of the work involved eventually, how complex and realistic would it be for you to make it possible to open Total Warhammer 2 Packs with the game version provided by Mitch while other people supply the Schema data for you to distribute via the automatic updates?

    Also, have any of those who mentioned on reddit that they might want to take over actually shown proper interest in really doing so?

  11. #631

    Default Re: PFM 4.1.2 - Warhammer support

    Yeah please let us know if we can help in any way daniu! (Gifting the game etc) Without the PFM we are severely limited in terms of what we can do and while I know it would be a hassle to train someone to do it I would be happy to put in some time and effort to learn if you are willing and no one else is coming forward and contacting you!

  12. #632

    Default Re: PFM 4.1.2 - Warhammer support

    They did give me earlier access now, I do have a version that can save WH2 packs, looks stable on preliminary tests.

    I'm still looking for people decoding the db tables and volunteering to be in charge of the distribution of new schema files.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

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  13. #633
    Radious's Avatar I came, I saw, I modded
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    Default Re: PFM 4.1.2 - Warhammer support

    Great work Daniu!

    For everyone:

    PFM download link - https://sourceforge.net/projects/pac...a.zip/download

    These are 13 most needed tables which require updated schema!

    Tutorial how to do it: https://www.youtube.com/watch?v=KfW7kYN8u-k

    1. battle_entities_tables
    2. battle_personalities_tables
    3. battle_vortexs_tables
    4. building_levels_tables
    5. cai_personality_occupation_decision_priorities_tables
    6. factions_tables
    7. main_units_tables
    8. melee_weapons_tables
    9. missile_weapons_tables
    10. projectiles_tables
    11. special_ability_phases_tables
    12. unit_armour_types_tables
    13. unit_special_abilities_tables
    Last edited by Radious; September 28, 2017 at 02:21 AM.

    Winner of the 2011, 2012. 2014, 2015, 2016 and 2017 Modding Awards in Total War Shogun 2, Rome 2, Attila, Warhammer 1 and Warhammer 2.
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  14. #634
    SHREDDER's Avatar Creator CoW, TATW, WF&S
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    Default Re: PFM 4.1.2 - Warhammer support

    At least be able to make the mod correct localization ...

    PS so it's already available) THANKS!
    Last edited by SHREDDER; September 28, 2017 at 01:22 AM.
    3Dmodeller for Call of Warhammer Third Age With Fire and Sword 2 Hetmanat

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  15. #635

    Default Re: PFM 4.1.2 - Warhammer support

    I just realized I forgot to post the download link

    loc editing should work.

    BTW, has anyone tried to change a boot.pack lately? It seems to me that this didn't work for some time, at least since WH from the looks of it.
    Last edited by daniu; September 28, 2017 at 02:57 AM.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
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  16. #636

    Default Re: PFM 4.1.2 - Warhammer support

    Scrounged some schema updates. They were intended for the 'unofficial' alpha and some of them have stopped working after porting them to PFM5, can't get them to work again but they should contain the right data. So if somebody more tech savvy than me (and possibly less feverish) can check those...

    List:
    character_skills - ok
    special_ability_phases ok
    main_units_tables - ok
    agent_subtypes - not working
    factions - not working
    unit_special_abilities - not working
    campaign_character_arts - not working
    battle_entities - ok
    battle_personalities - not working
    battle_vortexs - ok
    building_levels - ok
    campaign_mount_animation_set_overrides - ok
    campaign mounts - ok
    effect_bonus_value_battle_context_unit_attribute_junctions_tables - ok
    effect_bonus_value_unit_set_unit_ability_junctions_tables - ok
    effect_bonus_value_unit_set_unit_attribute_junctions_tables - ok
    projectile_shrapnels_tables - not working
    projectiles_tables - not working
    special_ability_groups_tables - ok
    unit_abilities_tables - not working

    pfm5_schemas.zip
    Last edited by Cataph; September 28, 2017 at 03:23 AM.

  17. #637

    Default Re: PFM 4.1.2 - Warhammer support

    Hey all, LuckySpade here (On my super old account), just wanted to say thank you for the updated pfm, and thank you Cataph for the updated schemas. Still can't open melee_weapons, projectile explosion/bombardment, unit_armour_types, unit_spacings and most importantly unit_special_abilities. Can open the other directories I need just fine, looking forward to it being fully operational!

  18. #638

    Default Re: PFM 4.1.2 - Warhammer support

    I got some question. after i installed window 10, PFM keep saying can't update schemas, is there a crash between window 10 and PFM? or i just doing something wrong with the setting.

  19. #639

    Default Re: PFM 4.1.2 - Warhammer support

    Quote Originally Posted by daurgothoth View Post
    I got some question. after i installed window 10, PFM keep saying can't update schemas, is there a crash between window 10 and PFM? or i just doing something wrong with the setting.
    Sourceforge (the site where the PFM and schema update downloads are hosted) is very unreliable at the moment; the error message probably occurs because PFM can't reach it.
    Just ignore the message for now.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  20. #640

    Default Re: PFM 4.1.2 - Warhammer support

    Quote Originally Posted by daniu View Post
    Sourceforge (the site where the PFM and schema update downloads are hosted) is very unreliable at the moment; the error message probably occurs because PFM can't reach it.
    Just ignore the message for now.
    Thank you, i really appreciate your efforts.

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