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Thread: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

  1. #1

    Default Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options



    This mod allows all non-chaos factions to conquer any settlement on the map. There is a version below for Chaos if you wish to try that. Also, other Diplomatic options mods as well. Wood elves remain as they are in vanilla.

    Downloads

    Conquer Anywhere (Regional Occupation Removal) - Standalone - Steam - base mod.

    Conquer Anywhere & Diplomatic Options - Standalone - Steam - base mod plus all non-chaos factions can confederate.

    Conquer Anywhere (Excluding Norse) - Standalone - Steam - removes Norse from being able to conquer and be conquered by other factions.

    Conquer Anywhere - Chaos Edition - Standalone - Steam - Allows all factions, including Chaos, to settle lands. Chaos will lose their ability to form hordes when they settle.

    Conquer Anywhere - Beastmen Edition - Standalone - Steam - Allows all non-chaos factions, including Beastmen, to settle lands. Beastmen will lose their ability to form hordes when they settle.

    Conquer Anywhere - Conquer Wood Elves - Standalone - Steam - Allows factions other than chaos and beastmen to conquer wood elf lands. Works with other conquer anywhere mods.


    All Diplomatic Options - Standalone - Steam - All factions can confederate, liberate and vassal.

    Diplomatic Options Confederations - Standalone - Steam - All non-chaos factions can confederate.

    Diplomatic Options Vassal All Factions - Standalone - Steam - Factions can vassalize any other faction, regardless of culture. NEW CAMPAIGN REQUIRED.

    Diplomatic Options No Confederations - Standalone - Steam - No factions can confederate.

    Liberate All Factions - Standalone - Steam - Allows all factions the ability to liberate other factions that have been destroyed.


    Installation
    Standalone version - download the pack and place it in your Warhammer data folder. Run the game, click Mod Manager. Check "enable out of date mods." Make sure the mod is checked green, hit Play.
    Steam version - subscribe to the mod and make sure it is activated in Mod Manager in the Launcher.

    Compatibility
    - This mod should be compatible with most other mods and also with save games. Do not stop using it mid-campaign.
    - Non-english versions of the game will be missing building names for special capital regions conquered by other cultures.

    Credits
    - Thanks to Cataph, Litharion, Radious and others for helping test the mod.
    - Thanks to Darren_CA and Mitch_CA for support and the images.
    Last edited by Dresden; August 18, 2017 at 04:12 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  2. #2

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    You rock dude

  3. #3

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    this will be grand

  4. #4

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Dresden just wondering if yours or Magnar's mod will be incompatible with the LL quests/quest battles when you're in co-op? Thanks.

    Awesome work and thanks to CA for letting you guys work on this and get it ready before release too.

  5. #5

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    If possible, could you make a mod that allows Warriors of Chaos to occupy only Norscan settlements?

  6. #6

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Cannot w8 for my Grimgor the Diplomat https://www.youtube.com/watch?v=DuWKPSkHCAA

    Waaagh!! Big Boss would put a new order to the old world. Boring pathetic humans wearing shinnies will see the fist of Big Boss.
    Shut-in obese little beards will learn Waaaagh!!! We'll use our heads to break their mud house!! (Literally)
    Those old pathetic corpse will be our toys!! Cannot W8 to break them then reanimate them then break them again.

    Those pathetic cult tin man in the frozen wasteland will lay waste!!!!!!!! Waaagh!!! will kick their god's assess literally!!!!

  7. #7

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Quote Originally Posted by Zequewestian Lord View Post
    If possible, could you make a mod that allows Warriors of Chaos to occupy only Norscan settlements?
    In theory, yes. I will look into that.

    Quote Originally Posted by LionElJonson View Post
    Dresden just wondering if yours or Magnar's mod will be incompatible with the LL quests/quest battles when you're in co-op? Thanks.

    Awesome work and thanks to CA for letting you guys work on this and get it ready before release too.
    The quests should be compatible with the original vanilla factions.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  8. #8

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    For instance, If a Dwarf faction hold a lowland settlement, how would it looks like in battle?

  9. #9

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Updated for release.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  10. #10
    Senator
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    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Without the mod what are the restrictions for conquering? And is the mod acceptable lorewise? You see, I'm not a Warhammer specialist, on the contrary.

  11. #11
    Ralendil's Avatar Semisalis
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    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Imperial vs vampires
    Green skins vs dwarves

    so imperial can conquer vampire towns and vice versa
    Green skins can conquer dwarves towns and vice versa
    Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god.
    Jean Rostand

    Current Mod for S2TW: Sengoku Unit Cards

  12. #12

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Can a moderator move this to the campaign mods section? Thanks!

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13
    Meraun's Avatar Decanus
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    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    DOes the AI use this as well?

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  14. #14
    Meraun's Avatar Decanus
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    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Quote Originally Posted by You_Guess_Who View Post
    For instance, If a Dwarf faction hold a lowland settlement, how would it looks like in battle?
    I guess it will look like a regular Human settlement?

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  15. #15

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Settlements should change to the conquering faction, other than the special capital types. Yes the AI uses this also.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  16. #16

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Hello Dresden, im the obnoxious guy from your mods comment page

    regarding chaos as a Norscan faction that can occupy
    you said that you can only do the Norscan building chains (and i guess its also in line with what you want to do here and its already great this way imho ! ) just in general, would it be possible to add custom buildings into the Norscan building chain?

    like the Horde chains only for the settlements.

    im not even requesting it, i started dabbling around with this stuff as well and would like to ask if you think if its doable and how easy it would be.

  17. #17

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Once I get this base mod fully working properly, I plan on checking into that. Maybe creating new custom buildings for chaos when they settle.

    Right now, the base mod has an issue when a special capital is taken by a third culture (after already being conquered by another).

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  18. #18

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Updated to fix various issues:
    - Special region capitals show now be fixed.
    - Added garrisons for those capitals.

    Also added 2 new mods:
    Vassal All mod - allows you to vassalize any faction
    No Confederations - removes all confederation options.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  19. #19

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Added version that allows Chaos to settle, its a work in progress (hasn't been fully tested)

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  20. #20

    Default Re: Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options

    Great mod.
    Only negative about it is when playing as the empire, I have a ton of money owing to all the resources I've conquered.

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