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Thread: Buff and Shine 2.4: New Factions, Changed Recruitment and more

  1. #61
    Libertus
    Join Date
    Jan 2015
    Location
    Russia
    Posts
    65

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    Great news! Hopefully submod brings new improvements in the mod. Thank you, WeekendGeneral !

  2. #62

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    Can you tell us which 2 factions you plan to add ?

  3. #63

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    Unfortunately as Broken Crescent has pretty much filled up the unit cap, I'm unable to create brand new rosters and instead have mixed up other factions rosters to be suit the new factions.

    Firstly, not a new faction but a small change I've changed the Seljuks of Kerman to the Seljuks of Iraq and now start back in Hamadan. The reason for this is both historical and gameplay. The campaign description you see for Seljuks of kerman is actually that of the Seljuks of Iraq. Kerman at this was overrun by the turkic raiders and following a failed invasion of Salghurids just before the starting date of Broken Crescent Kerman steadily fell into decline until it collapsed at the beginning of the 13th century. Gameplay wise with the introduction of a new faction it makes sense for a faction to dominate southern coast of the Caspian sea.

    The first new faction is the Salghurids or the Atabegs of Fars were

  4. #64

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    THX your effort,will you release the update in this month?

  5. #65

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    Definitely, just have to finish up the Battle_models.modeldb (getting rid of the silver surfers) which is both tedious and time consuming but following that should release in a short amount of time.

  6. #66

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    Quote Originally Posted by WeekendGeneral View Post
    Definitely, just have to finish up the Battle_models.modeldb (getting rid of the silver surfers) which is both tedious and time consuming but following that should release in a short amount of time.
    Good news!You are so kind.Wait for your update.

  7. #67

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    What's the progress with your submod development?

  8. #68

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    Nearly ready for a release, just trying to make some of the byzantine events to work correctly. I'm a bit out of my depth but hoping to release in the next day or so.

  9. #69

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    Thats great. Il try your submod.

  10. #70

    Default Re: Buff and Shine: Better Mongols, Improved AOR and more

    Can't wait

  11. #71

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Posted the link for the update! Will provide detailed update notes tomorrow I'm exhausted. Sorry its so big edited nearly every file!

  12. #72

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by WeekendGeneral View Post
    Posted the link for the update! Will provide detailed update notes tomorrow I'm exhausted. Sorry its so big edited nearly every file!
    Fantastic and crazy!Too big!

  13. #73

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Downloading right now. Respect.

  14. #74

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9


  15. #75

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    After a short play, I can say only one thing WOW. This is totally pumped BC. I will inform you about the bugs. Thank you one more time for your work.

  16. #76

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    One silversurfer and no UI card
    Zengids - Seljuk Ghulam Lancers

  17. #77

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by vsivak View Post
    One silversurfer and no UI card
    Zengids - Seljuk Ghulam Lancers
    Thanks for picking that up! I'll have it fixed soon.

  18. #78

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by vsivak View Post
    After a short play, I can say only one thing WOW. This is totally pumped BC. I will inform you about the bugs. Thank you one more time for your work.
    Thanks man really appreciate it.

  19. #79

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    After getting some useful feedback about the ERE campaign some of the script I thought I fixed namely the uprisings has not in fact been fixed. Just uploading a patch to address this. If you are not playing as ERE then I'd recommend holding off this patch until your ready for the upgrade as I am not sure how save game compatible it will be.

  20. #80

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Looks like mega is down I'll upload Buff and Shine to Media Fire and hope for the best

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