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Thread: Buff and Shine 2.4: New Factions, Changed Recruitment and more

  1. #461

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by WeekendGeneral View Post
    Hi Gigantus and vsivak would compressing the counters speed up turn times? Is that the appeal or have all done goofed up the script again? Gigantus if you have made the campaign script hotseat playable I will through a bucket of reps+ if you could send the file may way.
    It would speed up the turn times but I dont think that the difference in this case would be noticeable. But for future scripts it would be a good idea to keep number of monitors as low as possible.
    Regarding hotseat compatibility, it would also be necessary to change trigger sections in EDCT and EDA and that is a lot of work.
    And WG what do you think of my idea to restrict garrison script to activate only if the attacker is human by adding "and not IsFactionAIControlled" so in case of sieges between AIs the script wouldnt fire?
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  2. #462
    BesoC's Avatar Libertus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hi

    Is this mod compatible with BC 2.4.2? If it is - is that infamouos 'city siege' (AI turn lasts forever) bug fixed in this mod?

    Thanks
    Last edited by BesoC; November 22, 2017 at 03:49 AM.

  3. #463

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by BesoC View Post
    Hi

    Is this mod compatible with BC 2.4.2? If it is - is that infamouos 'city siege' (AI turn lasts forever) bug fixed in this mod?

    Thanks
    This mod is standalone, you dont need to install BC 2.4.2. The city siege bug should be fixed but because this mod is in development there is not so small chance that you will encounter other bugs and CTDs.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  4. #464
    Julio85's Avatar Biarchus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by WeekendGeneral View Post
    Hi Julio85,

    What exactly was the bug for the elephants?

    Whilst I would love to include all of Byzantineboys religious quarters unfortunately there are not enough vacant spots available in the edb file left to do all religions justice. I'm definitely open to other suggestions or ideas though.

    Unfortuneatly we have hit the hardcoded limit for regions so it is impossible to greece or india. I had introduced and then removed some additional factions such as the latin empire, tibetan kingdoms etc between 1.6 and 1.9 but found they messed with balance of the game a great deal and decided against it.
    Hello Weekend General,

    I lost some part of the develop between 1,6 to 1,8...so I could not enjoy these new factions, unfortunatley. I know the hardcode isssues, in Basileia Total War we faced the some things,
    anyway regarding the elephants bug I was referring at the CTD when a faction like Hidus or Ghurids/Ghanzanids have in any army an elephants unit.
    When a battle starts the player got a CTD.
    I hope this will be fixed in the next release...
    I also hope to be able to use this sub mod for an Hot Seat soon

  5. #465
    BesoC's Avatar Libertus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by vsivak View Post
    This mod is standalone, you dont need to install BC 2.4.2. The city siege bug should be fixed but because this mod is in development there is not so small chance that you will encounter other bugs and CTDs.
    Thanks for reply. Should this mod be installed over vanilla kingdoms 1.5?

  6. #466
    Julio85's Avatar Biarchus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by BesoC View Post
    Thanks for reply. Should this mod be installed over vanilla kingdoms 1.5?
    it has to be placed (extract) in the mods directory once you had installed kingdoms (so yes 1.5)

  7. #467

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by BesoC View Post
    Thanks for reply. Should this mod be installed over vanilla kingdoms 1.5?
    Yes, the mod requires vanilla kingdoms 1.5.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  8. #468
    BesoC's Avatar Libertus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by Julio85 View Post
    it has to be placed (extract) in the mods directory once you had installed kingdoms (so yes 1.5)
    Quote Originally Posted by vsivak View Post
    Yes, the mod requires vanilla kingdoms 1.5.
    Thanks

  9. #469

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Julio85, could you please send the crash log or save game when the elphant crash occurs because I've not had that happen to me. Will fix it asap.

    And WG what do you think of my idea to restrict garrison script to activate only if the attacker is human by adding "and not IsFactionAIControlled" so in case of sieges between AIs the script wouldnt fire?


    A good idea, that was my intention to achieve this anyway.
    Buff and Shine: Submod for Broken Crescent - New Factions, New Mechanics and more. http://www.twcenter.net/forums/showt...tment-and-more

  10. #470
    Julio85's Avatar Biarchus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more


  11. #471
    Julio85's Avatar Biarchus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    https://www.mediafire.com/file/jy9la...hazanidsT1.sav

    turn, befor the battle against the rebels, faction leader with some elephants

    I hope that may helps

  12. #472

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more


  13. #473

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Reloading helped. Mod working. Historical invasions undermine Byzantium. Ai is very aggressive. Difficult for alliances. People often break alliance. Even having common enemies does not make it easy to make peace. The game is interesting. I need to work out diplomacy better

  14. #474

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Ok, I found the bugs causing CTD in EDCT. WG in 3 cases you used same names for trigger (Trigger royal_career_Tzar_trigger and Trigger royal_career_Ildeguzid2_trigger and so on) which causes CTD and also you used CharFactionType with more than 1 faction. I corrected these errors and some other and I uploaded the fixed EDCT and also EDCT before the changes so you can see the difference with KDiff if you have already made any changes.

    Fix is save game compatible.

    Thanks Araven for your help.
    Attached Files Attached Files
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  15. #475
    Julio85's Avatar Biarchus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by vsivak View Post
    Ok, I found the bugs causing CTD in EDCT. WG in 3 cases you used same names for trigger (Trigger royal_career_Tzar_trigger and Trigger royal_career_Ildeguzid2_trigger and so on) which causes CTD and also you used CharFactionType with more than 1 faction. I corrected these errors and some other and I uploaded the fixed EDCT and also EDCT before the changes so you can see the difference with KDiff if you have already made any changes.

    Fix is save game compatible.

    Thanks Araven for your help.
    Could you also take a look at mine LOGS and save please?

  16. #476

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by Julio85 View Post
    Could you also take a look at mine LOGS and save please?

    Rajput elephant archers are causing the crash during battle loading. Interestingly if you attack only with this unit there is no CTD, if you attack with this unit together with family member you have CTD. I also tried other elephant units with Indian factions but I havent encountered any errors. So far I havent found the cause.

    WG, I found you forgot to add file royal_banner_bavandid.texture.
    Last edited by vsivak; November 23, 2017 at 05:56 PM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  17. #477
    Julio85's Avatar Biarchus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    thanks so much, I hope this crush will be avoided in the next release.

    How can I add this missing file? where can I find it?

  18. #478

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Thanks visvak your an absolute legend without your help it would take me ages to find these issues. At the moment finding time for modding is difficult with real life being super hectic so whilst I often read what you guys are posting I don't have time to reply.
    Yeah I figured that about the elephant archer though I'm not sure what is causing the elephant crash I don't think its the battle_model....

    the fars ruler trait needs its own title as well - will do.

    I'll add the royal banner for banavids next release - soonish.

    In the to do list is also to add the garrison unit cards, balamce the export_units as it is a little incosistent. Maybe make the ai more prone to alliance.
    Buff and Shine: Submod for Broken Crescent - New Factions, New Mechanics and more. http://www.twcenter.net/forums/showt...tment-and-more

  19. #479

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    All fixes in post nr 1 it`s good idea in my opinion.

  20. #480

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Fixed the elephant crash will upload correction when I'm back of the computer
    Buff and Shine: Submod for Broken Crescent - New Factions, New Mechanics and more. http://www.twcenter.net/forums/showt...tment-and-more

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