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May 13, 2016, 05:46 PM
#1
Rise of Rome:Conquest Italia
this gonna be an early era mod around 500 b.c. -100 b.c. two turns per year, so about 800 hundred turns
playable factions:
the Romanii
the Etruscans
the Mesapii
the Umbrians
the ligurians
the Venicii
Carthage
the greek colonies
the berbers
non-playable factions:
the Gauls
Italian rebels
meditteranean pirates
Agean pirates
the huns
the slavs
the units will be simple:
town militia
spear militia
Italian archers (peasant archers)
heavy Iatlian infantry (dismounted feudal knights)
light equites ( mounted sergeants)
heavy equites (mailed knights)
oh & no castles either just settlements
I`,ve done alot already! like almost all ui, music,, factions, mapping etc. I will upload a preview video soon & some screenshots
thank you
preview videos of the map some initial ui & music:
preview : one
https://youtu.be/yPNlQkYijSs
preview two:
https://youtu.be/fktr9OjoR88
Last edited by Druvatar De Bodemloze; October 19, 2016 at 10:22 PM.
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May 13, 2016, 09:30 PM
#2
Re: Rise of Rome:Conquest Italia
Sounds cool. Looking forward to your previews! +rep
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June 04, 2016, 07:08 AM
#3
Libertus
Re: Rise of Rome:Conquest Italia
What means the huns and the slavs in this mod?
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June 05, 2016, 06:59 AM
#4
Laetus
Re: Rise of Rome:Conquest Italia
Interesting!
Waiting the preview!
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October 19, 2016, 09:17 AM
#5
Foederatus
Re: Rise of Rome:Conquest Italia
Great mod idea, for one of my favourite periods of history. Have you taken a look at the mod 'Peninsula Italica?' for Kingdoms, as this covers Italy from 338-260 BC, and might save you some work re mapping etc, if you can use some of it's content. Keep up the good work, I'm really excited and eagerly waiting for the preview of this. Can't wait to play it!
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October 19, 2016, 10:09 PM
#6
Re: Rise of Rome:Conquest Italia
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November 08, 2016, 03:27 AM
#7
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November 11, 2016, 01:28 PM
#8
Re: Rise of Rome:Conquest Italia
If the Roman roster is before the Camillan reforms and still using the hoplites, that would be very special.
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