The EHL Separation Mod by Selenius4tsd
The main point of this mod?
Early, High and Late periods are split into three separate campaigns, so you can, for example, skip straight to the gunpowder era now instead of needing to play through the early period first.
What is the length of time that each period will cover?
Early: 1080 - 1230
High: 1240 - 1390
Late: 1400 - 1550
*Each period covers 150 years (300 turns)
*2 turns per year (winter and summer)
Core events each period includes (and when they occur):
Early - Mongal invasion (+/- 260 years in)
High - Gunpowder (Within 5 turns from start), Black death (+/- 200 turns after start), timurid invasion (+/- 260 turns from start)
Late - World is round (Within 5 turns from start)
Other changes in v1.0:
*Mongals and Timurids religion changed from Muslim to Pagan
*Minimum of 6 Piety required to call Jihad
*Recruitment slots per settlement changed (City - 1,2,3,4,5; Castle 2,2,5,5,9)
*Resource values edited - Merchants now earn more
*Agent limit increased + Agents start more experienced the better the building is
*Some faction names changed
*Some small faction colour changes
*Regions/settlement names altered (Thx to Johan217 )
*Win Conditions changed; 30 settlements required instead of vanilla's 45
*High and Late era buildings in settlements updated to large city/fortress level (Thx Spurius )
*Population minimum is now 200 instead of 400 - Also, bigger population now required to upgrade settlement.
Download Links for v1.0:
Early Period - http://www.twcenter.net/forums/downl...do=file&id=934
High Period - http://www.twcenter.net/forums/downl...do=file&id=935
Late Period - http://www.twcenter.net/forums/downl...do=file&id=945
Dragases1453 and I have decided to join forces in making an even better mod called Aevum Fidei.
This mod will combine the best features of both, with some great extra features.
However, I will still update this from time to time.
I will release a new version soon that will keep some features while removing others that didnt work, as well as adding some features in. Stay tuned.
List of features that will be in v2.0 so far:
*Recruitable generals
*Units available in proper era (Thx to Zeph's Era mod )
*Changed recruitment slots (City = 1 2 3 4 5, Castle = 1 2 5 7 9)
*BigMap sized version as well as Vanilla size
*New splash screen
Will update as I go along..
If you would like a specific feature to be in v2.0, please say!
Cheers,
Selenius.