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Thread: The Early, High, Late Separation Mod - New version coming!

  1. #1
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Icon6 The Early, High, Late Separation Mod - New version coming!

    The EHL Separation Mod by Selenius4tsd

    The main point of this mod?
    Early, High and Late periods are split into three separate campaigns, so you can, for example, skip straight to the gunpowder era now instead of needing to play through the early period first.

    What is the length of time that each period will cover?
    Early: 1080 - 1230
    High: 1240 - 1390
    Late: 1400 - 1550
    *Each period covers 150 years (300 turns)
    *2 turns per year (winter and summer)

    Core events each period includes (and when they occur):
    Early - Mongal invasion (+/- 260 years in)
    High - Gunpowder (Within 5 turns from start), Black death (+/- 200 turns after start), timurid invasion (+/- 260 turns from start)
    Late - World is round (Within 5 turns from start)

    Other changes in v1.0:
    *Mongals and Timurids religion changed from Muslim to Pagan
    *Minimum of 6 Piety required to call Jihad
    *Recruitment slots per settlement changed (City - 1,2,3,4,5; Castle 2,2,5,5,9)
    *Resource values edited - Merchants now earn more
    *Agent limit increased + Agents start more experienced the better the building is
    *Some faction names changed
    *Some small faction colour changes
    *Regions/settlement names altered (Thx to Johan217 )
    *Win Conditions changed; 30 settlements required instead of vanilla's 45
    *High and Late era buildings in settlements updated to large city/fortress level (Thx Spurius )
    *Population minimum is now 200 instead of 400 - Also, bigger population now required to upgrade settlement.

    Download Links for v1.0:
    Early Period - http://www.twcenter.net/forums/downl...do=file&id=934
    High Period - http://www.twcenter.net/forums/downl...do=file&id=935
    Late Period - http://www.twcenter.net/forums/downl...do=file&id=945

    Dragases1453 and I have decided to join forces in making an even better mod called Aevum Fidei.
    This mod will combine the best features of both, with some great extra features.

    However, I will still update this from time to time.
    I will release a new version soon that will keep some features while removing others that didnt work, as well as adding some features in. Stay tuned.

    List of features that will be in v2.0 so far:
    *Recruitable generals
    *Units available in proper era (Thx to Zeph's Era mod )
    *Changed recruitment slots (City = 1 2 3 4 5, Castle = 1 2 5 7 9)
    *BigMap sized version as well as Vanilla size
    *New splash screen
    Will update as I go along..

    If you would like a specific feature to be in v2.0, please say!

    Cheers,
    Selenius.
    Last edited by selenius4tsd; January 11, 2007 at 07:06 AM.
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  2. #2

    Default Re: The EHL Separation Mod - Your opinions are nee

    Early 1080-1200(1250)
    High 1200- 1350(1400)
    Late 1350-1530
    Or extend it tp 1600

  3. #3

    Default Re: The EHL Separation Mod - Your opinions are nee

    if you start in the early period, would the game continue through the periods?
    or just finish when the early period is over?

    thanks

  4. #4

    Default Re: The EHL Separation Mod - Your opinions are nee

    If you wouldnt mind make it so in the periods (early,high,late) that nations control what they would historically control at that time: for example the byzantine empire i believe controlled territory in southern italy in the early period. That would make it a whole lot better in my opinion.

  5. #5

    Default Re: The EHL Separation Mod - Your opinions are nee

    spurius has already created a late era bigmap maybe you can work together to avoid doubbbbbbble work

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
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    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  6. #6

    Default Re: The EHL Separation Mod - Your opinions are nee

    I'd prefer if all the factions control what they historically controlled at that time. So timuids shouldnt appear if you are plaing an early campaign, but another viking or crusader faction might instead and prehaps some other factions should be replaced in the later camapigns.
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  7. #7
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: The EHL Separation Mod - Your opinions are nee

    @thomonkey: Its up to the player to continue or not. Like in vanilla, you can continue past the end date of 1530, you just wont be able to win the game.

    @repman: Yes, of course, he did make one. Ill check it out with him.

    @Havoc1002: lf I decided to do historical, would you want the early period to be more historic or the same as vanilla? And would I have to delete the factions that were never historic?

    @LordSaradain: Some interesting ideas regarding replacing factions. Im considering putting it in, but I wont make any promises.
    Last edited by selenius4tsd; December 11, 2006 at 02:16 PM.
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  8. #8

    Default Re: The EHL Separation Mod - Your opinions are nee

    "@Havoc1002: lf I decided to do historical, would you want the early period to be more historic or the same as vanilla? And would I have to delete the factions that were never historic?"

    Make it more historic because in 1080 i know the byzantines controled much more then what they are given in vanilla so make it somewhat like it was during the 3 periods in the first Medieval:Total War and there is no need to delete the non historic factions because most of them were there in someway anyway.

  9. #9
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: The EHL Separation Mod - Coming Soon!

    Alright then, my only fear is that i might need to add more regions to include this. And that ends all hopes that the mod will be done for tomorrow.
    Updated first post.
    Under the patronage of vikrant
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  10. #10

    Default Re: The EHL Separation Mod - Coming Soon!

    Will you go for 2 turns/year?
    Maybe extend high until 1400 and late until 1550 that gives little more time.

  11. #11
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: The EHL Separation Mod - Coming Soon!

    @MirNix DirNix: Yes, it will be 2 turns/year (winter and summer).
    Updated first post.

    What core events each period includes:
    Early - Mongal invasion
    High - Gunpowder, Black death, timurid invasion
    Late - World is round

    btw does anyone know why there are two world is round events in the descr_events.txt file?
    Under the patronage of vikrant
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  12. #12

    Default Re: The EHL Separation Mod - Coming Soon!

    Selenius,

    I like the original focus of your eras. The game can really only model up to 1520 historically (and barely at that) so raising it to 1600 would be silly. I think the 150 year focus is the best. Especially when playing on 0.5.

    Also, historically accurate regions are a must.

  13. #13
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: The EHL Separation Mod - Coming Soon!

    @Damocles: Thanks for the feedback mate. Ill be sticking to 150 years for each period, 0.5 timescale, so thats 300 turns to finish a campaign.
    Under the patronage of vikrant
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  14. #14

    Default Re: The EHL Separation Mod - Coming Soon!

    Interesting
    Is it still possible to recruit high medieval units in the early era?
    I mean is it like in Medieval that more advanced units will only become in the next era ?(hope you understand what i mean)
    You ask for steak, I bring you fish. You say that you think steak is better than fish. I say that fish is much more popular than steak so obviously it's better. You say that no matter how good the fish is it can't be better at being steak than the actual steak we used to serve. I say that's just your perception and you're entitled to it but you should accept that fish is the future and that's good. You begin to say something but I stab you in the eye with a fork and run into the kitchen.

  15. #15
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: The EHL Separation Mod - Coming Soon!

    ...not really understanding you! Are you asking whether 'high' units are only recruitable during that period? If so, the answer is no. You will be able to recruit 'high' units in any period, so long as you have the building that recruits it. Um.. does that solve anything?

    I see our avatars have something in common.
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  16. #16

    Default Re: The EHL Separation Mod v1.0 - Opinions needed!

    @selenius4tsd

    *Would you prefer each faction to start off a period with the historically correct regions, or for all periods to have the same regions for each faction, based on vanilla map?

    Historicaly correct regions ^^.

    *With each period, do you want the various factions' families to be historically updated?

    SO much work, but yes

  17. #17
    Johan217's Avatar Campidoctor
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    Default Re: The EHL Separation Mod v1.0 - Opinions needed!

    If it's any help, maybe you could use the MTW1 campaigns as a guide for setting up the provinces and character names. You could even use the faction descriptions for each campaign.

    I think it would be a good idea to have at least a few rebel provinces bordering each faction, so that AI factions don't get overrun early in the game.

    An excellent mod idea, and I'm looking forward to trying it
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  18. #18
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: The EHL Separation Mod v1.0 - Opinions needed!

    @Light_GuardiaN_Zero: Ill do my best to do so!

    @Johan217: I do not own MTW1, so I will not be able to copy from it. And besides, Im going all out on historical accuracy.
    Last edited by selenius4tsd; December 12, 2006 at 05:11 AM.
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  19. #19
    Libertus
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    Default Re: The EHL Separation Mod v1.0 - Opinions needed!

    A great idea.Please give the factions different starting positions which is historical accurate and also adds replayability to the game by trying the same faction in different eras.
    Cant wait

  20. #20
    pajomife's Avatar Protector Domesticus
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    Default Re: The EHL Separation Mod v1.0 - Opinions needed!

    It a better idea of a mod in this threads . I don't like this game to much because i like the late units era , but when i reach there I only have one or two factions who give me fight , but i hope you use some historical realism . I have a feeling that CA maybe replace the 3 Eras in the first patch , this game have a big lack of immersion.
    But if they don't i hope you get.
    PS: maybe you could change the name for ,3 Eras Separation Mod.
    Last edited by pajomife; December 12, 2006 at 06:03 AM.

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