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Thread: Multiplayer community meets Total War Center

  1. #1

    Default Multiplayer community meets Total War Center





    Greetings to all TW-fans!


    We are glad to join the international network of TW communities through the main stronghold of Total War World - TWC. CLANCOMMUNITY platform was made by players and for players like competitive playground and mainly for Championship of Russia 2015, but the number of TW-multiplayer events has increased significantly. There are active ATTILA, Medieval II, Rome II, Rome and Shogun II tournaments for today. In cooperation with thematic Steam-groups we are organizing tournaments in most TW-disciplines.
    It'll be great to cooperate with TWC in international action of organising TW tournaments. This process started since the first Rome TW times and we hope it'll continue in the future!
    Who is participating? - Professional clan-players from all over the world, fighting for the glory of their teams; Professional non-clan-players, who oppose the military clan-knowledge their own tactics and skills; another TW-players who wants to test their strength in multiplayer confrontation and may be to find clan for themselves.

    This thread is kind of embassy, where we are going to inform TWC-audience about upcoming events, and prepare joint tournaments with Toal War Center.

    LINK to the CLANCOMMUNITY


    (Language switch is located in the bottom of the page)
    Information about clan-list is here;if you find that your clan is not listed, it's very simple to add it, because more information = more international cooperation!

    Clancommunity platform was made by Via Militera team and for cooperation you can contact with [V_M]_Jur_{Duke-VIII} (Administrator of CC, Head of diplomacy VM, land tournaments, organisation and technical questions, MTW2, TWA, RTW2) or [V_M]_MorS_{K-I} (Naval tournaments, STW2, NTW; PR questions).
    Welcome all banners!
    Last edited by Rastomen; May 10, 2016 at 03:36 PM.

  2. #2

    Default Re: Multiplayer community meets Total War Center



    Thunder and Steel

    After fisrt BETA FLASH Tournament in WARHAMMER TW, which won AggonyPanda_Warrior (bracket: http://challonge.com/ru/BETAFT98 ), is preparing next experimental WTW tournament - Thunder and Steel.

    Registration here -> http://clancommunity.ru/showthread.php?t=5032

    Registration will last for 10 days, during which rules will be determined. Discussion about rules is here -> http://clancommunity.ru/showthread.php?t=5033


    Last edited by Rastomen; May 28, 2016 at 11:35 AM.

  3. #3

    Default Re: Multiplayer community meets Total War Center



    New section of CLANCOMMUITY dedicated to the interview with TW players.

    First interview with [WOLF] Houseplant you can read here -> LINK




    Intro
    3 years ago Era of “gunpowder games” (i.e. Empire, Napoleon, Shogun and FotS) came to its end. Rome2 was about to come out and change everything in TW multiplayer community. -IMP-Sherl took interviews from top TW player of that time and kinda closed that chapter of Total War history.

    Today with the release of Warhammer we are sitting on another important milestone for Total War games. This is the end of era of “Antique melee-games” (i.e. Rome2, Attila, AoC). I and my friend Help will pick up from where Sherl left off and cover this era with new set of interviews from players who dominated TW landscape last 2 years.
    Interviews with famous TW players from -IMP-Sherl are on Russian Total War Center - List of episodes.

    P.S. my favorite episode is #66 with <SEN>Yamato, he was one of the greatest world admirals in TW (link to #66).
    Last edited by Rastomen; July 28, 2016 at 08:20 AM.

  4. #4

    Default Re: Multiplayer community meets Total War Center



    Rome 2 tournament 1x1
    The main idea of rules - each player get assigned 4 random factions (1 barbarian, 1 hellenic, 1 diadoch, 1 eastern or Carphage). If player wins battle he aсquires faction that he defeated so that he can use it next match. In contrary if player loses battle he loses his faction. More info about rules will be soon.

    Faction pool is limited to make them balanced against each other.

    Faction pool:
    Ardiaei, Epirus, Massilia, Egypt, Bactria, Macedonia, Armenia, Parphia, Colchis, Carphage, Odrysian, Iceni

    ->RGISTRATION HERE

  5. #5

    Default Re: Multiplayer community meets Total War Center

    Land Tournament Rating of Total War in 1vs1

    This one of the variants of TW rating - from year 2010and Napoleon TW. Last update on 2 July [2016]. Added ATTILA TW rating.

    VERY_VERY BIG PIC.
    Spoiler Alert, click show to read: 






    The principle of the tournament scoring classifications:



    To adjust the Rating you should send a letter describing the changes and a reference to the reasons for their introduction.
    Included in the table tournaments of the international category, just passing on the latest release a series of TW.

  6. #6

    Default Re: Multiplayer community meets Total War Center



    1vs1 Land tournament in Napoleon Total War organised by SUNTZU and Via Militea clans on CC platform.

    Registration and info -> HERE


    Rules:
    Spoiler Alert, click show to read: 

    I. General Information

    CE is a classic tournament with single elimination bracket.
    All matches last to THREE victories (BO5).
    In first battle attacker is player, who is top of the bracket, then players switch sides and defender becomes an attacker. In case of 5th battle attacker is that player, who won in previos 4th battle.

    Attacker choosing fraction first.
    Players can't used one fraction twice during match. Players can't take same fraction as opponent has(!)

    II. Attacker and Defender

    Player must be active in battle, if he is ATTACKER. It means that is obliged to do offensive actions: preparations, shooting and melee attack.
    But it DOESN'T mean that attacker must rush to his opponent, reasonable maneuvers are allowed (without delaying).
    DEFENDER can play passively. But of course he can counterattack.
    Player, who has only cavalry, automatically become ATTACKER.

    III. Map Selection

    - 1st and 2nd battles in match are playing on "Prussian Hills"
    - 3d and 4th battles in match are playing on "Syrian ridge"
    - in case of 2:2 score - last 5th battle on "Siberian plateau"

    IV. Battle Settings

    Funds: 14 000
    Unit size: large
    No time limits
    Not ranked
    Weather: light rain (to fix the bug)
    Daytime: midday

    V. Battle limitations

    - max 4 light inf
    - max 10 line inf (line, guard, levy, melee)
    - no art
    - max 4 shooting cav
    - max 4 ulan cav
    - max 8 all cav
    - if general as special unit - he is outside of limits, if general like inf or cav - he is in limits.

    VI. Other Limitations

    Red line rule: camping in the corner is forbidden. If both flanks of player's army are standing close to the two neighboring red lines (which forming one corner) - it's camping.

    Distance to the neighboring red lines must be more than 100m (distance of jaeger shooting).

    Placing stakes closer than 100m to red line is forbidden.

    Players can approaching to red line by inf (any!), if only they are doing active attacking actions.
    Cavalry can moving along the red line, without limitation, if it does not violate the rules of the camping in corner.
    If for some reason the infantry stops close to the red line, then the another flank of the player's army must be farther than 100m to opposite red line.
    Blocks all battlefield by standing close to lines is forbidden.

    VII. Violation of Rules

    If "red line" rule was broken by one of players, his opponent must notify him. If violator ignore the notification he assigned technical defeat (TD) in battle (decision by admin, evidence by replay or chat screenshot).

    If a violation of "battle limitations" was spotted when neither side has the decisive advantage, battle must be re-played. Both players can change their army builds.
    If a violation by winner was spotted after battle, it must be re-played.
    If a violation by loser was spotted after battle, result remains unchanged.
    Technical defeat is given after 3 fouls.

    Screenshots and replays need to be provided as proof.

    VIII. Disconnects

    - if the disconnect happened at the beginning of the battle and there is no decisive advantage, the battle is re-played with same army builds. If both players agree, they can change army builds.
    - if the disconnect happened when the decisive advantage is present and both players agree on it, there is no need to re-play the battle. Otherwise, players have to provide screenshots and replays to administrators
    - in case of 5 consecutive disconnects at the beginning of the battle, technical defeat will be issued to the person responsible for disconnects

    IX. Rules of Conduct

    In case of insults and misconduct, player will be disqualified from the tournament.

    X. Broadcasting

    If official streamer wants to broadcast a game, players cannot forbid him.
    Broadcaster can't show or talk about player's army builds until the battle started, otherwise he loses the right to broadcast the game.
    Broadcaster can have one additional partner to commentate the game with.

  7. #7

    Default Re: Multiplayer community meets Total War Center




    Opening of spring season in multiplayer community by fresh tournament in WARHAMMER TW. Format of "Minions of Fortune" is similar to respected 'Cup of Nations', where participants using only one fraction during all tourney. But Warhammer was released last year and hasn't enough pool of fractions. In this reason all participants will be able to use TWO factions in this tournament (one from high tier and second from lower tier).

    Registration for 1vs1 -> HERE

    Registration for 2vs2 -> HERE

    ATTENTION! Before you'll sign up, pls read an excerpt from the rules:

    Spoiler Alert, click show to read: 

    1) Player choose 2 faction:
    - 1 from high tier: ;
    - 1 from lower tier: .

    2) indicate priority faction (second faction is reserve) on format: Main/Reserve

    Depending on the number of participants: 8, 16, 24, 32 are set equal to the number of quota factions - 1, 2, 3, 4, respectively.

    If you exceed the quota, randomly will be selected by the player (s), of which the main fraction will be replaced by a reserve to comply with quotas.

    Example: 32 participants -> 4 same factions on bracket;

    the participant chooses a faction 1) Chaos (Basic) 2) Empire (Reserve);
    Let them, that 6 players Chaos as the main faction, then randomly selected two players from the six that chaos is replaced by the selected reserve faction.


    Full rules are HERE

    If you want to cast matches of this tournament or make video-reviews on youtube, pls reply in this thread.
    Last edited by Rastomen; March 11, 2017 at 07:35 AM.

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