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Thread: Submod-reskin Thranduil Army for MOS 1.7

  1. #141
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    When update is ready.

  2. #142
    Silvan Heir's Avatar Libertus
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    I'm glad the units are still being worked on. These units will be amazing when they are posted for download

  3. #143
    baz44331's Avatar Ordinarius
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Guys you can have my Model for the wood elves if you like.

  4. #144
    Shurshun's Avatar Foederatus
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Quote Originally Posted by baz44331 View Post
    Guys you can have my Model for the wood elves if you like.
    That would be great! We have long wanted to see your models in the game. If you allow, I would like to use them. We could discuss the details?

  5. #145
    baz44331's Avatar Ordinarius
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    yes that will be no problem. Ill PM you all the stuff.

  6. #146
    Shurshun's Avatar Foederatus
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Quote Originally Posted by baz44331 View Post
    yes that will be no problem. Ill PM you all the stuff.

    Thank you for very good model. It will take time to do everything.
    Last edited by Shurshun; November 04, 2016 at 11:36 AM.

  7. #147

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    How is it going?

  8. #148
    Shurshun's Avatar Foederatus
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Quote Originally Posted by Sk1p56 View Post
    How is it going?
    Works is more many. There are problems with the rigging. This makes it difficult to work quietly with textures. I learn better to work with rigging.

    Work started:

    Spoiler Alert, click show to read: 

  9. #149

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Will yours Palace Guards have shields with darker wood than soldiers?

  10. #150
    baz44331's Avatar Ordinarius
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Finish the rigging and get all the models bit on. make sure the UVmaps are lined up mate. Ill finish the model textures for you then, I mite even model more units if this works.

  11. #151

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Quote Originally Posted by baz44331 View Post
    Finish the rigging and get all the models bit on. make sure the UVmaps are lined up mate. Ill finish the model textures for you then, I mite even model more units if this works.
    Quote Originally Posted by Shurshun View Post
    Works is more many. There are problems with the rigging. This makes it difficult to work quietly with textures. I learn better to work with rigging.

    Work started:

    Spoiler Alert, click show to read: 
    WOW!!! So happy you guys are working on more content!! Wish we see it this december, it would be a good Christmas present!! Thanks guys, really like your work!!
    +rep for you!

  12. #152

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    @Shurshun

    Is there any chance to get permissions to Edain Mod models of Dale & Dol Guldur? If you will get them, then you can eaisly convert them to DaC I think. Maybe Iron Hills dwarves too, they are looking soooo good and you can add ram cavalary. ;P

  13. #153

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Quote Originally Posted by Sk1p56 View Post
    @Shurshun

    Is there any chance to get permissions to Edain Mod models of Dale & Dol Guldur? If you will get them, then you can eaisly convert them to DaC I think. Maybe Iron Hills dwarves too, they are looking soooo good and you can add ram cavalary. ;P

    Yeah that would be great! And ram cavalry! That would be awesome! I know the mod, were they have a fully animated ram/goat model. All you would need to do, is add different horns and textures. Maybe some other tweaks. Here is the link to the mod:
    http://www.moddb.com/mods/hyrule-total-war (that's is not Lotr mod btw)

    Also, it would be really awesome if you could make these new weapons for "Dwagonslayers of Ered Mithrin"!
    http://media.moddb.com/images/member...ard_Shield.png
    http://wetaworkshop.com/assets/Uploa...b-2015-018.jpg
    They even got a dragon on the shield!
    Please? lol
    I hope that you will think about my idea


    Check out my channel!

  14. #154
    Shurshun's Avatar Foederatus
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Quote Originally Posted by Sk1p56 View Post
    @Shurshun

    Is there any chance to get permissions to Edain Mod models of Dale & Dol Guldur? If you will get them, then you can eaisly convert them to DaC I think. Maybe Iron Hills dwarves too, they are looking soooo good and you can add ram cavalary. ;P
    I can not to ask for their more, they rarely give their models, you need to wait.

  15. #155

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Edain has got rly nice models.
    Spoiler Alert, click show to read: 


    Last edited by Sk1p56; November 22, 2016 at 12:13 PM.

  16. #156
    Veteraan's Avatar TATW Local Moderator
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Quote Originally Posted by Sk1p56 View Post
    @Shurshun

    Is there any chance to get permissions to Edain Mod models of Dale & Dol Guldur? If you will get them, then you can eaisly convert them to DaC I think. Maybe Iron Hills dwarves too, they are looking soooo good and you can add ram cavalary. ;P
    Quote Originally Posted by dwarfDwalin View Post
    Yeah that would be great! And ram cavalry! That would be awesome! I know the mod, were they have a fully animated ram/goat model. All you would need to do, is add different horns and textures. Maybe some other tweaks. Here is the link to the mod:
    http://www.moddb.com/mods/hyrule-total-war (that's is not Lotr mod btw)
    (...)
    Ram cavalry, it gives me the shivers even thinking about such a unit being part of MOS. Of course I am quite old and my first encounter with the world of Tolkien was through his books, not the films. Having said that, everybody is free to do as they please of course when making their own submod. Well, on TWC, your are to abide by TWC rules of course.

    Hyrule total war is an impressive mod and it has its own mod forum on TWC also, you can find it HERE. IIRC UndyingNephalim is a (semi) professional game developer.

    Quote Originally Posted by Sk1p56 View Post
    Edain has got rly nice models.
    Spoiler Alert, click show to read: 


    I think posting these models, while informative, will not change the fact that Shurshun has stated that he can't ask for them right now.

    Quote Originally Posted by Shurshun View Post
    I can not to ask for their more, they rarely give their models, you need to wait.
    Last edited by Veteraan; November 22, 2016 at 03:37 PM.

    Citizenised by Shankbot - Patron of b0Gia - House de Bodemloze

  17. #157

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Quote Originally Posted by Veteraan View Post
    I think posting these models, while informative, will not change the fact that Shurshun has stated that he can't ask for them right now.
    Know that but im just saying tho.

  18. #158

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Love your work!!!! looking forward to more units and the guard updates on weapons and helms!!!!

  19. #159

    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    Wow Shurshun those models look fantastic, any timeframe on when we could be seeing those new dwarven units in DAC?

  20. #160
    Silvan Heir's Avatar Libertus
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    Default Re: Submod-reskin Thranduil Army for MOS 1.7

    I thought the Elves weren't done yet?

    In this video they are completed can someone explain?

    https://www.youtube.com/watch?v=ROR4hkmuoGQ

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