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Thread: -Ancient Conquest- 11 player HS

  1. #1

    Default -Ancient Conquest- 11 player HS

    Ancient Conquest


    Download(you need this download, I changed some things):https://drive.google.com/open?id=0By...UVQdDg5MUZLM1U

    Since I was afraid a HS like this would be very slow, I doubled the movement points of all characters and fleets, I also gave every human faction a small bonus to help expand a little bit faster.


    Factions/players:

    Rome: Alertoverlord
    Carthage: Zkarel
    Syracuse: saleska2
    Gaul: cjm81499
    Illyria:Saint Xenny
    Macedon: Kilicarslan33
    Sparta: Ramble12
    Satrapy of Lydia: xxAmonxx
    Egypt: Captainnorway
    Parthia: SirCumfrance
    Thrace: StanTheStag

    ADMIN:
    BerryKnight

    Co-admin:
    Zender9

    The Rules
    - Time to play your turn is 24h. The Admin may grant a 24h extension if needed.
    - If you are late with no notification you will be subbed or skipped by the admin. Do not expect the admin to spend a lot of time on your turn. Once you have been subbed/skipped it is final. Do not ask to replay if you do not like the results.
    - If you need to be subbed/skipped too often you will be replaced.
    - No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, armies on ships to go through enemy zone of control (brown tiles where armies should stop), spies spreading plague.. ect

    Military rules
    - No Jihad or Crusades aloowed.
    -One turn peace. This means that players cannot attack/enter lands of those players who have not yet played their turn for the first time in the hotseat.
    - All battles vs players are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their bannersvisible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement. Battles vs AI can be played manually, no screenshots required
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
    - Heroic victories vs players aren't allowed (exception when it's impossible to get another result)

    - Not allowed to sally out if the result is a defeat.
    - You are not allowed to post a losing Naval Battle.
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port.
    -
    Ports can also be blockaded by ground forces - At least two units are required for each ship in port in order to hold the blockade.
    - You are not allowed to construct watch towers. This is to prevent blocking the possible construction of forts.
    - Limit of 3 forts per region/per player, at least 4 units required to be stationed at each fort.

    Agent rules
    - Spies are not allowed to open Gates on players. Spies may open gates on AI
    - Limit of 3 assassins per player. +1 Assassin for every 10 regions you control.

    - Assassins cannot sabotage and are not allowed to kill family members or generals.
    - Princesses are not allowed to steal Family Members. They may marry other players Family Members only through diplomatic means.
    - Merchants are allowed to eliminate other merchants only in your own regions or regions you have acquired Trade rights to. Screenshots required

    Settlement rules

    - You may only destroy Temples, Guilds, Military Buildings and buildings that produce Spies or Assassins.
    -In order to Destroy any buildings you must have held control of the settlement for at least 3 turns.
    - You may not destroy a settlement if the settlement is under siege or an overwhelming enemy force is 1 turn away.
    - You are allowed to destroy Temples immediately.

    - When receiving a region through diplomacy all units except 1 must be disbanded.
    - Not allowed to exterminate settlements

    Last edited by Jadli; February 05, 2017 at 11:12 AM.

  2. #2

    Default Re: -Ancient Conquest- 11 player HS

    A few questions for the ones that will join:

    1: Do you want spies to be able to open gates, if yes, what percentage should they have?

    2: Any other changes required to the rules? Limit of forts, agent rules, whatever

    3: Should we randomize factions or let every1 choose? Either way, claim a faction.

    Also. Ill be inviting quite alot of people so I recommend joining fast before its full!
    Last edited by saleska2; May 07, 2016 at 07:33 AM.

  3. #3
    Ramble12's Avatar Domesticus
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    Default Re: -Ancient Conquest- 11 player HS

    Reserve me a spot. I will choose faction and give my opinion on your questions when I download the mod

  4. #4
    zkarel's Avatar Senator
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    Default Re: -Ancient Conquest- 11 player HS

    i quess il join this (Gaul or Rome pls)

  5. #5
    Alertoverlord's Avatar Domesticus
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    Default Re: -Ancient Conquest- 11 player HS

    If Zkarel is taking Gaul? I'll have Rome please :p

    This poor little thing is getting rather dusty.

  6. #6

    Default Re: -Ancient Conquest- 11 player HS

    Also, if any1 knows someone who would be willing to admin, would be much appreciated

  7. #7
    Captainnorway's Avatar Primicerius
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    Norway
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    Default Re: -Ancient Conquest- 11 player HS

    i can join, i can take any faction

  8. #8
    zkarel's Avatar Senator
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    Default Re: -Ancient Conquest- 11 player HS

    Seems like ive pissed Aleroverlord off somehow

  9. #9
    Kilicarslan33's Avatar Senator
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    Default Re: -Ancient Conquest- 11 player HS

    I m downloading. I dont know about any faction but i hope Sparta is good.

  10. #10
    Ramble12's Avatar Domesticus
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    Default Re: -Ancient Conquest- 11 player HS

    Sparta for me, please

    And about the rules: they are good, maybe change limit of forts to 3 per region/per player

    Sorry, Kilicarslan
    Last edited by Ramble12; May 07, 2016 at 08:48 AM.

  11. #11

    Default Re: -Ancient Conquest- 11 player HS

    Quote Originally Posted by Kilicarslan33 View Post
    I m downloading. I dont know about any faction but i hope Sparta is good.
    Sparta starts out strongest but is currently taken, maybe if you ask Ramble nice he will let you have em

  12. #12
    Kilicarslan33's Avatar Senator
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    Default Re: -Ancient Conquest- 11 player HS

    I can take Macedon.

    Why cant we take Athens ?
    Last edited by Kilicarslan33; May 07, 2016 at 09:06 AM.

  13. #13

    Default Re: -Ancient Conquest- 11 player HS

    because if we were to put every faction playable there would be way too much factions and the HS would go way too slow.

    and this way every faction has AI to expand on
    Last edited by saleska2; May 07, 2016 at 09:11 AM.

  14. #14
    zkarel's Avatar Senator
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    Default Re: -Ancient Conquest- 11 player HS

    Carthage is mine. I shall defeat the Roman scum and correct history !

  15. #15
    Kilicarslan33's Avatar Senator
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    Default Re: -Ancient Conquest- 11 player HS

    I think we can change rule like this " 3 forts in region per player" We have a lot of movement points.

  16. #16
    Captainnorway's Avatar Primicerius
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    Default Re: -Ancient Conquest- 11 player HS

    what do we do about spy rules?

  17. #17

    Default Re: -Ancient Conquest- 11 player HS

    Captainnorway his faction has been randomized and is Egypt, however he doesnt mind his faction so egypt can still be picked.

    I propose we definently let spies open gates from AI things get speeded up a bit.

    on players maybe 30%?

  18. #18
    Ramble12's Avatar Domesticus
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    Default Re: -Ancient Conquest- 11 player HS

    That's too much. I'd say 45% at least

  19. #19
    Urke's Avatar Semisalis
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    Default Re: -Ancient Conquest- 11 player HS

    Could be interested. Will see the mod first

    Possibly taking Parthia, will confirm if so.
    Last edited by Urke; May 07, 2016 at 11:01 AM.

  20. #20
    cjm81499's Avatar Biarchus
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    Default Re: -Ancient Conquest- 11 player HS

    Hello I will take Gaul.

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