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Thread: Pushing RTW to the limit...

  1. #1
    Zarax's Avatar Triple Chaosmaster
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    Default Pushing RTW to the limit...

    In the effort of finding creative ways of using old vanilla mechanics I accidentally managed to pull a new trick...



    Never mind the placeholder icons, you're really seeing 9600 "soldiers" although they are much less for the game logic (sorry, I didn't break the hardcode).
    A full stack in huge units will cause CTD even on very powerful PCs, large is as much as it can be handled.

    It will need more testing but we're considering this for a generic rebel unit.
    The Best Is Yet To Come:

  2. #2

    Default Re: Pushing RTW to the limit...

    Well Zarax, I wouldn't expect any less from the XC Team!

  3. #3

    Default Re: Pushing RTW to the limit...

    hmmmm what version of rome TW is this? 1.4? this remind me RedFox launcher.

  4. #4
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Pushing RTW to the limit...

    That's BI 1.6
    The Best Is Yet To Come:

  5. #5

    Icon4 Re: Pushing RTW to the limit...

    heeeeeeeelllllllllllllllll but how? this is really awesome! aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa! we need this!!!! this is really awesome!

    (sorry, I didn't break the hardcode).
    Wait... and what is this?


    A full stack in huge units will cause CTD even on very powerful PCs, large is as much as it can be handled.
    hmmm.... not sure, Unit Detail in Medium is excelent... High Detail is unnecessary.




    Hey, why dont upload this trick for the community? is really awesome! we want it! this is a dream! pls!

  6. #6
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Pushing RTW to the limit...

    I mean unit size, not unit detail...
    As for the how, I did share it, basically it involves using wardog logic with different models...
    The Best Is Yet To Come:

  7. #7

    Default Re: Pushing RTW to the limit...

    yes, I know, I mean about the lag because of the number of models ingame, is possible a reduction with medium quality of the models...

    and very interesting use dog logic, Is a good idea for historical battles!

  8. #8
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Pushing RTW to the limit...

    It doesn't lag if using huge units, it will just CTD.
    The Best Is Yet To Come:

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