Results 1 to 3 of 3

Thread: Karhold, Seat of House Karstark

  1. #1
    ficenzi's Avatar Senator
    Join Date
    Nov 2014
    Location
    Croatia
    Posts
    1,375

    Default Karhold, Seat of House Karstark

    House Karstark of Karhold


    Lord Rickard Karstark

    Rickard Karstark is the current lord of Karhold and a man of nearly giant stature, being 7 feet tall.
    Born 221 AL
    Traits:
    +3 Battles
    +3 Duel
    +3 Survival
    +1 Capture

    Posessions:
    - Castle forged greatsword, +7 Duels

    Retainers:
    Dark Bodyguard: Being seen with plenty Knights about you makes you look secure, but you aren't really. Assassins can see those Knights too and know how to avoid them. Someone not in armour, but still making it their business to protect you from the shadows, might see people the Knights don't. +1 Survival. (this is actually a wolf acquired in RP)

    Harrion Karstark
    Eldest son of Rickard and heir to Karhold, currently unmarried.
    Born 241 AL
    Traits:
    +3 Duel
    +3 Survival

    Eddard Karstark
    The middle son, unmarried.
    Born 245 AL
    Traits:
    +3 Duel
    +2 Survival

    Torrhen Karstark
    The youngest son, unmarried.
    Born 251 AL
    Traits:
    +3 Duel
    +1 Survival


    Karhold is a strong castle and the seat of House Karstark in the North. It is located in the eastern half of the North, south of the Bay of Seals, while further to the east are the Grey Cliffs. The castle was built by Karlon Stark, a younger son of Winterfell, who was awarded land after defeating a rebel lord a thousand years ago. The castle was named Karl's Hold after Karlon, but over centuries the name developed into Karhold and the Karhold Starks became the Karstarks.

    Tier I Buildings:
    - Keep Expansions: +25% castle garrison size permitted
    - Militia Armoury: +500 Militia Points
    - Market Square: +10% income

    Tier II Buildings:
    - Keep Expansions: +50% castle garrison size permitted
    - Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
    - Merchant's Square: +10% province income

    Tier III Buildings:
    - Barracks: +1000 Militia Points, 10% cheaper professional troop hire

    Edicts:
    -Merchant Taxation

    Trade:
    1. Open
    2. Closed (Merchant Taxation)

    Professional Troops:
    - 3 units of Household Knights
    - 2 units of Mercenary Heavy Cavalry
    - 2 units of Northern Cavalry

    Points: 4950
    Troops: 1900

    Own Levy: Unraised
    - 3500 Light Infantry
    - 1000 Archers

    Vassal Levy: Unraised
    House Lightfoot of Weeping Bay - 375 LI, 125 Archers
    House Mollet of Eastmelt - 375 LI, 125 Archers
    Last edited by ficenzi; June 04, 2016 at 05:57 PM.

  2. #2
    Wheatley's Avatar Primicerius
    Join Date
    Jul 2012
    Location
    Kingdom of Sweden
    Posts
    3,219

    Default Re: Karhold, Seat of House Karstark

    Darry of Darry responds that they unfortunately enough doesn't have interests in the warm furs of the North, seeing as summer is still in full effect.

  3. #3
    Jokern's Avatar Mowbray of Nottingham
    Join Date
    May 2011
    Location
    14th Century England
    Posts
    6,900

    Default Re: Karhold, Seat of House Karstark

    A raven arrives at Karhold, with words from Lord Rosby of Rosby requesting trade between the two. Fine perfumes of the Crownlands for the furs of the North.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •