View Poll Results: How likely will you recomend this mod?

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Thread: Total Fots - Suggestions

  1. #701
    izzi's Avatar A true man hates no one
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    Default Re: Total Fots - Suggestions

    Quote Originally Posted by Palaiogos View Post
    So, we're basically able to create units that are from other countries? For example, as US we can recruit Dutch Line Infantry if we connect to East Indies?
    Not from the main factions you can create their units. But from other nations in that area (no European nations).
    Knowledge + Understanding = Wisdom.


  2. #702

    Default Re: Total Fots - Suggestions

    The battle will be a great experience if this mod implements JaM's Napoleon Empire Realism or Da Vinci's Shogun 2 Realism+ battle mechanic

  3. #703

    Default Re: Total Fots - Suggestions

    If you consider doing a PDF style manual after the next release too, I am happy to write the flavour text for each unit and new building as well.

  4. #704
    izzi's Avatar A true man hates no one
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    Default Re: Total Fots - Suggestions

    Quote Originally Posted by farazdionakbar View Post
    The battle will be a great experience if this mod implements JaM's Napoleon Empire Realism or Da Vinci's Shogun 2 Realism+ battle mechanic
    What are the pros and cons of that realism mod? Because not everyone is so keen on realism. Or it depends on what kind of realism it is.

    Quote Originally Posted by Nurdbot View Post
    If you consider doing a PDF style manual after the next release too, I am happy to write the flavour text for each unit and new building as well.
    Yes off course. But as i am busy now with other parts of the mod, it will take time before i ever start with the (campaign) building aspect. But don't worry, i will let you know when the time is there. Thanks for the help.
    Knowledge + Understanding = Wisdom.


  5. #705

    Default Re: Total Fots - Suggestions

    I'm personally not a fan of any realism mod that drags out the pacing of battles. Campaigns are pretty long and I'd like to fight several battles in one or two hours playtime instead of one.

  6. #706

    Default Re: Total Fots - Suggestions

    I mean the pace of the battle just too quick, so I think if the units (for example) have reduced accuracy stats or higher morale stats it will give us time to do some maneuvering tactics like those mods I mention did. I wasn't suggesting this mod need to be an ultra-realistic mod, but IMO if the battle last longer it will be more enjoyable.

  7. #707
    izzi's Avatar A true man hates no one
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    Default Re: Total Fots - Suggestions

    Quote Originally Posted by farazdionakbar View Post
    I mean the pace of the battle just too quick, so I think if the units (for example) have reduced accuracy stats or higher morale stats it will give us time to do some maneuvering tactics like those mods I mention did. I wasn't suggesting this mod need to be an ultra-realistic mod, but IMO if the battle last longer it will be more enjoyable.
    I already have introduced misfire in the mod and if you compare it with vanilla, the battles take much longer.
    Knowledge + Understanding = Wisdom.


  8. #708

    Default Re: Total Fots - Suggestions

    Quote Originally Posted by izzi View Post
    I already have introduced misfire in the mod and if you compare it with vanilla, the battles take much longer.
    Izzi, I think the only reason why the battles are longer are morale things, as if you get two sides with a ton of breech-loading rifles, battles literally end in minutes. I once had 3000 troops, all with breech-loading rifles verse 10,000, and the battle took about 20 minutes. More like 10 minutes, with 10 minutes of running men down.

  9. #709

    Default Re: Total Fots - Suggestions

    That seems to be the nature of the beast with the new weapons, the best thing he can do is add a few more positive morale modifiers with units and events.

  10. #710
    izzi's Avatar A true man hates no one
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    Default Re: Total Fots - Suggestions

    Quote Originally Posted by Palaiogos View Post
    Izzi, I think the only reason why the battles are longer are morale things, as if you get two sides with a ton of breech-loading rifles, battles literally end in minutes. I once had 3000 troops, all with breech-loading rifles verse 10,000, and the battle took about 20 minutes. More like 10 minutes, with 10 minutes of running men down.
    It's not only about morale changes. That's just the tip of the iceberg. It's about misfire, the morale loses on the battlefield, attacking on the rear, front, and etc... It's true that industrial modern warfare is much faster than the old Napoleonic way. But, with the new version, modernization levels will be introduced. By that i mean, that you start at the lowest level, with all muzzle loaded rifles and canons, sail ships, etc...

    Quote Originally Posted by Nurdbot View Post
    That seems to be the nature of the beast with the new weapons, the best thing he can do is add a few more positive morale modifiers with units and events.
    Let's see what can be done with that.
    Knowledge + Understanding = Wisdom.


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