Riverrun
Seat of House Tully
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House Tully: Family, Duty, Honor
Lord Hoster Tully
Age: 40
Deceased
Bio: Lord Paramount of the Riverlands, older brother of Brynden "Blackfish" Tully, Head of House Tully. He pledged his forces to the King for the upset at the Stepstones when he suddenly and mysteriously retreated his forces. Some say he was injured in battle, some say he laughed and mocked the Kings troops before leading his troops away, others say he never even made it to the front. Still, he now sits at Riverrun and has not been seen by any but family and close friends.
Brynden Tully AKA The Blackfish
Age: 47
Bio: Stern younger brother of Hoster, he is known as the warrior of the two. He took a troop of men out with the Baratheons and fought next to Ormond before his fall. Brynden was cornered nigh the end of the battle and slipped out between enemy forces.
+3 Duels
+3 Battle
+3 Survival
+2 Capture
Bastard sword (+4 Duels, +4 Survival)
Partial Plate (+20 hp, +4 Duels, +2 Survival)
Myles Tully
Age: 27
Bio: The frequently smiling twin trout, he is an enforcer for his brother Warrick. He is rarely seen without his twin Axel, but is polar opposite of demeanor. He is the favorite child of Hoster, and he epitomizes the Tully name. Question arises in some circles as to the stability of the family because of this, but those that know Myles and Warrick know better. He was with his father during the Stepstones.
+2 Duels
+2 Charisma
+1 Survival
+2 Battle
Bastard sword (+4 Duels, +4 Survival)
Axel Tully
Age: 27
Bio: The brazen Twin trout, he is short in chatter and long of sword. Behind closed doors he smiles with his family and his compassion is well known but that is not a face he dons in public. He was with his father during the Stepstones
+2 Duels
+2 Pathfinder
+2 Survival
+1 Battle
+1 Short Sword
Single handed weapon and shield (+2 Duels, +4 Survival, +6 hp)
Moira Rivers
age: 9
Daughter of Axel Tully and deceased woman
Mara Tully
Age:3
Axel Tully and Hightower
Margery Tully
Age: Newborn
Axel Tully and Hightower
Warrick Tully
Age: 29
Bio: The oldest Tully Teen and heir to Riverrun. He is well known and has a calm demeanor. Growing up responsible for his brothers, he knows the burden of responsibility. His father never treated him as a child nor his heir so he pretends to have an air of indifference toward him. He was with his father during the Stepstones and knows the truth of the retreat.
+2 Battles
+2 Wealth
+2 Charisma
+1 Duel
Greatsword (+7 Duels, +2 Survival)
Catelyn Tully
Age: 9
Half Tully, half Stark.
Edwyle Tully
Age:7
Half Tully, Half Stark
Criston Tully
Age: 20
Deceased
Bio: As he grew, he grew taller than most. He seemed to always look older than his age and though he still has child like qualities, his uncle turned him into a sponge for a beating. They say that Brynden Tully teared every time he struck the boy but struck him all the same and many times. He stayed at Riverrun during the Stepstones, despite his objections and requests to fight alongside Brynden.
Now a member of the Gold Cloaks.
+ 6 Duel (Great Sword)--Passed to Warrick
+2 Battle
+3 Survival
+3 Duel
+1 Scout
Penny Tully
age: 30
Oldest of the Tully children. Shy but with sharp wit.
Tested Trout and Retinue |
Warrick, Criston, Myles, Axel
Middle-man: Assassinations are dangerous, especially to politicians, and aren't all Lords politicians? Cultivating middle-men with some deniability on your part is a must-do if underhandedness is in your toolbox. +1 Assassin.
Merchant: Greedy and amoral, merchants. Excellent with money, though! +3 Wealth.
Orator: He was once a playwrite, spent time in a famous acting troupe in King's Landing, and co-wrote some play that was all the rage in the Free Cities. A man whose profession is to charm and entertain has uses beyond keeping your retinue regailed with tales of heroism and bravery, he's also very useful at teaching you how to come across more convincingly. +1 Charisma. |
Military
7,500 points
buildings
Militia Armory- 500 militia points
Town Watch- 1000 militia points -5% prof troops
Market-square- +10% income
Merchant square- 10% income
Barracks- 1000 militia points, -10% prof troops
Trade Hub- +1 trade lane
Trade Center- +40,000
City Watch Quarters: 400 Light Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
City Watch Barracks: 200 Archers permanently stationed in your home territory. Cannot be moved elsewhere.
City Watch Fortifications: +2 to detection rolls against enemy armies entering your home territory. 100 Heavy Infantry permanently stationed in your home territory. Cannot be moved elsewhere.
Whisper House: -2 on Spying and Assassination rolls in this province when conducted by enemies, +2 when conducted by province owner.
Small Riverport: +10% income, mutually exclusive with the Coastal Dockyards
Large Riverport:+5% income