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Thread: RSIII pictures and postive comments....

  1. #101
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: RSIII pictures and postive comments....

    Quote Originally Posted by GRANTO View Post
    Attachment 337581 Ive been testing a few new things for my sub mod ... has anybody seen this before? ... a full blown naval invasion by carthage into northern italy.
    Interesting, though I see no ships? I assume it is AI that controls Carthage, right?

  2. #102
    GRANTO's Avatar Domesticus
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    Default Re: RSIII pictures and postive comments....

    Quote Originally Posted by seleukos99 View Post
    Interesting, though I see no ships? I assume it is AI that controls Carthage, right?
    it is the AI yes , im Cimbri as you can see from the UI , there is one ship if you look closely , there was literally a ferry sevice going on.

  3. #103
    demagogos nicator's Avatar Domesticus
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    Default Re: RSIII pictures and postive comments....

    I have downloaded the mod and started a proper RSIII campaign for the first time (actually two of them one as Rome and the other as Seleucids) and I am really amazed by the beauty of landscapes and settlments. What I was even more amazed of was that I have not encountered a single CTD so far despite fighting several battles in the row on regualar bases. This is really rare since I recent years I get used to ctds after or before every third battle even on mods with vanila vegetation and vanila sized models. Congrats and thanks for the great and stable mod

  4. #104

    Default Re: RSIII pictures and postive comments....





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  5. #105

    Default Re: RSIII pictures and postive comments....

    Vegetation looking good in M2TW. I like the way the bark has come out in that first pic


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  6. #106

    Default Re: RSIII pictures and postive comments....

    That vegetation is completly awesome... simply words for something wonderfull

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  7. #107
    mirelicus's Avatar Tiro
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    Default Re: RSIII pictures and postive comments....

    I have to say this:your mod is pure awesomeness .I 've been playing for 5 years and I just keep coming back to it,because of the feel it gives me.It's pure love seeing your macedonian phalanx lowering it's pikes and bracing for the enemy charge and watching as the enemy crumbles under the charge of your hetaroi .
    And the music,the named legions,the challenging AI,the cool map and the new cities,the economy and all the other features make it a masterpiece .
    When Rome 2 aired i had hoped that CA learned something from it's modding community ,and it would have been great for them to implement the features you brought with this mod.
    What can i say more?
    Just this:Keep up the good work,you are doing amazing things with a fairly limited game engine.
    I can't say more,because i'm heading home to play with my macedonians.To the East once more,proud soldiers!
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  8. #108
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: RSIII pictures and postive comments....

    Quote Originally Posted by xHolyCrusader View Post




    Spoiler Alert, click show to read: 


    Are those pics from M2TW version of RSII vegetetion?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #109
    dvk901's Avatar Consummatum est
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    Default Re: RSIII pictures and postive comments....

    Nope. That is pure RSIII.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  10. #110

    Default Re: RSIII pictures and postive comments....

    It's actually RS2 vegetation in M2TW


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #111
    GRANTO's Avatar Domesticus
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    Default Re: RSIII pictures and postive comments....

    It looks like RS2 veg in EB2 {kingdoms.exe.}

  12. #112

    Default Re: RSIII pictures and postive comments....

    ROMA SURRECRUM III IS OUT?!?!?!?

    Must. Find. Disc....

  13. #113
    Laetus
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    Default Re: RSIII pictures and postive comments....

    I am playing RSIII on Windows 10 and no problems so far. Many thanks to all who have made this possible.

  14. #114
    onmy6's Avatar Miles
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    Default Re: RSIII pictures and postive comments....

    Oh this looks good, I haven't played RSII for a couple of years now, looks like I'm gonna have to dust off my old Pentium 4 PC I kept around purely to play RTW and RS again as RSIII looks too irresistible, you're a bloody legend dvk901 I don't know how you do it.

  15. #115
    Halvar von Flake's Avatar Senator
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    Default Re: RSIII pictures and postive comments....

    Awesome new cities (not only the big cities even the new barbarian ones), awesome landscapes, awesome gameplay, awesome atmossphere, awesome RSIII!!! Thanks a lot!!!

  16. #116
    Halvar von Flake's Avatar Senator
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    Default Re: RSIII pictures and postive comments....

    While playing an awesome Cimbri campaign on normal difficulty level I was thinking it is a pity that the beautiful suebic light cavalry unit is not available as an infantry base unit. This unit would be the perfect looking infantry spear unit for Germanic tribes. I guess it is a matter of available slots, isn't it?!? Or maybe recruitable in RS3.2...?

  17. #117
    dvk901's Avatar Consummatum est
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    Default Re: RSIII pictures and postive comments....

    Quote Originally Posted by Halvar von Flake View Post
    While playing an awesome Cimbri campaign on normal difficulty level I was thinking it is a pity that the beautiful suebic light cavalry unit is not available as an infantry base unit. This unit would be the perfect looking infantry spear unit for Germanic tribes. I guess it is a matter of available slots, isn't it?!? Or maybe recruitable in RS3.2...?
    Yup, we used all 500 unit slots allowed.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  18. #118
    Halvar von Flake's Avatar Senator
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    Default Re: RSIII pictures and postive comments....

    Quote Originally Posted by dvk901 View Post
    Yup, we used all 500 unit slots allowed.
    Then I would use the Baltic spearmen slot or another one possible. The Cimbri faction has lots of nice specialist units and celtic units but no "germanic" looking medium spearmen. The Suebic light cavalry model could fill this gap and would create a better faction atmossphere. Moreover, I would make the Suebic light cavalry model recruitable from the third barracks level in all Cimbri towns or in exchange for the old light cavalry model if this will be a slot problem. This model is simply too good looking to have it appear only rarely...
    Last edited by Halvar von Flake; May 19, 2017 at 01:26 AM.

  19. #119

    Default Re: RSIII pictures and postive comments....

    You've done a great job! Your mod is much better than a failed Rome ii. Units, interface, graphics, balance everything here is perfect! And the night battles are fascinating ...

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  20. #120

    Default Re: RSIII pictures and postive comments....

    Quote Originally Posted by Halvar von Flake View Post
    Or maybe recruitable in RS3.2...?
    Eh, the priority for RS should be to fill up the faction number limit IMO, before another reworks of the unit roster.

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