I have downloaded the mod and started a proper RSIII campaign for the first time (actually two of them one as Rome and the other as Seleucids) and I am really amazed by the beauty of landscapes and settlments. What I was even more amazed of was that I have not encountered a single CTD so far despite fighting several battles in the row on regualar bases. This is really rare since I recent years I get used to ctds after or before every third battle even on mods with vanila vegetation and vanila sized models. Congrats and thanks for the great and stable mod
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That vegetation is completly awesome... simply words for something wonderfull
ROME TOTAL REALISM ANABASIS FORUM: HERE
I have to say this:your mod is pure awesomeness .I 've been playing for 5 years and I just keep coming back to it,because of the feel it gives me.It's pure love seeing your macedonian phalanx lowering it's pikes and bracing for the enemy charge and watching as the enemy crumbles under the charge of your hetaroi .
And the music,the named legions,the challenging AI,the cool map and the new cities,the economy and all the other features make it a masterpiece .
When Rome 2 aired i had hoped that CA learned something from it's modding community ,and it would have been great for them to implement the features you brought with this mod.
What can i say more?
Just this:Keep up the good work,you are doing amazing things with a fairly limited game engine.
I can't say more,because i'm heading home to play with my macedonians.To the East once more,proud soldiers!
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TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Nope. That is pure RSIII.
Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
R.I.P. My Beloved Father
It looks like RS2 veg in EB2 {kingdoms.exe.}
ROMA SURRECRUM III IS OUT?!?!?!?
Must. Find. Disc....
I am playing RSIII on Windows 10 and no problems so far. Many thanks to all who have made this possible.
Oh this looks good, I haven't played RSII for a couple of years now, looks like I'm gonna have to dust off my old Pentium 4 PC I kept around purely to play RTW and RS again as RSIII looks too irresistible, you're a bloody legend dvk901 I don't know how you do it.
While playing an awesome Cimbri campaign on normal difficulty level I was thinking it is a pity that the beautiful suebic light cavalry unit is not available as an infantry base unit. This unit would be the perfect looking infantry spear unit for Germanic tribes. I guess it is a matter of available slots, isn't it?!? Or maybe recruitable in RS3.2...?
Then I would use the Baltic spearmen slot or another one possible. The Cimbri faction has lots of nice specialist units and celtic units but no "germanic" looking medium spearmen. The Suebic light cavalry model could fill this gap and would create a better faction atmossphere. Moreover, I would make the Suebic light cavalry model recruitable from the third barracks level in all Cimbri towns or in exchange for the old light cavalry model if this will be a slot problem. This model is simply too good looking to have it appear only rarely...
You've done a great job! Your mod is much better than a failed Rome ii. Units, interface, graphics, balance everything here is perfect! And the night battles are fascinating ...
Spoiler Alert, click show to read:
Spoiler Alert, click show to read: