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Thread: RSIII problems and bugs

  1. #781
    Saul Tyre's Avatar Senator
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    Default Re: RSIII problems and bugs

    @Titus66 I'm afraid not but If you want to play 4tpy campaigns you will find the link to the submod in post #39 of this thread http://www.twcenter.net/forums/showt...r-RS-III/page2
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  2. #782

    Default Re: RSIII problems and bugs

    Oh that's a shame, I've made a list of all the issues I came across in the mod...

    If I recall I think I have seen a comment by dvk901 Indicating that he was working on patch 3.2. Presumably that project was dropped?

    Thank's for the reply Saul,

    Cheers.

  3. #783
    Saul Tyre's Avatar Senator
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    Default Re: RSIII problems and bugs

    @Titus66 sorry I can't shed any more light on it but afaik know dvk901 retired shortly after his father sadly passed away, the only member that I know of from the team, that seems to reply to any queries on the RS forum/threads is ur-Lord Tedric, who I gather did most of the testing
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  4. #784

    Default Re: RSIII problems and bugs

    Well that's a shame, but thanks for the info.
    Cheers.

  5. #785
    Saul Tyre's Avatar Senator
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    Default Re: RSIII problems and bugs

    @Titus66 why don't you come and join our RTW community on Discord which we have just started, all are welcome, you will get to meet modders, let's players, gamers, historians, all sorts really, they're a good bunch. just join and introduce yourself, here is the link. https://discordapp.com/invite/xqGRZNC
    My personality is who I am....my attitude depends on who you are....don't confuse
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  6. #786
    SlartyBartfast's Avatar Semisalis
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    Default Re: RSIII problems and bugs

    A couple of issues I'm experiencing:

    1. Preferences reset every time I start a game from launcher. (I have changed the "Starts in" location.) I have found the problem: The launcher is loading preferences from rtw folder, not each individual faction's folder.

    2. I use default garrison script but garrison only sometimes appears in certain cities and for certain factions. I suppose this is meant to be the case?

    Thanks.
    Last edited by SlartyBartfast; April 13, 2019 at 08:02 PM. Reason: Clarification
    "Huh?"

  7. #787
    SlartyBartfast's Avatar Semisalis
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    Default Re: RSIII problems and bugs

    Gallaeci attacking Numantia in siege, units not climbing siege towers or ladders.

    And slingers with the range of modern high-powered rifles.
    "Huh?"

  8. #788
    Van Zandt's Avatar pulvis et umbra
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by SlartyBartfast View Post
    Gallaeci attacking Numantia in siege, units not climbing siege towers or ladders.
    This particular bug is a recurrent one on RTW. Part of a general pathfinding issue. Not an RSIII bug.

  9. #789
    SlartyBartfast's Avatar Semisalis
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    Default Re: RSIII problems and bugs

    Ok, thanks
    "Huh?"

  10. #790
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    Default Re: RSIII problems and bugs

    Hi, I personally have only 2 problems with RTW-RS3.1:
    The first is that Alliances get constantly broken by the other parties. Is there anything to change that situation? Can I do something to avoid that?
    The second problem are the to many stacks that Rome sends every turn, quickly crippling the gameplay with countless meaningless battles. Is there any solution for that problem?

  11. #791
    Saul Tyre's Avatar Senator
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by swissdragon View Post
    Hi, I personally have only 2 problems with RTW-RS3.1:
    The first is that Alliances get constantly broken by the other parties. Is there anything to change that situation? Can I do something to avoid that?
    Diplomacy is pretty in RTW, something that modders can't fix, it gets worse the higher campaign difficulty you play at, try negotiating a long regular tribute of a small amount for trade or map info for example first or even the alliance itself. Remember also when you declare war on a faction or they declare war on you, they may be in an alliance with a faction you are too who either do not "take kindly" to your aggression or support them in theirs .

    Quote Originally Posted by swissdragon View Post
    The second problem are the to many stacks that Rome sends every turn, quickly crippling the gameplay with countless meaningless battles. Is there any solution for that problem?
    Sounds like you are playing 0-turn campaign, try 1-turn which is slower paced with more strategy and immersion involved so consequently less but more meaningful battles
    Last edited by Saul Tyre; April 17, 2019 at 11:25 PM. Reason: added info
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  12. #792
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    Default Re: RSIII problems and bugs

    Quote Originally Posted by Saul Tyre View Post
    Diplomacy is pretty in RTW, something that modders can't fix, it gets worse the higher campaign difficulty you play at, try negotiating a long regular tribute of a small amount for trade or map info for example first or even the alliance itself. Remember also when you declare war on a faction or they declare war on you, they may be in an alliance with a faction you are too who either do not "take kindly" to your aggression or support them in theirs . Sounds like you are playing 0-turn campaign, try 1-turn which is slower paced with more strategy and immersion involved so consequently less but more meaningful battles
    Thanks a lots for your very quick answer. Its incredible that such an old game still gets its support from modders after all this years. Thanks to anybody who contributed to it!

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