I found a few more minor issues with meshes and textures. Not sure if they're fixable at all, but I thought I'd report them anyways.
1. Weird lighting issue on walls
2. The walls of this village are buried under the hill (Taurasia iirc). A bit problematic for defense^^. Interestingly, the walls/door can still be broken by artillery (haven't tried rams), and troops can pass through.
3. Image is self explanatory
4. This one is different. While pursuing these routing units, I noticed the cavalry was running until it reached the back of the enemy unit, killed one or two soldiers, then turned around, ran the other way, and repeat. Really weird and frustrating issue, which only happened on this map. It happened for several enemy units, so I don't think it was caused by a glitch due to a single unit.
5. Another lighting issue